| mdl 1.4; | |
| import ::anno::*; | |
| export const string TRANSFORM_NONE = "NONE"; | |
| export const string TRANSFORM_UNORM_VECTOR = "UNORM_VECTOR"; | |
| export const string FORMAT_RGBA8_UNORM = "RGBA8_UNORM"; | |
| export const string FORMAT_R8_UNORM = "R8_UNORM"; | |
| export const string FORMAT_RGBA16_SFLOAT = "RGBA16_SFLOAT"; | |
| export const string BLEND_MODE_OPACITY = "opacity_blend"; | |
| export const string BLEND_MODE_REPLACE = "replace"; | |
| // This annotation is used to mark a material as target material for baking. | |
| // It is that is detected by the MDL SDK and neuray. | |
| export annotation target_material_model(); | |
| export annotation target_material_rendering( | |
| string rendering_material_override = "" // if set, the baked material will be rendering using this material, | |
| // otherwise the target itself is used | |
| ); | |
| export annotation target_baked_argument( | |
| // the name of the baked texture parameter in the rendering material | |
| string baked_name, | |
| // the name of the constant parameter in the rendering material in case baking was not necessary | |
| string constant_name = "", | |
| // texture format to bake to | |
| string format = "", | |
| // transformations, like encoding normals into [0,1] range | |
| string transform = TRANSFORM_NONE, | |
| // blending, e.g., based on alpha or replace | |
| string blend_mode = BLEND_MODE_OPACITY | |
| ); | |