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- code/third_party/vMaterials_2/Concrete/Concrete_Floor_Damage.mdl +533 -0
- code/third_party/vMaterials_2/Concrete/Concrete_Formed.mdl +255 -0
- code/third_party/vMaterials_2/Concrete/Concrete_Polished.mdl +416 -0
- code/third_party/vMaterials_2/Concrete/Concrete_Precast.mdl +1288 -0
- code/third_party/vMaterials_2/Concrete/Concrete_Rough.mdl +457 -0
- code/third_party/vMaterials_2/Concrete/Concrete_Wall_Aged.mdl +436 -0
- code/third_party/vMaterials_2/Concrete/Concrete_Wall_Aged_Scratched.mdl +462 -0
- code/third_party/vMaterials_2/Concrete/Concrete_Wall_Even.mdl +449 -0
- code/third_party/vMaterials_2/Concrete/Mortar.mdl +626 -0
- code/third_party/vMaterials_2/Concrete/Spongy_Concrete_Weathered.mdl +467 -0
- code/third_party/vMaterials_2/Concrete/Spongy_Concrete_Weathered_Mossy.mdl +393 -0
- code/third_party/vMaterials_2/Concrete/Stone_Pores_Weathered.mdl +706 -0
- code/third_party/vMaterials_2/Concrete/textures/concrete_wall_even_R_rough_G_ao_B_grunge.jpg +3 -0
- code/third_party/vMaterials_2/Concrete/textures/concrete_wall_even_diff.jpg +3 -0
- code/third_party/vMaterials_2/Concrete/textures/moss_diff.jpg +3 -0
- code/third_party/vMaterials_2/Concrete/textures/precastconcrete_diff.png +3 -0
- code/third_party/vMaterials_2/Concrete/textures/spongy_concrete_weathered_norm.jpg +3 -0
- code/third_party/vMaterials_2/Fabric/.thumbs/Cashmere_Wool_Suiting.Cashmere_Wool_Suiting_Flaxen.png +3 -0
- code/third_party/vMaterials_2/Fabric/.thumbs/Cashmere_Wool_Suiting.Cashmere_Wool_Suiting_Mustard.png +3 -0
- code/third_party/vMaterials_2/Fabric/.thumbs/Cashmere_Wool_Suiting.Cashmere_Wool_Suiting_Potters_Clay.png +3 -0
- code/third_party/vMaterials_2/Fabric/.thumbs/Cashmere_Wool_Suiting.Cashmere_Wool_Suiting_Purple.png +3 -0
- code/third_party/vMaterials_2/Fabric/.thumbs/Cashmere_Wool_Suiting.Cashmere_Wool_Suiting_Rosy_Peach.png +3 -0
- code/third_party/vMaterials_2/Fabric/.thumbs/Cashmere_Wool_Suiting.Cashmere_Wool_Suiting_Smoke.png +3 -0
- code/third_party/vMaterials_2/Fabric/.thumbs/Cashmere_Wool_Suiting.Cashmere_Wool_Suiting_Teal.png +3 -0
- code/third_party/vMaterials_2/Fabric/.thumbs/Cotton_Denim.Cotton_Denim_Independence_Blue.png +3 -0
- code/third_party/vMaterials_2/Fabric/.thumbs/Cotton_Denim.Cotton_Denim_Washed_Blue.png +3 -0
- code/third_party/vMaterials_2/Fabric/.thumbs/Cotton_French_Terry.Cotton_French_Terry.png +3 -0
- code/third_party/vMaterials_2/Fabric/.thumbs/Cotton_French_Terry.Cotton_French_Terry_Dark_Blue.png +3 -0
- code/third_party/vMaterials_2/Fabric/.thumbs/Cotton_French_Terry.Cotton_French_Terry_Dark_Gray.png +3 -0
- code/third_party/vMaterials_2/Fabric/.thumbs/Cotton_French_Terry.Cotton_French_Terry_Harbor_Gray.png +3 -0
- code/third_party/vMaterials_2/Fabric/.thumbs/Cotton_French_Terry.Cotton_French_Terry_Mid_Gray.png +3 -0
- code/third_party/vMaterials_2/Fabric/.thumbs/Cotton_Oxford.Cotton_Oxford.png +3 -0
- code/third_party/vMaterials_2/Fabric/.thumbs/Cotton_Oxford.Cotton_Oxford_Coffee_Bean.png +3 -0
- code/third_party/vMaterials_2/Fabric/.thumbs/Cotton_Oxford.Cotton_Oxford_Fog.png +3 -0
- code/third_party/vMaterials_2/Fabric/.thumbs/Cotton_Oxford.Cotton_Oxford_Fuchsia.png +3 -0
- code/third_party/vMaterials_2/Fabric/.thumbs/Cotton_Oxford.Cotton_Oxford_Peacock.png +3 -0
- code/third_party/vMaterials_2/Fabric/.thumbs/Cotton_Roughly_Woven.Fabric_Cotton_Roughly_Woven_Dark_Red.png +3 -0
- code/third_party/vMaterials_2/Fabric/.thumbs/Cotton_Roughly_Woven.Fabric_Cotton_Roughly_Woven_Green.png +3 -0
- code/third_party/vMaterials_2/Fabric/.thumbs/Cotton_Roughly_Woven.Fabric_Cotton_Roughly_Woven_Orange.png +3 -0
- code/third_party/vMaterials_2/Fabric/.thumbs/Cotton_Single_Jersey.Cotton_Single_Jersey.png +3 -0
- code/third_party/vMaterials_2/Fabric/.thumbs/Cotton_Single_Jersey.Cotton_Single_Jersey_Amethyst.png +3 -0
- code/third_party/vMaterials_2/Fabric/.thumbs/Cotton_Single_Jersey.Cotton_Single_Jersey_Brick_Red.png +3 -0
- code/third_party/vMaterials_2/Fabric/.thumbs/Cotton_Single_Jersey.Cotton_Single_Jersey_Bubblegum.png +3 -0
- code/third_party/vMaterials_2/Fabric/.thumbs/Cotton_Single_Jersey.Cotton_Single_Jersey_Charcoal.png +3 -0
- code/third_party/vMaterials_2/Fabric/.thumbs/Cotton_Single_Jersey.Cotton_Single_Jersey_Grass_Green.png +3 -0
- code/third_party/vMaterials_2/Fabric/.thumbs/Cotton_Single_Jersey.Cotton_Single_Jersey_Gray.png +3 -0
- code/third_party/vMaterials_2/Fabric/.thumbs/Cotton_Single_Jersey.Cotton_Single_Jersey_Navy_Blue.png +3 -0
- code/third_party/vMaterials_2/Fabric/.thumbs/Cotton_Single_Jersey.Cotton_Single_Jersey_Orange.png +3 -0
- code/third_party/vMaterials_2/Fabric/.thumbs/Cotton_Single_Jersey.Cotton_Single_Jersey_Purple.png +3 -0
- code/third_party/vMaterials_2/Fabric/.thumbs/Cotton_Single_Jersey.Cotton_Single_Jersey_Teal.png +3 -0
code/third_party/vMaterials_2/Concrete/Concrete_Floor_Damage.mdl
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| 1 |
+
/******************************************************************************
|
| 2 |
+
* Copyright 2024 NVIDIA Corporation. All rights reserved. *
|
| 3 |
+
******************************************************************************
|
| 4 |
+
|
| 5 |
+
Permission is hereby granted by NVIDIA Corporation ("NVIDIA"), free of charge,
|
| 6 |
+
to any person obtaining a copy of the sample definition code that uses our
|
| 7 |
+
Material Definition Language (the "MDL Materials"), to reproduce and distribute
|
| 8 |
+
the MDL Materials, including without limitation the rights to use, copy, merge,
|
| 9 |
+
publish, distribute, and sell modified and unmodified copies of the MDL
|
| 10 |
+
Materials, and to permit persons to whom the MDL Materials is furnished to do
|
| 11 |
+
so, in all cases solely for use with NVIDIA's Material Definition Language,
|
| 12 |
+
subject to the following further conditions:
|
| 13 |
+
|
| 14 |
+
1. The above copyright notices, this list of conditions, and the disclaimer
|
| 15 |
+
that follows shall be retained in all copies of one or more of the MDL
|
| 16 |
+
Materials, including in any software with which the MDL Materials are bundled,
|
| 17 |
+
redistributed, and/or sold, and included either as stand-alone text files,
|
| 18 |
+
human-readable headers or in the appropriate machine-readable metadata fields
|
| 19 |
+
within text or binary files as long as those fields can be easily viewed by the
|
| 20 |
+
user, as applicable.
|
| 21 |
+
2. The name of NVIDIA shall not be used to promote, endorse or advertise any
|
| 22 |
+
Modified Version without specific prior written permission, except a) to comply
|
| 23 |
+
with the notice requirements otherwise contained herein; or b) to acknowledge
|
| 24 |
+
the contribution(s) of NVIDIA.
|
| 25 |
+
|
| 26 |
+
THE MDL MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
|
| 27 |
+
OR IMPLIED, INCLUDING BUT NOT LIMITED TO ANY WARRANTIES OF MERCHANTABILITY,
|
| 28 |
+
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF COPYRIGHT, PATENT,
|
| 29 |
+
TRADEMARK, OR OTHER RIGHT. IN NO EVENT SHALL NVIDIA CORPORATION BE LIABLE FOR
|
| 30 |
+
ANY CLAIM, DAMAGES OR OTHER LIABILITY, INCLUDING ANY GENERAL, SPECIAL,
|
| 31 |
+
INDIRECT, INCIDENTAL, OR CONSEQUENTIAL DAMAGES, WHETHER IN AN ACTION OF
|
| 32 |
+
CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF THE USE OR INABILITY TO USE
|
| 33 |
+
THE MDL MATERIALS OR FROM OTHER DEALINGS IN THE MDL MATERIALS.
|
| 34 |
+
*/
|
| 35 |
+
|
| 36 |
+
|
| 37 |
+
mdl 1.5;
|
| 38 |
+
|
| 39 |
+
import ::anno::*;
|
| 40 |
+
import ::base::*;
|
| 41 |
+
import ::df::*;
|
| 42 |
+
import ::math::*;
|
| 43 |
+
import ::state::*;
|
| 44 |
+
import ::tex::*;
|
| 45 |
+
import ::nvidia::core_definitions::blend_colors;
|
| 46 |
+
import ::nvidia::core_definitions::dimension;
|
| 47 |
+
|
| 48 |
+
|
| 49 |
+
const string COPYRIGHT =
|
| 50 |
+
" Copyright 2024 NVIDIA Corporation. All rights reserved.\n"
|
| 51 |
+
" MDL MATERIALS ARE PROVIDED PURSUANT TO AN END USER LICENSE AGREEMENT,\n"
|
| 52 |
+
" WHICH WAS ACCEPTED IN ORDER TO GAIN ACCESS TO THIS FILE. IN PARTICULAR,\n"
|
| 53 |
+
" THE MDL MATERIALS ARE PROVIDED \"AS IS\", WITHOUT WARRANTY OF ANY KIND,\n"
|
| 54 |
+
" EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO ANY WARRANTIES OF\n"
|
| 55 |
+
" MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF\n"
|
| 56 |
+
" COPYRIGHT, PATENT, TRADEMARK, OR OTHER RIGHT. IN NO EVENT SHALL NVIDIA\n"
|
| 57 |
+
" CORPORATION BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, INCLUDING ANY\n"
|
| 58 |
+
" GENERAL, SPECIAL, INDIRECT, INCIDENTAL, OR CONSEQUENTIAL DAMAGES, WHETHER IN\n"
|
| 59 |
+
" AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF THE USE OR\n"
|
| 60 |
+
" INABILITY TO USE THE MDL MATERIALS OR FROM OTHER DEALINGS IN THE MDL MATERIALS.\n";
|
| 61 |
+
|
| 62 |
+
const string DESCRIPTION = "A stone concrete material";
|
| 63 |
+
|
| 64 |
+
int lowbias32(int x)
|
| 65 |
+
{
|
| 66 |
+
x ^= x >>> 16;
|
| 67 |
+
x *= 0x7feb352d;
|
| 68 |
+
x ^= x >>> 15;
|
| 69 |
+
x *= 0x846ca68b;
|
| 70 |
+
x ^= x >>> 16;
|
| 71 |
+
return x;
|
| 72 |
+
}
|
| 73 |
+
|
| 74 |
+
float remap_xy_to_0_1(float input, float x, float y)
|
| 75 |
+
{
|
| 76 |
+
return (input - x)/(y - x);
|
| 77 |
+
}
|
| 78 |
+
|
| 79 |
+
float histogram_scan_big(float input, float width, float position)
|
| 80 |
+
{
|
| 81 |
+
return ::math::clamp(
|
| 82 |
+
remap_xy_to_0_1(input,
|
| 83 |
+
::math::lerp(-width, 1.0, position),
|
| 84 |
+
::math::lerp(0.0, 1.0 + width, position)),
|
| 85 |
+
0.0,
|
| 86 |
+
1.0);
|
| 87 |
+
}
|
| 88 |
+
|
| 89 |
+
float2x2 invert_2x2(float2x2 M)
|
| 90 |
+
{
|
| 91 |
+
float det = M[0][0]*M[1][1] - M[0][1]*M[1][0];
|
| 92 |
+
//https://www.chilimath.com/lessons/advanced-algebra/inverse-of-a-2x2-matrix/
|
| 93 |
+
return (1.0 / det) * float2x2(M[1][1], -M[0][1], -M[1][0], M[0][0]);
|
| 94 |
+
}
|
| 95 |
+
float uint2float(int x)
|
| 96 |
+
{
|
| 97 |
+
return float(x & 0x7FFFFFFF) + (x < 0 ? 2147483648.0 : 0.0);
|
| 98 |
+
}
|
| 99 |
+
|
| 100 |
+
|
| 101 |
+
|
| 102 |
+
float2 rnd22(int2 p) {
|
| 103 |
+
float2 ret_val = float2(
|
| 104 |
+
uint2float(lowbias32(p[0] + lowbias32(p[1]))) / 4294967296.f,
|
| 105 |
+
uint2float(lowbias32(p[0] + 32000 + lowbias32(p[1]))) / 4294967296.f
|
| 106 |
+
);
|
| 107 |
+
return ret_val;
|
| 108 |
+
}
|
| 109 |
+
|
| 110 |
+
float3 srgb2rgb(float3 val)
|
| 111 |
+
{
|
| 112 |
+
return ::math::pow(::math::max(val, float3(0.0f)), 2.2);
|
| 113 |
+
}
|
| 114 |
+
::base::texture_coordinate_info transform_coordinate_2(
|
| 115 |
+
float4x4 transform
|
| 116 |
+
[[ ::anno::description("A transformation to be applied to the source coordinates. rotation_translation_scale() is a suggested means to compute the transformation matrix.") ]],
|
| 117 |
+
::base::texture_coordinate_info coordinate = ::base::texture_coordinate_info()
|
| 118 |
+
[[ ::anno::description("Coordinate, typically sourced from coordinate_source or coordinate_projection.") ]]
|
| 119 |
+
) [[
|
| 120 |
+
::anno::description("Transform a texture coordinate by a matrix.") ,
|
| 121 |
+
::anno::noinline()
|
| 122 |
+
]]
|
| 123 |
+
{
|
| 124 |
+
|
| 125 |
+
|
| 126 |
+
// Version 2
|
| 127 |
+
float4 r_position = transform * float4(coordinate.position.x,coordinate.position.y,coordinate.position.z,1);
|
| 128 |
+
//Try aproximating it for the case that the rotation is only aroud z and assuming the texture layout is nice and z is ~constant.
|
| 129 |
+
//just pretend there is no other rotation happening
|
| 130 |
+
//get rid of scaling and translation. Then extract fields where sin and cos would be in a simple 2d transform around z.
|
| 131 |
+
float4 u = transform[0];
|
| 132 |
+
float3 ru = ::math::normalize(float3(u.x,u.y,u.z));
|
| 133 |
+
float cos = ru.x;
|
| 134 |
+
float sin = -ru.y;
|
| 135 |
+
|
| 136 |
+
|
| 137 |
+
return ::base::texture_coordinate_info(
|
| 138 |
+
float3(r_position.x,r_position.y,r_position.z),
|
| 139 |
+
::math::normalize(cos * coordinate.tangent_u - sin * coordinate.tangent_v),
|
| 140 |
+
::math::normalize(cos * coordinate.tangent_v + sin * coordinate.tangent_u));
|
| 141 |
+
}
|
| 142 |
+
|
| 143 |
+
float3 nonrepeat_lookup(
|
| 144 |
+
uniform texture_2d texture = texture_2d(),
|
| 145 |
+
::base::texture_coordinate_info uvw = ::base::coordinate_source(),
|
| 146 |
+
float texture_scale = 1.0,
|
| 147 |
+
float3 average_color = float3(0.5),
|
| 148 |
+
float patch_size = 8.0
|
| 149 |
+
)
|
| 150 |
+
{
|
| 151 |
+
|
| 152 |
+
float2 uv_in = float2(uvw.position[0], uvw.position[1]) * texture_scale;
|
| 153 |
+
float Z = patch_size; // patch scale inside example texture
|
| 154 |
+
|
| 155 |
+
float3 O = float3(0.f);
|
| 156 |
+
float2x2 M0 = float2x2(1.f,0.f, 0.5f, ::math::sqrt(3.f)/2.f);
|
| 157 |
+
float2x2 M = invert_2x2(M0); // transform matrix <-> tilted space
|
| 158 |
+
|
| 159 |
+
float2 U = uv_in;
|
| 160 |
+
float2 V = M * uv_in; //pre-tilted hexa coordinates
|
| 161 |
+
int2 I = int2(::math::floor(V)); // hexa-tile id
|
| 162 |
+
|
| 163 |
+
// The mean color needs to be determined in Photoshop then to make the
|
| 164 |
+
// average color work out, take the float value and calculate the apropriate
|
| 165 |
+
// mean value as (value^(1/2.2))
|
| 166 |
+
|
| 167 |
+
float3 m = average_color;
|
| 168 |
+
|
| 169 |
+
float3 F = float3(::math::frac(V)[0], ::math::frac(V)[1], 0.f), W;
|
| 170 |
+
F[2] = 1.0 - F[0] - F[1]; // local hexa coordinates
|
| 171 |
+
|
| 172 |
+
if( F[2] > 0.f )
|
| 173 |
+
O = (W[0] = F[2]) * (( ::tex::lookup_float3(texture, U/Z-rnd22(I))) - m)
|
| 174 |
+
+ (W[1] = F[1]) * (( ::tex::lookup_float3(texture, U/Z-rnd22(I+int2(0,1)))) - m)
|
| 175 |
+
+ (W[2] = F[0]) * (( ::tex::lookup_float3(texture, U/Z-rnd22(I+int2(1,0)))) - m);
|
| 176 |
+
else
|
| 177 |
+
O = (W[0] = -F[2]) * (( ::tex::lookup_float3(texture, U/Z-rnd22(I+int2(1)))) - m)
|
| 178 |
+
+ (W[1] = 1.f - F[1]) * (( ::tex::lookup_float3(texture, U/Z-rnd22(I+int2(1, 0)))) - m)
|
| 179 |
+
+ (W[2] = 1.f - F[0]) * (( ::tex::lookup_float3(texture, U/Z-rnd22(I+int2(0, 1)))) - m);
|
| 180 |
+
O = m + O/::math::length(W);
|
| 181 |
+
O = ::math::clamp( (O), 0.0, 1.0);
|
| 182 |
+
|
| 183 |
+
return float3(O);
|
| 184 |
+
}
|
| 185 |
+
|
| 186 |
+
float3 endless_normal(
|
| 187 |
+
uniform texture_2d texture = texture_2d(),
|
| 188 |
+
float factor = 1.0,
|
| 189 |
+
bool flip_tangent_u = false,
|
| 190 |
+
bool flip_tangent_v = false,
|
| 191 |
+
::base::texture_coordinate_info uvw = ::base::coordinate_source(),
|
| 192 |
+
float texture_scale = 10.0,
|
| 193 |
+
float3 average_color = float3(0.5, 0.5, 1.0),
|
| 194 |
+
float patch_size = 8.0
|
| 195 |
+
//bool srgb2rgb = false,
|
| 196 |
+
//bool rgb2srgb = false
|
| 197 |
+
)
|
| 198 |
+
{
|
| 199 |
+
float3 transformed_tangent_u = flip_tangent_u ? uvw.tangent_u : - uvw.tangent_u;
|
| 200 |
+
float3 transformed_tangent_v = flip_tangent_v ? uvw.tangent_v : - uvw.tangent_v;
|
| 201 |
+
|
| 202 |
+
if (flip_tangent_u)
|
| 203 |
+
transformed_tangent_u=-transformed_tangent_u;
|
| 204 |
+
if (flip_tangent_v)
|
| 205 |
+
transformed_tangent_v=-transformed_tangent_v;
|
| 206 |
+
|
| 207 |
+
// normalized Lookup
|
| 208 |
+
float3 tangent_space_normal =
|
| 209 |
+
(nonrepeat_lookup (
|
| 210 |
+
texture: texture,
|
| 211 |
+
uvw: uvw,
|
| 212 |
+
texture_scale: texture_scale,
|
| 213 |
+
average_color: average_color,
|
| 214 |
+
patch_size: patch_size
|
| 215 |
+
) - 0.5) * (2.0 * factor);
|
| 216 |
+
|
| 217 |
+
|
| 218 |
+
return ::math::normalize(uvw.tangent_u * tangent_space_normal.x +
|
| 219 |
+
uvw.tangent_v * tangent_space_normal.y +
|
| 220 |
+
::state::normal()*1.0);
|
| 221 |
+
//return ::state::normal();
|
| 222 |
+
}
|
| 223 |
+
color endless_texture(
|
| 224 |
+
uniform texture_2d texture = texture_2d(),
|
| 225 |
+
::base::texture_coordinate_info uvw = ::base::coordinate_source(),
|
| 226 |
+
float texture_scale = 10.0,
|
| 227 |
+
float3 average_color = float3(0.5, 0.5, .5),
|
| 228 |
+
float patch_size = 8.0,
|
| 229 |
+
bool gamma_correct_lookup = true
|
| 230 |
+
)
|
| 231 |
+
{
|
| 232 |
+
return gamma_correct_lookup ? color(srgb2rgb(
|
| 233 |
+
nonrepeat_lookup (
|
| 234 |
+
texture: texture,
|
| 235 |
+
uvw: uvw,
|
| 236 |
+
texture_scale: texture_scale,
|
| 237 |
+
average_color: average_color,
|
| 238 |
+
patch_size: patch_size
|
| 239 |
+
))
|
| 240 |
+
) : color(nonrepeat_lookup (
|
| 241 |
+
texture: texture,
|
| 242 |
+
uvw: uvw,
|
| 243 |
+
texture_scale: texture_scale,
|
| 244 |
+
average_color: average_color,
|
| 245 |
+
patch_size: patch_size
|
| 246 |
+
));
|
| 247 |
+
}
|
| 248 |
+
::base::texture_coordinate_info vmat_transform(
|
| 249 |
+
float2 translation = float2(0.0, 0.0),
|
| 250 |
+
float rotation = 0.0, // rotation in degrees
|
| 251 |
+
float2 scaling = float2(1.0, 1.0),
|
| 252 |
+
uniform ::base::texture_coordinate_system system = ::base::texture_coordinate_uvw,
|
| 253 |
+
uniform int uv_space = 0
|
| 254 |
+
)
|
| 255 |
+
{
|
| 256 |
+
float rotation_rad = (rotation * 3.1415926535897932384626433832f) / 180.f;
|
| 257 |
+
float4x4 scale =
|
| 258 |
+
float4x4(1.0 /scaling.x, 0. , 0. , 0.,
|
| 259 |
+
0. , 1.0 /scaling.y , 0. , 0.,
|
| 260 |
+
0. , 0. , 1.0, 0.,
|
| 261 |
+
translation.x , translation.y , 0.0, 1.);
|
| 262 |
+
|
| 263 |
+
float s = ::math::sin(rotation_rad);
|
| 264 |
+
float c = ::math::cos(rotation_rad);
|
| 265 |
+
float4x4 rotate =
|
| 266 |
+
float4x4( c , -s , 0.0 , 0.0,
|
| 267 |
+
s , c , 0.0 , 0.0,
|
| 268 |
+
0.0, 0.0 , 1.0 , 0.0,
|
| 269 |
+
0. , 0.0 , 0.0 , 1.);
|
| 270 |
+
|
| 271 |
+
return transform_coordinate_2(scale*rotate, ::base::coordinate_source(system, uv_space));
|
| 272 |
+
}
|
| 273 |
+
float histogram_range(float input, float range = 1.0f, float position = 0.5f)
|
| 274 |
+
{
|
| 275 |
+
float low = ::math::clamp(1.0 - ::math::min(((1.0 - position) + range * 0.5), (1.0 - position) * 2), 0.0, 1.0);
|
| 276 |
+
float high = ::math::clamp(::math::min((position + range * 0.5 ), position * 2.0), 0.0, 1.0);
|
| 277 |
+
return ::math::lerp(low, high, input);
|
| 278 |
+
}
|
| 279 |
+
|
| 280 |
+
|
| 281 |
+
export material Concrete_Floor_Damage(
|
| 282 |
+
uniform bool infinite_tiling = false [[
|
| 283 |
+
::anno::description("Enables infinite tiling feature which removes repeating texture patterns. Note that depending on the material this feature changes the appearance of the material slightly."),
|
| 284 |
+
::anno::display_name("Infinite Tiling"),
|
| 285 |
+
::anno::in_group("Appearance")
|
| 286 |
+
]],
|
| 287 |
+
color stone_color = color(1.f, 0.928306997f, 0.848088026f) [[
|
| 288 |
+
::anno::description("."),
|
| 289 |
+
::anno::display_name("Color"),
|
| 290 |
+
::anno::in_group("Appearance")
|
| 291 |
+
]],
|
| 292 |
+
float reflection_roughness = 1.f [[
|
| 293 |
+
::anno::description("Higher roughness values lead to bigger highlights and blurrier reflections."),
|
| 294 |
+
::anno::display_name("Roughness"),
|
| 295 |
+
::anno::in_group("Appearance"),
|
| 296 |
+
::anno::hard_range(0.f, 1.f)
|
| 297 |
+
]],
|
| 298 |
+
float reflection_weight = 0.9f [[
|
| 299 |
+
::anno::description("Amount of reflection, higher numbers provide more reflection."),
|
| 300 |
+
::anno::display_name("Reflection Weight"),
|
| 301 |
+
::anno::in_group("Appearance"),
|
| 302 |
+
::anno::hard_range(0.f, 1.f)
|
| 303 |
+
]],
|
| 304 |
+
uniform float bump_strength = 1.f [[
|
| 305 |
+
::anno::description("Specifies the strength of the bump."),
|
| 306 |
+
::anno::display_name("Bump Strength"),
|
| 307 |
+
::anno::in_group("Appearance"),
|
| 308 |
+
::anno::hard_range(0.f, 1.f)
|
| 309 |
+
]],
|
| 310 |
+
float2 texture_translate = float2(0.f) [[
|
| 311 |
+
::anno::description("Controls the position of the texture."),
|
| 312 |
+
::anno::display_name("Texture Translate"),
|
| 313 |
+
::anno::in_group("Transform")
|
| 314 |
+
]],
|
| 315 |
+
float texture_rotate = 0.f [[
|
| 316 |
+
::anno::description("Rotates angle of the texture in degrees."),
|
| 317 |
+
::anno::display_name("Texture Rotate"),
|
| 318 |
+
::anno::in_group("Transform"),
|
| 319 |
+
::anno::soft_range(0.f, 360.f)
|
| 320 |
+
]],
|
| 321 |
+
float2 texture_scale = float2(1.f) [[
|
| 322 |
+
::anno::description("Larger numbers increase the size."),
|
| 323 |
+
::anno::display_name("Texture Scale"),
|
| 324 |
+
::nvidia::core_definitions::dimension(float2(1.f, 1.f)),
|
| 325 |
+
::anno::in_group("Transform")
|
| 326 |
+
]],
|
| 327 |
+
uniform bool roundcorners_enable = false [[
|
| 328 |
+
::anno::description("Enables the round corner effect. Comes at a slight performance cost as additional raytracing calls are required to evaluate the round corner effect."),
|
| 329 |
+
::anno::display_name("Enable Round Corners"),
|
| 330 |
+
::anno::in_group("Round Corners")
|
| 331 |
+
]],
|
| 332 |
+
uniform float roundcorners_radius_mm = 1.5f [[
|
| 333 |
+
::anno::description("Radius of the rounded corners in millimeters."),
|
| 334 |
+
::anno::display_name("Round Corner Radius (mm)"),
|
| 335 |
+
::anno::in_group("Round Corners"),
|
| 336 |
+
::anno::soft_range(0.f, 10.f)
|
| 337 |
+
]],
|
| 338 |
+
uniform bool roundcorners_across_materials = true [[
|
| 339 |
+
::anno::description("Applies the round corner effect across different materials when enabled."),
|
| 340 |
+
::anno::display_name("Across Materials"),
|
| 341 |
+
::anno::in_group("Round Corners")
|
| 342 |
+
]],
|
| 343 |
+
uniform int uv_space_index = 0 [[
|
| 344 |
+
::anno::description("Uses selected UV space for material."),
|
| 345 |
+
::anno::display_name("UV Space Index"),
|
| 346 |
+
::anno::in_group("Advanced")
|
| 347 |
+
]])
|
| 348 |
+
[[
|
| 349 |
+
::anno::description(DESCRIPTION),
|
| 350 |
+
::anno::display_name("Dry Concrete"),
|
| 351 |
+
::anno::copyright_notice(COPYRIGHT),
|
| 352 |
+
::anno::key_words(string[]("dielectric", "infinite", "stone", "nature", "weathered", "wall", "exterior", "rough", "urban", "city", "dry", "damage", "concrete")),
|
| 353 |
+
::anno::thumbnail("./.thumbs/Concrete_Floor_Damage.Concrete_Floor_Damage.png"),
|
| 354 |
+
::anno::author("Nvidia vMaterials"),
|
| 355 |
+
::anno::contributor("Maik Rohland"),
|
| 356 |
+
::anno::contributor("Ruediger Raab")
|
| 357 |
+
]]
|
| 358 |
+
=
|
| 359 |
+
let {
|
| 360 |
+
bool tmp0 = false;
|
| 361 |
+
material_surface tmp1(::df::custom_curve_layer(0.0399999991f, 1.f, 5.f, ::math::pow(histogram_scan_big(float3(infinite_tiling ? endless_texture(texture_2d("./textures/concrete_floor_damage_multi_R_rough_G_ao.jpg", ::tex::gamma_linear), vmat_transform(texture_translate, texture_rotate, texture_scale, ::base::texture_coordinate_uvw, uv_space_index), 11.f, float3(0.572548985f, 0.858824015f, 0.f), 11.f, true) : ::base::file_texture(texture_2d("./textures/concrete_floor_damage_multi_R_rough_G_ao.jpg", ::tex::gamma_linear), color(0.f, 0.f, 0.f), color(1.f, 1.f, 1.f), ::base::mono_alpha, vmat_transform(texture_translate, texture_rotate, texture_scale, ::base::texture_coordinate_uvw, uv_space_index), float2(0.f, 1.f), float2(0.f, 1.f), ::tex::wrap_repeat, ::tex::wrap_repeat, false).tint)[1], 0.229999989f, ::math::lerp(0.790000021f, 0.620000005f, reflection_weight)), 2.20000005f), ::df::microfacet_ggx_smith_bsdf(histogram_range(float3(infinite_tiling ? endless_texture(texture_2d("./textures/concrete_floor_damage_multi_R_rough_G_ao.jpg", ::tex::gamma_linear), vmat_transform(texture_translate, texture_rotate, texture_scale, ::base::texture_coordinate_uvw, uv_space_index), 11.f, float3(0.572548985f, 0.858824015f, 0.f), 11.f, true) : ::base::file_texture(texture_2d("./textures/concrete_floor_damage_multi_R_rough_G_ao.jpg", ::tex::gamma_linear), color(0.f, 0.f, 0.f), color(1.f, 1.f, 1.f), ::base::mono_alpha, vmat_transform(texture_translate, texture_rotate, texture_scale, ::base::texture_coordinate_uvw, uv_space_index), float2(0.f, 1.f), float2(0.f, 1.f), ::tex::wrap_repeat, ::tex::wrap_repeat, false).tint)[0], 1.f, reflection_roughness) * histogram_range(float3(infinite_tiling ? endless_texture(texture_2d("./textures/concrete_floor_damage_multi_R_rough_G_ao.jpg", ::tex::gamma_linear), vmat_transform(texture_translate, texture_rotate, texture_scale, ::base::texture_coordinate_uvw, uv_space_index), 11.f, float3(0.572548985f, 0.858824015f, 0.f), 11.f, true) : ::base::file_texture(texture_2d("./textures/concrete_floor_damage_multi_R_rough_G_ao.jpg", ::tex::gamma_linear), color(0.f, 0.f, 0.f), color(1.f, 1.f, 1.f), ::base::mono_alpha, vmat_transform(texture_translate, texture_rotate, texture_scale, ::base::texture_coordinate_uvw, uv_space_index), float2(0.f, 1.f), float2(0.f, 1.f), ::tex::wrap_repeat, ::tex::wrap_repeat, false).tint)[0], 1.f, reflection_roughness), histogram_range(float3(infinite_tiling ? endless_texture(texture_2d("./textures/concrete_floor_damage_multi_R_rough_G_ao.jpg", ::tex::gamma_linear), vmat_transform(texture_translate, texture_rotate, texture_scale, ::base::texture_coordinate_uvw, uv_space_index), 11.f, float3(0.572548985f, 0.858824015f, 0.f), 11.f, true) : ::base::file_texture(texture_2d("./textures/concrete_floor_damage_multi_R_rough_G_ao.jpg", ::tex::gamma_linear), color(0.f, 0.f, 0.f), color(1.f, 1.f, 1.f), ::base::mono_alpha, vmat_transform(texture_translate, texture_rotate, texture_scale, ::base::texture_coordinate_uvw, uv_space_index), float2(0.f, 1.f), float2(0.f, 1.f), ::tex::wrap_repeat, ::tex::wrap_repeat, false).tint)[0], 1.f, reflection_roughness) * histogram_range(float3(infinite_tiling ? endless_texture(texture_2d("./textures/concrete_floor_damage_multi_R_rough_G_ao.jpg", ::tex::gamma_linear), vmat_transform(texture_translate, texture_rotate, texture_scale, ::base::texture_coordinate_uvw, uv_space_index), 11.f, float3(0.572548985f, 0.858824015f, 0.f), 11.f, true) : ::base::file_texture(texture_2d("./textures/concrete_floor_damage_multi_R_rough_G_ao.jpg", ::tex::gamma_linear), color(0.f, 0.f, 0.f), color(1.f, 1.f, 1.f), ::base::mono_alpha, vmat_transform(texture_translate, texture_rotate, texture_scale, ::base::texture_coordinate_uvw, uv_space_index), float2(0.f, 1.f), float2(0.f, 1.f), ::tex::wrap_repeat, ::tex::wrap_repeat, false).tint)[0], 1.f, reflection_roughness), color(1.f, 1.f, 1.f), ::state::texture_tangent_u(0), ::df::scatter_reflect), ::df::weighted_layer(1.f, ::df::diffuse_reflection_bsdf(nvidia::core_definitions::blend_colors(nvidia::core_definitions::blend_colors(infinite_tiling ? endless_texture(texture_2d("./textures/concrete_floor_damage_diff.jpg", ::tex::gamma_linear), vmat_transform(texture_translate, texture_rotate, texture_scale, ::base::texture_coordinate_uvw, uv_space_index), 11.f, float3(0.498039007f, 0.466666996f, 0.431373f), 11.f, true) : ::base::file_texture(texture_2d("./textures/concrete_floor_damage_diff.jpg", ::tex::gamma_srgb), color(0.f, 0.f, 0.f), color(1.f, 1.f, 1.f), ::base::mono_alpha, vmat_transform(texture_translate, texture_rotate, texture_scale, ::base::texture_coordinate_uvw, uv_space_index), float2(0.f, 1.f), float2(0.f, 1.f), ::tex::wrap_repeat, ::tex::wrap_repeat, false).tint, stone_color, ::base::color_layer_overlay, 1.f).tint, color(float3(infinite_tiling ? endless_texture(texture_2d("./textures/concrete_floor_damage_multi_R_rough_G_ao.jpg", ::tex::gamma_linear), vmat_transform(texture_translate, texture_rotate, texture_scale, ::base::texture_coordinate_uvw, uv_space_index), 11.f, float3(0.572548985f, 0.858824015f, 0.f), 11.f, true) : ::base::file_texture(texture_2d("./textures/concrete_floor_damage_multi_R_rough_G_ao.jpg", ::tex::gamma_linear), color(0.f, 0.f, 0.f), color(1.f, 1.f, 1.f), ::base::mono_alpha, vmat_transform(texture_translate, texture_rotate, texture_scale, ::base::texture_coordinate_uvw, uv_space_index), float2(0.f, 1.f), float2(0.f, 1.f), ::tex::wrap_repeat, ::tex::wrap_repeat, false).tint)[1]), ::base::color_layer_overlay, -0.199999988f).tint, 0.f), bsdf(), infinite_tiling ? endless_normal(texture_2d("./textures/concrete_floor_damage_norm.jpg", ::tex::gamma_linear), bump_strength, false, false, vmat_transform(texture_translate, texture_rotate, texture_scale, ::base::texture_coordinate_uvw, uv_space_index), 11.f, float3(0.501960993f, 0.498039007f, 0.882353008f), 11.f) : ::base::tangent_space_normal_texture(texture_2d("./textures/concrete_floor_damage_norm.jpg", ::tex::gamma_linear), bump_strength, false, false, vmat_transform(texture_translate, texture_rotate, texture_scale, ::base::texture_coordinate_uvw, uv_space_index), float2(0.f, 1.f), float2(0.f, 1.f), ::tex::wrap_repeat, ::tex::wrap_repeat, false, 1.f, 0.f)), infinite_tiling ? endless_normal(texture_2d("./textures/concrete_floor_damage_norm.jpg", ::tex::gamma_linear), bump_strength, false, false, vmat_transform(texture_translate, texture_rotate, texture_scale, ::base::texture_coordinate_uvw, uv_space_index), 11.f, float3(0.501960993f, 0.498039007f, 0.882353008f), 11.f) : ::base::tangent_space_normal_texture(texture_2d("./textures/concrete_floor_damage_norm.jpg", ::tex::gamma_linear), bump_strength, false, false, vmat_transform(texture_translate, texture_rotate, texture_scale, ::base::texture_coordinate_uvw, uv_space_index), float2(0.f, 1.f), float2(0.f, 1.f), ::tex::wrap_repeat, ::tex::wrap_repeat, false, 1.f, 0.f)), material_emission(emission: edf(), intensity: color(0.f, 0.f, 0.f), mode: intensity_radiant_exitance));
|
| 362 |
+
material_surface tmp2 = material_surface(scattering: bsdf(), emission: material_emission(emission: edf(), intensity: color(0.f, 0.f, 0.f), mode: intensity_radiant_exitance));
|
| 363 |
+
color tmp3 = color(1.f, 1.f, 1.f);
|
| 364 |
+
material_geometry tmp5(float3(0.f), 1.f, roundcorners_enable ? ::state::rounded_corner_normal(roundcorners_radius_mm * 0.00100000005f, roundcorners_across_materials, 1.f) : ::state::normal());
|
| 365 |
+
} in
|
| 366 |
+
material(
|
| 367 |
+
thin_walled: tmp0,
|
| 368 |
+
surface: tmp1,
|
| 369 |
+
backface: tmp2,
|
| 370 |
+
ior: tmp3,
|
| 371 |
+
geometry: tmp5);
|
| 372 |
+
|
| 373 |
+
export material Defined_Reflections_Damaged_Concrete(*)
|
| 374 |
+
[[
|
| 375 |
+
::anno::display_name("Defined Reflections Damaged Concrete"),
|
| 376 |
+
::anno::description(DESCRIPTION),
|
| 377 |
+
::anno::copyright_notice(COPYRIGHT),
|
| 378 |
+
::anno::key_words(string[]("dielectric", "infinite", "stone", "nature", "weathered", "wall", "exterior", "rough", "urban", "city", "dry", "damage", "concrete")),
|
| 379 |
+
::anno::thumbnail("./.thumbs/Concrete_Floor_Damage.Defined_Reflections_Damaged_Concrete.png"),
|
| 380 |
+
::anno::author("NVIDIA vMaterials"),
|
| 381 |
+
::anno::contributor("Maik Rohland"),
|
| 382 |
+
::anno::contributor("Ruediger Raab")
|
| 383 |
+
]]
|
| 384 |
+
= Concrete_Floor_Damage
|
| 385 |
+
(
|
| 386 |
+
infinite_tiling: true,
|
| 387 |
+
stone_color: color(0.957370f, 0.932277f, 0.851252f),
|
| 388 |
+
reflection_roughness: 0.f,
|
| 389 |
+
reflection_weight: 1.f,
|
| 390 |
+
bump_strength: 1.f,
|
| 391 |
+
texture_translate: float2(0.0f),
|
| 392 |
+
texture_rotate: 0.0f,
|
| 393 |
+
texture_scale: float2(1.0f),
|
| 394 |
+
roundcorners_enable: false,
|
| 395 |
+
roundcorners_radius_mm: 1.5f,
|
| 396 |
+
roundcorners_across_materials: true,
|
| 397 |
+
uv_space_index: 0
|
| 398 |
+
);
|
| 399 |
+
|
| 400 |
+
export material Shiny_Damaged_Concrete(*)
|
| 401 |
+
[[
|
| 402 |
+
::anno::display_name("Shiny Damaged Concrete"),
|
| 403 |
+
::anno::description(DESCRIPTION),
|
| 404 |
+
::anno::copyright_notice(COPYRIGHT),
|
| 405 |
+
::anno::key_words(string[]("dielectric", "infinite", "stone", "nature", "weathered", "wall", "exterior", "rough", "urban", "city", "shiny", "damage", "concrete")),
|
| 406 |
+
::anno::thumbnail("./.thumbs/Concrete_Floor_Damage.Shiny_Damaged_Concrete.png"),
|
| 407 |
+
::anno::author("NVIDIA vMaterials"),
|
| 408 |
+
::anno::contributor("Maik Rohland"),
|
| 409 |
+
::anno::contributor("Ruediger Raab")
|
| 410 |
+
]]
|
| 411 |
+
= Concrete_Floor_Damage
|
| 412 |
+
(
|
| 413 |
+
infinite_tiling: true,
|
| 414 |
+
stone_color: color(0.957370f, 0.932277f, 0.851252f),
|
| 415 |
+
reflection_roughness: 0.2f,
|
| 416 |
+
reflection_weight: 0.f,
|
| 417 |
+
bump_strength: 1.f,
|
| 418 |
+
texture_translate: float2(0.0f),
|
| 419 |
+
texture_rotate: 0.0f,
|
| 420 |
+
texture_scale: float2(1.0f),
|
| 421 |
+
roundcorners_enable: false,
|
| 422 |
+
roundcorners_radius_mm: 1.5f,
|
| 423 |
+
roundcorners_across_materials: true,
|
| 424 |
+
uv_space_index: 0
|
| 425 |
+
);
|
| 426 |
+
|
| 427 |
+
export material Soft_Reflections_Damaged_Concrete(*)
|
| 428 |
+
[[
|
| 429 |
+
::anno::display_name("Soft Reflections Damaged Concrete"),
|
| 430 |
+
::anno::description(DESCRIPTION),
|
| 431 |
+
::anno::copyright_notice(COPYRIGHT),
|
| 432 |
+
::anno::key_words(string[]("dielectric", "infinite", "stone", "nature", "weathered", "wall", "exterior", "rough", "urban", "city", "soft", "damage", "concrete")),
|
| 433 |
+
::anno::thumbnail("./.thumbs/Concrete_Floor_Damage.Soft_Reflections_Damaged_Concrete.png"),
|
| 434 |
+
::anno::author("NVIDIA vMaterials"),
|
| 435 |
+
::anno::contributor("Maik Rohland"),
|
| 436 |
+
::anno::contributor("Ruediger Raab")
|
| 437 |
+
]]
|
| 438 |
+
= Concrete_Floor_Damage
|
| 439 |
+
(
|
| 440 |
+
infinite_tiling: true,
|
| 441 |
+
stone_color: color(0.957370f, 0.932277f, 0.851252f),
|
| 442 |
+
reflection_roughness: 0.65f,
|
| 443 |
+
reflection_weight: 0.75f,
|
| 444 |
+
bump_strength: 1.f,
|
| 445 |
+
texture_translate: float2(0.0f),
|
| 446 |
+
texture_rotate: 0.0f,
|
| 447 |
+
texture_scale: float2(1.0f),
|
| 448 |
+
roundcorners_enable: false,
|
| 449 |
+
roundcorners_radius_mm: 1.5f,
|
| 450 |
+
roundcorners_across_materials: true,
|
| 451 |
+
uv_space_index: 0
|
| 452 |
+
);
|
| 453 |
+
|
| 454 |
+
export material Matt_Damaged_Concrete(*)
|
| 455 |
+
[[
|
| 456 |
+
::anno::display_name("Matt Damaged Concrete"),
|
| 457 |
+
::anno::description(DESCRIPTION),
|
| 458 |
+
::anno::copyright_notice(COPYRIGHT),
|
| 459 |
+
::anno::key_words(string[]("dielectric", "infinite", "stone", "nature", "weathered", "wall", "exterior", "rough", "urban", "city", "soft", "damage", "concrete")),
|
| 460 |
+
::anno::thumbnail("./.thumbs/Concrete_Floor_Damage.Matt_Damaged_Concrete.png"),
|
| 461 |
+
::anno::author("NVIDIA vMaterials"),
|
| 462 |
+
::anno::contributor("Maik Rohland"),
|
| 463 |
+
::anno::contributor("Ruediger Raab")
|
| 464 |
+
]]
|
| 465 |
+
= Concrete_Floor_Damage
|
| 466 |
+
(
|
| 467 |
+
infinite_tiling: true,
|
| 468 |
+
stone_color: color(0.957370f, 0.932277f, 0.851252f),
|
| 469 |
+
reflection_roughness: 1.f,
|
| 470 |
+
reflection_weight: 0.f,
|
| 471 |
+
bump_strength: 1.f,
|
| 472 |
+
texture_translate: float2(0.0f),
|
| 473 |
+
texture_rotate: 0.0f,
|
| 474 |
+
texture_scale: float2(1.0f),
|
| 475 |
+
roundcorners_enable: false,
|
| 476 |
+
roundcorners_radius_mm: 1.5f,
|
| 477 |
+
roundcorners_across_materials: true,
|
| 478 |
+
uv_space_index: 0
|
| 479 |
+
);
|
| 480 |
+
|
| 481 |
+
export material Dark_Damaged_Concrete(*)
|
| 482 |
+
[[
|
| 483 |
+
::anno::display_name("Dark Damaged Concrete"),
|
| 484 |
+
::anno::description(DESCRIPTION),
|
| 485 |
+
::anno::copyright_notice(COPYRIGHT),
|
| 486 |
+
::anno::key_words(string[]("dielectric", "infinite", "stone", "nature", "weathered", "wall", "exterior", "rough", "urban", "city", "dark", "damage", "concrete")),
|
| 487 |
+
::anno::thumbnail("./.thumbs/Concrete_Floor_Damage.Dark_Damaged_Concrete.png"),
|
| 488 |
+
::anno::author("NVIDIA vMaterials"),
|
| 489 |
+
::anno::contributor("Maik Rohland"),
|
| 490 |
+
::anno::contributor("Ruediger Raab")
|
| 491 |
+
]]
|
| 492 |
+
= Concrete_Floor_Damage
|
| 493 |
+
(
|
| 494 |
+
infinite_tiling: true,
|
| 495 |
+
stone_color: color(0.157281f, 0.157281f, 0.157281f),
|
| 496 |
+
reflection_roughness: .6f,
|
| 497 |
+
reflection_weight: 0.f,
|
| 498 |
+
bump_strength: 0.35f,
|
| 499 |
+
texture_translate: float2(0.0f),
|
| 500 |
+
texture_rotate: 0.0f,
|
| 501 |
+
texture_scale: float2(1.0f),
|
| 502 |
+
roundcorners_enable: false,
|
| 503 |
+
roundcorners_radius_mm: 1.5f,
|
| 504 |
+
roundcorners_across_materials: true,
|
| 505 |
+
uv_space_index: 0
|
| 506 |
+
);
|
| 507 |
+
|
| 508 |
+
export material Dark_Rough_Concrete(*)
|
| 509 |
+
[[
|
| 510 |
+
::anno::display_name("Dark Rough Concrete"),
|
| 511 |
+
::anno::description(DESCRIPTION),
|
| 512 |
+
::anno::copyright_notice(COPYRIGHT),
|
| 513 |
+
::anno::key_words(string[]("dielectric", "infinite", "stone", "nature", "weathered", "wall", "exterior", "rough", "urban", "city", "dark", "damage", "concrete")),
|
| 514 |
+
::anno::thumbnail("./.thumbs/Concrete_Floor_Damage.Dark_Rough_Concrete.png"),
|
| 515 |
+
::anno::author("NVIDIA vMaterials"),
|
| 516 |
+
::anno::contributor("Maik Rohland"),
|
| 517 |
+
::anno::contributor("Ruediger Raab")
|
| 518 |
+
]]
|
| 519 |
+
= Concrete_Floor_Damage
|
| 520 |
+
(
|
| 521 |
+
infinite_tiling: true,
|
| 522 |
+
stone_color: color(0.157281f, 0.157281f, 0.157281f),
|
| 523 |
+
reflection_roughness: 1.f,
|
| 524 |
+
reflection_weight: 1.f,
|
| 525 |
+
bump_strength: 1.f,
|
| 526 |
+
texture_translate: float2(0.0f),
|
| 527 |
+
texture_rotate: 0.0f,
|
| 528 |
+
texture_scale: float2(1.0f),
|
| 529 |
+
roundcorners_enable: false,
|
| 530 |
+
roundcorners_radius_mm: 1.5f,
|
| 531 |
+
roundcorners_across_materials: true,
|
| 532 |
+
uv_space_index: 0
|
| 533 |
+
);
|
code/third_party/vMaterials_2/Concrete/Concrete_Formed.mdl
ADDED
|
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|
| 1 |
+
/******************************************************************************
|
| 2 |
+
* Copyright 2024 NVIDIA Corporation. All rights reserved.
|
| 3 |
+
******************************************************************************
|
| 4 |
+
|
| 5 |
+
Permission is hereby granted by NVIDIA Corporation ("NVIDIA"), free of charge,
|
| 6 |
+
to any person obtaining a copy of the sample definition code that uses our
|
| 7 |
+
Material Definition Language (the "MDL Materials"), to reproduce and distribute
|
| 8 |
+
the MDL Materials, including without limitation the rights to use, copy, merge,
|
| 9 |
+
publish, distribute, and sell modified and unmodified copies of the MDL
|
| 10 |
+
Materials, and to permit persons to whom the MDL Materials is furnished to do
|
| 11 |
+
so, in all cases solely for use with NVIDIA's Material Definition Language,
|
| 12 |
+
subject to the following further conditions:
|
| 13 |
+
|
| 14 |
+
1. The above copyright notices, this list of conditions, and the disclaimer
|
| 15 |
+
that follows shall be retained in all copies of one or more of the MDL
|
| 16 |
+
Materials, including in any software with which the MDL Materials are bundled,
|
| 17 |
+
redistributed, and/or sold, and included either as stand-alone text files,
|
| 18 |
+
human-readable headers or in the appropriate machine-readable metadata fields
|
| 19 |
+
within text or binary files as long as those fields can be easily viewed by the
|
| 20 |
+
user, as applicable.
|
| 21 |
+
2. The name of NVIDIA shall not be used to promote, endorse or advertise any
|
| 22 |
+
Modified Version without specific prior written permission, except a) to comply
|
| 23 |
+
with the notice requirements otherwise contained herein; or b) to acknowledge
|
| 24 |
+
the contribution(s) of NVIDIA.
|
| 25 |
+
|
| 26 |
+
THE MDL MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
|
| 27 |
+
OR IMPLIED, INCLUDING BUT NOT LIMITED TO ANY WARRANTIES OF MERCHANTABILITY,
|
| 28 |
+
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF COPYRIGHT, PATENT,
|
| 29 |
+
TRADEMARK, OR OTHER RIGHT. IN NO EVENT SHALL NVIDIA CORPORATION BE LIABLE FOR
|
| 30 |
+
ANY CLAIM, DAMAGES OR OTHER LIABILITY, INCLUDING ANY GENERAL, SPECIAL,
|
| 31 |
+
INDIRECT, INCIDENTAL, OR CONSEQUENTIAL DAMAGES, WHETHER IN AN ACTION OF
|
| 32 |
+
CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF THE USE OR INABILITY TO USE
|
| 33 |
+
THE MDL MATERIALS OR FROM OTHER DEALINGS IN THE MDL MATERIALS.
|
| 34 |
+
*/
|
| 35 |
+
|
| 36 |
+
mdl 1.5;
|
| 37 |
+
|
| 38 |
+
import ::anno::*;
|
| 39 |
+
import ::base::*;
|
| 40 |
+
import ::df::*;
|
| 41 |
+
import ::math::*;
|
| 42 |
+
import ::state::*;
|
| 43 |
+
import ::tex::*;
|
| 44 |
+
import ::nvidia::core_definitions::dimension;
|
| 45 |
+
|
| 46 |
+
const string COPYRIGHT =
|
| 47 |
+
" Copyright 2024 NVIDIA Corporation. All rights reserved.\n"
|
| 48 |
+
" MDL MATERIALS ARE PROVIDED PURSUANT TO AN END USER LICENSE AGREEMENT,\n"
|
| 49 |
+
" WHICH WAS ACCEPTED IN ORDER TO GAIN ACCESS TO THIS FILE. IN PARTICULAR,\n"
|
| 50 |
+
" THE MDL MATERIALS ARE PROVIDED \"AS IS\", WITHOUT WARRANTY OF ANY KIND,\n"
|
| 51 |
+
" EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO ANY WARRANTIES OF\n"
|
| 52 |
+
" MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF\n"
|
| 53 |
+
" COPYRIGHT, PATENT, TRADEMARK, OR OTHER RIGHT. IN NO EVENT SHALL NVIDIA\n"
|
| 54 |
+
" CORPORATION BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, INCLUDING ANY\n"
|
| 55 |
+
" GENERAL, SPECIAL, INDIRECT, INCIDENTAL, OR CONSEQUENTIAL DAMAGES, WHETHER IN\n"
|
| 56 |
+
" AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF THE USE OR\n"
|
| 57 |
+
" INABILITY TO USE THE MDL MATERIALS OR FROM OTHER DEALINGS IN THE MDL MATERIALS.\n";
|
| 58 |
+
|
| 59 |
+
|
| 60 |
+
float remap_xy_to_0_1(float input, float x, float y)
|
| 61 |
+
{
|
| 62 |
+
return (input - x)/(y - x);
|
| 63 |
+
}
|
| 64 |
+
|
| 65 |
+
float histogram_range(float input, float range = 1.0f, float position = 0.5f)
|
| 66 |
+
{
|
| 67 |
+
float low = ::math::clamp(1.0 - ::math::min(((1.0 - position) + range * 0.5), (1.0 - position) * 2), 0.0, 1.0);
|
| 68 |
+
float high = ::math::clamp(::math::min((position + range * 0.5 ), position * 2.0), 0.0, 1.0);
|
| 69 |
+
return ::math::lerp(low, high, input);
|
| 70 |
+
}
|
| 71 |
+
|
| 72 |
+
float histogram_scan_small(float input, float width, float position)
|
| 73 |
+
{
|
| 74 |
+
return ::math::clamp(
|
| 75 |
+
remap_xy_to_0_1(input,
|
| 76 |
+
::math::lerp(0.0, 1.0 - width, position),
|
| 77 |
+
::math::lerp(width, 1.0 , position)),
|
| 78 |
+
0.0,
|
| 79 |
+
1.0);
|
| 80 |
+
}
|
| 81 |
+
|
| 82 |
+
::base::texture_coordinate_info transform_coordinate_2(
|
| 83 |
+
float4x4 transform
|
| 84 |
+
[[ ::anno::description("A transformation to be applied to the source coordinates. rotation_translation_scale() is a suggested means to compute the transformation matrix.") ]],
|
| 85 |
+
::base::texture_coordinate_info coordinate = ::base::texture_coordinate_info()
|
| 86 |
+
[[ ::anno::description("Coordinate, typically sourced from coordinate_source or coordinate_projection.") ]]
|
| 87 |
+
) [[
|
| 88 |
+
::anno::description("Transform a texture coordinate by a matrix.") ,
|
| 89 |
+
::anno::noinline()
|
| 90 |
+
]]
|
| 91 |
+
{
|
| 92 |
+
// Version 2
|
| 93 |
+
float4 r_position = transform * float4(coordinate.position.x,coordinate.position.y,coordinate.position.z,1);
|
| 94 |
+
//Try aproximating it for the case that the rotation is only aroud z and assuming the texture layout is nice and z is ~constant.
|
| 95 |
+
//just pretend there is no other rotation happening
|
| 96 |
+
//get rid of scaling and translation. Then extract fields where sin and cos would be in a simple 2d transform around z.
|
| 97 |
+
float4 u = transform[0];
|
| 98 |
+
float3 ru = ::math::normalize(float3(u.x,u.y,u.z));
|
| 99 |
+
float cos = ru.x;
|
| 100 |
+
float sin = -ru.y;
|
| 101 |
+
//TODO: at least also handle sign of z?
|
| 102 |
+
//TODO: handle tangent becoming 0
|
| 103 |
+
|
| 104 |
+
|
| 105 |
+
return ::base::texture_coordinate_info(
|
| 106 |
+
float3(r_position.x,r_position.y,r_position.z),
|
| 107 |
+
::math::normalize(cos * coordinate.tangent_u - sin * coordinate.tangent_v),
|
| 108 |
+
::math::normalize(cos * coordinate.tangent_v + sin * coordinate.tangent_u));
|
| 109 |
+
}
|
| 110 |
+
|
| 111 |
+
::base::texture_coordinate_info vmat_transform(
|
| 112 |
+
float2 translation = float2(0.0, 0.0),
|
| 113 |
+
float rotation = 0.0, // rotation in degrees
|
| 114 |
+
float2 scaling = float2(1.0, 1.0),
|
| 115 |
+
uniform ::base::texture_coordinate_system system = ::base::texture_coordinate_uvw,
|
| 116 |
+
uniform int uv_space = 0
|
| 117 |
+
)
|
| 118 |
+
{
|
| 119 |
+
float rotation_rad = (rotation * 3.1415926535897932384626433832f) / 180.f;
|
| 120 |
+
float4x4 scale =
|
| 121 |
+
float4x4(1.0 /scaling.x, 0. , 0. , 0.,
|
| 122 |
+
0. , 1.0 /scaling.y , 0. , 0.,
|
| 123 |
+
0. , 0. , 1.0, 0.,
|
| 124 |
+
translation.x , translation.y , 0.0, 1.);
|
| 125 |
+
|
| 126 |
+
float s = ::math::sin(rotation_rad);
|
| 127 |
+
float c = ::math::cos(rotation_rad);
|
| 128 |
+
float4x4 rotate =
|
| 129 |
+
float4x4( c , -s , 0.0 , 0.0,
|
| 130 |
+
s , c , 0.0 , 0.0,
|
| 131 |
+
0.0, 0.0 , 1.0 , 0.0,
|
| 132 |
+
0. , 0.0 , 0.0 , 1.);
|
| 133 |
+
|
| 134 |
+
return transform_coordinate_2(scale*rotate, ::base::coordinate_source(system, uv_space));
|
| 135 |
+
}
|
| 136 |
+
|
| 137 |
+
|
| 138 |
+
export material Concrete_Formed(
|
| 139 |
+
float diffuse_brightness = 0.82f [[
|
| 140 |
+
::anno::description("Adjusts the lightness of the material."),
|
| 141 |
+
::anno::display_name("Diffuse Brightness"),
|
| 142 |
+
::anno::in_group("Appearance"),
|
| 143 |
+
::anno::hard_range(0.f, 1.f)
|
| 144 |
+
]],
|
| 145 |
+
float roughness = 0.06f [[
|
| 146 |
+
::anno::description("Higher roughness values lead to bigger highlights and blurrier reflections."),
|
| 147 |
+
::anno::display_name("Roughness"),
|
| 148 |
+
::anno::in_group("Appearance"),
|
| 149 |
+
::anno::hard_range(0.f, 1.f)
|
| 150 |
+
]],
|
| 151 |
+
uniform float bump_strength = 1.f [[
|
| 152 |
+
::anno::description("Specifies the strength of the bump."),
|
| 153 |
+
::anno::display_name("Bump Strength"),
|
| 154 |
+
::anno::in_group("Appearance"),
|
| 155 |
+
::anno::hard_range(0.f, 1.f)
|
| 156 |
+
]],
|
| 157 |
+
float2 texture_translate = float2(0.f) [[
|
| 158 |
+
::anno::description("Controls the position of the texture."),
|
| 159 |
+
::anno::display_name("Texture Translate"),
|
| 160 |
+
::anno::in_group("Transform")
|
| 161 |
+
]],
|
| 162 |
+
float texture_rotate = 0.f [[
|
| 163 |
+
::anno::description("Rotates angle of the texture in degrees."),
|
| 164 |
+
::anno::display_name("Texture Rotate"),
|
| 165 |
+
::anno::in_group("Transform")
|
| 166 |
+
]],
|
| 167 |
+
float2 texture_scale = float2(1.0f) [[
|
| 168 |
+
::anno::description("Larger numbers increase the size."),
|
| 169 |
+
::anno::display_name("Texture Scale"),
|
| 170 |
+
::anno::in_group("Transform"),
|
| 171 |
+
::nvidia::core_definitions::dimension(float2(1.4f, 1.4f))
|
| 172 |
+
]],
|
| 173 |
+
uniform bool round_corners = false [[
|
| 174 |
+
::anno::description("Enables the round corner effect. Comes at a slight performance cost as additional raytracing calls are required to evaluate the round corner effect."),
|
| 175 |
+
::anno::display_name("Round Corners"),
|
| 176 |
+
::anno::in_group("Round Corners")
|
| 177 |
+
]],
|
| 178 |
+
uniform float radius = 1.5f [[
|
| 179 |
+
::anno::description("Radius of the rounded corners."),
|
| 180 |
+
::anno::display_name("Radius"),
|
| 181 |
+
::anno::in_group("Round Corners"),
|
| 182 |
+
::anno::soft_range(0.f, 10.f)
|
| 183 |
+
]],
|
| 184 |
+
uniform bool across_materials = true [[
|
| 185 |
+
::anno::description("Applies the round corner effect across different materials when enabled."),
|
| 186 |
+
::anno::display_name("Across Materials"),
|
| 187 |
+
::anno::in_group("Round Corners")
|
| 188 |
+
]],
|
| 189 |
+
uniform int uv_space_index = 0 [[
|
| 190 |
+
::anno::description("Uses selected UV space for material."),
|
| 191 |
+
::anno::display_name("UV Space Index"),
|
| 192 |
+
::anno::in_group("Advanced")
|
| 193 |
+
]]
|
| 194 |
+
)
|
| 195 |
+
[[
|
| 196 |
+
::anno::description("A formed concrete material with wooden texture imprint."),
|
| 197 |
+
::anno::in_group("Concrete"),
|
| 198 |
+
::anno::display_name("Formed Concrete Shiny"),
|
| 199 |
+
::anno::key_words(string[]("concrete", "architecture", "hard", "solid", "artificial", "interior", "exterior", "construction", "wood", "pattern", "neutral", "gray")),
|
| 200 |
+
::anno::thumbnail("./.thumbs/Concrete_Formed.Concrete_Formed.png"),
|
| 201 |
+
::anno::copyright_notice(COPYRIGHT),
|
| 202 |
+
::anno::author("NVIDIA vMaterials"),
|
| 203 |
+
::anno::contributor("Ruediger Raab"),
|
| 204 |
+
::anno::contributor("Maik Rohland")
|
| 205 |
+
]]
|
| 206 |
+
=
|
| 207 |
+
let {
|
| 208 |
+
bool tmp0 = false;
|
| 209 |
+
material_surface tmp1(df::custom_curve_layer(0.0399999991f, 1.f, 5.f, math::pow(histogram_scan_small(float3(base::file_texture(texture_2d("./textures/conrete_formed_ORM.jpg", ::tex::gamma_linear), color(0.f, 0.f, 0.f), color(1.f, 1.f, 1.f), base::mono_alpha, vmat_transform(texture_translate, texture_rotate, texture_scale, base::texture_coordinate_uvw, uv_space_index), float2(0.f, 1.f), float2(0.f, 1.f), tex::wrap_repeat, tex::wrap_repeat, false).tint)[0], 0.660000026f, 0.649999976f), 2.20000005f), df::microfacet_ggx_smith_bsdf(histogram_range(float3(base::file_texture(texture_2d("./textures/conrete_formed_ORM.jpg", ::tex::gamma_linear), color(0.f, 0.f, 0.f), color(1.f, 1.f, 1.f), base::mono_alpha, vmat_transform(texture_translate, texture_rotate, texture_scale, base::texture_coordinate_uvw, uv_space_index), float2(0.f, 1.f), float2(0.f, 1.f), tex::wrap_repeat, tex::wrap_repeat, false).tint)[1], math::lerp(0.660000026f, 1.f, roughness), math::lerp(0.5f, 0.800000012f, roughness)) * histogram_range(float3(base::file_texture(texture_2d("./textures/conrete_formed_ORM.jpg", ::tex::gamma_linear), color(0.f, 0.f, 0.f), color(1.f, 1.f, 1.f), base::mono_alpha, vmat_transform(texture_translate, texture_rotate, texture_scale, base::texture_coordinate_uvw, uv_space_index), float2(0.f, 1.f), float2(0.f, 1.f), tex::wrap_repeat, tex::wrap_repeat, false).tint)[1], math::lerp(0.660000026f, 1.f, roughness), math::lerp(0.5f, 0.800000012f, roughness)), histogram_range(float3(base::file_texture(texture_2d("./textures/conrete_formed_ORM.jpg", ::tex::gamma_linear), color(0.f, 0.f, 0.f), color(1.f, 1.f, 1.f), base::mono_alpha, vmat_transform(texture_translate, texture_rotate, texture_scale, base::texture_coordinate_uvw, uv_space_index), float2(0.f, 1.f), float2(0.f, 1.f), tex::wrap_repeat, tex::wrap_repeat, false).tint)[1], math::lerp(0.660000026f, 1.f, roughness), math::lerp(0.5f, 0.800000012f, roughness)) * histogram_range(float3(base::file_texture(texture_2d("./textures/conrete_formed_ORM.jpg", ::tex::gamma_linear), color(0.f, 0.f, 0.f), color(1.f, 1.f, 1.f), base::mono_alpha, vmat_transform(texture_translate, texture_rotate, texture_scale, base::texture_coordinate_uvw, uv_space_index), float2(0.f, 1.f), float2(0.f, 1.f), tex::wrap_repeat, tex::wrap_repeat, false).tint)[1], math::lerp(0.660000026f, 1.f, roughness), math::lerp(0.5f, 0.800000012f, roughness)), color(1.f, 1.f, 1.f), state::texture_tangent_u(0), df::scatter_reflect), df::weighted_layer(1.f, df::diffuse_reflection_bsdf(base::file_texture(texture_2d("./textures/conrete_formed_diff.jpg", ::tex::gamma_srgb), color(0.f, 0.f, 0.f), color(math::lerp(0.641000032f, 1.f, diffuse_brightness)), base::mono_alpha, vmat_transform(texture_translate, texture_rotate, texture_scale, base::texture_coordinate_uvw, uv_space_index), float2(0.f, 1.f), float2(0.f, 1.f), tex::wrap_repeat, tex::wrap_repeat, false).tint, 0.f), bsdf(), base::tangent_space_normal_texture(texture_2d("./textures/conrete_formed_norm.jpg", ::tex::gamma_linear), bump_strength, false, false, vmat_transform(texture_translate, texture_rotate, texture_scale, base::texture_coordinate_uvw, uv_space_index), float2(0.f, 1.f), float2(0.f, 1.f), tex::wrap_repeat, tex::wrap_repeat, false, 1.f, 0.f)), base::tangent_space_normal_texture(texture_2d("./textures/conrete_formed_norm.jpg", ::tex::gamma_linear), bump_strength, false, false, vmat_transform(texture_translate, texture_rotate, texture_scale, base::texture_coordinate_uvw, uv_space_index), float2(0.f, 1.f), float2(0.f, 1.f), tex::wrap_repeat, tex::wrap_repeat, false, 1.f, 0.f)), material_emission(emission: edf(), intensity: color(0.f, 0.f, 0.f), mode: intensity_radiant_exitance));
|
| 210 |
+
material_surface tmp2 = material_surface(scattering: bsdf(), emission: material_emission(emission: edf(), intensity: color(0.f, 0.f, 0.f), mode: intensity_radiant_exitance));
|
| 211 |
+
color tmp3 = color(1.f, 1.f, 1.f);
|
| 212 |
+
material_volume tmp4 = material_volume(scattering: vdf(), absorption_coefficient: color(0.f, 0.f, 0.f), scattering_coefficient: color(0.f, 0.f, 0.f));
|
| 213 |
+
material_geometry tmp5(float3(0.f), 1.f, round_corners ? state::rounded_corner_normal(radius * 0.00100000005f, across_materials, 1.f) : state::normal());
|
| 214 |
+
hair_bsdf tmp6 = hair_bsdf();
|
| 215 |
+
} in
|
| 216 |
+
material(
|
| 217 |
+
thin_walled: tmp0,
|
| 218 |
+
surface: tmp1,
|
| 219 |
+
backface: tmp2,
|
| 220 |
+
ior: tmp3,
|
| 221 |
+
volume: tmp4,
|
| 222 |
+
geometry: tmp5,
|
| 223 |
+
hair: tmp6);
|
| 224 |
+
|
| 225 |
+
export material Concrete_Formed_Rough(*)
|
| 226 |
+
[[
|
| 227 |
+
::anno::description("A formed concrete material with wooden texture imprint."),
|
| 228 |
+
::anno::in_group("Concrete"),
|
| 229 |
+
::anno::display_name("Formed Concrete Rough"),
|
| 230 |
+
::anno::key_words(string[]("concrete", "architecture", "hard", "solid", "artificial", "interior", "exterior", "construction", "wood", "pattern", "neutral", "gray")),
|
| 231 |
+
::anno::thumbnail("./.thumbs/Concrete_Formed.Concrete_Formed_Rough.png"),
|
| 232 |
+
::anno::copyright_notice(COPYRIGHT),
|
| 233 |
+
::anno::author("NVIDIA vMaterials"),
|
| 234 |
+
::anno::contributor("Ruediger Raab"),
|
| 235 |
+
::anno::contributor("Maik Rohland")
|
| 236 |
+
]]
|
| 237 |
+
= Concrete_Formed(
|
| 238 |
+
diffuse_brightness: 0.55f,
|
| 239 |
+
roughness: 0.8f,
|
| 240 |
+
bump_strength: 1.0f,
|
| 241 |
+
texture_translate: float2(0.0f),
|
| 242 |
+
texture_rotate: 0.0f,
|
| 243 |
+
texture_scale: float2(1.0f),
|
| 244 |
+
round_corners: false,
|
| 245 |
+
radius: 1.5f,
|
| 246 |
+
across_materials: false,
|
| 247 |
+
uv_space_index: 0
|
| 248 |
+
|
| 249 |
+
);
|
| 250 |
+
|
| 251 |
+
|
| 252 |
+
|
| 253 |
+
|
| 254 |
+
|
| 255 |
+
|
code/third_party/vMaterials_2/Concrete/Concrete_Polished.mdl
ADDED
|
@@ -0,0 +1,416 @@
|
|
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|
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|
|
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|
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|
|
|
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|
|
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|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
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|
|
|
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|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
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|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
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|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
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|
|
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|
|
|
|
|
|
|
|
|
|
|
|
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|
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|
|
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|
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|
|
|
|
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|
|
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|
|
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|
|
|
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|
|
|
|
|
|
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|
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|
|
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|
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|
|
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|
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|
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|
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|
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|
|
|
|
|
|
|
|
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|
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|
|
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|
|
|
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|
|
|
|
|
|
|
|
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|
|
|
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|
|
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|
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|
|
|
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|
|
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|
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|
|
|
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|
|
|
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|
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|
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|
|
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|
|
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|
|
|
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|
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|
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|
|
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|
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|
|
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|
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|
|
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|
|
|
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|
|
|
|
|
|
|
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|
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|
|
|
|
|
|
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|
|
|
|
|
|
|
|
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|
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|
|
|
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|
|
|
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|
|
|
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|
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|
|
|
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|
|
|
|
|
|
|
|
|
|
|
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|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
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|
|
|
|
|
|
|
|
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|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
/******************************************************************************
|
| 2 |
+
* Copyright 2024 NVIDIA Corporation. All rights reserved. *
|
| 3 |
+
******************************************************************************
|
| 4 |
+
|
| 5 |
+
Permission is hereby granted by NVIDIA Corporation ("NVIDIA"), free of charge,
|
| 6 |
+
to any person obtaining a copy of the sample definition code that uses our
|
| 7 |
+
Material Definition Language (the "MDL Materials"), to reproduce and distribute
|
| 8 |
+
the MDL Materials, including without limitation the rights to use, copy, merge,
|
| 9 |
+
publish, distribute, and sell modified and unmodified copies of the MDL
|
| 10 |
+
Materials, and to permit persons to whom the MDL Materials is furnished to do
|
| 11 |
+
so, in all cases solely for use with NVIDIA's Material Definition Language,
|
| 12 |
+
subject to the following further conditions:
|
| 13 |
+
|
| 14 |
+
1. The above copyright notices, this list of conditions, and the disclaimer
|
| 15 |
+
that follows shall be retained in all copies of one or more of the MDL
|
| 16 |
+
Materials, including in any software with which the MDL Materials are bundled,
|
| 17 |
+
redistributed, and/or sold, and included either as stand-alone text files,
|
| 18 |
+
human-readable headers or in the appropriate machine-readable metadata fields
|
| 19 |
+
within text or binary files as long as those fields can be easily viewed by the
|
| 20 |
+
user, as applicable.
|
| 21 |
+
2. The name of NVIDIA shall not be used to promote, endorse or advertise any
|
| 22 |
+
Modified Version without specific prior written permission, except a) to comply
|
| 23 |
+
with the notice requirements otherwise contained herein; or b) to acknowledge
|
| 24 |
+
the contribution(s) of NVIDIA.
|
| 25 |
+
|
| 26 |
+
THE MDL MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
|
| 27 |
+
OR IMPLIED, INCLUDING BUT NOT LIMITED TO ANY WARRANTIES OF MERCHANTABILITY,
|
| 28 |
+
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF COPYRIGHT, PATENT,
|
| 29 |
+
TRADEMARK, OR OTHER RIGHT. IN NO EVENT SHALL NVIDIA CORPORATION BE LIABLE FOR
|
| 30 |
+
ANY CLAIM, DAMAGES OR OTHER LIABILITY, INCLUDING ANY GENERAL, SPECIAL,
|
| 31 |
+
INDIRECT, INCIDENTAL, OR CONSEQUENTIAL DAMAGES, WHETHER IN AN ACTION OF
|
| 32 |
+
CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF THE USE OR INABILITY TO USE
|
| 33 |
+
THE MDL MATERIALS OR FROM OTHER DEALINGS IN THE MDL MATERIALS.
|
| 34 |
+
*/
|
| 35 |
+
|
| 36 |
+
mdl 1.5;
|
| 37 |
+
|
| 38 |
+
import ::anno::*;
|
| 39 |
+
import ::base::*;
|
| 40 |
+
import ::df::*;
|
| 41 |
+
import ::math::*;
|
| 42 |
+
import ::state::*;
|
| 43 |
+
import ::tex::*;
|
| 44 |
+
import ::nvidia::core_definitions::blend_colors;
|
| 45 |
+
import ::nvidia::core_definitions::dimension;
|
| 46 |
+
|
| 47 |
+
const string COPYRIGHT =
|
| 48 |
+
" Copyright 2024 NVIDIA Corporation. All rights reserved.\n"
|
| 49 |
+
" MDL MATERIALS ARE PROVIDED PURSUANT TO AN END USER LICENSE AGREEMENT,\n"
|
| 50 |
+
" WHICH WAS ACCEPTED IN ORDER TO GAIN ACCESS TO THIS FILE. IN PARTICULAR,\n"
|
| 51 |
+
" THE MDL MATERIALS ARE PROVIDED \"AS IS\", WITHOUT WARRANTY OF ANY KIND,\n"
|
| 52 |
+
" EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO ANY WARRANTIES OF\n"
|
| 53 |
+
" MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF\n"
|
| 54 |
+
" COPYRIGHT, PATENT, TRADEMARK, OR OTHER RIGHT. IN NO EVENT SHALL NVIDIA\n"
|
| 55 |
+
" CORPORATION BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, INCLUDING ANY\n"
|
| 56 |
+
" GENERAL, SPECIAL, INDIRECT, INCIDENTAL, OR CONSEQUENTIAL DAMAGES, WHETHER IN\n"
|
| 57 |
+
" AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF THE USE OR\n"
|
| 58 |
+
" INABILITY TO USE THE MDL MATERIALS OR FROM OTHER DEALINGS IN THE MDL MATERIALS.\n";
|
| 59 |
+
|
| 60 |
+
const string DESCRIPTION = "A fine polished concrete material.";
|
| 61 |
+
|
| 62 |
+
float2x2 invert_2x2(float2x2 M)
|
| 63 |
+
{
|
| 64 |
+
float det = M[0][0]*M[1][1] - M[0][1]*M[1][0];
|
| 65 |
+
//https://www.chilimath.com/lessons/advanced-algebra/inverse-of-a-2x2-matrix/
|
| 66 |
+
return (1.0 / det) * float2x2(M[1][1], -M[0][1], -M[1][0], M[0][0]);
|
| 67 |
+
}
|
| 68 |
+
|
| 69 |
+
float uint2float(int x)
|
| 70 |
+
{
|
| 71 |
+
return float(x & 0x7FFFFFFF) + (x < 0 ? 2147483648.0 : 0.0);
|
| 72 |
+
}
|
| 73 |
+
|
| 74 |
+
int lowbias32(int x)
|
| 75 |
+
{
|
| 76 |
+
x ^= x >>> 16;
|
| 77 |
+
x *= 0x7feb352d;
|
| 78 |
+
x ^= x >>> 15;
|
| 79 |
+
x *= 0x846ca68b;
|
| 80 |
+
x ^= x >>> 16;
|
| 81 |
+
return x;
|
| 82 |
+
}
|
| 83 |
+
|
| 84 |
+
float2 rnd22(int2 p) {
|
| 85 |
+
float2 ret_val = float2(
|
| 86 |
+
uint2float(lowbias32(p[0] + lowbias32(p[1]))) / 4294967296.f,
|
| 87 |
+
uint2float(lowbias32(p[0] + 32000 + lowbias32(p[1]))) / 4294967296.f
|
| 88 |
+
);
|
| 89 |
+
return ret_val;
|
| 90 |
+
}
|
| 91 |
+
|
| 92 |
+
float3 srgb2rgb(float3 val)
|
| 93 |
+
{
|
| 94 |
+
return ::math::pow(::math::max(val, float3(0.0f)), 2.2);
|
| 95 |
+
}
|
| 96 |
+
|
| 97 |
+
float3 nonrepeat_lookup(
|
| 98 |
+
uniform texture_2d texture = texture_2d(),
|
| 99 |
+
::base::texture_coordinate_info uvw = ::base::coordinate_source(),
|
| 100 |
+
float texture_scale = 1.0,
|
| 101 |
+
float3 average_color = float3(0.5),
|
| 102 |
+
float patch_size = 8.0
|
| 103 |
+
)
|
| 104 |
+
{
|
| 105 |
+
|
| 106 |
+
float2 uv_in = float2(uvw.position[0], uvw.position[1]) * texture_scale;
|
| 107 |
+
float Z = patch_size; // patch scale inside example texture
|
| 108 |
+
float CON = 1.0f;
|
| 109 |
+
|
| 110 |
+
float3 O = float3(0.f);
|
| 111 |
+
float2x2 M0 = float2x2(1.f,0.f, 0.5f, ::math::sqrt(3.f)/2.f);
|
| 112 |
+
float2x2 M = invert_2x2(M0); // transform matrix <-> tilted space
|
| 113 |
+
|
| 114 |
+
float2 U = uv_in;
|
| 115 |
+
float2 V = M * uv_in; //pre-tilted hexa coordinates
|
| 116 |
+
int2 I = int2(::math::floor(V)); // hexa-tile id
|
| 117 |
+
|
| 118 |
+
// The mean color needs to be determined in Photoshop then to make the
|
| 119 |
+
// average color work out, take the float value and calculate the apropriate
|
| 120 |
+
// mean value as (value^(1/2.2))
|
| 121 |
+
|
| 122 |
+
float3 m = average_color;
|
| 123 |
+
|
| 124 |
+
float3 F = float3(::math::frac(V)[0], ::math::frac(V)[1], 0.f), W;
|
| 125 |
+
F[2] = 1.0 - F[0] - F[1]; // local hexa coordinates
|
| 126 |
+
|
| 127 |
+
if( F[2] > 0.f )
|
| 128 |
+
|
| 129 |
+
O = (W[0] = F[2]) * (( ::tex::lookup_float3(texture, U/Z-rnd22(I))) - m*float(CON))
|
| 130 |
+
+ (W[1] = F[1]) * (( ::tex::lookup_float3(texture, U/Z-rnd22(I+int2(0,1)))) - m*float(CON))
|
| 131 |
+
+ (W[2] = F[0]) * (( ::tex::lookup_float3(texture, U/Z-rnd22(I+int2(1,0)))) - m*float(CON));
|
| 132 |
+
else
|
| 133 |
+
O = (W[0] = -F[2]) * (( ::tex::lookup_float3(texture, U/Z-rnd22(I+int2(1)))) - m*float(CON))
|
| 134 |
+
+ (W[1] = 1.f - F[1]) * (( ::tex::lookup_float3(texture, U/Z-rnd22(I+int2(1, 0)))) - m*float(CON))
|
| 135 |
+
+ (W[2] = 1.f - F[0]) * (( ::tex::lookup_float3(texture, U/Z-rnd22(I+int2(0, 1)))) - m*float(CON));
|
| 136 |
+
O = m + O/::math::length(W);
|
| 137 |
+
O = ::math::clamp( (O), 0.0, 1.0);
|
| 138 |
+
|
| 139 |
+
return float3(O);
|
| 140 |
+
}
|
| 141 |
+
|
| 142 |
+
float3 endless_normal(
|
| 143 |
+
uniform texture_2d texture = texture_2d(),
|
| 144 |
+
float factor = 1.0,
|
| 145 |
+
bool flip_tangent_u = false,
|
| 146 |
+
bool flip_tangent_v = false,
|
| 147 |
+
::base::texture_coordinate_info uvw = ::base::coordinate_source(),
|
| 148 |
+
float texture_scale = 1.0,
|
| 149 |
+
float3 average_color = float3(0.5, 0.5, 1.0),
|
| 150 |
+
float patch_size = 8.0
|
| 151 |
+
)
|
| 152 |
+
{
|
| 153 |
+
float3 transformed_tangent_u = flip_tangent_u ? uvw.tangent_u : - uvw.tangent_u;
|
| 154 |
+
float3 transformed_tangent_v = flip_tangent_v ? uvw.tangent_v : - uvw.tangent_v;
|
| 155 |
+
|
| 156 |
+
if (flip_tangent_u)
|
| 157 |
+
transformed_tangent_u=-transformed_tangent_u;
|
| 158 |
+
if (flip_tangent_v)
|
| 159 |
+
transformed_tangent_v=-transformed_tangent_v;
|
| 160 |
+
|
| 161 |
+
// normalized Lookup
|
| 162 |
+
float3 tangent_space_normal =
|
| 163 |
+
(nonrepeat_lookup (
|
| 164 |
+
texture: texture,
|
| 165 |
+
uvw: uvw,
|
| 166 |
+
texture_scale: texture_scale,
|
| 167 |
+
average_color: average_color,
|
| 168 |
+
patch_size: patch_size
|
| 169 |
+
) - 0.5) * (2.0 * factor);
|
| 170 |
+
|
| 171 |
+
|
| 172 |
+
return ::math::normalize(uvw.tangent_u * tangent_space_normal.x +
|
| 173 |
+
uvw.tangent_v * tangent_space_normal.y +
|
| 174 |
+
::state::normal()*1.0);
|
| 175 |
+
}
|
| 176 |
+
|
| 177 |
+
color endless_texture(
|
| 178 |
+
uniform texture_2d texture = texture_2d(),
|
| 179 |
+
::base::texture_coordinate_info uvw = ::base::coordinate_source(),
|
| 180 |
+
float texture_scale = 10.0,
|
| 181 |
+
float3 average_color = float3(0.5, 0.5, 1.0),
|
| 182 |
+
float patch_size = 8.0,
|
| 183 |
+
bool gamma_correct_lookup = true
|
| 184 |
+
)
|
| 185 |
+
{
|
| 186 |
+
return gamma_correct_lookup ? color(srgb2rgb(
|
| 187 |
+
nonrepeat_lookup (
|
| 188 |
+
texture: texture,
|
| 189 |
+
uvw: uvw,
|
| 190 |
+
texture_scale: texture_scale,
|
| 191 |
+
average_color: average_color,
|
| 192 |
+
patch_size: patch_size
|
| 193 |
+
))
|
| 194 |
+
) : color(nonrepeat_lookup (
|
| 195 |
+
texture: texture,
|
| 196 |
+
uvw: uvw,
|
| 197 |
+
texture_scale: texture_scale,
|
| 198 |
+
average_color: average_color,
|
| 199 |
+
patch_size: patch_size
|
| 200 |
+
));
|
| 201 |
+
}
|
| 202 |
+
|
| 203 |
+
float remap_xy_to_0_1(float input, float x, float y)
|
| 204 |
+
{
|
| 205 |
+
return (input - x)/(y - x);
|
| 206 |
+
}
|
| 207 |
+
|
| 208 |
+
float histogram_scan_small(float input, float width, float position)
|
| 209 |
+
{
|
| 210 |
+
return ::math::clamp(
|
| 211 |
+
remap_xy_to_0_1(input,
|
| 212 |
+
::math::lerp(0.0, 1.0 - width, position),
|
| 213 |
+
::math::lerp(width, 1.0 , position)),
|
| 214 |
+
0.0,
|
| 215 |
+
1.0);
|
| 216 |
+
}
|
| 217 |
+
|
| 218 |
+
float histogram_range(float input, float range = 1.0f, float position = 0.5f)
|
| 219 |
+
{
|
| 220 |
+
float low = ::math::clamp(1.0 - ::math::min(((1.0 - position) + range * 0.5), (1.0 - position) * 2), 0.0, 1.0);
|
| 221 |
+
float high = ::math::clamp(::math::min((position + range * 0.5 ), position * 2.0), 0.0, 1.0);
|
| 222 |
+
return ::math::lerp(low, high, input);
|
| 223 |
+
}
|
| 224 |
+
|
| 225 |
+
|
| 226 |
+
|
| 227 |
+
::base::texture_coordinate_info transform_coordinate_2(
|
| 228 |
+
float4x4 transform
|
| 229 |
+
[[ ::anno::description("A transformation to be applied to the source coordinates. rotation_translation_scale() is a suggested means to compute the transformation matrix.") ]],
|
| 230 |
+
::base::texture_coordinate_info coordinate = ::base::texture_coordinate_info()
|
| 231 |
+
[[ ::anno::description("Coordinate, typically sourced from coordinate_source or coordinate_projection.") ]]
|
| 232 |
+
) [[
|
| 233 |
+
::anno::description("Transform a texture coordinate by a matrix.") ,
|
| 234 |
+
::anno::noinline()
|
| 235 |
+
]]
|
| 236 |
+
{
|
| 237 |
+
// Version 2
|
| 238 |
+
float4 r_position = transform * float4(coordinate.position.x,coordinate.position.y,coordinate.position.z,1);
|
| 239 |
+
//Try aproximating it for the case that the rotation is only aroud z and assuming the texture layout is nice and z is ~constant.
|
| 240 |
+
//just pretend there is no other rotation happening
|
| 241 |
+
//get rid of scaling and translation. Then extract fields where sin and cos would be in a simple 2d transform around z.
|
| 242 |
+
float4 u = transform[0];
|
| 243 |
+
float3 ru = ::math::normalize(float3(u.x,u.y,u.z));
|
| 244 |
+
float cos = ru.x;
|
| 245 |
+
float sin = -ru.y;
|
| 246 |
+
//TODO: at least also handle sign of z?
|
| 247 |
+
//TODO: handle tangent becoming 0
|
| 248 |
+
|
| 249 |
+
|
| 250 |
+
return ::base::texture_coordinate_info(
|
| 251 |
+
float3(r_position.x,r_position.y,r_position.z),
|
| 252 |
+
::math::normalize(cos * coordinate.tangent_u - sin * coordinate.tangent_v),
|
| 253 |
+
::math::normalize(cos * coordinate.tangent_v + sin * coordinate.tangent_u));
|
| 254 |
+
}
|
| 255 |
+
|
| 256 |
+
::base::texture_coordinate_info vmat_transform(
|
| 257 |
+
float2 translation = float2(0.0, 0.0),
|
| 258 |
+
float rotation = 0.0, // rotation in degrees
|
| 259 |
+
float2 scaling = float2(1.0, 1.0),
|
| 260 |
+
uniform ::base::texture_coordinate_system system = ::base::texture_coordinate_uvw,
|
| 261 |
+
uniform int uv_space = 0
|
| 262 |
+
)
|
| 263 |
+
{
|
| 264 |
+
float rotation_rad = (rotation * 3.1415926535897932384626433832f) / 180.f;
|
| 265 |
+
float4x4 scale =
|
| 266 |
+
float4x4(1.0 /scaling.x, 0. , 0. , 0.,
|
| 267 |
+
0. , 1.0 /scaling.y , 0. , 0.,
|
| 268 |
+
0. , 0. , 1.0, 0.,
|
| 269 |
+
translation.x , translation.y , 0.0, 1.);
|
| 270 |
+
|
| 271 |
+
float s = ::math::sin(rotation_rad);
|
| 272 |
+
float c = ::math::cos(rotation_rad);
|
| 273 |
+
float4x4 rotate =
|
| 274 |
+
float4x4( c , -s , 0.0 , 0.0,
|
| 275 |
+
s , c , 0.0 , 0.0,
|
| 276 |
+
0.0, 0.0 , 1.0 , 0.0,
|
| 277 |
+
0. , 0.0 , 0.0 , 1.);
|
| 278 |
+
|
| 279 |
+
return transform_coordinate_2(scale*rotate, ::base::coordinate_source(system, uv_space));
|
| 280 |
+
}
|
| 281 |
+
|
| 282 |
+
|
| 283 |
+
export material Concrete_Polished(
|
| 284 |
+
uniform bool infinite_tiling = false [[
|
| 285 |
+
::anno::description("Enables infinite tiling feature which removes repeating texture patterns. Note that depending on the material this feature changes the appearance of the material slightly."),
|
| 286 |
+
::anno::display_name("Infinite Tiling"),
|
| 287 |
+
::anno::in_group("Appearance")
|
| 288 |
+
]],
|
| 289 |
+
float diffuse_brightness = 1.f [[
|
| 290 |
+
::anno::description("Adjusts the lightness of the material."),
|
| 291 |
+
::anno::display_name("Diffuse Brightness"),
|
| 292 |
+
::anno::in_group("Appearance"),
|
| 293 |
+
::anno::hard_range(0.f, 1.f)
|
| 294 |
+
]],
|
| 295 |
+
float reflection_weight = 1.f [[
|
| 296 |
+
::anno::description("."),
|
| 297 |
+
::anno::display_name("Reflection Weight"),
|
| 298 |
+
::anno::in_group("Appearance"),
|
| 299 |
+
::anno::hard_range(0.f, 1.f)
|
| 300 |
+
]],
|
| 301 |
+
float reflection_roughness = 0.2f [[
|
| 302 |
+
::anno::description("Higher roughness values lead to bigger highlights and blurrier reflections."),
|
| 303 |
+
::anno::display_name("Roughness"),
|
| 304 |
+
::anno::in_group("Appearance"),
|
| 305 |
+
::anno::hard_range(0.f, 1.f)
|
| 306 |
+
]],
|
| 307 |
+
float reflection_variation = 0.8f [[
|
| 308 |
+
::anno::description("Amount of variation applied to the roughness, higher numbers lead to non uniform reflections of the material."),
|
| 309 |
+
::anno::display_name("Reflection Variation"),
|
| 310 |
+
::anno::in_group("Appearance"),
|
| 311 |
+
::anno::hard_range(0.f, 1.f)
|
| 312 |
+
]],
|
| 313 |
+
uniform float bump_strength = 0.5f [[
|
| 314 |
+
::anno::description("Determines the degree of bumpiness."),
|
| 315 |
+
::anno::display_name("Bump Strength"),
|
| 316 |
+
::anno::in_group("Appearance"),
|
| 317 |
+
::anno::hard_range(0.f, 2.f)
|
| 318 |
+
]],
|
| 319 |
+
float2 texture_translate = float2(0.f) [[
|
| 320 |
+
::anno::description("Controls the position of the texture."),
|
| 321 |
+
::anno::display_name("Texture Translate"),
|
| 322 |
+
::anno::in_group("Transform")
|
| 323 |
+
]],
|
| 324 |
+
float texture_rotate = 0.f [[
|
| 325 |
+
::anno::description("Rotates angle of the texture in degrees."),
|
| 326 |
+
::anno::display_name("Texture Rotate"),
|
| 327 |
+
::anno::in_group("Transform"),
|
| 328 |
+
::anno::soft_range(0.f, 360.f)
|
| 329 |
+
]],
|
| 330 |
+
float2 texture_scale = float2(1.0f) [[
|
| 331 |
+
::anno::description("Larger numbers increase the size."),
|
| 332 |
+
::anno::display_name("Texture Scale"),
|
| 333 |
+
::nvidia::core_definitions::dimension(float2(1.0f, 1.0f)),
|
| 334 |
+
::anno::in_group("Transform")
|
| 335 |
+
]],
|
| 336 |
+
uniform bool round_corners = false [[
|
| 337 |
+
::anno::description("Enables the round corner effect. Comes at a slight performance cost as additional raytracing calls are required to evaluate the round corner effect."),
|
| 338 |
+
::anno::display_name("Round Corners"),
|
| 339 |
+
::anno::in_group("Round Corners")
|
| 340 |
+
]],
|
| 341 |
+
uniform float radius_mm = 1.5f [[
|
| 342 |
+
::anno::description("Radius of the rounded corners."),
|
| 343 |
+
::anno::display_name("Radius"),
|
| 344 |
+
::anno::in_group("Round Corners"),
|
| 345 |
+
::anno::soft_range(0.f, 10.f)
|
| 346 |
+
]],
|
| 347 |
+
uniform bool across_materials = true [[
|
| 348 |
+
::anno::description("Applies the round corner effect across different materials when enabled."),
|
| 349 |
+
::anno::display_name("Across Materials"),
|
| 350 |
+
::anno::in_group("Round Corners")
|
| 351 |
+
]],
|
| 352 |
+
uniform int uv_space_index = 0 [[
|
| 353 |
+
::anno::description("Uses selected UV space for material."),
|
| 354 |
+
::anno::display_name("UV Space Index"),
|
| 355 |
+
::anno::in_group("Advanced")
|
| 356 |
+
]]
|
| 357 |
+
)
|
| 358 |
+
[[
|
| 359 |
+
::anno::author("NVIDIA vMaterials"),
|
| 360 |
+
::anno::display_name("Concrete Polished"),
|
| 361 |
+
::anno::description(DESCRIPTION),
|
| 362 |
+
::anno::copyright_notice(COPYRIGHT),
|
| 363 |
+
::anno::thumbnail("./.thumbs/Concrete_Polished.Concrete_Polished.png"),
|
| 364 |
+
::anno::key_words(string[]("concrete", "polished", "smooth", "infinite", "tiling", "new", "artificial", "construction", "interior", "architecture", "gray")),
|
| 365 |
+
::anno::in_group("Concrete"),
|
| 366 |
+
::anno::contributor("Ruediger Raab"),
|
| 367 |
+
::anno::contributor("Maik Rohland")
|
| 368 |
+
]]
|
| 369 |
+
=
|
| 370 |
+
let {
|
| 371 |
+
bool tmp0 = false;
|
| 372 |
+
material_surface tmp1(::df::custom_curve_layer(0.04f, 1.f, 5.f, ::math::pow(histogram_scan_small(float3(infinite_tiling ? endless_texture(texture_2d("./textures/conrete_polished_ORM.jpg", ::tex::gamma_linear), vmat_transform(texture_translate, texture_rotate, texture_scale, ::base::texture_coordinate_uvw, uv_space_index), 2.14100003f, float3(0.937255025f, 0.321568996f, 0.f), 2.14100003f, false) : ::base::file_texture(texture_2d("./textures/conrete_polished_ORM.jpg", ::tex::gamma_linear), color(0.f, 0.f, 0.f), color(1.f, 1.f, 1.f), ::base::mono_alpha, vmat_transform(texture_translate, texture_rotate, texture_scale, ::base::texture_coordinate_uvw, uv_space_index), float2(0.f, 1.f), float2(0.f, 1.f), ::tex::wrap_repeat, ::tex::wrap_repeat, false).tint)[0], ::math::lerp(0.0340000018f, 0.824000061f, reflection_weight), 1.f), 2.20000005f), ::df::microfacet_ggx_smith_bsdf(histogram_range(float3(infinite_tiling ? endless_texture(texture_2d("./textures/conrete_polished_ORM.jpg", ::tex::gamma_linear), vmat_transform(texture_translate, texture_rotate, texture_scale, ::base::texture_coordinate_uvw, uv_space_index), 2.14100003f, float3(0.937255025f, 0.321568996f, 0.f), 2.14100003f, false) : ::base::file_texture(texture_2d("./textures/conrete_polished_ORM.jpg", ::tex::gamma_linear), color(0.f, 0.f, 0.f), color(1.f, 1.f, 1.f), ::base::mono_alpha, vmat_transform(texture_translate, texture_rotate, texture_scale, ::base::texture_coordinate_uvw, uv_space_index), float2(0.f, 1.f), float2(0.f, 1.f), ::tex::wrap_repeat, ::tex::wrap_repeat, false).tint)[1], ::math::lerp(0.205000013f, 1.f, reflection_variation), ::math::lerp(0.465000033f, 0.852000058f, reflection_roughness)) * histogram_range(float3(infinite_tiling ? endless_texture(texture_2d("./textures/conrete_polished_ORM.jpg", ::tex::gamma_linear), vmat_transform(texture_translate, texture_rotate, texture_scale, ::base::texture_coordinate_uvw, uv_space_index), 2.14100003f, float3(0.937255025f, 0.321568996f, 0.f), 2.14100003f, false) : ::base::file_texture(texture_2d("./textures/conrete_polished_ORM.jpg", ::tex::gamma_linear), color(0.f, 0.f, 0.f), color(1.f, 1.f, 1.f), ::base::mono_alpha, vmat_transform(texture_translate, texture_rotate, texture_scale, ::base::texture_coordinate_uvw, uv_space_index), float2(0.f, 1.f), float2(0.f, 1.f), ::tex::wrap_repeat, ::tex::wrap_repeat, false).tint)[1], ::math::lerp(0.205000013f, 1.f, reflection_variation), ::math::lerp(0.465000033f, 0.852000058f, reflection_roughness)), histogram_range(float3(infinite_tiling ? endless_texture(texture_2d("./textures/conrete_polished_ORM.jpg", ::tex::gamma_linear), vmat_transform(texture_translate, texture_rotate, texture_scale, ::base::texture_coordinate_uvw, uv_space_index), 2.14100003f, float3(0.937255025f, 0.321568996f, 0.f), 2.14100003f, false) : ::base::file_texture(texture_2d("./textures/conrete_polished_ORM.jpg", ::tex::gamma_linear), color(0.f, 0.f, 0.f), color(1.f, 1.f, 1.f), ::base::mono_alpha, vmat_transform(texture_translate, texture_rotate, texture_scale, ::base::texture_coordinate_uvw, uv_space_index), float2(0.f, 1.f), float2(0.f, 1.f), ::tex::wrap_repeat, ::tex::wrap_repeat, false).tint)[1], ::math::lerp(0.205000013f, 1.f, reflection_variation), ::math::lerp(0.465000033f, 0.852000058f, reflection_roughness)) * histogram_range(float3(infinite_tiling ? endless_texture(texture_2d("./textures/conrete_polished_ORM.jpg", ::tex::gamma_linear), vmat_transform(texture_translate, texture_rotate, texture_scale, ::base::texture_coordinate_uvw, uv_space_index), 2.14100003f, float3(0.937255025f, 0.321568996f, 0.f), 2.14100003f, false) : ::base::file_texture(texture_2d("./textures/conrete_polished_ORM.jpg", ::tex::gamma_linear), color(0.f, 0.f, 0.f), color(1.f, 1.f, 1.f), ::base::mono_alpha, vmat_transform(texture_translate, texture_rotate, texture_scale, ::base::texture_coordinate_uvw, uv_space_index), float2(0.f, 1.f), float2(0.f, 1.f), ::tex::wrap_repeat, ::tex::wrap_repeat, false).tint)[1], ::math::lerp(0.205000013f, 1.f, reflection_variation), ::math::lerp(0.465000033f, 0.852000058f, reflection_roughness)), color(1.f, 1.f, 1.f), ::state::texture_tangent_u(0), ::df::scatter_reflect), ::df::weighted_layer(1.f, ::df::diffuse_reflection_bsdf(nvidia::core_definitions::blend_colors(infinite_tiling ? endless_texture(texture_2d("./textures/conrete_polished_diff.jpg", ::tex::gamma_linear), vmat_transform(texture_translate, texture_rotate, texture_scale, ::base::texture_coordinate_uvw, uv_space_index), 2.14100003f, float3(0.470587999f, 0.470587999f, 0.454901993f), 2.14100003f, true) : ::base::file_texture(texture_2d("./textures/conrete_polished_diff.jpg", ::tex::gamma_srgb), color(0.f, 0.f, 0.f), color(1.f, 1.f, 1.f), ::base::mono_alpha, vmat_transform(texture_translate, texture_rotate, texture_scale, ::base::texture_coordinate_uvw, uv_space_index), float2(0.f, 1.f), float2(0.f, 1.f), ::tex::wrap_repeat, ::tex::wrap_repeat, false).tint, color(0.f, 0.f, 0.f), ::base::color_layer_multiply, ::math::lerp(0.300000012f, 0.f, diffuse_brightness)).tint, 0.f), bsdf(), infinite_tiling ? endless_normal(texture_2d("./textures/conrete_polished_norm.jpg", ::tex::gamma_linear), bump_strength * 2.f, false, false, vmat_transform(texture_translate, texture_rotate, texture_scale, ::base::texture_coordinate_uvw, uv_space_index), 2.14100003f, float3(0.5f, 0.5f, 1.f), 2.14100003f) : ::base::tangent_space_normal_texture(texture_2d("./textures/conrete_polished_norm.jpg", ::tex::gamma_linear), bump_strength * 2.f, false, false, vmat_transform(texture_translate, texture_rotate, texture_scale, ::base::texture_coordinate_uvw, uv_space_index), float2(0.f, 1.f), float2(0.f, 1.f), ::tex::wrap_repeat, ::tex::wrap_repeat, false, 1.f, 0.f)), infinite_tiling ? endless_normal(texture_2d("./textures/conrete_polished_norm.jpg", ::tex::gamma_linear), bump_strength * 2.f, false, false, vmat_transform(texture_translate, texture_rotate, texture_scale, ::base::texture_coordinate_uvw, uv_space_index), 2.14100003f, float3(0.5f, 0.5f, 1.f), 2.14100003f) : ::base::tangent_space_normal_texture(texture_2d("./textures/conrete_polished_norm.jpg", ::tex::gamma_linear), bump_strength * 2.f, false, false, vmat_transform(texture_translate, texture_rotate, texture_scale, ::base::texture_coordinate_uvw, uv_space_index), float2(0.f, 1.f), float2(0.f, 1.f), ::tex::wrap_repeat, ::tex::wrap_repeat, false, 1.f, 0.f)), material_emission(emission: edf(), intensity: color(0.f, 0.f, 0.f), mode: intensity_radiant_exitance));
|
| 373 |
+
material_surface tmp2 = material_surface(scattering: bsdf(), emission: material_emission(emission: edf(), intensity: color(0.f, 0.f, 0.f), mode: intensity_radiant_exitance));
|
| 374 |
+
color tmp3 = color(1.f, 1.f, 1.f);
|
| 375 |
+
material_volume tmp4 = material_volume(scattering: vdf(), absorption_coefficient: color(0.f, 0.f, 0.f), scattering_coefficient: color(0.f, 0.f, 0.f));
|
| 376 |
+
material_geometry tmp5(float3(0.f), 1.f, round_corners ? ::state::rounded_corner_normal(radius_mm * 0.00100000005f, across_materials, 1.f) : ::state::normal());
|
| 377 |
+
hair_bsdf tmp6 = hair_bsdf();
|
| 378 |
+
} in
|
| 379 |
+
material(
|
| 380 |
+
thin_walled: tmp0,
|
| 381 |
+
surface: tmp1,
|
| 382 |
+
backface: tmp2,
|
| 383 |
+
ior: tmp3,
|
| 384 |
+
volume: tmp4,
|
| 385 |
+
geometry: tmp5,
|
| 386 |
+
hair: tmp6);
|
| 387 |
+
|
| 388 |
+
|
| 389 |
+
export material Concrete_Polished_Matte(*)
|
| 390 |
+
[[
|
| 391 |
+
::anno::author("NVIDIA vMaterials"),
|
| 392 |
+
::anno::display_name("Concrete Polished Matte"),
|
| 393 |
+
::anno::description(DESCRIPTION),
|
| 394 |
+
::anno::copyright_notice(COPYRIGHT),
|
| 395 |
+
::anno::thumbnail("./.thumbs/Concrete_Polished.Concrete_Polished_Matte.png"),
|
| 396 |
+
::anno::key_words(string[]("concrete", "polished", "infinite", "tiling", "new", "artificial", "construction", "interior", "architecture", "rough", "matte", "gray")),
|
| 397 |
+
::anno::in_group("Concrete"),
|
| 398 |
+
::anno::contributor("Ruediger Raab"),
|
| 399 |
+
::anno::contributor("Maik Rohland")
|
| 400 |
+
]] = Concrete_Polished
|
| 401 |
+
(
|
| 402 |
+
infinite_tiling: true,
|
| 403 |
+
diffuse_brightness: 1.0f,
|
| 404 |
+
reflection_weight: 1.0f,
|
| 405 |
+
reflection_roughness: 0.8f,
|
| 406 |
+
reflection_variation: 1.0f,
|
| 407 |
+
bump_strength: 1.0f,
|
| 408 |
+
texture_translate: float2(0.0f),
|
| 409 |
+
texture_rotate: 0.0f,
|
| 410 |
+
|
| 411 |
+
texture_scale: float2(1.0f),
|
| 412 |
+
round_corners: false,
|
| 413 |
+
radius_mm: 1.5f,
|
| 414 |
+
across_materials: false,
|
| 415 |
+
uv_space_index: 0
|
| 416 |
+
);
|
code/third_party/vMaterials_2/Concrete/Concrete_Precast.mdl
ADDED
|
@@ -0,0 +1,1288 @@
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|
| 1 |
+
/******************************************************************************
|
| 2 |
+
* Copyright 2024 NVIDIA Corporation. All rights reserved. *
|
| 3 |
+
******************************************************************************
|
| 4 |
+
|
| 5 |
+
Permission is hereby granted by NVIDIA Corporation ("NVIDIA"), free of charge,
|
| 6 |
+
to any person obtaining a copy of the sample definition code that uses our
|
| 7 |
+
Material Definition Language (the "MDL Materials"), to reproduce and distribute
|
| 8 |
+
the MDL Materials, including without limitation the rights to use, copy, merge,
|
| 9 |
+
publish, distribute, and sell modified and unmodified copies of the MDL
|
| 10 |
+
Materials, and to permit persons to whom the MDL Materials is furnished to do
|
| 11 |
+
so, in all cases solely for use with NVIDIA's Material Definition Language,
|
| 12 |
+
subject to the following further conditions:
|
| 13 |
+
|
| 14 |
+
1. The above copyright notices, this list of conditions, and the disclaimer
|
| 15 |
+
that follows shall be retained in all copies of one or more of the MDL
|
| 16 |
+
Materials, including in any software with which the MDL Materials are bundled,
|
| 17 |
+
redistributed, and/or sold, and included either as stand-alone text files,
|
| 18 |
+
human-readable headers or in the appropriate machine-readable metadata fields
|
| 19 |
+
within text or binary files as long as those fields can be easily viewed by the
|
| 20 |
+
user, as applicable.
|
| 21 |
+
2. The name of NVIDIA shall not be used to promote, endorse or advertise any
|
| 22 |
+
Modified Version without specific prior written permission, except a) to comply
|
| 23 |
+
with the notice requirements otherwise contained herein; or b) to acknowledge
|
| 24 |
+
the contribution(s) of NVIDIA.
|
| 25 |
+
|
| 26 |
+
THE MDL MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
|
| 27 |
+
OR IMPLIED, INCLUDING BUT NOT LIMITED TO ANY WARRANTIES OF MERCHANTABILITY,
|
| 28 |
+
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF COPYRIGHT, PATENT,
|
| 29 |
+
TRADEMARK, OR OTHER RIGHT. IN NO EVENT SHALL NVIDIA CORPORATION BE LIABLE FOR
|
| 30 |
+
ANY CLAIM, DAMAGES OR OTHER LIABILITY, INCLUDING ANY GENERAL, SPECIAL,
|
| 31 |
+
INDIRECT, INCIDENTAL, OR CONSEQUENTIAL DAMAGES, WHETHER IN AN ACTION OF
|
| 32 |
+
CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF THE USE OR INABILITY TO USE
|
| 33 |
+
THE MDL MATERIALS OR FROM OTHER DEALINGS IN THE MDL MATERIALS.
|
| 34 |
+
*/
|
| 35 |
+
|
| 36 |
+
mdl 1.4;
|
| 37 |
+
|
| 38 |
+
|
| 39 |
+
import ::state::*;
|
| 40 |
+
import ::base::*;
|
| 41 |
+
import ::tex::*;
|
| 42 |
+
import ::anno::*;
|
| 43 |
+
import ::nvidia::core_definitions::*;
|
| 44 |
+
|
| 45 |
+
|
| 46 |
+
const string COPYRIGHT =
|
| 47 |
+
" Copyright 2024 NVIDIA Corporation. All rights reserved.\n"
|
| 48 |
+
" MDL MATERIALS ARE PROVIDED PURSUANT TO AN END USER LICENSE AGREEMENT,\n"
|
| 49 |
+
" WHICH WAS ACCEPTED IN ORDER TO GAIN ACCESS TO THIS FILE. IN PARTICULAR,\n"
|
| 50 |
+
" THE MDL MATERIALS ARE PROVIDED \"AS IS\", WITHOUT WARRANTY OF ANY KIND,\n"
|
| 51 |
+
" EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO ANY WARRANTIES OF\n"
|
| 52 |
+
" MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF\n"
|
| 53 |
+
" COPYRIGHT, PATENT, TRADEMARK, OR OTHER RIGHT. IN NO EVENT SHALL NVIDIA\n"
|
| 54 |
+
" CORPORATION BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, INCLUDING ANY\n"
|
| 55 |
+
" GENERAL, SPECIAL, INDIRECT, INCIDENTAL, OR CONSEQUENTIAL DAMAGES, WHETHER IN\n"
|
| 56 |
+
" AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF THE USE OR\n"
|
| 57 |
+
" INABILITY TO USE THE MDL MATERIALS OR FROM OTHER DEALINGS IN THE MDL MATERIALS.\n";
|
| 58 |
+
|
| 59 |
+
|
| 60 |
+
export material Concrete_Precast(
|
| 61 |
+
|
| 62 |
+
color concrete_color = color ( 0.57f, 0.57f, 0.57f )
|
| 63 |
+
[[
|
| 64 |
+
::anno::display_name("Concrete Color"),
|
| 65 |
+
::anno::description ( "Choose the color of the Concrete."),
|
| 66 |
+
::anno::in_group("Appearance")
|
| 67 |
+
]],
|
| 68 |
+
float grunge_amount = 0.20f
|
| 69 |
+
[[
|
| 70 |
+
::anno::display_name("Grunge Amount"),
|
| 71 |
+
::anno::description("higher values results in more noise difference in the color of the concrete."),
|
| 72 |
+
::anno::hard_range(0.0,1.0),
|
| 73 |
+
::anno::in_group("Appearance")
|
| 74 |
+
]],
|
| 75 |
+
float reflection_roughness = 0.5f
|
| 76 |
+
[[
|
| 77 |
+
::anno::display_name("Roughness"),
|
| 78 |
+
::anno::description("Higher roughness values lead to bigger highlights and blurrier reflections."),
|
| 79 |
+
::anno::hard_range(0.0,1.0),
|
| 80 |
+
::anno::in_group("Appearance")
|
| 81 |
+
]],
|
| 82 |
+
uniform float bump_strength = .5f
|
| 83 |
+
[[
|
| 84 |
+
::anno::display_name("Bump Strength"),
|
| 85 |
+
::anno::description("Specifies the strength of the bump."),
|
| 86 |
+
::anno::in_group("Appearance")
|
| 87 |
+
]],
|
| 88 |
+
uniform float2 texture_translate = float2 ( 0.f)
|
| 89 |
+
[[
|
| 90 |
+
::anno::display_name("Translate"),
|
| 91 |
+
::anno::description("Controls the position of the texture."),
|
| 92 |
+
::anno::in_group("Transform")
|
| 93 |
+
]],
|
| 94 |
+
uniform float texture_rotate = 0.f
|
| 95 |
+
[[
|
| 96 |
+
::anno::display_name("Rotate"),
|
| 97 |
+
::anno::description("Rotate angle of the texture in degrees."),
|
| 98 |
+
::anno::in_group("Transform")
|
| 99 |
+
]],
|
| 100 |
+
uniform float2 texture_scale = float2 ( 1.f , 1.f)
|
| 101 |
+
[[
|
| 102 |
+
::anno::display_name("Scale"),
|
| 103 |
+
::anno::description("Larger numbers increase the texture size."),
|
| 104 |
+
::nvidia::core_definitions::dimension(float2(1.0f, 1.0f)),
|
| 105 |
+
::anno::in_group("Transform")
|
| 106 |
+
]],
|
| 107 |
+
uniform float ior = 1.5f
|
| 108 |
+
[[
|
| 109 |
+
::anno::display_name("IOR"),
|
| 110 |
+
::anno::description("Index of refraction."),
|
| 111 |
+
::anno::soft_range(1.0,4.0),
|
| 112 |
+
::anno::in_group("Advanced")
|
| 113 |
+
]],
|
| 114 |
+
uniform int uv_space_index = 0
|
| 115 |
+
[[
|
| 116 |
+
::anno::display_name("UV Space Index"),
|
| 117 |
+
::anno::description("UV space index."),
|
| 118 |
+
::anno::hard_range(0,3),
|
| 119 |
+
::anno::in_group("Advanced")
|
| 120 |
+
]])
|
| 121 |
+
[[
|
| 122 |
+
::anno::display_name("Concrete Precast - White"),
|
| 123 |
+
::anno::description("A material for (pre)cast concrete formwork panels that have holes as part of the manufacturing process."),
|
| 124 |
+
::anno::author("NVIDIA vMaterials"),
|
| 125 |
+
::anno::copyright_notice(COPYRIGHT),
|
| 126 |
+
::anno::thumbnail("./.thumbs/Concrete_Precast.concrete_precast_gray.png"),
|
| 127 |
+
::anno::key_words(string[]("floor", "cast", "concrete", "precast", "construction", "cement", "white", "unfinished", "rough"))
|
| 128 |
+
]]=
|
| 129 |
+
::nvidia::core_definitions::flex_material_v2(
|
| 130 |
+
base_color: ::nvidia::core_definitions::blend_colors(
|
| 131 |
+
color_1: ::nvidia::core_definitions::blend_colors(
|
| 132 |
+
color_1: concrete_color,
|
| 133 |
+
color_2: ::nvidia::core_definitions::file_texture(
|
| 134 |
+
texture: texture_2d ( "./textures/precastconcrete_diff.png" , ::tex::gamma_srgb) ,
|
| 135 |
+
mono_source: ::base::mono_average,
|
| 136 |
+
brightness: 1.f,
|
| 137 |
+
contrast: 1.f,
|
| 138 |
+
scaling: 0.5f/ texture_scale,
|
| 139 |
+
translation: texture_translate,
|
| 140 |
+
rotation: texture_rotate,
|
| 141 |
+
clip: false,
|
| 142 |
+
texture_space: uv_space_index,
|
| 143 |
+
invert: false).tint,
|
| 144 |
+
mode: ::base::color_layer_overlay,
|
| 145 |
+
weight: 1.0f ).tint,
|
| 146 |
+
color_2: ::nvidia::core_definitions::file_texture(
|
| 147 |
+
texture: texture_2d ( "./textures/precastconcrete_grunge_mask.png" , ::tex::gamma_srgb) ,
|
| 148 |
+
mono_source: ::base::mono_average,
|
| 149 |
+
brightness: 1.f,
|
| 150 |
+
contrast: 1.f,
|
| 151 |
+
scaling: 0.5f/ texture_scale,
|
| 152 |
+
translation: texture_translate,
|
| 153 |
+
rotation: texture_rotate,
|
| 154 |
+
clip: false,
|
| 155 |
+
texture_space: uv_space_index,
|
| 156 |
+
invert: false).tint,
|
| 157 |
+
mode: ::base::color_layer_multiply,
|
| 158 |
+
weight: grunge_amount ).tint,
|
| 159 |
+
diffuse_roughness: 0.f,
|
| 160 |
+
is_metal: false,
|
| 161 |
+
reflectivity: 1.0f,
|
| 162 |
+
reflection_roughness: ::nvidia::core_definitions::blend_colors(
|
| 163 |
+
color_1: ::nvidia::core_definitions::file_texture(
|
| 164 |
+
texture: texture_2d ( "./textures/precastconcrete_rough.png" , ::tex::gamma_srgb) ,
|
| 165 |
+
mono_source: ::base::mono_average,
|
| 166 |
+
brightness: 1.f,
|
| 167 |
+
contrast: 1.f,
|
| 168 |
+
scaling: 0.5f/ texture_scale,
|
| 169 |
+
translation: texture_translate,
|
| 170 |
+
rotation: texture_rotate,
|
| 171 |
+
clip: false,
|
| 172 |
+
texture_space: uv_space_index,
|
| 173 |
+
invert: false).tint,
|
| 174 |
+
color_2: color ( reflection_roughness ),
|
| 175 |
+
mode: ::base::color_layer_overlay,
|
| 176 |
+
weight: 1.0f ).mono,
|
| 177 |
+
anisotropy: 0.f,
|
| 178 |
+
anisotropy_rotation: 0.f,
|
| 179 |
+
transparency: 0.f,
|
| 180 |
+
transmission_color: color ( 1.f , 1.f , 1.f),
|
| 181 |
+
volume_color: color ( 1.f , 1.f , 1.f),
|
| 182 |
+
transmission_roughness: 0.f,
|
| 183 |
+
base_thickness: 0.1f,
|
| 184 |
+
ior: ior,
|
| 185 |
+
thin_walled: false,
|
| 186 |
+
normal: ::nvidia::core_definitions::normalmap_texture(
|
| 187 |
+
texture: texture_2d ( "./textures/precastconcrete_norm.jpg" , ::tex::gamma_linear),
|
| 188 |
+
scaling: 0.5f/ texture_scale,
|
| 189 |
+
translation: texture_translate,
|
| 190 |
+
rotation: texture_rotate,
|
| 191 |
+
clip: false,
|
| 192 |
+
factor: bump_strength * 0.20f,
|
| 193 |
+
texture_space: uv_space_index));
|
| 194 |
+
|
| 195 |
+
|
| 196 |
+
|
| 197 |
+
export material concrete_precast_light_gray(
|
| 198 |
+
|
| 199 |
+
color concrete_color = color ( 0.68f , 0.68f , 0.68f )
|
| 200 |
+
[[
|
| 201 |
+
::anno::display_name("Concrete Color"),
|
| 202 |
+
::anno::description ( "Choose the color of the Concrete."),
|
| 203 |
+
::anno::in_group("Appearance")
|
| 204 |
+
]],
|
| 205 |
+
float grunge_amount = 0.40f
|
| 206 |
+
[[
|
| 207 |
+
::anno::display_name("Grunge Amount"),
|
| 208 |
+
::anno::description("higher values results in more noise difference in the color of the concrete."),
|
| 209 |
+
::anno::hard_range(0.0,1.0),
|
| 210 |
+
::anno::in_group("Appearance")
|
| 211 |
+
]],
|
| 212 |
+
float reflection_roughness = 0.15f
|
| 213 |
+
[[
|
| 214 |
+
::anno::display_name("Roughness"),
|
| 215 |
+
::anno::description("Higher roughness values lead to bigger highlights and blurrier reflections."),
|
| 216 |
+
::anno::hard_range(0.0,1.0),
|
| 217 |
+
::anno::in_group("Appearance")
|
| 218 |
+
]],
|
| 219 |
+
uniform float bump_strength = 1.f
|
| 220 |
+
[[
|
| 221 |
+
::anno::display_name("Bump Strength"),
|
| 222 |
+
::anno::description("Specifies the strength of the bump."),
|
| 223 |
+
::anno::in_group("Appearance")
|
| 224 |
+
]],
|
| 225 |
+
uniform float2 texture_translate = float2 ( 0.f)
|
| 226 |
+
[[
|
| 227 |
+
::anno::display_name("Translate"),
|
| 228 |
+
::anno::description("Controls the position of the texture."),
|
| 229 |
+
::anno::in_group("Transform")
|
| 230 |
+
]],
|
| 231 |
+
uniform float texture_rotate = 0.f
|
| 232 |
+
[[
|
| 233 |
+
::anno::display_name("Rotate"),
|
| 234 |
+
::anno::description("Rotate angle of the texture in degrees."),
|
| 235 |
+
::anno::in_group("Transform")
|
| 236 |
+
]],
|
| 237 |
+
uniform float2 texture_scale = float2 ( 1.f , 1.f)
|
| 238 |
+
[[
|
| 239 |
+
::anno::display_name("Scale"),
|
| 240 |
+
::anno::description("Larger numbers increase the texture size."),
|
| 241 |
+
::anno::in_group("Transform"),
|
| 242 |
+
::nvidia::core_definitions::dimension(float2(1.0f, 1.0f))
|
| 243 |
+
]],
|
| 244 |
+
uniform float ior = 1.5f
|
| 245 |
+
[[
|
| 246 |
+
::anno::display_name("IOR"),
|
| 247 |
+
::anno::description("Index of refraction."),
|
| 248 |
+
::anno::soft_range(1.0,4.0),
|
| 249 |
+
::anno::in_group("Advanced")
|
| 250 |
+
]],
|
| 251 |
+
uniform int uv_space_index = 0
|
| 252 |
+
[[
|
| 253 |
+
::anno::display_name("UV Space Index"),
|
| 254 |
+
::anno::description("UV space index."),
|
| 255 |
+
::anno::hard_range(0,3),
|
| 256 |
+
::anno::in_group("Advanced")
|
| 257 |
+
]])
|
| 258 |
+
[[
|
| 259 |
+
::anno::display_name("Concrete Precast - Light Gray"),
|
| 260 |
+
::anno::description("A material for (pre)cast concrete formwork panels that have holes as part of the manufacturing process."),
|
| 261 |
+
::anno::author("NVIDIA vMaterials"),
|
| 262 |
+
::anno::copyright_notice(COPYRIGHT),
|
| 263 |
+
::anno::thumbnail("./.thumbs/Concrete_Precast.concrete_precast_light_gray.png"),
|
| 264 |
+
::anno::key_words(string[]("floor", "cast", "concrete", "precast", "construction", "cement", "gray", "light gray", "light", "unfinished", "rough"))
|
| 265 |
+
]]=
|
| 266 |
+
::nvidia::core_definitions::flex_material_v2(
|
| 267 |
+
base_color: ::nvidia::core_definitions::blend_colors(
|
| 268 |
+
color_1: ::nvidia::core_definitions::blend_colors(
|
| 269 |
+
color_1: concrete_color,
|
| 270 |
+
color_2: ::nvidia::core_definitions::file_texture(
|
| 271 |
+
texture: texture_2d ( "./textures/precastconcrete_diff.png" , ::tex::gamma_srgb) ,
|
| 272 |
+
mono_source: ::base::mono_average,
|
| 273 |
+
brightness: 1.f,
|
| 274 |
+
contrast: 1.f,
|
| 275 |
+
scaling: 0.5f/ texture_scale,
|
| 276 |
+
translation: texture_translate,
|
| 277 |
+
rotation: texture_rotate,
|
| 278 |
+
clip: false,
|
| 279 |
+
texture_space: uv_space_index,
|
| 280 |
+
invert: false).tint,
|
| 281 |
+
mode: ::base::color_layer_overlay,
|
| 282 |
+
weight: 1.0f ).tint,
|
| 283 |
+
color_2: ::nvidia::core_definitions::file_texture(
|
| 284 |
+
texture: texture_2d ( "./textures/precastconcrete_grunge_mask.png" , ::tex::gamma_srgb) ,
|
| 285 |
+
mono_source: ::base::mono_average,
|
| 286 |
+
brightness: 1.f,
|
| 287 |
+
contrast: 1.f,
|
| 288 |
+
scaling: 0.5f/ texture_scale,
|
| 289 |
+
translation: texture_translate,
|
| 290 |
+
rotation: texture_rotate,
|
| 291 |
+
clip: false,
|
| 292 |
+
texture_space: uv_space_index,
|
| 293 |
+
invert: false).tint,
|
| 294 |
+
mode: ::base::color_layer_multiply,
|
| 295 |
+
weight: grunge_amount ).tint,
|
| 296 |
+
diffuse_roughness: 0.f,
|
| 297 |
+
is_metal: false,
|
| 298 |
+
reflectivity: 1.0f,
|
| 299 |
+
reflection_roughness: ::nvidia::core_definitions::blend_colors(
|
| 300 |
+
color_1: ::nvidia::core_definitions::file_texture(
|
| 301 |
+
texture: texture_2d ( "./textures/precastconcrete_rough.png" , ::tex::gamma_srgb) ,
|
| 302 |
+
mono_source: ::base::mono_average,
|
| 303 |
+
brightness: 1.f,
|
| 304 |
+
contrast: 1.f,
|
| 305 |
+
scaling: 0.5f/ texture_scale,
|
| 306 |
+
translation: texture_translate,
|
| 307 |
+
rotation: texture_rotate,
|
| 308 |
+
clip: false,
|
| 309 |
+
texture_space: uv_space_index,
|
| 310 |
+
invert: false).tint,
|
| 311 |
+
color_2: color (reflection_roughness),
|
| 312 |
+
mode: ::base::color_layer_overlay,
|
| 313 |
+
weight: 1.0f ).mono,
|
| 314 |
+
anisotropy: 0.f,
|
| 315 |
+
anisotropy_rotation: 0.f,
|
| 316 |
+
transparency: 0.f,
|
| 317 |
+
transmission_color: color ( 1.f , 1.f , 1.f),
|
| 318 |
+
volume_color: color ( 1.f , 1.f , 1.f),
|
| 319 |
+
transmission_roughness: 0.f,
|
| 320 |
+
base_thickness: 0.1f,
|
| 321 |
+
ior: ior,
|
| 322 |
+
thin_walled: false,
|
| 323 |
+
normal: ::nvidia::core_definitions::normalmap_texture(
|
| 324 |
+
texture: texture_2d ( "./textures/precastconcrete_norm.jpg" , ::tex::gamma_linear),
|
| 325 |
+
scaling: 0.5f/ texture_scale,
|
| 326 |
+
translation: texture_translate,
|
| 327 |
+
rotation: texture_rotate,
|
| 328 |
+
clip: false,
|
| 329 |
+
factor: bump_strength * 0.20f,
|
| 330 |
+
texture_space: uv_space_index));
|
| 331 |
+
|
| 332 |
+
|
| 333 |
+
export material concrete_precast_ivory(
|
| 334 |
+
|
| 335 |
+
color concrete_color = color ( 0.883f , 0.851f , 0.797f )
|
| 336 |
+
[[
|
| 337 |
+
::anno::display_name("Concrete Color"),
|
| 338 |
+
::anno::description ( "Choose the color of the Concrete."),
|
| 339 |
+
::anno::in_group("Appearance")
|
| 340 |
+
]],
|
| 341 |
+
float grunge_amount = 0.30f
|
| 342 |
+
[[
|
| 343 |
+
::anno::display_name("Grunge Amount"),
|
| 344 |
+
::anno::description("higher values results in more noise difference in the color of the concrete."),
|
| 345 |
+
::anno::hard_range(0.0,1.0),
|
| 346 |
+
::anno::in_group("Appearance")
|
| 347 |
+
]],
|
| 348 |
+
float reflection_roughness = 0.15f
|
| 349 |
+
[[
|
| 350 |
+
::anno::display_name("Roughness"),
|
| 351 |
+
::anno::description("Higher roughness values lead to bigger highlights and blurrier reflections."),
|
| 352 |
+
::anno::hard_range(0.0,1.0),
|
| 353 |
+
::anno::in_group("Appearance")
|
| 354 |
+
]],
|
| 355 |
+
uniform float bump_strength = 1.f
|
| 356 |
+
[[
|
| 357 |
+
::anno::display_name("Bump Strength"),
|
| 358 |
+
::anno::description("Specifies the strength of the bump."),
|
| 359 |
+
::anno::in_group("Appearance")
|
| 360 |
+
]],
|
| 361 |
+
uniform float2 texture_translate = float2 ( 0.f)
|
| 362 |
+
[[
|
| 363 |
+
::anno::display_name("Translate"),
|
| 364 |
+
::anno::description("Controls the position of the texture."),
|
| 365 |
+
::anno::in_group("Transform")
|
| 366 |
+
]],
|
| 367 |
+
uniform float texture_rotate = 0.f
|
| 368 |
+
[[
|
| 369 |
+
::anno::display_name("Rotate"),
|
| 370 |
+
::anno::description("Rotate angle of the texture in degrees."),
|
| 371 |
+
::anno::in_group("Transform")
|
| 372 |
+
]],
|
| 373 |
+
uniform float2 texture_scale = float2 ( 1.f , 1.f)
|
| 374 |
+
[[
|
| 375 |
+
::anno::display_name("Scale"),
|
| 376 |
+
::anno::description("Larger numbers increase the texture size."),
|
| 377 |
+
::anno::in_group("Transform"),
|
| 378 |
+
::nvidia::core_definitions::dimension(float2(1.0f, 1.0f))
|
| 379 |
+
]],
|
| 380 |
+
uniform float ior = 1.5f
|
| 381 |
+
[[
|
| 382 |
+
::anno::display_name("IOR"),
|
| 383 |
+
::anno::description("Index of refraction."),
|
| 384 |
+
::anno::soft_range(1.0,4.0),
|
| 385 |
+
::anno::in_group("Advanced")
|
| 386 |
+
]],
|
| 387 |
+
uniform int uv_space_index = 0
|
| 388 |
+
[[
|
| 389 |
+
::anno::display_name("UV Space Index"),
|
| 390 |
+
::anno::description("UV space index."),
|
| 391 |
+
::anno::hard_range(0,3),
|
| 392 |
+
::anno::in_group("Advanced")
|
| 393 |
+
]])
|
| 394 |
+
[[
|
| 395 |
+
::anno::display_name("Concrete Precast - Ivory"),
|
| 396 |
+
::anno::description("A material for (pre)cast concrete formwork panels that have holes as part of the manufacturing process."),
|
| 397 |
+
::anno::author("NVIDIA vMaterials"),
|
| 398 |
+
::anno::copyright_notice(COPYRIGHT),
|
| 399 |
+
::anno::thumbnail("./.thumbs/Concrete_Precast.concrete_precast_ivory.png"),
|
| 400 |
+
::anno::key_words(string[]("floor", "cast", "concrete", "precast", "construction", "cement", "white", "ivory", "unfinished", "rough"))
|
| 401 |
+
]]=
|
| 402 |
+
::nvidia::core_definitions::flex_material_v2(
|
| 403 |
+
base_color: ::nvidia::core_definitions::blend_colors(
|
| 404 |
+
color_1: ::nvidia::core_definitions::blend_colors(
|
| 405 |
+
color_1: concrete_color,
|
| 406 |
+
color_2: ::nvidia::core_definitions::file_texture(
|
| 407 |
+
texture: texture_2d ( "./textures/precastconcrete_diff.png" , ::tex::gamma_srgb) ,
|
| 408 |
+
mono_source: ::base::mono_average,
|
| 409 |
+
brightness: 1.f,
|
| 410 |
+
contrast: 1.f,
|
| 411 |
+
scaling: 0.5f/ texture_scale,
|
| 412 |
+
translation: texture_translate,
|
| 413 |
+
rotation: texture_rotate,
|
| 414 |
+
clip: false,
|
| 415 |
+
texture_space: uv_space_index,
|
| 416 |
+
invert: false).tint,
|
| 417 |
+
mode: ::base::color_layer_overlay,
|
| 418 |
+
weight: 1.0f ).tint,
|
| 419 |
+
color_2: ::nvidia::core_definitions::file_texture(
|
| 420 |
+
texture: texture_2d ( "./textures/precastconcrete_grunge_mask.png" , ::tex::gamma_srgb) ,
|
| 421 |
+
mono_source: ::base::mono_average,
|
| 422 |
+
brightness: 1.f,
|
| 423 |
+
contrast: 1.f,
|
| 424 |
+
scaling: 0.5f/ texture_scale,
|
| 425 |
+
translation: texture_translate,
|
| 426 |
+
rotation: texture_rotate,
|
| 427 |
+
clip: false,
|
| 428 |
+
texture_space: uv_space_index,
|
| 429 |
+
invert: false).tint,
|
| 430 |
+
mode: ::base::color_layer_multiply,
|
| 431 |
+
weight: grunge_amount ).tint,
|
| 432 |
+
diffuse_roughness: 0.f,
|
| 433 |
+
is_metal: false,
|
| 434 |
+
reflectivity: 1.0f,
|
| 435 |
+
reflection_roughness: ::nvidia::core_definitions::blend_colors(
|
| 436 |
+
color_1: ::nvidia::core_definitions::file_texture(
|
| 437 |
+
texture: texture_2d ( "./textures/precastconcrete_rough.png" , ::tex::gamma_srgb) ,
|
| 438 |
+
mono_source: ::base::mono_average,
|
| 439 |
+
brightness: 1.f,
|
| 440 |
+
contrast: 1.f,
|
| 441 |
+
scaling: 0.5f/ texture_scale,
|
| 442 |
+
translation: texture_translate,
|
| 443 |
+
rotation: texture_rotate,
|
| 444 |
+
clip: false,
|
| 445 |
+
texture_space: uv_space_index,
|
| 446 |
+
invert: false).tint,
|
| 447 |
+
color_2: color (reflection_roughness),
|
| 448 |
+
mode: ::base::color_layer_overlay,
|
| 449 |
+
weight: 1.0f ).mono,
|
| 450 |
+
anisotropy: 0.f,
|
| 451 |
+
anisotropy_rotation: 0.f,
|
| 452 |
+
transparency: 0.f,
|
| 453 |
+
transmission_color: color ( 1.f , 1.f , 1.f),
|
| 454 |
+
volume_color: color ( 1.f , 1.f , 1.f),
|
| 455 |
+
transmission_roughness: 0.f,
|
| 456 |
+
base_thickness: 0.1f,
|
| 457 |
+
ior: ior,
|
| 458 |
+
thin_walled: false,
|
| 459 |
+
normal: ::nvidia::core_definitions::normalmap_texture(
|
| 460 |
+
texture: texture_2d ( "./textures/precastconcrete_norm.jpg" , ::tex::gamma_linear),
|
| 461 |
+
scaling: 0.5f/ texture_scale,
|
| 462 |
+
translation: texture_translate,
|
| 463 |
+
rotation: texture_rotate,
|
| 464 |
+
clip: false,
|
| 465 |
+
factor: bump_strength * 0.20f,
|
| 466 |
+
texture_space: uv_space_index));
|
| 467 |
+
|
| 468 |
+
|
| 469 |
+
|
| 470 |
+
export material concrete_precast_light_warm_gray(
|
| 471 |
+
|
| 472 |
+
color concrete_color = color (0.932f , 0.859f , 0.797f )
|
| 473 |
+
[[
|
| 474 |
+
::anno::display_name("Concrete Color"),
|
| 475 |
+
::anno::description ( "Choose the color of the Concrete."),
|
| 476 |
+
::anno::in_group("Appearance")
|
| 477 |
+
]],
|
| 478 |
+
float grunge_amount = 0.55f
|
| 479 |
+
[[
|
| 480 |
+
::anno::display_name("Grunge Amount"),
|
| 481 |
+
::anno::description("higher values results in more noise difference in the color of the concrete."),
|
| 482 |
+
::anno::hard_range(0.0,1.0),
|
| 483 |
+
::anno::in_group("Appearance")
|
| 484 |
+
]],
|
| 485 |
+
float reflection_roughness = 0.15f
|
| 486 |
+
[[
|
| 487 |
+
::anno::display_name("Roughness"),
|
| 488 |
+
::anno::description("Higher roughness values lead to bigger highlights and blurrier reflections."),
|
| 489 |
+
::anno::hard_range(0.0,1.0),
|
| 490 |
+
::anno::in_group("Appearance")
|
| 491 |
+
]],
|
| 492 |
+
uniform float bump_strength = 1.f
|
| 493 |
+
[[
|
| 494 |
+
::anno::display_name("Bump Strength"),
|
| 495 |
+
::anno::description("Specifies the strength of the bump."),
|
| 496 |
+
::anno::in_group("Appearance")
|
| 497 |
+
]],
|
| 498 |
+
uniform float2 texture_translate = float2 ( 0.f)
|
| 499 |
+
[[
|
| 500 |
+
::anno::display_name("Translate"),
|
| 501 |
+
::anno::description("Controls the position of the texture."),
|
| 502 |
+
::anno::in_group("Transform")
|
| 503 |
+
]],
|
| 504 |
+
uniform float texture_rotate = 0.f
|
| 505 |
+
[[
|
| 506 |
+
::anno::display_name("Rotate"),
|
| 507 |
+
::anno::description("Rotate angle of the texture in degrees."),
|
| 508 |
+
::anno::in_group("Transform")
|
| 509 |
+
]],
|
| 510 |
+
uniform float2 texture_scale = float2 ( 1.f , 1.f)
|
| 511 |
+
[[
|
| 512 |
+
::anno::display_name("Scale"),
|
| 513 |
+
::anno::description("Larger numbers increase the texture size."),
|
| 514 |
+
::anno::in_group("Transform"),
|
| 515 |
+
::nvidia::core_definitions::dimension(float2(1.0f, 1.0f))
|
| 516 |
+
]],
|
| 517 |
+
uniform float ior = 1.5f
|
| 518 |
+
[[
|
| 519 |
+
::anno::display_name("IOR"),
|
| 520 |
+
::anno::description("Index of refraction."),
|
| 521 |
+
::anno::soft_range(1.0,4.0),
|
| 522 |
+
::anno::in_group("Advanced")
|
| 523 |
+
]],
|
| 524 |
+
uniform int uv_space_index = 0
|
| 525 |
+
[[
|
| 526 |
+
::anno::display_name("UV Space Index"),
|
| 527 |
+
::anno::description("UV space index."),
|
| 528 |
+
::anno::hard_range(0,3),
|
| 529 |
+
::anno::in_group("Advanced")
|
| 530 |
+
]])
|
| 531 |
+
[[
|
| 532 |
+
::anno::display_name("Concrete Precast - Light Warm Gray"),
|
| 533 |
+
::anno::description("A material for (pre)cast concrete formwork panels that have holes as part of the manufacturing process."),
|
| 534 |
+
::anno::author("NVIDIA vMaterials"),
|
| 535 |
+
::anno::copyright_notice(COPYRIGHT),
|
| 536 |
+
::anno::thumbnail("./.thumbs/Concrete_Precast.concrete_precast_light_warm_gray.png"),
|
| 537 |
+
::anno::key_words(string[]("floor", "cast", "concrete", "precast", "construction", "cement", "warm", "gray", "light gray", "unfinished", "rough"))
|
| 538 |
+
]]=
|
| 539 |
+
::nvidia::core_definitions::flex_material_v2(
|
| 540 |
+
base_color: ::nvidia::core_definitions::blend_colors(
|
| 541 |
+
color_1: ::nvidia::core_definitions::blend_colors(
|
| 542 |
+
color_1: concrete_color,
|
| 543 |
+
color_2: ::nvidia::core_definitions::file_texture(
|
| 544 |
+
texture: texture_2d ( "./textures/precastconcrete_diff.png" , ::tex::gamma_srgb) ,
|
| 545 |
+
mono_source: ::base::mono_average,
|
| 546 |
+
brightness: 1.f,
|
| 547 |
+
contrast: 1.f,
|
| 548 |
+
scaling: 0.5f/ texture_scale,
|
| 549 |
+
translation: texture_translate,
|
| 550 |
+
rotation: texture_rotate,
|
| 551 |
+
clip: false,
|
| 552 |
+
texture_space: uv_space_index,
|
| 553 |
+
invert: false).tint,
|
| 554 |
+
mode: ::base::color_layer_overlay,
|
| 555 |
+
weight: 1.0f ).tint,
|
| 556 |
+
color_2: ::nvidia::core_definitions::file_texture(
|
| 557 |
+
texture: texture_2d ( "./textures/precastconcrete_grunge_mask.png" , ::tex::gamma_srgb) ,
|
| 558 |
+
mono_source: ::base::mono_average,
|
| 559 |
+
brightness: 1.f,
|
| 560 |
+
contrast: 1.f,
|
| 561 |
+
scaling: 0.5f/ texture_scale,
|
| 562 |
+
translation: texture_translate,
|
| 563 |
+
rotation: texture_rotate,
|
| 564 |
+
clip: false,
|
| 565 |
+
texture_space: uv_space_index,
|
| 566 |
+
invert: false).tint,
|
| 567 |
+
mode: ::base::color_layer_multiply,
|
| 568 |
+
weight: grunge_amount ).tint,
|
| 569 |
+
diffuse_roughness: 0.f,
|
| 570 |
+
is_metal: false,
|
| 571 |
+
reflectivity: 1.0f,
|
| 572 |
+
reflection_roughness: ::nvidia::core_definitions::blend_colors(
|
| 573 |
+
color_1: ::nvidia::core_definitions::file_texture(
|
| 574 |
+
texture: texture_2d ( "./textures/precastconcrete_rough.png" , ::tex::gamma_srgb) ,
|
| 575 |
+
mono_source: ::base::mono_average,
|
| 576 |
+
brightness: 1.f,
|
| 577 |
+
contrast: 1.f,
|
| 578 |
+
scaling: 0.5f/ texture_scale,
|
| 579 |
+
translation: texture_translate,
|
| 580 |
+
rotation: texture_rotate,
|
| 581 |
+
clip: false,
|
| 582 |
+
texture_space: uv_space_index,
|
| 583 |
+
invert: false).tint,
|
| 584 |
+
color_2: color (reflection_roughness),
|
| 585 |
+
mode: ::base::color_layer_overlay,
|
| 586 |
+
weight: 1.0f ).mono,
|
| 587 |
+
anisotropy: 0.f,
|
| 588 |
+
anisotropy_rotation: 0.f,
|
| 589 |
+
transparency: 0.f,
|
| 590 |
+
transmission_color: color ( 1.f , 1.f , 1.f),
|
| 591 |
+
volume_color: color ( 1.f , 1.f , 1.f),
|
| 592 |
+
transmission_roughness: 0.f,
|
| 593 |
+
base_thickness: 0.1f,
|
| 594 |
+
ior: ior,
|
| 595 |
+
thin_walled: false,
|
| 596 |
+
normal: ::nvidia::core_definitions::normalmap_texture(
|
| 597 |
+
texture: texture_2d ( "./textures/precastconcrete_norm.jpg" , ::tex::gamma_linear),
|
| 598 |
+
scaling: 0.5f/ texture_scale,
|
| 599 |
+
translation: texture_translate,
|
| 600 |
+
rotation: texture_rotate,
|
| 601 |
+
clip: false,
|
| 602 |
+
factor: bump_strength * 0.20f,
|
| 603 |
+
texture_space: uv_space_index));
|
| 604 |
+
|
| 605 |
+
|
| 606 |
+
|
| 607 |
+
export material concrete_precast_warm_gray(
|
| 608 |
+
|
| 609 |
+
color concrete_color = color (0.932f , 0.859f , 0.797f )
|
| 610 |
+
[[
|
| 611 |
+
::anno::display_name("Concrete Color"),
|
| 612 |
+
::anno::description ( "Choose the color of the Concrete."),
|
| 613 |
+
::anno::in_group("Appearance")
|
| 614 |
+
]],
|
| 615 |
+
float grunge_amount = 0.55f
|
| 616 |
+
[[
|
| 617 |
+
::anno::display_name("Grunge Amount"),
|
| 618 |
+
::anno::description("higher values results in more noise difference in the color of the concrete."),
|
| 619 |
+
::anno::hard_range(0.0,1.0),
|
| 620 |
+
::anno::in_group("Appearance")
|
| 621 |
+
]],
|
| 622 |
+
float reflection_roughness = 0.15f
|
| 623 |
+
[[
|
| 624 |
+
::anno::display_name("Roughness"),
|
| 625 |
+
::anno::description("Higher roughness values lead to bigger highlights and blurrier reflections."),
|
| 626 |
+
::anno::hard_range(0.0,1.0),
|
| 627 |
+
::anno::in_group("Appearance")
|
| 628 |
+
]],
|
| 629 |
+
uniform float bump_strength = 1.f
|
| 630 |
+
[[
|
| 631 |
+
::anno::display_name("Bump Strength"),
|
| 632 |
+
::anno::description("Specifies the strength of the bump."),
|
| 633 |
+
::anno::in_group("Appearance")
|
| 634 |
+
]],
|
| 635 |
+
uniform float2 texture_translate = float2 ( 0.f)
|
| 636 |
+
[[
|
| 637 |
+
::anno::display_name("Translate"),
|
| 638 |
+
::anno::description("Controls the position of the texture."),
|
| 639 |
+
::anno::in_group("Transform")
|
| 640 |
+
]],
|
| 641 |
+
uniform float texture_rotate = 0.f
|
| 642 |
+
[[
|
| 643 |
+
::anno::display_name("Rotate"),
|
| 644 |
+
::anno::description("Rotate angle of the texture in degrees."),
|
| 645 |
+
::anno::in_group("Transform")
|
| 646 |
+
]],
|
| 647 |
+
uniform float2 texture_scale = float2 ( 1.f , 1.f)
|
| 648 |
+
[[
|
| 649 |
+
::anno::display_name("Scale"),
|
| 650 |
+
::anno::description("Larger numbers increase the texture size."),
|
| 651 |
+
::anno::in_group("Transform"),
|
| 652 |
+
::nvidia::core_definitions::dimension(float2(1.0f, 1.0f))
|
| 653 |
+
]],
|
| 654 |
+
uniform float ior = 1.5f
|
| 655 |
+
[[
|
| 656 |
+
::anno::display_name("IOR"),
|
| 657 |
+
::anno::description("Index of refraction."),
|
| 658 |
+
::anno::soft_range(1.0,4.0),
|
| 659 |
+
::anno::in_group("Advanced")
|
| 660 |
+
]],
|
| 661 |
+
uniform int uv_space_index = 0
|
| 662 |
+
[[
|
| 663 |
+
::anno::display_name("UV Space Index"),
|
| 664 |
+
::anno::description("UV space index."),
|
| 665 |
+
::anno::hard_range(0,3),
|
| 666 |
+
::anno::in_group("Advanced")
|
| 667 |
+
]])
|
| 668 |
+
[[
|
| 669 |
+
::anno::display_name("Concrete Precast - Warm Gray"),
|
| 670 |
+
::anno::description("A material for (pre)cast concrete formwork panels that have holes as part of the manufacturing process."),
|
| 671 |
+
::anno::author("NVIDIA vMaterials"),
|
| 672 |
+
::anno::copyright_notice(COPYRIGHT),
|
| 673 |
+
::anno::thumbnail("./.thumbs/Concrete_Precast.concrete_precast_warm_gray.png"),
|
| 674 |
+
::anno::key_words(string[]("floor", "cast", "concrete", "precast", "construction", "cement", "warm", "gray", "unfinished", "rough"))
|
| 675 |
+
]]=
|
| 676 |
+
::nvidia::core_definitions::flex_material_v2(
|
| 677 |
+
base_color: ::nvidia::core_definitions::blend_colors(
|
| 678 |
+
color_1: ::nvidia::core_definitions::blend_colors(
|
| 679 |
+
color_1: concrete_color,
|
| 680 |
+
color_2: ::nvidia::core_definitions::file_texture(
|
| 681 |
+
texture: texture_2d ( "./textures/precastconcrete_diff.png" , ::tex::gamma_srgb) ,
|
| 682 |
+
mono_source: ::base::mono_average,
|
| 683 |
+
brightness: 1.f,
|
| 684 |
+
contrast: 1.f,
|
| 685 |
+
scaling: 0.5f/ texture_scale,
|
| 686 |
+
translation: texture_translate,
|
| 687 |
+
rotation: texture_rotate,
|
| 688 |
+
clip: false,
|
| 689 |
+
texture_space: uv_space_index,
|
| 690 |
+
invert: false).tint,
|
| 691 |
+
mode: ::base::color_layer_overlay,
|
| 692 |
+
weight: 1.0f ).tint,
|
| 693 |
+
color_2: ::nvidia::core_definitions::file_texture(
|
| 694 |
+
texture: texture_2d ( "./textures/precastconcrete_grunge_mask.png" , ::tex::gamma_srgb) ,
|
| 695 |
+
mono_source: ::base::mono_average,
|
| 696 |
+
brightness: 1.f,
|
| 697 |
+
contrast: 1.f,
|
| 698 |
+
scaling: 0.5f/ texture_scale,
|
| 699 |
+
translation: texture_translate,
|
| 700 |
+
rotation: texture_rotate,
|
| 701 |
+
clip: false,
|
| 702 |
+
texture_space: uv_space_index,
|
| 703 |
+
invert: false).tint,
|
| 704 |
+
mode: ::base::color_layer_multiply,
|
| 705 |
+
weight: grunge_amount ).tint,
|
| 706 |
+
diffuse_roughness: 0.f,
|
| 707 |
+
is_metal: false,
|
| 708 |
+
reflectivity: 1.0f,
|
| 709 |
+
reflection_roughness: ::nvidia::core_definitions::blend_colors(
|
| 710 |
+
color_1: ::nvidia::core_definitions::file_texture(
|
| 711 |
+
texture: texture_2d ( "./textures/precastconcrete_rough.png" , ::tex::gamma_srgb) ,
|
| 712 |
+
mono_source: ::base::mono_average,
|
| 713 |
+
brightness: 1.f,
|
| 714 |
+
contrast: 1.f,
|
| 715 |
+
scaling: 0.5f/ texture_scale,
|
| 716 |
+
translation: texture_translate,
|
| 717 |
+
rotation: texture_rotate,
|
| 718 |
+
clip: false,
|
| 719 |
+
texture_space: uv_space_index,
|
| 720 |
+
invert: false).tint,
|
| 721 |
+
color_2: color (reflection_roughness),
|
| 722 |
+
mode: ::base::color_layer_overlay,
|
| 723 |
+
weight: 1.0f ).mono,
|
| 724 |
+
anisotropy: 0.f,
|
| 725 |
+
anisotropy_rotation: 0.f,
|
| 726 |
+
transparency: 0.f,
|
| 727 |
+
transmission_color: color ( 1.f , 1.f , 1.f),
|
| 728 |
+
volume_color: color ( 1.f , 1.f , 1.f),
|
| 729 |
+
transmission_roughness: 0.f,
|
| 730 |
+
base_thickness: 0.1f,
|
| 731 |
+
ior: ior,
|
| 732 |
+
thin_walled: false,
|
| 733 |
+
normal: ::nvidia::core_definitions::normalmap_texture(
|
| 734 |
+
texture: texture_2d ( "./textures/precastconcrete_norm.jpg" , ::tex::gamma_linear),
|
| 735 |
+
scaling: 0.5f/ texture_scale,
|
| 736 |
+
translation: texture_translate,
|
| 737 |
+
rotation: texture_rotate,
|
| 738 |
+
clip: false,
|
| 739 |
+
factor: bump_strength * 0.20f,
|
| 740 |
+
texture_space: uv_space_index));
|
| 741 |
+
|
| 742 |
+
|
| 743 |
+
|
| 744 |
+
|
| 745 |
+
export material concrete_precast_dark_gray(
|
| 746 |
+
|
| 747 |
+
color concrete_color = color ( 0.53f , 0.505f , 0.494f )
|
| 748 |
+
[[
|
| 749 |
+
::anno::display_name("Concrete Color"),
|
| 750 |
+
::anno::description ( "Choose the color of the Concrete."),
|
| 751 |
+
::anno::in_group("Appearance")
|
| 752 |
+
]],
|
| 753 |
+
float grunge_amount = 0.5f
|
| 754 |
+
[[
|
| 755 |
+
::anno::display_name("Grunge Amount"),
|
| 756 |
+
::anno::description("higher values results in more noise difference in the color of the concrete."),
|
| 757 |
+
::anno::hard_range(0.0,1.0),
|
| 758 |
+
::anno::in_group("Appearance")
|
| 759 |
+
]],
|
| 760 |
+
float reflection_roughness = 0.15f
|
| 761 |
+
[[
|
| 762 |
+
::anno::display_name("Roughness"),
|
| 763 |
+
::anno::description("Higher roughness values lead to bigger highlights and blurrier reflections."),
|
| 764 |
+
::anno::hard_range(0.0,1.0),
|
| 765 |
+
::anno::in_group("Appearance")
|
| 766 |
+
]],
|
| 767 |
+
uniform float bump_strength = 1.f
|
| 768 |
+
[[
|
| 769 |
+
::anno::display_name("Bump Strength"),
|
| 770 |
+
::anno::description("Specifies the strength of the bump."),
|
| 771 |
+
::anno::in_group("Appearance")
|
| 772 |
+
]],
|
| 773 |
+
uniform float2 texture_translate = float2 ( 0.f)
|
| 774 |
+
[[
|
| 775 |
+
::anno::display_name("Translate"),
|
| 776 |
+
::anno::description("Controls the position of the texture."),
|
| 777 |
+
::anno::in_group("Transform")
|
| 778 |
+
]],
|
| 779 |
+
uniform float texture_rotate = 0.f
|
| 780 |
+
[[
|
| 781 |
+
::anno::display_name("Rotate"),
|
| 782 |
+
::anno::description("Rotate angle of the texture in degrees."),
|
| 783 |
+
::anno::in_group("Transform")
|
| 784 |
+
]],
|
| 785 |
+
uniform float2 texture_scale = float2 ( 1.f , 1.f)
|
| 786 |
+
[[
|
| 787 |
+
::anno::display_name("Scale"),
|
| 788 |
+
::anno::description("Larger numbers increase the texture size."),
|
| 789 |
+
::anno::in_group("Transform"),
|
| 790 |
+
::nvidia::core_definitions::dimension(float2(1.0f, 1.0f))
|
| 791 |
+
]],
|
| 792 |
+
uniform float ior = 1.5f
|
| 793 |
+
[[
|
| 794 |
+
::anno::display_name("IOR"),
|
| 795 |
+
::anno::description("Index of refraction."),
|
| 796 |
+
::anno::soft_range(1.0,4.0),
|
| 797 |
+
::anno::in_group("Advanced")
|
| 798 |
+
]],
|
| 799 |
+
uniform int uv_space_index = 0
|
| 800 |
+
[[
|
| 801 |
+
::anno::display_name("UV Space Index"),
|
| 802 |
+
::anno::description("UV space index."),
|
| 803 |
+
::anno::hard_range(0,3),
|
| 804 |
+
::anno::in_group("Advanced")
|
| 805 |
+
]])
|
| 806 |
+
[[
|
| 807 |
+
::anno::display_name("Concrete Precast - Dark Gray"),
|
| 808 |
+
::anno::description("A material for (pre)cast concrete formwork panels that have holes as part of the manufacturing process."),
|
| 809 |
+
::anno::author("NVIDIA vMaterials"),
|
| 810 |
+
::anno::copyright_notice(COPYRIGHT),
|
| 811 |
+
::anno::thumbnail("./.thumbs/Concrete_Precast.concrete_precast_dark_gray.png"),
|
| 812 |
+
::anno::key_words(string[]("floor", "cast", "concrete", "precast", "construction", "cement", "dark", "gray", "dark gray", "unfinished", "rough"))
|
| 813 |
+
]]=
|
| 814 |
+
::nvidia::core_definitions::flex_material_v2(
|
| 815 |
+
base_color: ::nvidia::core_definitions::blend_colors(
|
| 816 |
+
color_1: ::nvidia::core_definitions::blend_colors(
|
| 817 |
+
color_1: concrete_color,
|
| 818 |
+
color_2: ::nvidia::core_definitions::file_texture(
|
| 819 |
+
texture: texture_2d ( "./textures/precastconcrete_diff.png" , ::tex::gamma_srgb) ,
|
| 820 |
+
mono_source: ::base::mono_average,
|
| 821 |
+
brightness: 1.f,
|
| 822 |
+
contrast: 1.f,
|
| 823 |
+
scaling: 0.5f/ texture_scale,
|
| 824 |
+
translation: texture_translate,
|
| 825 |
+
rotation: texture_rotate,
|
| 826 |
+
clip: false,
|
| 827 |
+
texture_space: uv_space_index,
|
| 828 |
+
invert: false).tint,
|
| 829 |
+
mode: ::base::color_layer_overlay,
|
| 830 |
+
weight: 1.0f ).tint,
|
| 831 |
+
color_2: ::nvidia::core_definitions::file_texture(
|
| 832 |
+
texture: texture_2d ( "./textures/precastconcrete_grunge_mask.png" , ::tex::gamma_srgb) ,
|
| 833 |
+
mono_source: ::base::mono_average,
|
| 834 |
+
brightness: 1.f,
|
| 835 |
+
contrast: 1.f,
|
| 836 |
+
scaling: 0.5f/ texture_scale,
|
| 837 |
+
translation: texture_translate,
|
| 838 |
+
rotation: texture_rotate,
|
| 839 |
+
clip: false,
|
| 840 |
+
texture_space: uv_space_index,
|
| 841 |
+
invert: false).tint,
|
| 842 |
+
mode: ::base::color_layer_multiply,
|
| 843 |
+
weight: grunge_amount ).tint,
|
| 844 |
+
diffuse_roughness: 0.f,
|
| 845 |
+
is_metal: false,
|
| 846 |
+
reflectivity: 1.0f,
|
| 847 |
+
reflection_roughness: ::nvidia::core_definitions::blend_colors(
|
| 848 |
+
color_1: ::nvidia::core_definitions::file_texture(
|
| 849 |
+
texture: texture_2d ( "./textures/precastconcrete_rough.png" , ::tex::gamma_srgb) ,
|
| 850 |
+
mono_source: ::base::mono_average,
|
| 851 |
+
brightness: 1.f,
|
| 852 |
+
contrast: 1.f,
|
| 853 |
+
scaling: 0.5f/ texture_scale,
|
| 854 |
+
translation: texture_translate,
|
| 855 |
+
rotation: texture_rotate,
|
| 856 |
+
clip: false,
|
| 857 |
+
texture_space: uv_space_index,
|
| 858 |
+
invert: false).tint,
|
| 859 |
+
color_2: color (reflection_roughness),
|
| 860 |
+
mode: ::base::color_layer_overlay,
|
| 861 |
+
weight: 1.0f ).mono,
|
| 862 |
+
anisotropy: 0.f,
|
| 863 |
+
anisotropy_rotation: 0.f,
|
| 864 |
+
transparency: 0.f,
|
| 865 |
+
transmission_color: color ( 1.f , 1.f , 1.f),
|
| 866 |
+
volume_color: color ( 1.f , 1.f , 1.f),
|
| 867 |
+
transmission_roughness: 0.f,
|
| 868 |
+
base_thickness: 0.1f,
|
| 869 |
+
ior: ior,
|
| 870 |
+
thin_walled: false,
|
| 871 |
+
normal: ::nvidia::core_definitions::normalmap_texture(
|
| 872 |
+
texture: texture_2d ( "./textures/precastconcrete_norm.jpg" , ::tex::gamma_linear),
|
| 873 |
+
scaling: 0.5f/ texture_scale,
|
| 874 |
+
translation: texture_translate,
|
| 875 |
+
rotation: texture_rotate,
|
| 876 |
+
clip: false,
|
| 877 |
+
factor: bump_strength * 0.20f,
|
| 878 |
+
texture_space: uv_space_index));
|
| 879 |
+
|
| 880 |
+
|
| 881 |
+
|
| 882 |
+
export material concrete_precast_dark_charcoal(
|
| 883 |
+
|
| 884 |
+
color concrete_color = color ( 0.28f , 0.259f , 0.239f )
|
| 885 |
+
[[
|
| 886 |
+
::anno::display_name("Concrete Color"),
|
| 887 |
+
::anno::description ( "Choose the color of the Concrete."),
|
| 888 |
+
::anno::in_group("Appearance")
|
| 889 |
+
]],
|
| 890 |
+
float grunge_amount = 0.5f
|
| 891 |
+
[[
|
| 892 |
+
::anno::display_name("Grunge Amount"),
|
| 893 |
+
::anno::description("higher values results in more noise difference in the color of the concrete."),
|
| 894 |
+
::anno::hard_range(0.0,1.0),
|
| 895 |
+
::anno::in_group("Appearance")
|
| 896 |
+
]],
|
| 897 |
+
float reflection_roughness = 0.15f
|
| 898 |
+
[[
|
| 899 |
+
::anno::display_name("Roughness"),
|
| 900 |
+
::anno::description("Higher roughness values lead to bigger highlights and blurrier reflections."),
|
| 901 |
+
::anno::hard_range(0.0,1.0),
|
| 902 |
+
::anno::in_group("Appearance")
|
| 903 |
+
]],
|
| 904 |
+
uniform float bump_strength = 1.f
|
| 905 |
+
[[
|
| 906 |
+
::anno::display_name("Bump Strength"),
|
| 907 |
+
::anno::description("Specifies the strength of the bump."),
|
| 908 |
+
::anno::in_group("Appearance")
|
| 909 |
+
]],
|
| 910 |
+
uniform float2 texture_translate = float2 ( 0.f)
|
| 911 |
+
[[
|
| 912 |
+
::anno::display_name("Translate"),
|
| 913 |
+
::anno::description("Controls the position of the texture."),
|
| 914 |
+
::anno::in_group("Transform")
|
| 915 |
+
]],
|
| 916 |
+
uniform float texture_rotate = 0.f
|
| 917 |
+
[[
|
| 918 |
+
::anno::display_name("Rotate"),
|
| 919 |
+
::anno::description("Rotate angle of the texture in degrees."),
|
| 920 |
+
::anno::in_group("Transform")
|
| 921 |
+
]],
|
| 922 |
+
uniform float2 texture_scale = float2 ( 1.f , 1.f)
|
| 923 |
+
[[
|
| 924 |
+
::anno::display_name("Scale"),
|
| 925 |
+
::anno::description("Larger numbers increase the texture size."),
|
| 926 |
+
::anno::in_group("Transform"),
|
| 927 |
+
::nvidia::core_definitions::dimension(float2(1.0f, 1.0f))
|
| 928 |
+
]],
|
| 929 |
+
uniform float ior = 1.5f
|
| 930 |
+
[[
|
| 931 |
+
::anno::display_name("IOR"),
|
| 932 |
+
::anno::description("Index of refraction."),
|
| 933 |
+
::anno::soft_range(1.0,4.0),
|
| 934 |
+
::anno::in_group("Advanced")
|
| 935 |
+
]],
|
| 936 |
+
uniform int uv_space_index = 0
|
| 937 |
+
[[
|
| 938 |
+
::anno::display_name("UV Space Index"),
|
| 939 |
+
::anno::description("UV space index."),
|
| 940 |
+
::anno::hard_range(0,3),
|
| 941 |
+
::anno::in_group("Advanced")
|
| 942 |
+
]])
|
| 943 |
+
[[
|
| 944 |
+
::anno::display_name("Concrete Precast - Charcoal"),
|
| 945 |
+
::anno::description("A material for (pre)cast concrete formwork panels that have holes as part of the manufacturing process."),
|
| 946 |
+
::anno::author("NVIDIA vMaterials"),
|
| 947 |
+
::anno::copyright_notice(COPYRIGHT),
|
| 948 |
+
::anno::thumbnail("./.thumbs/Concrete_Precast.concrete_precast_dark_charcoal.png"),
|
| 949 |
+
::anno::key_words(string[]("floor", "cast", "concrete", "precast", "construction", "cement", "dark", "charcoal", "gray", "unfinished", "rough"))
|
| 950 |
+
]]=
|
| 951 |
+
::nvidia::core_definitions::flex_material_v2(
|
| 952 |
+
base_color: ::nvidia::core_definitions::blend_colors(
|
| 953 |
+
color_1: ::nvidia::core_definitions::blend_colors(
|
| 954 |
+
color_1: concrete_color,
|
| 955 |
+
color_2: ::nvidia::core_definitions::file_texture(
|
| 956 |
+
texture: texture_2d ( "./textures/precastconcrete_diff.png" , ::tex::gamma_srgb) ,
|
| 957 |
+
mono_source: ::base::mono_average,
|
| 958 |
+
brightness: 1.f,
|
| 959 |
+
contrast: 1.f,
|
| 960 |
+
scaling: 0.5f/ texture_scale,
|
| 961 |
+
translation: texture_translate,
|
| 962 |
+
rotation: texture_rotate,
|
| 963 |
+
clip: false,
|
| 964 |
+
texture_space: uv_space_index,
|
| 965 |
+
invert: false).tint,
|
| 966 |
+
mode: ::base::color_layer_overlay,
|
| 967 |
+
weight: 1.0f ).tint,
|
| 968 |
+
color_2: ::nvidia::core_definitions::file_texture(
|
| 969 |
+
texture: texture_2d ( "./textures/precastconcrete_grunge_mask.png" , ::tex::gamma_srgb) ,
|
| 970 |
+
mono_source: ::base::mono_average,
|
| 971 |
+
brightness: 1.f,
|
| 972 |
+
contrast: 1.f,
|
| 973 |
+
scaling: 0.5f/ texture_scale,
|
| 974 |
+
translation: texture_translate,
|
| 975 |
+
rotation: texture_rotate,
|
| 976 |
+
clip: false,
|
| 977 |
+
texture_space: uv_space_index,
|
| 978 |
+
invert: false).tint,
|
| 979 |
+
mode: ::base::color_layer_multiply,
|
| 980 |
+
weight: grunge_amount ).tint,
|
| 981 |
+
diffuse_roughness: 0.f,
|
| 982 |
+
is_metal: false,
|
| 983 |
+
reflectivity: 1.0f,
|
| 984 |
+
reflection_roughness: ::nvidia::core_definitions::blend_colors(
|
| 985 |
+
color_1: ::nvidia::core_definitions::file_texture(
|
| 986 |
+
texture: texture_2d ( "./textures/precastconcrete_rough.png" , ::tex::gamma_srgb) ,
|
| 987 |
+
mono_source: ::base::mono_average,
|
| 988 |
+
brightness: 1.f,
|
| 989 |
+
contrast: 1.f,
|
| 990 |
+
scaling: 0.5f/ texture_scale,
|
| 991 |
+
translation: texture_translate,
|
| 992 |
+
rotation: texture_rotate,
|
| 993 |
+
clip: false,
|
| 994 |
+
texture_space: uv_space_index,
|
| 995 |
+
invert: false).tint,
|
| 996 |
+
color_2: color (reflection_roughness),
|
| 997 |
+
mode: ::base::color_layer_overlay,
|
| 998 |
+
weight: 1.0f ).mono,
|
| 999 |
+
anisotropy: 0.f,
|
| 1000 |
+
anisotropy_rotation: 0.f,
|
| 1001 |
+
transparency: 0.f,
|
| 1002 |
+
transmission_color: color ( 1.f , 1.f , 1.f),
|
| 1003 |
+
volume_color: color ( 1.f , 1.f , 1.f),
|
| 1004 |
+
transmission_roughness: 0.f,
|
| 1005 |
+
base_thickness: 0.1f,
|
| 1006 |
+
ior: ior,
|
| 1007 |
+
thin_walled: false,
|
| 1008 |
+
normal: ::nvidia::core_definitions::normalmap_texture(
|
| 1009 |
+
texture: texture_2d ( "./textures/precastconcrete_norm.jpg" , ::tex::gamma_linear),
|
| 1010 |
+
scaling: 0.5f/ texture_scale,
|
| 1011 |
+
translation: texture_translate,
|
| 1012 |
+
rotation: texture_rotate,
|
| 1013 |
+
clip: false,
|
| 1014 |
+
factor: bump_strength * 0.20f,
|
| 1015 |
+
texture_space: uv_space_index));
|
| 1016 |
+
|
| 1017 |
+
|
| 1018 |
+
|
| 1019 |
+
export material concrete_precast_walnut(
|
| 1020 |
+
|
| 1021 |
+
color concrete_color = color ( 0.47f , 0.307f , 0.239f )
|
| 1022 |
+
[[
|
| 1023 |
+
::anno::display_name("Concrete Color"),
|
| 1024 |
+
::anno::description ( "Choose the color of the Concrete."),
|
| 1025 |
+
::anno::in_group("Appearance")
|
| 1026 |
+
]],
|
| 1027 |
+
float grunge_amount = 0.5f
|
| 1028 |
+
[[
|
| 1029 |
+
::anno::display_name("Grunge Amount"),
|
| 1030 |
+
::anno::description("higher values results in more noise difference in the color of the concrete."),
|
| 1031 |
+
::anno::hard_range(0.0,1.0),
|
| 1032 |
+
::anno::in_group("Appearance")
|
| 1033 |
+
]],
|
| 1034 |
+
float reflection_roughness = 0.15f
|
| 1035 |
+
[[
|
| 1036 |
+
::anno::display_name("Roughness"),
|
| 1037 |
+
::anno::description("Higher roughness values lead to bigger highlights and blurrier reflections."),
|
| 1038 |
+
::anno::hard_range(0.0,1.0),
|
| 1039 |
+
::anno::in_group("Appearance")
|
| 1040 |
+
]],
|
| 1041 |
+
uniform float bump_strength = 1.f
|
| 1042 |
+
[[
|
| 1043 |
+
::anno::display_name("Bump Strength"),
|
| 1044 |
+
::anno::description("Specifies the strength of the bump."),
|
| 1045 |
+
::anno::in_group("Appearance")
|
| 1046 |
+
]],
|
| 1047 |
+
uniform float2 texture_translate = float2 ( 0.f)
|
| 1048 |
+
[[
|
| 1049 |
+
::anno::display_name("Translate"),
|
| 1050 |
+
::anno::description("Controls the position of the texture."),
|
| 1051 |
+
::anno::in_group("Transform")
|
| 1052 |
+
]],
|
| 1053 |
+
uniform float texture_rotate = 0.f
|
| 1054 |
+
[[
|
| 1055 |
+
::anno::display_name("Rotate"),
|
| 1056 |
+
::anno::description("Rotate angle of the texture in degrees."),
|
| 1057 |
+
::anno::in_group("Transform")
|
| 1058 |
+
]],
|
| 1059 |
+
uniform float2 texture_scale = float2 ( 1.f , 1.f)
|
| 1060 |
+
[[
|
| 1061 |
+
::anno::display_name("Scale"),
|
| 1062 |
+
::anno::description("Larger numbers increase the texture size."),
|
| 1063 |
+
::anno::in_group("Transform"),
|
| 1064 |
+
::nvidia::core_definitions::dimension(float2(1.0f, 1.0f))
|
| 1065 |
+
]],
|
| 1066 |
+
uniform float ior = 1.5f
|
| 1067 |
+
[[
|
| 1068 |
+
::anno::display_name("IOR"),
|
| 1069 |
+
::anno::description("Index of refraction."),
|
| 1070 |
+
::anno::soft_range(1.0,4.0),
|
| 1071 |
+
::anno::in_group("Advanced")
|
| 1072 |
+
]],
|
| 1073 |
+
uniform int uv_space_index = 0
|
| 1074 |
+
[[
|
| 1075 |
+
::anno::display_name("UV Space Index"),
|
| 1076 |
+
::anno::description("UV space index."),
|
| 1077 |
+
::anno::hard_range(0,3),
|
| 1078 |
+
::anno::in_group("Advanced")
|
| 1079 |
+
]])
|
| 1080 |
+
[[
|
| 1081 |
+
::anno::display_name("Concrete Precast - Walnut"),
|
| 1082 |
+
::anno::description("A material for (pre)cast concrete formwork panels that have holes as part of the manufacturing process."),
|
| 1083 |
+
::anno::author("NVIDIA vMaterials"),
|
| 1084 |
+
::anno::copyright_notice(COPYRIGHT),
|
| 1085 |
+
::anno::thumbnail("./.thumbs/Concrete_Precast.concrete_precast_walnut.png"),
|
| 1086 |
+
::anno::key_words(string[]("floor", "cast", "concrete", "precast", "construction", "cement", "warm", "walnut", "unfinished", "rough"))
|
| 1087 |
+
]]=
|
| 1088 |
+
::nvidia::core_definitions::flex_material_v2(
|
| 1089 |
+
base_color: ::nvidia::core_definitions::blend_colors(
|
| 1090 |
+
color_1: ::nvidia::core_definitions::blend_colors(
|
| 1091 |
+
color_1: concrete_color,
|
| 1092 |
+
color_2: ::nvidia::core_definitions::file_texture(
|
| 1093 |
+
texture: texture_2d ( "./textures/precastconcrete_diff.png" , ::tex::gamma_srgb) ,
|
| 1094 |
+
mono_source: ::base::mono_average,
|
| 1095 |
+
brightness: 1.f,
|
| 1096 |
+
contrast: 1.f,
|
| 1097 |
+
scaling: 0.5f/ texture_scale,
|
| 1098 |
+
translation: texture_translate,
|
| 1099 |
+
rotation: texture_rotate,
|
| 1100 |
+
clip: false,
|
| 1101 |
+
texture_space: uv_space_index,
|
| 1102 |
+
invert: false).tint,
|
| 1103 |
+
mode: ::base::color_layer_overlay,
|
| 1104 |
+
weight: 1.0f ).tint,
|
| 1105 |
+
color_2: ::nvidia::core_definitions::file_texture(
|
| 1106 |
+
texture: texture_2d ( "./textures/precastconcrete_grunge_mask.png" , ::tex::gamma_srgb) ,
|
| 1107 |
+
mono_source: ::base::mono_average,
|
| 1108 |
+
brightness: 1.f,
|
| 1109 |
+
contrast: 1.f,
|
| 1110 |
+
scaling: 0.5f/ texture_scale,
|
| 1111 |
+
translation: texture_translate,
|
| 1112 |
+
rotation: texture_rotate,
|
| 1113 |
+
clip: false,
|
| 1114 |
+
texture_space: uv_space_index,
|
| 1115 |
+
invert: false).tint,
|
| 1116 |
+
mode: ::base::color_layer_multiply,
|
| 1117 |
+
weight: grunge_amount ).tint,
|
| 1118 |
+
diffuse_roughness: 0.f,
|
| 1119 |
+
is_metal: false,
|
| 1120 |
+
reflectivity: 1.0f,
|
| 1121 |
+
reflection_roughness: ::nvidia::core_definitions::blend_colors(
|
| 1122 |
+
color_1: ::nvidia::core_definitions::file_texture(
|
| 1123 |
+
texture: texture_2d ( "./textures/precastconcrete_rough.png" , ::tex::gamma_srgb) ,
|
| 1124 |
+
mono_source: ::base::mono_average,
|
| 1125 |
+
brightness: 1.f,
|
| 1126 |
+
contrast: 1.f,
|
| 1127 |
+
scaling: 0.5f/ texture_scale,
|
| 1128 |
+
translation: texture_translate,
|
| 1129 |
+
rotation: texture_rotate,
|
| 1130 |
+
clip: false,
|
| 1131 |
+
texture_space: uv_space_index,
|
| 1132 |
+
invert: false).tint,
|
| 1133 |
+
color_2: color (reflection_roughness),
|
| 1134 |
+
mode: ::base::color_layer_overlay,
|
| 1135 |
+
weight: 1.0f ).mono,
|
| 1136 |
+
anisotropy: 0.f,
|
| 1137 |
+
anisotropy_rotation: 0.f,
|
| 1138 |
+
transparency: 0.f,
|
| 1139 |
+
transmission_color: color ( 1.f , 1.f , 1.f),
|
| 1140 |
+
volume_color: color ( 1.f , 1.f , 1.f),
|
| 1141 |
+
transmission_roughness: 0.f,
|
| 1142 |
+
base_thickness: 0.1f,
|
| 1143 |
+
ior: ior,
|
| 1144 |
+
thin_walled: false,
|
| 1145 |
+
normal: ::nvidia::core_definitions::normalmap_texture(
|
| 1146 |
+
texture: texture_2d ( "./textures/precastconcrete_norm.jpg" , ::tex::gamma_linear),
|
| 1147 |
+
scaling: 0.5f/ texture_scale,
|
| 1148 |
+
translation: texture_translate,
|
| 1149 |
+
rotation: texture_rotate,
|
| 1150 |
+
clip: false,
|
| 1151 |
+
factor: bump_strength * 0.20f,
|
| 1152 |
+
texture_space: uv_space_index));
|
| 1153 |
+
|
| 1154 |
+
|
| 1155 |
+
export material concrete_precast_sienna(
|
| 1156 |
+
|
| 1157 |
+
color concrete_color = color ( 0.517f , 0.453f , 0.344f )
|
| 1158 |
+
[[
|
| 1159 |
+
::anno::display_name("Concrete Color"),
|
| 1160 |
+
::anno::description ( "Choose the color of the Concrete."),
|
| 1161 |
+
::anno::in_group("Appearance")
|
| 1162 |
+
]],
|
| 1163 |
+
float grunge_amount = 0.5f
|
| 1164 |
+
[[
|
| 1165 |
+
::anno::display_name("Grunge Amount"),
|
| 1166 |
+
::anno::description("higher values results in more noise difference in the color of the concrete."),
|
| 1167 |
+
::anno::hard_range(0.0,1.0),
|
| 1168 |
+
::anno::in_group("Appearance")
|
| 1169 |
+
]],
|
| 1170 |
+
float reflection_roughness = 0.15f
|
| 1171 |
+
[[
|
| 1172 |
+
::anno::display_name("Roughness"),
|
| 1173 |
+
::anno::description("Higher roughness values lead to bigger highlights and blurrier reflections."),
|
| 1174 |
+
::anno::hard_range(0.0,1.0),
|
| 1175 |
+
::anno::in_group("Appearance")
|
| 1176 |
+
]],
|
| 1177 |
+
uniform float bump_strength = 1.f
|
| 1178 |
+
[[
|
| 1179 |
+
::anno::display_name("Bump Strength"),
|
| 1180 |
+
::anno::description("Specifies the strength of the bump."),
|
| 1181 |
+
::anno::in_group("Appearance")
|
| 1182 |
+
]],
|
| 1183 |
+
uniform float2 texture_translate = float2 ( 0.f)
|
| 1184 |
+
[[
|
| 1185 |
+
::anno::display_name("Translate"),
|
| 1186 |
+
::anno::description("Controls the position of the texture."),
|
| 1187 |
+
::anno::in_group("Transform")
|
| 1188 |
+
]],
|
| 1189 |
+
uniform float texture_rotate = 0.f
|
| 1190 |
+
[[
|
| 1191 |
+
::anno::display_name("Rotate"),
|
| 1192 |
+
::anno::description("Rotate angle of the texture in degrees."),
|
| 1193 |
+
::anno::in_group("Transform")
|
| 1194 |
+
]],
|
| 1195 |
+
uniform float2 texture_scale = float2 ( 1.f , 1.f)
|
| 1196 |
+
[[
|
| 1197 |
+
::anno::display_name("Scale"),
|
| 1198 |
+
::anno::description("Larger numbers increase the texture size."),
|
| 1199 |
+
::anno::in_group("Transform"),
|
| 1200 |
+
::nvidia::core_definitions::dimension(float2(1.0f, 1.0f))
|
| 1201 |
+
]],
|
| 1202 |
+
uniform float ior = 1.5f
|
| 1203 |
+
[[
|
| 1204 |
+
::anno::display_name("IOR"),
|
| 1205 |
+
::anno::description("Index of refraction."),
|
| 1206 |
+
::anno::soft_range(1.0,4.0),
|
| 1207 |
+
::anno::in_group("Advanced")
|
| 1208 |
+
]],
|
| 1209 |
+
uniform int uv_space_index = 0
|
| 1210 |
+
[[
|
| 1211 |
+
::anno::display_name("UV Space Index"),
|
| 1212 |
+
::anno::description("UV space index."),
|
| 1213 |
+
::anno::hard_range(0,3),
|
| 1214 |
+
::anno::in_group("Advanced")
|
| 1215 |
+
]])
|
| 1216 |
+
[[
|
| 1217 |
+
::anno::display_name("Concrete Precast - Sienna"),
|
| 1218 |
+
::anno::description("A material for (pre)cast concrete formwork panels that have holes as part of the manufacturing process."),
|
| 1219 |
+
::anno::author("NVIDIA vMaterials"),
|
| 1220 |
+
::anno::copyright_notice(COPYRIGHT),
|
| 1221 |
+
::anno::thumbnail("./.thumbs/Concrete_Precast.concrete_precast_sienna.png"),
|
| 1222 |
+
::anno::key_words(string[]("floor", "cast", "concrete", "precast", "construction", "cement", "sienna", "gray", "unfinished", "rough"))
|
| 1223 |
+
]]=
|
| 1224 |
+
::nvidia::core_definitions::flex_material_v2(
|
| 1225 |
+
base_color: ::nvidia::core_definitions::blend_colors(
|
| 1226 |
+
color_1: ::nvidia::core_definitions::blend_colors(
|
| 1227 |
+
color_1: concrete_color,
|
| 1228 |
+
color_2: ::nvidia::core_definitions::file_texture(
|
| 1229 |
+
texture: texture_2d ( "./textures/precastconcrete_diff.png" , ::tex::gamma_srgb) ,
|
| 1230 |
+
mono_source: ::base::mono_average,
|
| 1231 |
+
brightness: 1.f,
|
| 1232 |
+
contrast: 1.f,
|
| 1233 |
+
scaling: 0.5f/ texture_scale,
|
| 1234 |
+
translation: texture_translate,
|
| 1235 |
+
rotation: texture_rotate,
|
| 1236 |
+
clip: false,
|
| 1237 |
+
texture_space: uv_space_index,
|
| 1238 |
+
invert: false).tint,
|
| 1239 |
+
mode: ::base::color_layer_overlay,
|
| 1240 |
+
weight: 1.0f ).tint,
|
| 1241 |
+
color_2: ::nvidia::core_definitions::file_texture(
|
| 1242 |
+
texture: texture_2d ( "./textures/precastconcrete_grunge_mask.png" , ::tex::gamma_srgb) ,
|
| 1243 |
+
mono_source: ::base::mono_average,
|
| 1244 |
+
brightness: 1.f,
|
| 1245 |
+
contrast: 1.f,
|
| 1246 |
+
scaling: 0.5f/ texture_scale,
|
| 1247 |
+
translation: texture_translate,
|
| 1248 |
+
rotation: texture_rotate,
|
| 1249 |
+
clip: false,
|
| 1250 |
+
texture_space: uv_space_index,
|
| 1251 |
+
invert: false).tint,
|
| 1252 |
+
mode: ::base::color_layer_multiply,
|
| 1253 |
+
weight: grunge_amount ).tint,
|
| 1254 |
+
diffuse_roughness: 0.f,
|
| 1255 |
+
is_metal: false,
|
| 1256 |
+
reflectivity: 1.0f,
|
| 1257 |
+
reflection_roughness: ::nvidia::core_definitions::blend_colors(
|
| 1258 |
+
color_1: ::nvidia::core_definitions::file_texture(
|
| 1259 |
+
texture: texture_2d ( "./textures/precastconcrete_rough.png" , ::tex::gamma_srgb) ,
|
| 1260 |
+
mono_source: ::base::mono_average,
|
| 1261 |
+
brightness: 1.f,
|
| 1262 |
+
contrast: 1.f,
|
| 1263 |
+
scaling: 0.5f/ texture_scale,
|
| 1264 |
+
translation: texture_translate,
|
| 1265 |
+
rotation: texture_rotate,
|
| 1266 |
+
clip: false,
|
| 1267 |
+
texture_space: uv_space_index,
|
| 1268 |
+
invert: false).tint,
|
| 1269 |
+
color_2: color (reflection_roughness),
|
| 1270 |
+
mode: ::base::color_layer_overlay,
|
| 1271 |
+
weight: 1.0f ).mono,
|
| 1272 |
+
anisotropy: 0.f,
|
| 1273 |
+
anisotropy_rotation: 0.f,
|
| 1274 |
+
transparency: 0.f,
|
| 1275 |
+
transmission_color: color ( 1.f , 1.f , 1.f),
|
| 1276 |
+
volume_color: color ( 1.f , 1.f , 1.f),
|
| 1277 |
+
transmission_roughness: 0.f,
|
| 1278 |
+
base_thickness: 0.1f,
|
| 1279 |
+
ior: ior,
|
| 1280 |
+
thin_walled: false,
|
| 1281 |
+
normal: ::nvidia::core_definitions::normalmap_texture(
|
| 1282 |
+
texture: texture_2d ( "./textures/precastconcrete_norm.jpg" , ::tex::gamma_linear),
|
| 1283 |
+
scaling: 0.5f/ texture_scale,
|
| 1284 |
+
translation: texture_translate,
|
| 1285 |
+
rotation: texture_rotate,
|
| 1286 |
+
clip: false,
|
| 1287 |
+
factor: bump_strength * 0.20f,
|
| 1288 |
+
texture_space: uv_space_index));
|
code/third_party/vMaterials_2/Concrete/Concrete_Rough.mdl
ADDED
|
@@ -0,0 +1,457 @@
|
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|
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|
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|
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|
|
|
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|
|
|
|
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|
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|
|
|
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|
|
|
|
|
|
|
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|
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|
|
|
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|
|
|
|
|
|
|
|
|
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|
|
|
|
|
|
|
|
|
|
|
|
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|
|
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|
|
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|
|
|
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|
|
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|
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|
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|
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|
|
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|
|
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|
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|
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|
|
|
|
|
|
|
|
|
|
|
|
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|
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|
|
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|
|
|
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|
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|
|
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|
|
|
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|
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|
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|
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|
|
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|
|
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|
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|
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|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
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|
|
|
|
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|
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|
|
|
|
|
|
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|
|
|
|
|
|
|
|
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|
|
|
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|
|
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|
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|
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|
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|
|
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|
|
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|
|
|
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|
|
|
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|
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|
|
|
|
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|
|
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|
|
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|
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|
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|
|
|
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|
|
|
|
|
|
|
|
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|
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|
|
|
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|
|
|
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|
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|
|
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|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
/******************************************************************************
|
| 2 |
+
* Copyright 2024 NVIDIA Corporation. All rights reserved. *
|
| 3 |
+
******************************************************************************
|
| 4 |
+
|
| 5 |
+
Permission is hereby granted by NVIDIA Corporation ("NVIDIA"), free of charge,
|
| 6 |
+
to any person obtaining a copy of the sample definition code that uses our
|
| 7 |
+
Material Definition Language (the "MDL Materials"), to reproduce and distribute
|
| 8 |
+
the MDL Materials, including without limitation the rights to use, copy, merge,
|
| 9 |
+
publish, distribute, and sell modified and unmodified copies of the MDL
|
| 10 |
+
Materials, and to permit persons to whom the MDL Materials is furnished to do
|
| 11 |
+
so, in all cases solely for use with NVIDIA's Material Definition Language,
|
| 12 |
+
subject to the following further conditions:
|
| 13 |
+
|
| 14 |
+
1. The above copyright notices, this list of conditions, and the disclaimer
|
| 15 |
+
that follows shall be retained in all copies of one or more of the MDL
|
| 16 |
+
Materials, including in any software with which the MDL Materials are bundled,
|
| 17 |
+
redistributed, and/or sold, and included either as stand-alone text files,
|
| 18 |
+
human-readable headers or in the appropriate machine-readable metadata fields
|
| 19 |
+
within text or binary files as long as those fields can be easily viewed by the
|
| 20 |
+
user, as applicable.
|
| 21 |
+
2. The name of NVIDIA shall not be used to promote, endorse or advertise any
|
| 22 |
+
Modified Version without specific prior written permission, except a) to comply
|
| 23 |
+
with the notice requirements otherwise contained herein; or b) to acknowledge
|
| 24 |
+
the contribution(s) of NVIDIA.
|
| 25 |
+
|
| 26 |
+
THE MDL MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
|
| 27 |
+
OR IMPLIED, INCLUDING BUT NOT LIMITED TO ANY WARRANTIES OF MERCHANTABILITY,
|
| 28 |
+
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF COPYRIGHT, PATENT,
|
| 29 |
+
TRADEMARK, OR OTHER RIGHT. IN NO EVENT SHALL NVIDIA CORPORATION BE LIABLE FOR
|
| 30 |
+
ANY CLAIM, DAMAGES OR OTHER LIABILITY, INCLUDING ANY GENERAL, SPECIAL,
|
| 31 |
+
INDIRECT, INCIDENTAL, OR CONSEQUENTIAL DAMAGES, WHETHER IN AN ACTION OF
|
| 32 |
+
CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF THE USE OR INABILITY TO USE
|
| 33 |
+
THE MDL MATERIALS OR FROM OTHER DEALINGS IN THE MDL MATERIALS.
|
| 34 |
+
*/
|
| 35 |
+
|
| 36 |
+
mdl 1.5;
|
| 37 |
+
|
| 38 |
+
import ::anno::*;
|
| 39 |
+
import ::base::*;
|
| 40 |
+
import ::df::*;
|
| 41 |
+
import ::math::*;
|
| 42 |
+
import ::state::*;
|
| 43 |
+
import ::tex::*;
|
| 44 |
+
import ::nvidia::core_definitions::blend_colors;
|
| 45 |
+
import ::nvidia::core_definitions::dimension;
|
| 46 |
+
|
| 47 |
+
const string COPYRIGHT =
|
| 48 |
+
" Copyright 2024 NVIDIA Corporation. All rights reserved.\n"
|
| 49 |
+
" MDL MATERIALS ARE PROVIDED PURSUANT TO AN END USER LICENSE AGREEMENT,\n"
|
| 50 |
+
" WHICH WAS ACCEPTED IN ORDER TO GAIN ACCESS TO THIS FILE. IN PARTICULAR,\n"
|
| 51 |
+
" THE MDL MATERIALS ARE PROVIDED \"AS IS\", WITHOUT WARRANTY OF ANY KIND,\n"
|
| 52 |
+
" EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO ANY WARRANTIES OF\n"
|
| 53 |
+
" MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF\n"
|
| 54 |
+
" COPYRIGHT, PATENT, TRADEMARK, OR OTHER RIGHT. IN NO EVENT SHALL NVIDIA\n"
|
| 55 |
+
" CORPORATION BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, INCLUDING ANY\n"
|
| 56 |
+
" GENERAL, SPECIAL, INDIRECT, INCIDENTAL, OR CONSEQUENTIAL DAMAGES, WHETHER IN\n"
|
| 57 |
+
" AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF THE USE OR\n"
|
| 58 |
+
" INABILITY TO USE THE MDL MATERIALS OR FROM OTHER DEALINGS IN THE MDL MATERIALS.\n";
|
| 59 |
+
|
| 60 |
+
|
| 61 |
+
|
| 62 |
+
float remap_xy_to_0_1(float input, float x, float y)
|
| 63 |
+
{
|
| 64 |
+
return (input - x)/(y - x);
|
| 65 |
+
}
|
| 66 |
+
|
| 67 |
+
float histogram_scan_big(float input, float width, float position)
|
| 68 |
+
{
|
| 69 |
+
return ::math::clamp(
|
| 70 |
+
remap_xy_to_0_1(input,
|
| 71 |
+
::math::lerp(-width, 1.0, position),
|
| 72 |
+
::math::lerp(0.0, 1.0 + width, position)),
|
| 73 |
+
0.0,
|
| 74 |
+
1.0);
|
| 75 |
+
}
|
| 76 |
+
|
| 77 |
+
float histogram_scan_small(float input, float width, float position)
|
| 78 |
+
{
|
| 79 |
+
return ::math::clamp(
|
| 80 |
+
remap_xy_to_0_1(input,
|
| 81 |
+
::math::lerp(0.0, 1.0 - width, position),
|
| 82 |
+
::math::lerp(width, 1.0 , position)),
|
| 83 |
+
0.0,
|
| 84 |
+
1.0);
|
| 85 |
+
}
|
| 86 |
+
|
| 87 |
+
::base::texture_coordinate_info vmat_transform(
|
| 88 |
+
uniform float2 translation = float2(0.0, 0.0),
|
| 89 |
+
uniform float rotation = 0.0,
|
| 90 |
+
uniform float2 scaling = float2(1.0, 1.0),
|
| 91 |
+
uniform ::base::texture_coordinate_system system = ::base::texture_coordinate_uvw,
|
| 92 |
+
uniform int uv_space = 0
|
| 93 |
+
)
|
| 94 |
+
{
|
| 95 |
+
float rotation_rad = (rotation * 3.1415926535897932384626433832f) / 180.f;
|
| 96 |
+
|
| 97 |
+
float4x4 scale =
|
| 98 |
+
float4x4(1.0 /scaling.x, 0. , 0. , 0.,
|
| 99 |
+
0. , 1.0 /scaling.y , 0. , 0.,
|
| 100 |
+
0. , 0. , 1.0, 0.,
|
| 101 |
+
translation.x , translation.y , 0.0, 1.);
|
| 102 |
+
|
| 103 |
+
float s = ::math::sin(rotation_rad);
|
| 104 |
+
float c = ::math::cos(rotation_rad);
|
| 105 |
+
float4x4 rotate =
|
| 106 |
+
float4x4( c , -s , 0.0 , 0.0,
|
| 107 |
+
s , c , 0.0 , 0.0,
|
| 108 |
+
0.0, 0.0 , 1.0 , 0.0,
|
| 109 |
+
0. , 0.0 , 0.0 , 1.);
|
| 110 |
+
|
| 111 |
+
return ::base::transform_coordinate(scale*rotate, ::base::coordinate_source(system, uv_space));
|
| 112 |
+
}
|
| 113 |
+
|
| 114 |
+
|
| 115 |
+
float histogram_range(float input, float range, float position)
|
| 116 |
+
{
|
| 117 |
+
float low = ::math::clamp(1.0 - ::math::min(((1.0 - position) + range * 0.5), (1.0 - position) * 2), 0.0, 1.0);
|
| 118 |
+
float high = ::math::clamp(::math::min((position + range * 0.5 ), position * 2.0), 0.0, 1.0);
|
| 119 |
+
return ::math::lerp(low, high, input);
|
| 120 |
+
}
|
| 121 |
+
|
| 122 |
+
|
| 123 |
+
|
| 124 |
+
float uint2float(int x)
|
| 125 |
+
{
|
| 126 |
+
return float(x & 0x7FFFFFFF) + (x < 0 ? 2147483648.0 : 0.0);
|
| 127 |
+
}
|
| 128 |
+
|
| 129 |
+
int lowbias32(int x)
|
| 130 |
+
{
|
| 131 |
+
x ^= x >>> 16;
|
| 132 |
+
x *= 0x7feb352d;
|
| 133 |
+
x ^= x >>> 15;
|
| 134 |
+
x *= 0x846ca68b;
|
| 135 |
+
x ^= x >>> 16;
|
| 136 |
+
return x;
|
| 137 |
+
}
|
| 138 |
+
|
| 139 |
+
float2 rnd22(int2 p) {
|
| 140 |
+
float2 ret_val = float2(
|
| 141 |
+
uint2float(lowbias32(p[0] + lowbias32(p[1]))) / 4294967296.f,
|
| 142 |
+
uint2float(lowbias32(p[0] + 32000 + lowbias32(p[1]))) / 4294967296.f
|
| 143 |
+
);
|
| 144 |
+
return ret_val;
|
| 145 |
+
}
|
| 146 |
+
|
| 147 |
+
float3 srgb2rgb(float3 val)
|
| 148 |
+
{
|
| 149 |
+
return ::math::pow(::math::max(val, float3(0.0f)), 2.2);
|
| 150 |
+
}
|
| 151 |
+
|
| 152 |
+
float2x2 invert_2x2(float2x2 M)
|
| 153 |
+
{
|
| 154 |
+
float det = M[0][0]*M[1][1] - M[0][1]*M[1][0];
|
| 155 |
+
//https://www.chilimath.com/lessons/advanced-algebra/inverse-of-a-2x2-matrix/
|
| 156 |
+
return (1.0 / det) * float2x2(M[1][1], -M[0][1], -M[1][0], M[0][0]);
|
| 157 |
+
}
|
| 158 |
+
|
| 159 |
+
float3 nonrepeat_lookup(
|
| 160 |
+
uniform texture_2d texture = texture_2d(),
|
| 161 |
+
::base::texture_coordinate_info uvw = ::base::coordinate_source(),
|
| 162 |
+
float texture_scale = 1.0,
|
| 163 |
+
float3 average_color = float3(0.5),
|
| 164 |
+
float patch_size = 8.0
|
| 165 |
+
)
|
| 166 |
+
{
|
| 167 |
+
|
| 168 |
+
float2 uv_in = float2(uvw.position[0], uvw.position[1]) * texture_scale;
|
| 169 |
+
float Z = patch_size; // patch scale inside example texture
|
| 170 |
+
float CON = 1.0f;
|
| 171 |
+
|
| 172 |
+
float3 O = float3(0.f);
|
| 173 |
+
float2x2 M0 = float2x2(1.f,0.f, 0.5f, ::math::sqrt(3.f)/2.f);
|
| 174 |
+
float2x2 M = invert_2x2(M0); // transform matrix <-> tilted space
|
| 175 |
+
|
| 176 |
+
float2 U = uv_in;
|
| 177 |
+
float2 V = M * uv_in; //pre-tilted hexa coordinates
|
| 178 |
+
int2 I = int2(::math::floor(V)); // hexa-tile id
|
| 179 |
+
|
| 180 |
+
// The mean color needs to be determined in Photoshop then to make the
|
| 181 |
+
// average color work out, take the float value and calculate the apropriate
|
| 182 |
+
// mean value as (value^(1/2.2))
|
| 183 |
+
|
| 184 |
+
float3 m = average_color;
|
| 185 |
+
|
| 186 |
+
float3 F = float3(::math::frac(V)[0], ::math::frac(V)[1], 0.f), W;
|
| 187 |
+
F[2] = 1.0 - F[0] - F[1]; // local hexa coordinates
|
| 188 |
+
|
| 189 |
+
if( F[2] > 0.f )
|
| 190 |
+
|
| 191 |
+
O = (W[0] = F[2]) * (( ::tex::lookup_float3(texture, U/Z-rnd22(I))) - m*float(CON))
|
| 192 |
+
+ (W[1] = F[1]) * (( ::tex::lookup_float3(texture, U/Z-rnd22(I+int2(0,1)))) - m*float(CON))
|
| 193 |
+
+ (W[2] = F[0]) * (( ::tex::lookup_float3(texture, U/Z-rnd22(I+int2(1,0)))) - m*float(CON));
|
| 194 |
+
else
|
| 195 |
+
O = (W[0] = -F[2]) * (( ::tex::lookup_float3(texture, U/Z-rnd22(I+int2(1)))) - m*float(CON))
|
| 196 |
+
+ (W[1] = 1.f - F[1]) * (( ::tex::lookup_float3(texture, U/Z-rnd22(I+int2(1, 0)))) - m*float(CON))
|
| 197 |
+
+ (W[2] = 1.f - F[0]) * (( ::tex::lookup_float3(texture, U/Z-rnd22(I+int2(0, 1)))) - m*float(CON));
|
| 198 |
+
O = m + O/::math::length(W);
|
| 199 |
+
O = ::math::clamp( (O), 0.0, 1.0);
|
| 200 |
+
|
| 201 |
+
return float3(O);
|
| 202 |
+
}
|
| 203 |
+
|
| 204 |
+
color endless_texture(
|
| 205 |
+
uniform texture_2d texture = texture_2d(),
|
| 206 |
+
::base::texture_coordinate_info uvw = ::base::coordinate_source(),
|
| 207 |
+
float texture_scale = 10.0,
|
| 208 |
+
float3 average_color = float3(0.5, 0.5, 1.0),
|
| 209 |
+
float patch_size = 8.0,
|
| 210 |
+
bool gamma_correct_lookup = true
|
| 211 |
+
)
|
| 212 |
+
{
|
| 213 |
+
return gamma_correct_lookup ? color(srgb2rgb(
|
| 214 |
+
nonrepeat_lookup (
|
| 215 |
+
texture: texture,
|
| 216 |
+
uvw: uvw,
|
| 217 |
+
texture_scale: texture_scale,
|
| 218 |
+
average_color: average_color,
|
| 219 |
+
patch_size: patch_size
|
| 220 |
+
))
|
| 221 |
+
) : color(nonrepeat_lookup (
|
| 222 |
+
texture: texture,
|
| 223 |
+
uvw: uvw,
|
| 224 |
+
texture_scale: texture_scale,
|
| 225 |
+
average_color: average_color,
|
| 226 |
+
patch_size: patch_size
|
| 227 |
+
));
|
| 228 |
+
}
|
| 229 |
+
|
| 230 |
+
float3 endless_normal(
|
| 231 |
+
uniform texture_2d texture = texture_2d(),
|
| 232 |
+
float factor = 1.0,
|
| 233 |
+
bool flip_tangent_u = false,
|
| 234 |
+
bool flip_tangent_v = false,
|
| 235 |
+
::base::texture_coordinate_info uvw = ::base::coordinate_source(),
|
| 236 |
+
float texture_scale = 1.0,
|
| 237 |
+
float3 average_color = float3(0.5, 0.5, 1.0),
|
| 238 |
+
float patch_size = 8.0
|
| 239 |
+
)
|
| 240 |
+
{
|
| 241 |
+
float3 transformed_tangent_u = flip_tangent_u ? uvw.tangent_u : - uvw.tangent_u;
|
| 242 |
+
float3 transformed_tangent_v = flip_tangent_v ? uvw.tangent_v : - uvw.tangent_v;
|
| 243 |
+
|
| 244 |
+
if (flip_tangent_u)
|
| 245 |
+
transformed_tangent_u=-transformed_tangent_u;
|
| 246 |
+
if (flip_tangent_v)
|
| 247 |
+
transformed_tangent_v=-transformed_tangent_v;
|
| 248 |
+
|
| 249 |
+
// normalized Lookup
|
| 250 |
+
float3 tangent_space_normal =
|
| 251 |
+
(nonrepeat_lookup (
|
| 252 |
+
texture: texture,
|
| 253 |
+
uvw: uvw,
|
| 254 |
+
texture_scale: texture_scale,
|
| 255 |
+
average_color: average_color,
|
| 256 |
+
patch_size: patch_size
|
| 257 |
+
) - 0.5) * (2.0 * factor);
|
| 258 |
+
|
| 259 |
+
return ::math::normalize(uvw.tangent_u * tangent_space_normal.x +
|
| 260 |
+
uvw.tangent_v * tangent_space_normal.y +
|
| 261 |
+
::state::normal()*1.0);
|
| 262 |
+
}
|
| 263 |
+
|
| 264 |
+
float3 normalmap_normal(
|
| 265 |
+
uniform texture_2d texture,
|
| 266 |
+
float factor = 1.0,
|
| 267 |
+
::base::texture_coordinate_info uvw = ::base::texture_coordinate_info()
|
| 268 |
+
)
|
| 269 |
+
{
|
| 270 |
+
float3 lookup = (::tex::lookup_float3(texture, float2(uvw.position.x, uvw.position.y)) - float3(0.5)) * (factor * 2.0);
|
| 271 |
+
return ::math::normalize(uvw.tangent_u * lookup.x + uvw.tangent_v * lookup.y + ::state::normal() * (lookup.z + (1.0 - factor)));
|
| 272 |
+
}
|
| 273 |
+
|
| 274 |
+
|
| 275 |
+
export material Concrete_Rough(
|
| 276 |
+
uniform bool infinite_tiling = true [[
|
| 277 |
+
::anno::description("Enables infinite tiling feature which removes repeating texture patterns. Note that depending on the material this feature changes the appearance of the material slightly."),
|
| 278 |
+
::anno::display_name("Infinite Tiling"),
|
| 279 |
+
::anno::in_group("Appearance")
|
| 280 |
+
]],
|
| 281 |
+
float diffuse_brightness = 1.f [[
|
| 282 |
+
::anno::description("Adjusts the lightness of the material."),
|
| 283 |
+
::anno::display_name("Diffuse Brightness"),
|
| 284 |
+
::anno::hard_range(0.f, 1.f),
|
| 285 |
+
::anno::in_group("Appearance")
|
| 286 |
+
]],
|
| 287 |
+
float roughness = 0.f [[
|
| 288 |
+
::anno::description("Higher values lead to blurrier reflections."),
|
| 289 |
+
::anno::display_name("Roughness"),
|
| 290 |
+
::anno::hard_range(0.f, 1.f),
|
| 291 |
+
::anno::in_group("Appearance")
|
| 292 |
+
]],
|
| 293 |
+
float reflectivity = 1.f [[
|
| 294 |
+
::anno::description("Higher values make the surface more reflective."),
|
| 295 |
+
::anno::display_name("Reflectivity"),
|
| 296 |
+
::anno::hard_range(0.f, 1.f),
|
| 297 |
+
::anno::in_group("Appearance")
|
| 298 |
+
]],
|
| 299 |
+
float moss_growth = 0.f [[
|
| 300 |
+
::anno::description("Grows a layer of moss on top of the material."),
|
| 301 |
+
::anno::display_name("Moss Growth"),
|
| 302 |
+
::anno::hard_range(0.f, 1.f),
|
| 303 |
+
::anno::in_group("Appearance")
|
| 304 |
+
]],
|
| 305 |
+
uniform float bump_strength = 1.f [[
|
| 306 |
+
::anno::description("Determines the degree of bumpiness."),
|
| 307 |
+
::anno::display_name("Bump Strength"),
|
| 308 |
+
::anno::hard_range(0.f, 2.f),
|
| 309 |
+
::anno::soft_range(0.f, 1.f),
|
| 310 |
+
::anno::in_group("Appearance")
|
| 311 |
+
]],
|
| 312 |
+
float dirt = 0.f [[
|
| 313 |
+
::anno::description("The strength of the dirtlayer."),
|
| 314 |
+
::anno::display_name("Dirt Strength"),
|
| 315 |
+
::anno::hard_range(0.f, 1.f),
|
| 316 |
+
::anno::in_group("Appearance", "Dirt")
|
| 317 |
+
]],
|
| 318 |
+
color dirt_color = color(0.f, 0.f, 0.f) [[
|
| 319 |
+
::anno::description("Adjust the color of the dirt layer."),
|
| 320 |
+
::anno::display_name("Dirt Color"),
|
| 321 |
+
::anno::in_group("Appearance", "Dirt")
|
| 322 |
+
]],
|
| 323 |
+
uniform float2 texture_translate = float2(0.f) [[
|
| 324 |
+
::anno::description("Controls the position of the texture."),
|
| 325 |
+
::anno::display_name("Texture Translate"),
|
| 326 |
+
::anno::in_group("Transform")
|
| 327 |
+
]],
|
| 328 |
+
uniform float texture_rotate = 0.f [[
|
| 329 |
+
::anno::description("Rotation of the texture in degrees."),
|
| 330 |
+
::anno::display_name("Texture Rotate"),
|
| 331 |
+
::anno::in_group("Transform")
|
| 332 |
+
]],
|
| 333 |
+
uniform float2 texture_scale = float2(1.f) [[
|
| 334 |
+
::anno::description("Larger numbers increase the size."),
|
| 335 |
+
::anno::display_name("Texture Scale"),
|
| 336 |
+
::nvidia::core_definitions::dimension(float2(1.0, 1.0)),
|
| 337 |
+
::anno::in_group("Transform")
|
| 338 |
+
]],
|
| 339 |
+
uniform int uv_space_index = 0 [[
|
| 340 |
+
::anno::description("Uses selected UV space for material."),
|
| 341 |
+
::anno::display_name("UV Space Index"),
|
| 342 |
+
::anno::in_group("Advanced")
|
| 343 |
+
]]
|
| 344 |
+
)
|
| 345 |
+
[[
|
| 346 |
+
::anno::description("A rough concrete material with a dirt and moss layer."),
|
| 347 |
+
::anno::in_group("Concrete"),
|
| 348 |
+
::anno::display_name("Concrete Rough"),
|
| 349 |
+
::anno::copyright_notice(COPYRIGHT),
|
| 350 |
+
::anno::thumbnail("./.thumbs/Concrete_Rough.Concrete_Rough.png"),
|
| 351 |
+
::anno::key_words(string[]("floor", "wall", "concrete", "construction", "exterior", "cement", "unfinished", "rough", "worn", "gray")),
|
| 352 |
+
::anno::author("NVIDIA vMaterials"),
|
| 353 |
+
::anno::contributor("Ruediger Raab"),
|
| 354 |
+
::anno::contributor("Maik Rohland")
|
| 355 |
+
]]
|
| 356 |
+
=
|
| 357 |
+
let {
|
| 358 |
+
bool tmp0 = false;
|
| 359 |
+
material_surface tmp1(::df::custom_curve_layer(0.0399999991f, 1.f, 5.f, ::math::pow(histogram_scan_small(float3(infinite_tiling ? endless_texture(texture_2d("./textures/concrete_rough_ORM.jpg", ::tex::gamma_linear), vmat_transform(texture_translate, texture_rotate, texture_scale, ::base::texture_coordinate_uvw, uv_space_index), 2.2670002f, float3(0.647059023f, 0.721569002f, 0.464740992f), 2.02700019f, false) : ::base::file_texture(texture_2d("./textures/concrete_rough_ORM.jpg", ::tex::gamma_linear), color(0.f, 0.f, 0.f), color(1.f, 1.f, 1.f), ::base::mono_alpha, vmat_transform(texture_translate, texture_rotate, texture_scale, ::base::texture_coordinate_uvw, uv_space_index), float2(0.f, 1.f), float2(0.f, 1.f), ::tex::wrap_repeat, ::tex::wrap_repeat, false).tint)[0], ::math::lerp(0.0340000018f, 1.f, reflectivity), 1.f), 2.20000005f), ::df::microfacet_ggx_smith_bsdf(::math::lerp(::math::lerp(histogram_range(float3(infinite_tiling ? endless_texture(texture_2d("./textures/concrete_rough_ORM.jpg", ::tex::gamma_linear), vmat_transform(texture_translate, texture_rotate, texture_scale, ::base::texture_coordinate_uvw, uv_space_index), 2.2670002f, float3(0.647059023f, 0.721569002f, 0.464740992f), 2.02700019f, false) : ::base::file_texture(texture_2d("./textures/concrete_rough_ORM.jpg", ::tex::gamma_linear), color(0.f, 0.f, 0.f), color(1.f, 1.f, 1.f), ::base::mono_alpha, vmat_transform(texture_translate, texture_rotate, texture_scale, ::base::texture_coordinate_uvw, uv_space_index), float2(0.f, 1.f), float2(0.f, 1.f), ::tex::wrap_repeat, ::tex::wrap_repeat, false).tint)[1], 0.635890067f, ::math::lerp(0.465000033f, 0.852000058f, roughness)), ::math::lerp(0.709000051f, histogram_range(float3(infinite_tiling ? endless_texture(texture_2d("./textures/concrete_rough_ORM.jpg", ::tex::gamma_linear), vmat_transform(texture_translate, texture_rotate, texture_scale, ::base::texture_coordinate_uvw, uv_space_index), 2.2670002f, float3(0.647059023f, 0.721569002f, 0.464740992f), 2.02700019f, false) : ::base::file_texture(texture_2d("./textures/concrete_rough_ORM.jpg", ::tex::gamma_linear), color(0.f, 0.f, 0.f), color(1.f, 1.f, 1.f), ::base::mono_alpha, vmat_transform(texture_translate, texture_rotate, texture_scale, ::base::texture_coordinate_uvw, uv_space_index), float2(0.f, 1.f), float2(0.f, 1.f), ::tex::wrap_repeat, ::tex::wrap_repeat, false).tint)[1], 0.635890067f, ::math::lerp(0.465000033f, 0.852000058f, roughness)), histogram_scan_big(float3(infinite_tiling ? endless_texture(texture_2d("./textures/concrete_rough_ORM.jpg", ::tex::gamma_linear), vmat_transform(texture_translate, texture_rotate, texture_scale, ::base::texture_coordinate_uvw, uv_space_index), 2.2670002f, float3(0.647059023f, 0.721569002f, 0.464740992f), 2.02700019f, false) : ::base::file_texture(texture_2d("./textures/concrete_rough_ORM.jpg", ::tex::gamma_linear), color(0.f, 0.f, 0.f), color(1.f, 1.f, 1.f), ::base::mono_alpha, vmat_transform(texture_translate, texture_rotate, texture_scale, ::base::texture_coordinate_uvw, uv_space_index), float2(0.f, 1.f), float2(0.f, 1.f), ::tex::wrap_repeat, ::tex::wrap_repeat, false).tint)[2], 0.417000026f, 0.747000039f)), dirt), float3(::base::file_texture(texture_2d("./textures/moss_multi_R_rough_G_ao_B_height.jpg", ::tex::gamma_linear), color(0.f, 0.f, 0.f), color(1.f, 1.f, 1.f), ::base::mono_alpha, vmat_transform(texture_translate, texture_rotate, texture_scale * 0.478000015f, ::base::texture_coordinate_uvw, 0), float2(0.f, 1.f), float2(0.f, 1.f), ::tex::wrap_repeat, ::tex::wrap_repeat, false).tint)[1], histogram_scan_big(float3(infinite_tiling ? endless_texture(texture_2d("./textures/concrete_rough_ORM.jpg", ::tex::gamma_linear), vmat_transform(texture_translate, texture_rotate, texture_scale, ::base::texture_coordinate_uvw, uv_space_index), 2.2670002f, float3(0.647059023f, 0.721569002f, 0.464740992f), 2.02700019f, false) : ::base::file_texture(texture_2d("./textures/concrete_rough_ORM.jpg", ::tex::gamma_linear), color(0.f, 0.f, 0.f), color(1.f, 1.f, 1.f), ::base::mono_alpha, vmat_transform(texture_translate, texture_rotate, texture_scale, ::base::texture_coordinate_uvw, uv_space_index), float2(0.f, 1.f), float2(0.f, 1.f), ::tex::wrap_repeat, ::tex::wrap_repeat, false).tint)[2], 0.334000021f, ::math::lerp(1.f, 0.584000051f, moss_growth))) * ::math::lerp(::math::lerp(histogram_range(float3(infinite_tiling ? endless_texture(texture_2d("./textures/concrete_rough_ORM.jpg", ::tex::gamma_linear), vmat_transform(texture_translate, texture_rotate, texture_scale, ::base::texture_coordinate_uvw, uv_space_index), 2.2670002f, float3(0.647059023f, 0.721569002f, 0.464740992f), 2.02700019f, false) : ::base::file_texture(texture_2d("./textures/concrete_rough_ORM.jpg", ::tex::gamma_linear), color(0.f, 0.f, 0.f), color(1.f, 1.f, 1.f), ::base::mono_alpha, vmat_transform(texture_translate, texture_rotate, texture_scale, ::base::texture_coordinate_uvw, uv_space_index), float2(0.f, 1.f), float2(0.f, 1.f), ::tex::wrap_repeat, ::tex::wrap_repeat, false).tint)[1], 0.635890067f, ::math::lerp(0.465000033f, 0.852000058f, roughness)), ::math::lerp(0.709000051f, histogram_range(float3(infinite_tiling ? endless_texture(texture_2d("./textures/concrete_rough_ORM.jpg", ::tex::gamma_linear), vmat_transform(texture_translate, texture_rotate, texture_scale, ::base::texture_coordinate_uvw, uv_space_index), 2.2670002f, float3(0.647059023f, 0.721569002f, 0.464740992f), 2.02700019f, false) : ::base::file_texture(texture_2d("./textures/concrete_rough_ORM.jpg", ::tex::gamma_linear), color(0.f, 0.f, 0.f), color(1.f, 1.f, 1.f), ::base::mono_alpha, vmat_transform(texture_translate, texture_rotate, texture_scale, ::base::texture_coordinate_uvw, uv_space_index), float2(0.f, 1.f), float2(0.f, 1.f), ::tex::wrap_repeat, ::tex::wrap_repeat, false).tint)[1], 0.635890067f, ::math::lerp(0.465000033f, 0.852000058f, roughness)), histogram_scan_big(float3(infinite_tiling ? endless_texture(texture_2d("./textures/concrete_rough_ORM.jpg", ::tex::gamma_linear), vmat_transform(texture_translate, texture_rotate, texture_scale, ::base::texture_coordinate_uvw, uv_space_index), 2.2670002f, float3(0.647059023f, 0.721569002f, 0.464740992f), 2.02700019f, false) : ::base::file_texture(texture_2d("./textures/concrete_rough_ORM.jpg", ::tex::gamma_linear), color(0.f, 0.f, 0.f), color(1.f, 1.f, 1.f), ::base::mono_alpha, vmat_transform(texture_translate, texture_rotate, texture_scale, ::base::texture_coordinate_uvw, uv_space_index), float2(0.f, 1.f), float2(0.f, 1.f), ::tex::wrap_repeat, ::tex::wrap_repeat, false).tint)[2], 0.417000026f, 0.747000039f)), dirt), float3(::base::file_texture(texture_2d("./textures/moss_multi_R_rough_G_ao_B_height.jpg", ::tex::gamma_linear), color(0.f, 0.f, 0.f), color(1.f, 1.f, 1.f), ::base::mono_alpha, vmat_transform(texture_translate, texture_rotate, texture_scale * 0.478000015f, ::base::texture_coordinate_uvw, 0), float2(0.f, 1.f), float2(0.f, 1.f), ::tex::wrap_repeat, ::tex::wrap_repeat, false).tint)[1], histogram_scan_big(float3(infinite_tiling ? endless_texture(texture_2d("./textures/concrete_rough_ORM.jpg", ::tex::gamma_linear), vmat_transform(texture_translate, texture_rotate, texture_scale, ::base::texture_coordinate_uvw, uv_space_index), 2.2670002f, float3(0.647059023f, 0.721569002f, 0.464740992f), 2.02700019f, false) : ::base::file_texture(texture_2d("./textures/concrete_rough_ORM.jpg", ::tex::gamma_linear), color(0.f, 0.f, 0.f), color(1.f, 1.f, 1.f), ::base::mono_alpha, vmat_transform(texture_translate, texture_rotate, texture_scale, ::base::texture_coordinate_uvw, uv_space_index), float2(0.f, 1.f), float2(0.f, 1.f), ::tex::wrap_repeat, ::tex::wrap_repeat, false).tint)[2], 0.334000021f, ::math::lerp(1.f, 0.584000051f, moss_growth))), ::math::lerp(::math::lerp(histogram_range(float3(infinite_tiling ? endless_texture(texture_2d("./textures/concrete_rough_ORM.jpg", ::tex::gamma_linear), vmat_transform(texture_translate, texture_rotate, texture_scale, ::base::texture_coordinate_uvw, uv_space_index), 2.2670002f, float3(0.647059023f, 0.721569002f, 0.464740992f), 2.02700019f, false) : ::base::file_texture(texture_2d("./textures/concrete_rough_ORM.jpg", ::tex::gamma_linear), color(0.f, 0.f, 0.f), color(1.f, 1.f, 1.f), ::base::mono_alpha, vmat_transform(texture_translate, texture_rotate, texture_scale, ::base::texture_coordinate_uvw, uv_space_index), float2(0.f, 1.f), float2(0.f, 1.f), ::tex::wrap_repeat, ::tex::wrap_repeat, false).tint)[1], 0.635890067f, ::math::lerp(0.465000033f, 0.852000058f, roughness)), ::math::lerp(0.709000051f, histogram_range(float3(infinite_tiling ? endless_texture(texture_2d("./textures/concrete_rough_ORM.jpg", ::tex::gamma_linear), vmat_transform(texture_translate, texture_rotate, texture_scale, ::base::texture_coordinate_uvw, uv_space_index), 2.2670002f, float3(0.647059023f, 0.721569002f, 0.464740992f), 2.02700019f, false) : ::base::file_texture(texture_2d("./textures/concrete_rough_ORM.jpg", ::tex::gamma_linear), color(0.f, 0.f, 0.f), color(1.f, 1.f, 1.f), ::base::mono_alpha, vmat_transform(texture_translate, texture_rotate, texture_scale, ::base::texture_coordinate_uvw, uv_space_index), float2(0.f, 1.f), float2(0.f, 1.f), ::tex::wrap_repeat, ::tex::wrap_repeat, false).tint)[1], 0.635890067f, ::math::lerp(0.465000033f, 0.852000058f, roughness)), histogram_scan_big(float3(infinite_tiling ? endless_texture(texture_2d("./textures/concrete_rough_ORM.jpg", ::tex::gamma_linear), vmat_transform(texture_translate, texture_rotate, texture_scale, ::base::texture_coordinate_uvw, uv_space_index), 2.2670002f, float3(0.647059023f, 0.721569002f, 0.464740992f), 2.02700019f, false) : ::base::file_texture(texture_2d("./textures/concrete_rough_ORM.jpg", ::tex::gamma_linear), color(0.f, 0.f, 0.f), color(1.f, 1.f, 1.f), ::base::mono_alpha, vmat_transform(texture_translate, texture_rotate, texture_scale, ::base::texture_coordinate_uvw, uv_space_index), float2(0.f, 1.f), float2(0.f, 1.f), ::tex::wrap_repeat, ::tex::wrap_repeat, false).tint)[2], 0.417000026f, 0.747000039f)), dirt), float3(::base::file_texture(texture_2d("./textures/moss_multi_R_rough_G_ao_B_height.jpg", ::tex::gamma_linear), color(0.f, 0.f, 0.f), color(1.f, 1.f, 1.f), ::base::mono_alpha, vmat_transform(texture_translate, texture_rotate, texture_scale * 0.478000015f, ::base::texture_coordinate_uvw, 0), float2(0.f, 1.f), float2(0.f, 1.f), ::tex::wrap_repeat, ::tex::wrap_repeat, false).tint)[1], histogram_scan_big(float3(infinite_tiling ? endless_texture(texture_2d("./textures/concrete_rough_ORM.jpg", ::tex::gamma_linear), vmat_transform(texture_translate, texture_rotate, texture_scale, ::base::texture_coordinate_uvw, uv_space_index), 2.2670002f, float3(0.647059023f, 0.721569002f, 0.464740992f), 2.02700019f, false) : ::base::file_texture(texture_2d("./textures/concrete_rough_ORM.jpg", ::tex::gamma_linear), color(0.f, 0.f, 0.f), color(1.f, 1.f, 1.f), ::base::mono_alpha, vmat_transform(texture_translate, texture_rotate, texture_scale, ::base::texture_coordinate_uvw, uv_space_index), float2(0.f, 1.f), float2(0.f, 1.f), ::tex::wrap_repeat, ::tex::wrap_repeat, false).tint)[2], 0.334000021f, ::math::lerp(1.f, 0.584000051f, moss_growth))) * ::math::lerp(::math::lerp(histogram_range(float3(infinite_tiling ? endless_texture(texture_2d("./textures/concrete_rough_ORM.jpg", ::tex::gamma_linear), vmat_transform(texture_translate, texture_rotate, texture_scale, ::base::texture_coordinate_uvw, uv_space_index), 2.2670002f, float3(0.647059023f, 0.721569002f, 0.464740992f), 2.02700019f, false) : ::base::file_texture(texture_2d("./textures/concrete_rough_ORM.jpg", ::tex::gamma_linear), color(0.f, 0.f, 0.f), color(1.f, 1.f, 1.f), ::base::mono_alpha, vmat_transform(texture_translate, texture_rotate, texture_scale, ::base::texture_coordinate_uvw, uv_space_index), float2(0.f, 1.f), float2(0.f, 1.f), ::tex::wrap_repeat, ::tex::wrap_repeat, false).tint)[1], 0.635890067f, ::math::lerp(0.465000033f, 0.852000058f, roughness)), ::math::lerp(0.709000051f, histogram_range(float3(infinite_tiling ? endless_texture(texture_2d("./textures/concrete_rough_ORM.jpg", ::tex::gamma_linear), vmat_transform(texture_translate, texture_rotate, texture_scale, ::base::texture_coordinate_uvw, uv_space_index), 2.2670002f, float3(0.647059023f, 0.721569002f, 0.464740992f), 2.02700019f, false) : ::base::file_texture(texture_2d("./textures/concrete_rough_ORM.jpg", ::tex::gamma_linear), color(0.f, 0.f, 0.f), color(1.f, 1.f, 1.f), ::base::mono_alpha, vmat_transform(texture_translate, texture_rotate, texture_scale, ::base::texture_coordinate_uvw, uv_space_index), float2(0.f, 1.f), float2(0.f, 1.f), ::tex::wrap_repeat, ::tex::wrap_repeat, false).tint)[1], 0.635890067f, ::math::lerp(0.465000033f, 0.852000058f, roughness)), histogram_scan_big(float3(infinite_tiling ? endless_texture(texture_2d("./textures/concrete_rough_ORM.jpg", ::tex::gamma_linear), vmat_transform(texture_translate, texture_rotate, texture_scale, ::base::texture_coordinate_uvw, uv_space_index), 2.2670002f, float3(0.647059023f, 0.721569002f, 0.464740992f), 2.02700019f, false) : ::base::file_texture(texture_2d("./textures/concrete_rough_ORM.jpg", ::tex::gamma_linear), color(0.f, 0.f, 0.f), color(1.f, 1.f, 1.f), ::base::mono_alpha, vmat_transform(texture_translate, texture_rotate, texture_scale, ::base::texture_coordinate_uvw, uv_space_index), float2(0.f, 1.f), float2(0.f, 1.f), ::tex::wrap_repeat, ::tex::wrap_repeat, false).tint)[2], 0.417000026f, 0.747000039f)), dirt), float3(::base::file_texture(texture_2d("./textures/moss_multi_R_rough_G_ao_B_height.jpg", ::tex::gamma_linear), color(0.f, 0.f, 0.f), color(1.f, 1.f, 1.f), ::base::mono_alpha, vmat_transform(texture_translate, texture_rotate, texture_scale * 0.478000015f, ::base::texture_coordinate_uvw, 0), float2(0.f, 1.f), float2(0.f, 1.f), ::tex::wrap_repeat, ::tex::wrap_repeat, false).tint)[1], histogram_scan_big(float3(infinite_tiling ? endless_texture(texture_2d("./textures/concrete_rough_ORM.jpg", ::tex::gamma_linear), vmat_transform(texture_translate, texture_rotate, texture_scale, ::base::texture_coordinate_uvw, uv_space_index), 2.2670002f, float3(0.647059023f, 0.721569002f, 0.464740992f), 2.02700019f, false) : ::base::file_texture(texture_2d("./textures/concrete_rough_ORM.jpg", ::tex::gamma_linear), color(0.f, 0.f, 0.f), color(1.f, 1.f, 1.f), ::base::mono_alpha, vmat_transform(texture_translate, texture_rotate, texture_scale, ::base::texture_coordinate_uvw, uv_space_index), float2(0.f, 1.f), float2(0.f, 1.f), ::tex::wrap_repeat, ::tex::wrap_repeat, false).tint)[2], 0.334000021f, ::math::lerp(1.f, 0.584000051f, moss_growth))), color(1.f, 1.f, 1.f), ::state::texture_tangent_u(0), ::df::scatter_reflect), ::df::weighted_layer(1.f, ::df::diffuse_reflection_bsdf(nvidia::core_definitions::blend_colors(nvidia::core_definitions::blend_colors(nvidia::core_definitions::blend_colors(infinite_tiling ? endless_texture(texture_2d("./textures/concrete_rough_diff.jpg", ::tex::gamma_linear), vmat_transform(texture_translate, texture_rotate, texture_scale, ::base::texture_coordinate_uvw, uv_space_index), 2.2670002f, float3(0.705882013f, 0.705882013f, 0.678430974f), 2.02700019f, true) : ::base::file_texture(texture_2d("./textures/concrete_rough_diff.jpg", ::tex::gamma_srgb), color(0.f, 0.f, 0.f), color(1.f, 1.f, 1.f), ::base::mono_alpha, vmat_transform(texture_translate, texture_rotate, texture_scale, ::base::texture_coordinate_uvw, uv_space_index), float2(0.f, 1.f), float2(0.f, 1.f), ::tex::wrap_repeat, ::tex::wrap_repeat, false).tint, color(0.f, 0.f, 0.f), ::base::color_layer_multiply, ::math::lerp(0.356000006f, 0.f, diffuse_brightness)).tint, nvidia::core_definitions::blend_colors(dirt_color, color(1.f, 1.f, 1.f), ::base::color_layer_blend, ::math::pow(float3(infinite_tiling ? endless_texture(texture_2d("./textures/concrete_rough_ORM.jpg", ::tex::gamma_linear), vmat_transform(texture_translate, texture_rotate, texture_scale, ::base::texture_coordinate_uvw, uv_space_index), 2.2670002f, float3(0.647059023f, 0.721569002f, 0.464740992f), 2.02700019f, false) : ::base::file_texture(texture_2d("./textures/concrete_rough_ORM.jpg", ::tex::gamma_linear), color(0.f, 0.f, 0.f), color(1.f, 1.f, 1.f), ::base::mono_alpha, vmat_transform(texture_translate, texture_rotate, texture_scale, ::base::texture_coordinate_uvw, uv_space_index), float2(0.f, 1.f), float2(0.f, 1.f), ::tex::wrap_repeat, ::tex::wrap_repeat, false).tint)[2], 2.20000005f)).tint, ::base::color_layer_multiply, dirt * 0.699999988f).tint, ::base::file_texture(texture_2d("./textures/moss_diff.jpg", ::tex::gamma_srgb), color(0.f, 0.f, 0.f), color(1.f, 1.f, 1.f), ::base::mono_alpha, vmat_transform(texture_translate, texture_rotate, texture_scale * 0.478000015f, ::base::texture_coordinate_uvw, 0), float2(0.f, 1.f), float2(0.f, 1.f), ::tex::wrap_repeat, ::tex::wrap_repeat, false).tint, ::base::color_layer_multiply, histogram_scan_big(float3(infinite_tiling ? endless_texture(texture_2d("./textures/concrete_rough_ORM.jpg", ::tex::gamma_linear), vmat_transform(texture_translate, texture_rotate, texture_scale, ::base::texture_coordinate_uvw, uv_space_index), 2.2670002f, float3(0.647059023f, 0.721569002f, 0.464740992f), 2.02700019f, false) : ::base::file_texture(texture_2d("./textures/concrete_rough_ORM.jpg", ::tex::gamma_linear), color(0.f, 0.f, 0.f), color(1.f, 1.f, 1.f), ::base::mono_alpha, vmat_transform(texture_translate, texture_rotate, texture_scale, ::base::texture_coordinate_uvw, uv_space_index), float2(0.f, 1.f), float2(0.f, 1.f), ::tex::wrap_repeat, ::tex::wrap_repeat, false).tint)[2], 0.334000021f, ::math::lerp(1.f, 0.584000051f, moss_growth))).tint, 0.f), bsdf(), ::state::normal()), ::state::normal()), material_emission(emission: edf(), intensity: color(0.f, 0.f, 0.f), mode: intensity_radiant_exitance));
|
| 360 |
+
material_surface tmp2 = material_surface(scattering: bsdf(), emission: material_emission(emission: edf(), intensity: color(0.f, 0.f, 0.f), mode: intensity_radiant_exitance));
|
| 361 |
+
color tmp3 = color(1.f, 1.f, 1.f);
|
| 362 |
+
material_volume tmp4 = material_volume(scattering: vdf(), absorption_coefficient: color(0.f, 0.f, 0.f), scattering_coefficient: color(0.f, 0.f, 0.f));
|
| 363 |
+
material_geometry tmp5(float3(0.f), 1.f, ::math::normalize(::math::lerp(infinite_tiling ? endless_normal(texture_2d("./textures/concrete_rough_norm.jpg", ::tex::gamma_linear), bump_strength, false, false, vmat_transform(texture_translate, texture_rotate, texture_scale, ::base::texture_coordinate_uvw, uv_space_index), 2.2670002f, float3(0.5f, 0.5f, 1.f), 2.02700019f) : ::base::tangent_space_normal_texture(texture_2d("./textures/concrete_rough_norm.jpg", ::tex::gamma_linear), bump_strength, false, false, vmat_transform(texture_translate, texture_rotate, texture_scale, ::base::texture_coordinate_uvw, uv_space_index), float2(0.f, 1.f), float2(0.f, 1.f), ::tex::wrap_repeat, ::tex::wrap_repeat, false, 1.f, 0.f), normalmap_normal(texture_2d("./textures/moss_norm.jpg", ::tex::gamma_linear), 2.f, vmat_transform(texture_translate, texture_rotate, texture_scale * 0.478000015f, ::base::texture_coordinate_uvw, 0)), histogram_scan_big(float3(infinite_tiling ? endless_texture(texture_2d("./textures/concrete_rough_ORM.jpg", ::tex::gamma_linear), vmat_transform(texture_translate, texture_rotate, texture_scale, ::base::texture_coordinate_uvw, uv_space_index), 2.2670002f, float3(0.647059023f, 0.721569002f, 0.464740992f), 2.02700019f, false) : ::base::file_texture(texture_2d("./textures/concrete_rough_ORM.jpg", ::tex::gamma_linear), color(0.f, 0.f, 0.f), color(1.f, 1.f, 1.f), ::base::mono_alpha, vmat_transform(texture_translate, texture_rotate, texture_scale, ::base::texture_coordinate_uvw, uv_space_index), float2(0.f, 1.f), float2(0.f, 1.f), ::tex::wrap_repeat, ::tex::wrap_repeat, false).tint)[2], 0.334000021f, ::math::lerp(1.f, 0.584000051f, moss_growth)))));
|
| 364 |
+
hair_bsdf tmp6 = hair_bsdf();
|
| 365 |
+
} in
|
| 366 |
+
material(
|
| 367 |
+
thin_walled: tmp0,
|
| 368 |
+
surface: tmp1,
|
| 369 |
+
backface: tmp2,
|
| 370 |
+
ior: tmp3,
|
| 371 |
+
volume: tmp4,
|
| 372 |
+
geometry: tmp5,
|
| 373 |
+
hair: tmp6);
|
| 374 |
+
|
| 375 |
+
|
| 376 |
+
export material Concrete_Rough_Dirty(*)
|
| 377 |
+
[[
|
| 378 |
+
::anno::description("A rough concrete material with a dirt and moss layer."),
|
| 379 |
+
::anno::in_group("Concrete"),
|
| 380 |
+
::anno::display_name("Concrete Rough Dirty"),
|
| 381 |
+
::anno::copyright_notice(COPYRIGHT),
|
| 382 |
+
::anno::thumbnail("./.thumbs/Concrete_Rough.Concrete_Rough_Dirty.png"),
|
| 383 |
+
::anno::key_words(string[]("floor", "wall", "concrete", "construction", "exterior", "cement", "unfinished", "rough", "worn", "dirty", "gray")),
|
| 384 |
+
::anno::author("NVIDIA vMaterials"),
|
| 385 |
+
::anno::contributor("Ruediger Raab"),
|
| 386 |
+
::anno::contributor("Maik Rohland")
|
| 387 |
+
]]
|
| 388 |
+
= Concrete_Rough(
|
| 389 |
+
infinite_tiling: true,
|
| 390 |
+
diffuse_brightness: 1.0f,
|
| 391 |
+
roughness: 0.5f,
|
| 392 |
+
reflectivity: 1.0f,
|
| 393 |
+
moss_growth: 0.0f,
|
| 394 |
+
bump_strength: 1.0f,
|
| 395 |
+
dirt: 1.0f,
|
| 396 |
+
dirt_color: color(0.0f),
|
| 397 |
+
texture_translate: float2(0.0f),
|
| 398 |
+
texture_rotate: 0.0f,
|
| 399 |
+
texture_scale: float2(1.0f),
|
| 400 |
+
uv_space_index: 0
|
| 401 |
+
);
|
| 402 |
+
|
| 403 |
+
|
| 404 |
+
export material Concrete_Rough_Mossy(*)
|
| 405 |
+
[[
|
| 406 |
+
::anno::description("A rough concrete material with a dirt and moss layer."),
|
| 407 |
+
::anno::in_group("Concrete"),
|
| 408 |
+
::anno::display_name("Concrete Rough Mossy"),
|
| 409 |
+
::anno::copyright_notice(COPYRIGHT),
|
| 410 |
+
::anno::thumbnail("./.thumbs/Concrete_Rough.Concrete_Rough_Mossy.png"),
|
| 411 |
+
::anno::key_words(string[]("floor", "wall", "concrete", "construction", "exterior", "cement", "unfinished", "rough", "worn", "dirty", "decayed", "gray")),
|
| 412 |
+
::anno::author("NVIDIA vMaterials"),
|
| 413 |
+
::anno::contributor("Ruediger Raab"),
|
| 414 |
+
::anno::contributor("Maik Rohland")
|
| 415 |
+
]]
|
| 416 |
+
= Concrete_Rough(
|
| 417 |
+
infinite_tiling: true,
|
| 418 |
+
diffuse_brightness: 1.0f,
|
| 419 |
+
roughness: 0.5f,
|
| 420 |
+
reflectivity: 1.0f,
|
| 421 |
+
moss_growth: 0.5f,
|
| 422 |
+
bump_strength: 1.0f,
|
| 423 |
+
dirt: 0.0f,
|
| 424 |
+
dirt_color: color(0.0f),
|
| 425 |
+
texture_translate: float2(0.0f),
|
| 426 |
+
texture_rotate: 0.0f,
|
| 427 |
+
texture_scale: float2(1.0f),
|
| 428 |
+
uv_space_index: 0
|
| 429 |
+
);
|
| 430 |
+
|
| 431 |
+
|
| 432 |
+
export material Concrete_Rough_Heavy_Decay(*)
|
| 433 |
+
[[
|
| 434 |
+
::anno::description("A rough concrete material with a dirt and moss layer."),
|
| 435 |
+
::anno::in_group("Concrete"),
|
| 436 |
+
::anno::display_name("Concrete Rough Heavy Decay"),
|
| 437 |
+
::anno::copyright_notice(COPYRIGHT),
|
| 438 |
+
::anno::thumbnail("./.thumbs/Concrete_Rough.Concrete_Rough_Heavy_Decay.png"),
|
| 439 |
+
::anno::key_words(string[]("floor", "wall", "concrete", "construction", "exterior", "cement", "unfinished", "rough", "worn", "dirty", "decayed", "gray")),
|
| 440 |
+
::anno::author("NVIDIA vMaterials"),
|
| 441 |
+
::anno::contributor("Ruediger Raab"),
|
| 442 |
+
::anno::contributor("Maik Rohland")
|
| 443 |
+
]]
|
| 444 |
+
= Concrete_Rough(
|
| 445 |
+
infinite_tiling: true,
|
| 446 |
+
diffuse_brightness: 1.0f,
|
| 447 |
+
roughness: 0.75f,
|
| 448 |
+
reflectivity: 1.0f,
|
| 449 |
+
moss_growth: 0.80f,
|
| 450 |
+
bump_strength: 1.0f,
|
| 451 |
+
dirt: 0.0f,
|
| 452 |
+
dirt_color: color(0.0f),
|
| 453 |
+
texture_translate: float2(0.0f),
|
| 454 |
+
texture_rotate: 0.0f,
|
| 455 |
+
texture_scale: float2(1.0f),
|
| 456 |
+
uv_space_index: 0
|
| 457 |
+
);
|
code/third_party/vMaterials_2/Concrete/Concrete_Wall_Aged.mdl
ADDED
|
@@ -0,0 +1,436 @@
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|
|
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|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
/******************************************************************************
|
| 2 |
+
* Copyright 2024 NVIDIA Corporation. All rights reserved. *
|
| 3 |
+
******************************************************************************
|
| 4 |
+
|
| 5 |
+
Permission is hereby granted by NVIDIA Corporation ("NVIDIA"), free of charge,
|
| 6 |
+
to any person obtaining a copy of the sample definition code that uses our
|
| 7 |
+
Material Definition Language (the "MDL Materials"), to reproduce and distribute
|
| 8 |
+
the MDL Materials, including without limitation the rights to use, copy, merge,
|
| 9 |
+
publish, distribute, and sell modified and unmodified copies of the MDL
|
| 10 |
+
Materials, and to permit persons to whom the MDL Materials is furnished to do
|
| 11 |
+
so, in all cases solely for use with NVIDIA’s Material Definition Language,
|
| 12 |
+
subject to the following further conditions:
|
| 13 |
+
|
| 14 |
+
1. The above copyright notices, this list of conditions, and the disclaimer
|
| 15 |
+
that follows shall be retained in all copies of one or more of the MDL
|
| 16 |
+
Materials, including in any software with which the MDL Materials are bundled,
|
| 17 |
+
redistributed, and/or sold, and included either as stand-alone text files,
|
| 18 |
+
human-readable headers or in the appropriate machine-readable metadata fields
|
| 19 |
+
within text or binary files as long as those fields can be easily viewed by the
|
| 20 |
+
user, as applicable.
|
| 21 |
+
2. The name of NVIDIA shall not be used to promote, endorse or advertise any
|
| 22 |
+
Modified Version without specific prior written permission, except a) to comply
|
| 23 |
+
with the notice requirements otherwise contained herein; or b) to acknowledge
|
| 24 |
+
the contribution(s) of NVIDIA.
|
| 25 |
+
|
| 26 |
+
THE MDL MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
|
| 27 |
+
OR IMPLIED, INCLUDING BUT NOT LIMITED TO ANY WARRANTIES OF MERCHANTABILITY,
|
| 28 |
+
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF COPYRIGHT, PATENT,
|
| 29 |
+
TRADEMARK, OR OTHER RIGHT. IN NO EVENT SHALL NVIDIA CORPORATION BE LIABLE FOR
|
| 30 |
+
ANY CLAIM, DAMAGES OR OTHER LIABILITY, INCLUDING ANY GENERAL, SPECIAL,
|
| 31 |
+
INDIRECT, INCIDENTAL, OR CONSEQUENTIAL DAMAGES, WHETHER IN AN ACTION OF
|
| 32 |
+
CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF THE USE OR INABILITY TO USE
|
| 33 |
+
THE MDL MATERIALS OR FROM OTHER DEALINGS IN THE MDL MATERIALS.
|
| 34 |
+
*/
|
| 35 |
+
|
| 36 |
+
mdl 1.5;
|
| 37 |
+
|
| 38 |
+
import ::anno::*;
|
| 39 |
+
import ::base::*;
|
| 40 |
+
import ::df::*;
|
| 41 |
+
import ::math::*;
|
| 42 |
+
import ::state::*;
|
| 43 |
+
import ::tex::*;
|
| 44 |
+
import ::nvidia::core_definitions::blend_colors;
|
| 45 |
+
import ::nvidia::core_definitions::dimension;
|
| 46 |
+
|
| 47 |
+
|
| 48 |
+
const string COPYRIGHT =
|
| 49 |
+
" Copyright 2024 NVIDIA Corporation. All rights reserved.\n"
|
| 50 |
+
" MDL MATERIALS ARE PROVIDED PURSUANT TO AN END USER LICENSE AGREEMENT,\n"
|
| 51 |
+
" WHICH WAS ACCEPTED IN ORDER TO GAIN ACCESS TO THIS FILE. IN PARTICULAR,\n"
|
| 52 |
+
" THE MDL MATERIALS ARE PROVIDED \"AS IS\", WITHOUT WARRANTY OF ANY KIND,\n"
|
| 53 |
+
" EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO ANY WARRANTIES OF\n"
|
| 54 |
+
" MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF\n"
|
| 55 |
+
" COPYRIGHT, PATENT, TRADEMARK, OR OTHER RIGHT. IN NO EVENT SHALL NVIDIA\n"
|
| 56 |
+
" CORPORATION BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, INCLUDING ANY\n"
|
| 57 |
+
" GENERAL, SPECIAL, INDIRECT, INCIDENTAL, OR CONSEQUENTIAL DAMAGES, WHETHER IN\n"
|
| 58 |
+
" AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF THE USE OR\n"
|
| 59 |
+
" INABILITY TO USE THE MDL MATERIALS OR FROM OTHER DEALINGS IN THE MDL MATERIALS.\n";
|
| 60 |
+
|
| 61 |
+
|
| 62 |
+
|
| 63 |
+
::base::texture_coordinate_info transform_coordinate_2(
|
| 64 |
+
float4x4 transform
|
| 65 |
+
[[ ::anno::description("A transformation to be applied to the source coordinates. rotation_translation_scale() is a suggested means to compute the transformation matrix.") ]],
|
| 66 |
+
::base::texture_coordinate_info coordinate = ::base::texture_coordinate_info()
|
| 67 |
+
[[ ::anno::description("Coordinate, typically sourced from coordinate_source or coordinate_projection.") ]]
|
| 68 |
+
) [[
|
| 69 |
+
::anno::description("Transform a texture coordinate by a matrix.") ,
|
| 70 |
+
::anno::noinline()
|
| 71 |
+
]]
|
| 72 |
+
{
|
| 73 |
+
// Version 2
|
| 74 |
+
float4 r_position = transform * float4(coordinate.position.x,coordinate.position.y,coordinate.position.z,1);
|
| 75 |
+
//Try aproximating it for the case that the rotation is only aroud z and assuming the texture layout is nice and z is ~constant.
|
| 76 |
+
//just pretend there is no other rotation happening
|
| 77 |
+
//get rid of scaling and translation. Then extract fields where sin and cos would be in a simple 2d transform around z.
|
| 78 |
+
float4 u = transform[0];
|
| 79 |
+
float3 ru = ::math::normalize(float3(u.x,u.y,u.z));
|
| 80 |
+
float cos = ru.x;
|
| 81 |
+
float sin = -ru.y;
|
| 82 |
+
//TODO: at least also handle sign of z?
|
| 83 |
+
//TODO: handle tangent becoming 0
|
| 84 |
+
|
| 85 |
+
return ::base::texture_coordinate_info(
|
| 86 |
+
float3(r_position.x,r_position.y,r_position.z),
|
| 87 |
+
::math::normalize(cos * coordinate.tangent_u - sin * coordinate.tangent_v),
|
| 88 |
+
::math::normalize(cos * coordinate.tangent_v + sin * coordinate.tangent_u));
|
| 89 |
+
}
|
| 90 |
+
|
| 91 |
+
::base::texture_coordinate_info vmat_transform(
|
| 92 |
+
float2 translation = float2(0.0, 0.0),
|
| 93 |
+
float rotation = 0.0, // rotation in degrees
|
| 94 |
+
float2 scaling = float2(1.0, 1.0),
|
| 95 |
+
uniform ::base::texture_coordinate_system system = ::base::texture_coordinate_uvw,
|
| 96 |
+
uniform int uv_space = 0
|
| 97 |
+
)
|
| 98 |
+
{
|
| 99 |
+
float rotation_rad = (rotation * 3.1415926535897932384626433832f) / 180.f;
|
| 100 |
+
float4x4 scale =
|
| 101 |
+
float4x4(1.0 /scaling.x, 0. , 0. , 0.,
|
| 102 |
+
0. , 1.0 /scaling.y , 0. , 0.,
|
| 103 |
+
0. , 0. , 1.0, 0.,
|
| 104 |
+
translation.x , translation.y , 0.0, 1.);
|
| 105 |
+
|
| 106 |
+
float s = ::math::sin(rotation_rad);
|
| 107 |
+
float c = ::math::cos(rotation_rad);
|
| 108 |
+
float4x4 rotate =
|
| 109 |
+
float4x4( c , -s , 0.0 , 0.0,
|
| 110 |
+
s , c , 0.0 , 0.0,
|
| 111 |
+
0.0, 0.0 , 1.0 , 0.0,
|
| 112 |
+
0. , 0.0 , 0.0 , 1.);
|
| 113 |
+
|
| 114 |
+
return transform_coordinate_2(scale*rotate, ::base::coordinate_source(system, uv_space));
|
| 115 |
+
}
|
| 116 |
+
|
| 117 |
+
|
| 118 |
+
float histogram_range(float input, float range, float position)
|
| 119 |
+
{
|
| 120 |
+
float low = ::math::clamp(1.0 - ::math::min(((1.0 - position) + range * 0.5), (1.0 - position) * 2), 0.0, 1.0);
|
| 121 |
+
float high = ::math::clamp(::math::min((position + range * 0.5 ), position * 2.0), 0.0, 1.0);
|
| 122 |
+
return ::math::lerp(low, high, input);
|
| 123 |
+
}
|
| 124 |
+
|
| 125 |
+
|
| 126 |
+
|
| 127 |
+
float uint2float(int x)
|
| 128 |
+
{
|
| 129 |
+
return float(x & 0x7FFFFFFF) + (x < 0 ? 2147483648.0 : 0.0);
|
| 130 |
+
}
|
| 131 |
+
|
| 132 |
+
int lowbias32(int x)
|
| 133 |
+
{
|
| 134 |
+
x ^= x >>> 16;
|
| 135 |
+
x *= 0x7feb352d;
|
| 136 |
+
x ^= x >>> 15;
|
| 137 |
+
x *= 0x846ca68b;
|
| 138 |
+
x ^= x >>> 16;
|
| 139 |
+
return x;
|
| 140 |
+
}
|
| 141 |
+
|
| 142 |
+
float2 rnd22(int2 p) {
|
| 143 |
+
float2 ret_val = float2(
|
| 144 |
+
uint2float(lowbias32(p[0] + lowbias32(p[1]))) / 4294967296.f,
|
| 145 |
+
uint2float(lowbias32(p[0] + 32000 + lowbias32(p[1]))) / 4294967296.f
|
| 146 |
+
);
|
| 147 |
+
return ret_val;
|
| 148 |
+
}
|
| 149 |
+
|
| 150 |
+
float3 srgb2rgb(float3 val)
|
| 151 |
+
{
|
| 152 |
+
return ::math::pow(::math::max(val, float3(0.0f)), 2.2);
|
| 153 |
+
}
|
| 154 |
+
|
| 155 |
+
float2x2 invert_2x2(float2x2 M)
|
| 156 |
+
{
|
| 157 |
+
float det = M[0][0]*M[1][1] - M[0][1]*M[1][0];
|
| 158 |
+
//https://www.chilimath.com/lessons/advanced-algebra/inverse-of-a-2x2-matrix/
|
| 159 |
+
return (1.0 / det) * float2x2(M[1][1], -M[0][1], -M[1][0], M[0][0]);
|
| 160 |
+
}
|
| 161 |
+
|
| 162 |
+
float3 nonrepeat_lookup(
|
| 163 |
+
uniform texture_2d texture = texture_2d(),
|
| 164 |
+
::base::texture_coordinate_info uvw = ::base::coordinate_source(),
|
| 165 |
+
float texture_scale = 1.0,
|
| 166 |
+
float3 average_color = float3(0.5),
|
| 167 |
+
float patch_size = 8.0
|
| 168 |
+
)
|
| 169 |
+
{
|
| 170 |
+
|
| 171 |
+
float2 uv_in = float2(uvw.position[0], uvw.position[1]) * texture_scale;
|
| 172 |
+
float Z = patch_size; // patch scale inside example texture
|
| 173 |
+
float CON = 1.0f;
|
| 174 |
+
|
| 175 |
+
float3 O = float3(0.f);
|
| 176 |
+
float2x2 M0 = float2x2(1.f,0.f, 0.5f, ::math::sqrt(3.f)/2.f);
|
| 177 |
+
float2x2 M = invert_2x2(M0); // transform matrix <-> tilted space
|
| 178 |
+
|
| 179 |
+
float2 U = uv_in;
|
| 180 |
+
float2 V = M * uv_in; //pre-tilted hexa coordinates
|
| 181 |
+
int2 I = int2(::math::floor(V)); // hexa-tile id
|
| 182 |
+
|
| 183 |
+
// The mean color needs to be determined in Photoshop then to make the
|
| 184 |
+
// average color work out, take the float value and calculate the apropriate
|
| 185 |
+
// mean value as (value^(1/2.2))
|
| 186 |
+
|
| 187 |
+
float3 m = average_color;
|
| 188 |
+
|
| 189 |
+
float3 F = float3(::math::frac(V)[0], ::math::frac(V)[1], 0.f), W;
|
| 190 |
+
F[2] = 1.0 - F[0] - F[1]; // local hexa coordinates
|
| 191 |
+
|
| 192 |
+
if( F[2] > 0.f )
|
| 193 |
+
|
| 194 |
+
O = (W[0] = F[2]) * (( ::tex::lookup_float3(texture, U/Z-rnd22(I))) - m*float(CON))
|
| 195 |
+
+ (W[1] = F[1]) * (( ::tex::lookup_float3(texture, U/Z-rnd22(I+int2(0,1)))) - m*float(CON))
|
| 196 |
+
+ (W[2] = F[0]) * (( ::tex::lookup_float3(texture, U/Z-rnd22(I+int2(1,0)))) - m*float(CON));
|
| 197 |
+
else
|
| 198 |
+
O = (W[0] = -F[2]) * (( ::tex::lookup_float3(texture, U/Z-rnd22(I+int2(1)))) - m*float(CON))
|
| 199 |
+
+ (W[1] = 1.f - F[1]) * (( ::tex::lookup_float3(texture, U/Z-rnd22(I+int2(1, 0)))) - m*float(CON))
|
| 200 |
+
+ (W[2] = 1.f - F[0]) * (( ::tex::lookup_float3(texture, U/Z-rnd22(I+int2(0, 1)))) - m*float(CON));
|
| 201 |
+
O = m + O/::math::length(W);
|
| 202 |
+
O = ::math::clamp( (O), 0.0, 1.0);
|
| 203 |
+
|
| 204 |
+
return float3(O);
|
| 205 |
+
}
|
| 206 |
+
|
| 207 |
+
color endless_texture(
|
| 208 |
+
uniform texture_2d texture = texture_2d(),
|
| 209 |
+
::base::texture_coordinate_info uvw = ::base::coordinate_source(),
|
| 210 |
+
float texture_scale = 10.0,
|
| 211 |
+
float3 average_color = float3(0.5, 0.5, 1.0),
|
| 212 |
+
float patch_size = 8.0,
|
| 213 |
+
bool gamma_correct_lookup = true
|
| 214 |
+
)
|
| 215 |
+
{
|
| 216 |
+
return gamma_correct_lookup ? color(srgb2rgb(
|
| 217 |
+
nonrepeat_lookup (
|
| 218 |
+
texture: texture,
|
| 219 |
+
uvw: uvw,
|
| 220 |
+
texture_scale: texture_scale,
|
| 221 |
+
average_color: average_color,
|
| 222 |
+
patch_size: patch_size
|
| 223 |
+
))
|
| 224 |
+
) : color(nonrepeat_lookup (
|
| 225 |
+
texture: texture,
|
| 226 |
+
uvw: uvw,
|
| 227 |
+
texture_scale: texture_scale,
|
| 228 |
+
average_color: average_color,
|
| 229 |
+
patch_size: patch_size
|
| 230 |
+
));
|
| 231 |
+
}
|
| 232 |
+
|
| 233 |
+
float3 endless_normal(
|
| 234 |
+
uniform texture_2d texture = texture_2d(),
|
| 235 |
+
float factor = 1.0,
|
| 236 |
+
bool flip_tangent_u = false,
|
| 237 |
+
bool flip_tangent_v = false,
|
| 238 |
+
::base::texture_coordinate_info uvw = ::base::coordinate_source(),
|
| 239 |
+
float texture_scale = 1.0,
|
| 240 |
+
float3 average_color = float3(0.5, 0.5, 1.0),
|
| 241 |
+
float patch_size = 8.0
|
| 242 |
+
)
|
| 243 |
+
{
|
| 244 |
+
float3 transformed_tangent_u = flip_tangent_u ? uvw.tangent_u : - uvw.tangent_u;
|
| 245 |
+
float3 transformed_tangent_v = flip_tangent_v ? uvw.tangent_v : - uvw.tangent_v;
|
| 246 |
+
|
| 247 |
+
if (flip_tangent_u)
|
| 248 |
+
transformed_tangent_u=-transformed_tangent_u;
|
| 249 |
+
if (flip_tangent_v)
|
| 250 |
+
transformed_tangent_v=-transformed_tangent_v;
|
| 251 |
+
|
| 252 |
+
// normalized Lookup
|
| 253 |
+
float3 tangent_space_normal =
|
| 254 |
+
(nonrepeat_lookup (
|
| 255 |
+
texture: texture,
|
| 256 |
+
uvw: uvw,
|
| 257 |
+
texture_scale: texture_scale,
|
| 258 |
+
average_color: average_color,
|
| 259 |
+
patch_size: patch_size
|
| 260 |
+
) - 0.5) * (2.0 * factor);
|
| 261 |
+
|
| 262 |
+
return ::math::normalize(uvw.tangent_u * tangent_space_normal.x +
|
| 263 |
+
uvw.tangent_v * tangent_space_normal.y +
|
| 264 |
+
::state::normal()*1.0);
|
| 265 |
+
}
|
| 266 |
+
|
| 267 |
+
export material Concrete_Wall_Aged(
|
| 268 |
+
uniform bool infinite_tiling = false [[
|
| 269 |
+
::anno::description("Enables infinite tiling feature which removes repeating texture patterns. Note that depending on the material this feature changes the appearance of the material slightly."),
|
| 270 |
+
::anno::display_name("Infinite Tiling"),
|
| 271 |
+
::anno::in_group("Appearance")
|
| 272 |
+
]],
|
| 273 |
+
float diffuse_brightness = 0.8f [[
|
| 274 |
+
::anno::description("Adjusts the lightness of the material."),
|
| 275 |
+
::anno::display_name("Diffuse Brightness"),
|
| 276 |
+
::anno::in_group("Appearance"),
|
| 277 |
+
::anno::hard_range(0.f, 1.f)
|
| 278 |
+
]],
|
| 279 |
+
float roughness = 0.45f [[
|
| 280 |
+
::anno::description("Higher roughness values lead to bigger highlights and blurrier reflections."),
|
| 281 |
+
::anno::display_name("Roughness"),
|
| 282 |
+
::anno::in_group("Appearance"),
|
| 283 |
+
::anno::hard_range(0.f, 1.f)
|
| 284 |
+
]],
|
| 285 |
+
uniform float bump_strength = 1.f [[
|
| 286 |
+
::anno::description("Specifies the strength of the bump."),
|
| 287 |
+
::anno::display_name("Bump Strength"),
|
| 288 |
+
::anno::in_group("Appearance"),
|
| 289 |
+
::anno::hard_range(0.f, 3.f),
|
| 290 |
+
::anno::soft_range(0.f, 1.f)
|
| 291 |
+
]],
|
| 292 |
+
float grunge_weight = 0.0f [[
|
| 293 |
+
::anno::description("Adjusts the shininess of the grunge reflection. Vallues less than 0.5 make it shinier, value greater than 0.5 make it rougher. Set to 0.5 for neutral setting."),
|
| 294 |
+
::anno::display_name("Grunge Amount"),
|
| 295 |
+
::anno::in_group("Appearance", "Grunge"),
|
| 296 |
+
::anno::hard_range(0.f, 1.f)
|
| 297 |
+
]],
|
| 298 |
+
float grunge_roughness = 0.65f [[
|
| 299 |
+
::anno::description("Specifies the roughnes."),
|
| 300 |
+
::anno::display_name("Grunge Roughness"),
|
| 301 |
+
::anno::in_group("Appearance", "Grunge"),
|
| 302 |
+
::anno::hard_range(0.f, 1.f)
|
| 303 |
+
]],
|
| 304 |
+
color grunge_tint = color(0.0546f, 0.0478f, 0.0446f) [[
|
| 305 |
+
::anno::description("Tints the grunge layered upon the concrete."),
|
| 306 |
+
::anno::display_name("Grunge Tint"),
|
| 307 |
+
::anno::in_group("Appearance", "Grunge")
|
| 308 |
+
]],
|
| 309 |
+
float2 texture_translate = float2(0.f) [[
|
| 310 |
+
::anno::description("Controls the position of the texture."),
|
| 311 |
+
::anno::display_name("Texture Translate"),
|
| 312 |
+
::anno::in_group("Transform")
|
| 313 |
+
]],
|
| 314 |
+
float texture_rotate = 0.f [[
|
| 315 |
+
::anno::description("Rotates angle of the texture in degrees."),
|
| 316 |
+
::anno::display_name("Texture Rotate"),
|
| 317 |
+
::anno::in_group("Transform"),
|
| 318 |
+
::anno::soft_range(0.f, 360.f)
|
| 319 |
+
]],
|
| 320 |
+
float2 texture_scale = float2(1.f) [[
|
| 321 |
+
::anno::description("Larger numbers increase the size."),
|
| 322 |
+
::anno::display_name("Texture Scale"),
|
| 323 |
+
::nvidia::core_definitions::dimension(float2(1.0, 1.0)),
|
| 324 |
+
::anno::in_group("Transform")
|
| 325 |
+
]],
|
| 326 |
+
uniform bool roundcorners_enable = false [[
|
| 327 |
+
::anno::description("Enables the round corner effect. Comes at a slight performance cost as additional raytracing calls are required to evaluate the round corner effect."),
|
| 328 |
+
::anno::display_name("Enable Round Corners"),
|
| 329 |
+
::anno::in_group("Round Corners")
|
| 330 |
+
]],
|
| 331 |
+
uniform float roundcorners_radius_mm = 1.5f [[
|
| 332 |
+
::anno::description("Radius of the rounded corners in millimeters."),
|
| 333 |
+
::anno::display_name("Round Corner Radius (mm)"),
|
| 334 |
+
::anno::in_group("Round Corners"),
|
| 335 |
+
::anno::soft_range(0.f, 10.f)
|
| 336 |
+
]],
|
| 337 |
+
uniform bool roundcorners_across_materials = false [[
|
| 338 |
+
::anno::description("Applies the round corner effect across different materials when enabled."),
|
| 339 |
+
::anno::display_name("Across Materials"),
|
| 340 |
+
::anno::in_group("Round Corners")
|
| 341 |
+
]],
|
| 342 |
+
uniform int uv_space_index = 0 [[
|
| 343 |
+
::anno::description("Uses selected UV space for material."),
|
| 344 |
+
::anno::display_name("UV Space Index"),
|
| 345 |
+
::anno::in_group("Advanced")
|
| 346 |
+
]]
|
| 347 |
+
)
|
| 348 |
+
[[
|
| 349 |
+
::anno::description("An old concrete wall."),
|
| 350 |
+
::anno::in_group("Concrete"),
|
| 351 |
+
::anno::display_name("Concrete Wall Aged"),
|
| 352 |
+
::anno::copyright_notice(COPYRIGHT),
|
| 353 |
+
::anno::thumbnail("./.thumbs/Concrete_Wall_Aged.Concrete_Wall_Aged.png"),
|
| 354 |
+
::anno::key_words(string[]("concrete", "infinite tiling", "wall", "outdoor", "old", "construction", "aged", "paint", "worn", "scratched", "gray")),
|
| 355 |
+
::anno::author("NVIDIA vMaterials"),
|
| 356 |
+
::anno::contributor("Ruediger Raab"),
|
| 357 |
+
::anno::contributor("Maik Rohland")
|
| 358 |
+
]]
|
| 359 |
+
=
|
| 360 |
+
let {
|
| 361 |
+
bool tmp0 = false;
|
| 362 |
+
material_surface tmp1(::df::custom_curve_layer(0.0399999991f, 1.f, 5.f, float3(infinite_tiling ? endless_texture(texture_2d("./textures/concrete_wall_aged_R_rough_G_ao_B_grunge.jpg", ::tex::gamma_linear), vmat_transform(texture_translate, texture_rotate, texture_scale, ::base::texture_coordinate_uvw, uv_space_index), 5.44000006f, float3(0.352941006f, 0.870588005f, 0.0549019985f), 5.44000006f, false) : ::base::file_texture(texture_2d("./textures/concrete_wall_aged_R_rough_G_ao_B_grunge.jpg", ::tex::gamma_linear), color(0.f, 0.f, 0.f), color(1.f, 1.f, 1.f), ::base::mono_alpha, vmat_transform(texture_translate, texture_rotate, texture_scale, ::base::texture_coordinate_uvw, uv_space_index), float2(0.f, 1.f), float2(0.f, 1.f), ::tex::wrap_repeat, ::tex::wrap_repeat, false).tint)[1], ::df::microfacet_ggx_smith_bsdf((histogram_range(float3(infinite_tiling ? endless_texture(texture_2d("./textures/concrete_wall_aged_R_rough_G_ao_B_grunge.jpg", ::tex::gamma_linear), vmat_transform(texture_translate, texture_rotate, texture_scale, ::base::texture_coordinate_uvw, uv_space_index), 5.44000006f, float3(0.352941006f, 0.870588005f, 0.0549019985f), 5.44000006f, false) : ::base::file_texture(texture_2d("./textures/concrete_wall_aged_R_rough_G_ao_B_grunge.jpg", ::tex::gamma_linear), color(0.f, 0.f, 0.f), color(1.f, 1.f, 1.f), ::base::mono_alpha, vmat_transform(texture_translate, texture_rotate, texture_scale, ::base::texture_coordinate_uvw, uv_space_index), float2(0.f, 1.f), float2(0.f, 1.f), ::tex::wrap_repeat, ::tex::wrap_repeat, false).tint)[0], 1.f, roughness * 0.25f + 0.600000024f) + grunge_weight * (grunge_roughness * 0.600000024f + -0.300000012f) * float3(infinite_tiling ? endless_texture(texture_2d("./textures/concrete_wall_aged_R_rough_G_ao_B_grunge.jpg", ::tex::gamma_linear), vmat_transform(texture_translate, texture_rotate, texture_scale, ::base::texture_coordinate_uvw, uv_space_index), 5.44000006f, float3(0.352941006f, 0.870588005f, 0.0549019985f), 5.44000006f, false) : ::base::file_texture(texture_2d("./textures/concrete_wall_aged_R_rough_G_ao_B_grunge.jpg", ::tex::gamma_linear), color(0.f, 0.f, 0.f), color(1.f, 1.f, 1.f), ::base::mono_alpha, vmat_transform(texture_translate, texture_rotate, texture_scale, ::base::texture_coordinate_uvw, uv_space_index), float2(0.f, 1.f), float2(0.f, 1.f), ::tex::wrap_repeat, ::tex::wrap_repeat, false).tint)[2]) * (histogram_range(float3(infinite_tiling ? endless_texture(texture_2d("./textures/concrete_wall_aged_R_rough_G_ao_B_grunge.jpg", ::tex::gamma_linear), vmat_transform(texture_translate, texture_rotate, texture_scale, ::base::texture_coordinate_uvw, uv_space_index), 5.44000006f, float3(0.352941006f, 0.870588005f, 0.0549019985f), 5.44000006f, false) : ::base::file_texture(texture_2d("./textures/concrete_wall_aged_R_rough_G_ao_B_grunge.jpg", ::tex::gamma_linear), color(0.f, 0.f, 0.f), color(1.f, 1.f, 1.f), ::base::mono_alpha, vmat_transform(texture_translate, texture_rotate, texture_scale, ::base::texture_coordinate_uvw, uv_space_index), float2(0.f, 1.f), float2(0.f, 1.f), ::tex::wrap_repeat, ::tex::wrap_repeat, false).tint)[0], 1.f, roughness * 0.25f + 0.600000024f) + grunge_weight * (grunge_roughness * 0.600000024f + -0.300000012f) * float3(infinite_tiling ? endless_texture(texture_2d("./textures/concrete_wall_aged_R_rough_G_ao_B_grunge.jpg", ::tex::gamma_linear), vmat_transform(texture_translate, texture_rotate, texture_scale, ::base::texture_coordinate_uvw, uv_space_index), 5.44000006f, float3(0.352941006f, 0.870588005f, 0.0549019985f), 5.44000006f, false) : ::base::file_texture(texture_2d("./textures/concrete_wall_aged_R_rough_G_ao_B_grunge.jpg", ::tex::gamma_linear), color(0.f, 0.f, 0.f), color(1.f, 1.f, 1.f), ::base::mono_alpha, vmat_transform(texture_translate, texture_rotate, texture_scale, ::base::texture_coordinate_uvw, uv_space_index), float2(0.f, 1.f), float2(0.f, 1.f), ::tex::wrap_repeat, ::tex::wrap_repeat, false).tint)[2]), (histogram_range(float3(infinite_tiling ? endless_texture(texture_2d("./textures/concrete_wall_aged_R_rough_G_ao_B_grunge.jpg", ::tex::gamma_linear), vmat_transform(texture_translate, texture_rotate, texture_scale, ::base::texture_coordinate_uvw, uv_space_index), 5.44000006f, float3(0.352941006f, 0.870588005f, 0.0549019985f), 5.44000006f, false) : ::base::file_texture(texture_2d("./textures/concrete_wall_aged_R_rough_G_ao_B_grunge.jpg", ::tex::gamma_linear), color(0.f, 0.f, 0.f), color(1.f, 1.f, 1.f), ::base::mono_alpha, vmat_transform(texture_translate, texture_rotate, texture_scale, ::base::texture_coordinate_uvw, uv_space_index), float2(0.f, 1.f), float2(0.f, 1.f), ::tex::wrap_repeat, ::tex::wrap_repeat, false).tint)[0], 1.f, roughness * 0.25f + 0.600000024f) + grunge_weight * (grunge_roughness * 0.600000024f + -0.300000012f) * float3(infinite_tiling ? endless_texture(texture_2d("./textures/concrete_wall_aged_R_rough_G_ao_B_grunge.jpg", ::tex::gamma_linear), vmat_transform(texture_translate, texture_rotate, texture_scale, ::base::texture_coordinate_uvw, uv_space_index), 5.44000006f, float3(0.352941006f, 0.870588005f, 0.0549019985f), 5.44000006f, false) : ::base::file_texture(texture_2d("./textures/concrete_wall_aged_R_rough_G_ao_B_grunge.jpg", ::tex::gamma_linear), color(0.f, 0.f, 0.f), color(1.f, 1.f, 1.f), ::base::mono_alpha, vmat_transform(texture_translate, texture_rotate, texture_scale, ::base::texture_coordinate_uvw, uv_space_index), float2(0.f, 1.f), float2(0.f, 1.f), ::tex::wrap_repeat, ::tex::wrap_repeat, false).tint)[2]) * (histogram_range(float3(infinite_tiling ? endless_texture(texture_2d("./textures/concrete_wall_aged_R_rough_G_ao_B_grunge.jpg", ::tex::gamma_linear), vmat_transform(texture_translate, texture_rotate, texture_scale, ::base::texture_coordinate_uvw, uv_space_index), 5.44000006f, float3(0.352941006f, 0.870588005f, 0.0549019985f), 5.44000006f, false) : ::base::file_texture(texture_2d("./textures/concrete_wall_aged_R_rough_G_ao_B_grunge.jpg", ::tex::gamma_linear), color(0.f, 0.f, 0.f), color(1.f, 1.f, 1.f), ::base::mono_alpha, vmat_transform(texture_translate, texture_rotate, texture_scale, ::base::texture_coordinate_uvw, uv_space_index), float2(0.f, 1.f), float2(0.f, 1.f), ::tex::wrap_repeat, ::tex::wrap_repeat, false).tint)[0], 1.f, roughness * 0.25f + 0.600000024f) + grunge_weight * (grunge_roughness * 0.600000024f + -0.300000012f) * float3(infinite_tiling ? endless_texture(texture_2d("./textures/concrete_wall_aged_R_rough_G_ao_B_grunge.jpg", ::tex::gamma_linear), vmat_transform(texture_translate, texture_rotate, texture_scale, ::base::texture_coordinate_uvw, uv_space_index), 5.44000006f, float3(0.352941006f, 0.870588005f, 0.0549019985f), 5.44000006f, false) : ::base::file_texture(texture_2d("./textures/concrete_wall_aged_R_rough_G_ao_B_grunge.jpg", ::tex::gamma_linear), color(0.f, 0.f, 0.f), color(1.f, 1.f, 1.f), ::base::mono_alpha, vmat_transform(texture_translate, texture_rotate, texture_scale, ::base::texture_coordinate_uvw, uv_space_index), float2(0.f, 1.f), float2(0.f, 1.f), ::tex::wrap_repeat, ::tex::wrap_repeat, false).tint)[2]), color(1.f, 1.f, 1.f), ::state::texture_tangent_u(0), ::df::scatter_reflect, ""), ::df::weighted_layer(1.f, ::df::diffuse_reflection_bsdf(nvidia::core_definitions::blend_colors(nvidia::core_definitions::blend_colors(infinite_tiling ? endless_texture(texture_2d("./textures/concrete_wall_aged_diff.jpg", ::tex::gamma_linear), vmat_transform(texture_translate, texture_rotate, texture_scale, ::base::texture_coordinate_uvw, uv_space_index), 5.44000006f, float3(0.576470971f, 0.560783982f, 0.517647028f), 5.44000006f, true) : ::base::file_texture(texture_2d("./textures/concrete_wall_aged_diff.jpg", ::tex::gamma_srgb), color(0.f, 0.f, 0.f), color(1.f, 1.f, 1.f), ::base::mono_alpha, vmat_transform(texture_translate, texture_rotate, texture_scale, ::base::texture_coordinate_uvw, uv_space_index), float2(0.f, 1.f), float2(0.f, 1.f), ::tex::wrap_repeat, ::tex::wrap_repeat, false).tint, grunge_tint, ::base::color_layer_multiply, float3(infinite_tiling ? endless_texture(texture_2d("./textures/concrete_wall_aged_R_rough_G_ao_B_grunge.jpg", ::tex::gamma_linear), vmat_transform(texture_translate, texture_rotate, texture_scale, ::base::texture_coordinate_uvw, uv_space_index), 5.44000006f, float3(0.352941006f, 0.870588005f, 0.0549019985f), 5.44000006f, false) : ::base::file_texture(texture_2d("./textures/concrete_wall_aged_R_rough_G_ao_B_grunge.jpg", ::tex::gamma_linear), color(0.f, 0.f, 0.f), color(1.f, 1.f, 1.f), ::base::mono_alpha, vmat_transform(texture_translate, texture_rotate, texture_scale, ::base::texture_coordinate_uvw, uv_space_index), float2(0.f, 1.f), float2(0.f, 1.f), ::tex::wrap_repeat, ::tex::wrap_repeat, false).tint)[2] * grunge_weight).tint, color(0.f, 0.f, 0.f), ::base::color_layer_multiply, diffuse_brightness * -0.300000012f + 0.300000012f).tint, 0.f, ""), bsdf(), infinite_tiling ? endless_normal(texture_2d("./textures/concrete_wall_aged_norm.jpg", ::tex::gamma_linear), bump_strength, false, false, vmat_transform(texture_translate, texture_rotate, texture_scale, ::base::texture_coordinate_uvw, uv_space_index), 5.44000006f, float3(0.5f, 0.5f, 1.f), 5.44000006f) : ::base::tangent_space_normal_texture(texture_2d("./textures/concrete_wall_aged_norm.jpg", ::tex::gamma_linear), bump_strength, false, false, vmat_transform(texture_translate, texture_rotate, texture_scale, ::base::texture_coordinate_uvw, uv_space_index), float2(0.f, 1.f), float2(0.f, 1.f), ::tex::wrap_repeat, ::tex::wrap_repeat, false, 1.f, 0.f)), infinite_tiling ? endless_normal(texture_2d("./textures/concrete_wall_aged_norm.jpg", ::tex::gamma_linear), bump_strength, false, false, vmat_transform(texture_translate, texture_rotate, texture_scale, ::base::texture_coordinate_uvw, uv_space_index), 5.44000006f, float3(0.5f, 0.5f, 1.f), 5.44000006f) : ::base::tangent_space_normal_texture(texture_2d("./textures/concrete_wall_aged_norm.jpg", ::tex::gamma_linear), bump_strength, false, false, vmat_transform(texture_translate, texture_rotate, texture_scale, ::base::texture_coordinate_uvw, uv_space_index), float2(0.f, 1.f), float2(0.f, 1.f), ::tex::wrap_repeat, ::tex::wrap_repeat, false, 1.f, 0.f)), material_emission(emission: edf(), intensity: color(0.f, 0.f, 0.f), mode: intensity_radiant_exitance));
|
| 363 |
+
material_surface tmp2 = material_surface(scattering: bsdf(), emission: material_emission(emission: edf(), intensity: color(0.f, 0.f, 0.f), mode: intensity_radiant_exitance));
|
| 364 |
+
color tmp3 = color(1.f, 1.f, 1.f);
|
| 365 |
+
material_volume tmp4 = material_volume(scattering: vdf(), absorption_coefficient: color(0.f, 0.f, 0.f), scattering_coefficient: color(0.f, 0.f, 0.f));
|
| 366 |
+
material_geometry tmp5(float3(0.f), 1.f, roundcorners_enable ? ::state::rounded_corner_normal(roundcorners_radius_mm * 0.00100000005f, roundcorners_across_materials, 1.f) : ::state::normal());
|
| 367 |
+
hair_bsdf tmp6 = hair_bsdf();
|
| 368 |
+
} in
|
| 369 |
+
material(
|
| 370 |
+
thin_walled: tmp0,
|
| 371 |
+
surface: tmp1,
|
| 372 |
+
backface: tmp2,
|
| 373 |
+
ior: tmp3,
|
| 374 |
+
volume: tmp4,
|
| 375 |
+
geometry: tmp5,
|
| 376 |
+
hair: tmp6);
|
| 377 |
+
|
| 378 |
+
|
| 379 |
+
export material Concrete_Wall_Aged_Slight_Grunge(*)
|
| 380 |
+
[[
|
| 381 |
+
::anno::description("An old concrete wall."),
|
| 382 |
+
::anno::in_group("Concrete"),
|
| 383 |
+
::anno::display_name("Concrete Wall Aged - Slight Grunge"),
|
| 384 |
+
::anno::copyright_notice(COPYRIGHT),
|
| 385 |
+
::anno::thumbnail("./.thumbs/Concrete_Wall_Aged.Concrete_Wall_Aged_Slight_Grunge.png"),
|
| 386 |
+
::anno::key_words(string[]("concrete", "infinite tiling", "wall", "outdoor", "old", "construction", "aged", "paint", "worn", "scratched", "gray")),
|
| 387 |
+
::anno::author("NVIDIA vMaterials"),
|
| 388 |
+
::anno::contributor("Ruediger Raab"),
|
| 389 |
+
::anno::contributor("Maik Rohland")
|
| 390 |
+
]] = Concrete_Wall_Aged
|
| 391 |
+
(
|
| 392 |
+
infinite_tiling: false,
|
| 393 |
+
diffuse_brightness: 0.7f,
|
| 394 |
+
roughness: 0.33f,
|
| 395 |
+
bump_strength: 1.0f,
|
| 396 |
+
grunge_weight: 0.74f,
|
| 397 |
+
grunge_tint: color(0.0528f, 0.0399f, 0.0342f),
|
| 398 |
+
grunge_roughness: 0.81f,
|
| 399 |
+
texture_translate: float2(0.0f),
|
| 400 |
+
texture_rotate: 0.0f,
|
| 401 |
+
texture_scale: float2(1.0f),
|
| 402 |
+
roundcorners_enable: false,
|
| 403 |
+
roundcorners_radius_mm: 2.0f,
|
| 404 |
+
roundcorners_across_materials: false,
|
| 405 |
+
uv_space_index: 0
|
| 406 |
+
);
|
| 407 |
+
|
| 408 |
+
|
| 409 |
+
export material Concrete_Wall_Aged_Rough_Black_Grunge(*)
|
| 410 |
+
[[
|
| 411 |
+
::anno::description("An old concrete wall."),
|
| 412 |
+
::anno::in_group("Concrete"),
|
| 413 |
+
::anno::display_name("Concrete Wall Aged - Black Grunge"),
|
| 414 |
+
::anno::copyright_notice(COPYRIGHT),
|
| 415 |
+
::anno::thumbnail("./.thumbs/Concrete_Wall_Aged.Concrete_Wall_Aged_Slight_Grunge.png"),
|
| 416 |
+
::anno::key_words(string[]("concrete", "infinite tiling", "wall", "outdoor", "old", "construction", "aged", "paint", "worn", "grunge", "dirt", "dirty", "scratched", "gray")),
|
| 417 |
+
::anno::author("NVIDIA vMaterials"),
|
| 418 |
+
::anno::contributor("Ruediger Raab"),
|
| 419 |
+
::anno::contributor("Maik Rohland")
|
| 420 |
+
]] = Concrete_Wall_Aged
|
| 421 |
+
(
|
| 422 |
+
infinite_tiling: false,
|
| 423 |
+
diffuse_brightness: 0.7f,
|
| 424 |
+
roughness: 0.67f,
|
| 425 |
+
bump_strength: 1.0f,
|
| 426 |
+
grunge_weight: 1.0f,
|
| 427 |
+
grunge_tint: color(0.009696f, 0.005522f, 0.000992f),
|
| 428 |
+
grunge_roughness: 0.19f,
|
| 429 |
+
texture_translate: float2(0.0f),
|
| 430 |
+
texture_rotate: 0.0f,
|
| 431 |
+
texture_scale: float2(1.0f),
|
| 432 |
+
roundcorners_enable: false,
|
| 433 |
+
roundcorners_radius_mm: 2.0f,
|
| 434 |
+
roundcorners_across_materials: false,
|
| 435 |
+
uv_space_index: 0
|
| 436 |
+
);
|
code/third_party/vMaterials_2/Concrete/Concrete_Wall_Aged_Scratched.mdl
ADDED
|
@@ -0,0 +1,462 @@
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|
| 1 |
+
/******************************************************************************
|
| 2 |
+
* Copyright 2024 NVIDIA Corporation. All rights reserved. *
|
| 3 |
+
******************************************************************************
|
| 4 |
+
|
| 5 |
+
Permission is hereby granted by NVIDIA Corporation ("NVIDIA"), free of charge,
|
| 6 |
+
to any person obtaining a copy of the sample definition code that uses our
|
| 7 |
+
Material Definition Language (the "MDL Materials"), to reproduce and distribute
|
| 8 |
+
the MDL Materials, including without limitation the rights to use, copy, merge,
|
| 9 |
+
publish, distribute, and sell modified and unmodified copies of the MDL
|
| 10 |
+
Materials, and to permit persons to whom the MDL Materials is furnished to do
|
| 11 |
+
so, in all cases solely for use with NVIDIA’s Material Definition Language,
|
| 12 |
+
subject to the following further conditions:
|
| 13 |
+
|
| 14 |
+
1. The above copyright notices, this list of conditions, and the disclaimer
|
| 15 |
+
that follows shall be retained in all copies of one or more of the MDL
|
| 16 |
+
Materials, including in any software with which the MDL Materials are bundled,
|
| 17 |
+
redistributed, and/or sold, and included either as stand-alone text files,
|
| 18 |
+
human-readable headers or in the appropriate machine-readable metadata fields
|
| 19 |
+
within text or binary files as long as those fields can be easily viewed by the
|
| 20 |
+
user, as applicable.
|
| 21 |
+
2. The name of NVIDIA shall not be used to promote, endorse or advertise any
|
| 22 |
+
Modified Version without specific prior written permission, except a) to comply
|
| 23 |
+
with the notice requirements otherwise contained herein; or b) to acknowledge
|
| 24 |
+
the contribution(s) of NVIDIA.
|
| 25 |
+
|
| 26 |
+
THE MDL MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
|
| 27 |
+
OR IMPLIED, INCLUDING BUT NOT LIMITED TO ANY WARRANTIES OF MERCHANTABILITY,
|
| 28 |
+
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF COPYRIGHT, PATENT,
|
| 29 |
+
TRADEMARK, OR OTHER RIGHT. IN NO EVENT SHALL NVIDIA CORPORATION BE LIABLE FOR
|
| 30 |
+
ANY CLAIM, DAMAGES OR OTHER LIABILITY, INCLUDING ANY GENERAL, SPECIAL,
|
| 31 |
+
INDIRECT, INCIDENTAL, OR CONSEQUENTIAL DAMAGES, WHETHER IN AN ACTION OF
|
| 32 |
+
CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF THE USE OR INABILITY TO USE
|
| 33 |
+
THE MDL MATERIALS OR FROM OTHER DEALINGS IN THE MDL MATERIALS.
|
| 34 |
+
*/
|
| 35 |
+
|
| 36 |
+
mdl 1.5;
|
| 37 |
+
|
| 38 |
+
import ::anno::*;
|
| 39 |
+
import ::base::*;
|
| 40 |
+
import ::df::*;
|
| 41 |
+
import ::math::*;
|
| 42 |
+
import ::state::*;
|
| 43 |
+
import ::tex::*;
|
| 44 |
+
import ::nvidia::core_definitions::blend_colors;
|
| 45 |
+
import ::nvidia::core_definitions::dimension;
|
| 46 |
+
|
| 47 |
+
|
| 48 |
+
const string COPYRIGHT =
|
| 49 |
+
" Copyright 2024 NVIDIA Corporation. All rights reserved.\n"
|
| 50 |
+
" MDL MATERIALS ARE PROVIDED PURSUANT TO AN END USER LICENSE AGREEMENT,\n"
|
| 51 |
+
" WHICH WAS ACCEPTED IN ORDER TO GAIN ACCESS TO THIS FILE. IN PARTICULAR,\n"
|
| 52 |
+
" THE MDL MATERIALS ARE PROVIDED \"AS IS\", WITHOUT WARRANTY OF ANY KIND,\n"
|
| 53 |
+
" EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO ANY WARRANTIES OF\n"
|
| 54 |
+
" MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF\n"
|
| 55 |
+
" COPYRIGHT, PATENT, TRADEMARK, OR OTHER RIGHT. IN NO EVENT SHALL NVIDIA\n"
|
| 56 |
+
" CORPORATION BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, INCLUDING ANY\n"
|
| 57 |
+
" GENERAL, SPECIAL, INDIRECT, INCIDENTAL, OR CONSEQUENTIAL DAMAGES, WHETHER IN\n"
|
| 58 |
+
" AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF THE USE OR\n"
|
| 59 |
+
" INABILITY TO USE THE MDL MATERIALS OR FROM OTHER DEALINGS IN THE MDL MATERIALS.\n";
|
| 60 |
+
|
| 61 |
+
|
| 62 |
+
|
| 63 |
+
::base::texture_coordinate_info transform_coordinate_2(
|
| 64 |
+
float4x4 transform
|
| 65 |
+
[[ ::anno::description("A transformation to be applied to the source coordinates. rotation_translation_scale() is a suggested means to compute the transformation matrix.") ]],
|
| 66 |
+
::base::texture_coordinate_info coordinate = ::base::texture_coordinate_info()
|
| 67 |
+
[[ ::anno::description("Coordinate, typically sourced from coordinate_source or coordinate_projection.") ]]
|
| 68 |
+
) [[
|
| 69 |
+
::anno::description("Transform a texture coordinate by a matrix.") ,
|
| 70 |
+
::anno::noinline()
|
| 71 |
+
]]
|
| 72 |
+
{
|
| 73 |
+
// Version 2
|
| 74 |
+
float4 r_position = transform * float4(coordinate.position.x,coordinate.position.y,coordinate.position.z,1);
|
| 75 |
+
//Try aproximating it for the case that the rotation is only aroud z and assuming the texture layout is nice and z is ~constant.
|
| 76 |
+
//just pretend there is no other rotation happening
|
| 77 |
+
//get rid of scaling and translation. Then extract fields where sin and cos would be in a simple 2d transform around z.
|
| 78 |
+
float4 u = transform[0];
|
| 79 |
+
float3 ru = ::math::normalize(float3(u.x,u.y,u.z));
|
| 80 |
+
float cos = ru.x;
|
| 81 |
+
float sin = -ru.y;
|
| 82 |
+
//TODO: at least also handle sign of z?
|
| 83 |
+
//TODO: handle tangent becoming 0
|
| 84 |
+
|
| 85 |
+
return ::base::texture_coordinate_info(
|
| 86 |
+
float3(r_position.x,r_position.y,r_position.z),
|
| 87 |
+
::math::normalize(cos * coordinate.tangent_u - sin * coordinate.tangent_v),
|
| 88 |
+
::math::normalize(cos * coordinate.tangent_v + sin * coordinate.tangent_u));
|
| 89 |
+
}
|
| 90 |
+
|
| 91 |
+
::base::texture_coordinate_info vmat_transform(
|
| 92 |
+
float2 translation = float2(0.0, 0.0),
|
| 93 |
+
float rotation = 0.0, // rotation in degrees
|
| 94 |
+
float2 scaling = float2(1.0, 1.0),
|
| 95 |
+
uniform ::base::texture_coordinate_system system = ::base::texture_coordinate_uvw,
|
| 96 |
+
uniform int uv_space = 0
|
| 97 |
+
)
|
| 98 |
+
{
|
| 99 |
+
float rotation_rad = (rotation * 3.1415926535897932384626433832f) / 180.f;
|
| 100 |
+
float4x4 scale =
|
| 101 |
+
float4x4(1.0 /scaling.x, 0. , 0. , 0.,
|
| 102 |
+
0. , 1.0 /scaling.y , 0. , 0.,
|
| 103 |
+
0. , 0. , 1.0, 0.,
|
| 104 |
+
translation.x , translation.y , 0.0, 1.);
|
| 105 |
+
|
| 106 |
+
float s = ::math::sin(rotation_rad);
|
| 107 |
+
float c = ::math::cos(rotation_rad);
|
| 108 |
+
float4x4 rotate =
|
| 109 |
+
float4x4( c , -s , 0.0 , 0.0,
|
| 110 |
+
s , c , 0.0 , 0.0,
|
| 111 |
+
0.0, 0.0 , 1.0 , 0.0,
|
| 112 |
+
0. , 0.0 , 0.0 , 1.);
|
| 113 |
+
|
| 114 |
+
return transform_coordinate_2(scale*rotate, ::base::coordinate_source(system, uv_space));
|
| 115 |
+
}
|
| 116 |
+
|
| 117 |
+
float remap_xy_to_0_1(float input, float x, float y)
|
| 118 |
+
{
|
| 119 |
+
return (input - x)/(y - x);
|
| 120 |
+
}
|
| 121 |
+
|
| 122 |
+
float histogram_scan_big(float input, float width, float position)
|
| 123 |
+
{
|
| 124 |
+
return ::math::clamp(
|
| 125 |
+
remap_xy_to_0_1(input,
|
| 126 |
+
::math::lerp(-width, 1.0, position),
|
| 127 |
+
::math::lerp(0.0, 1.0 + width, position)),
|
| 128 |
+
0.0,
|
| 129 |
+
1.0);
|
| 130 |
+
}
|
| 131 |
+
|
| 132 |
+
|
| 133 |
+
float histogram_range(float input, float range, float position)
|
| 134 |
+
{
|
| 135 |
+
float low = ::math::clamp(1.0 - ::math::min(((1.0 - position) + range * 0.5), (1.0 - position) * 2), 0.0, 1.0);
|
| 136 |
+
float high = ::math::clamp(::math::min((position + range * 0.5 ), position * 2.0), 0.0, 1.0);
|
| 137 |
+
return ::math::lerp(low, high, input);
|
| 138 |
+
}
|
| 139 |
+
|
| 140 |
+
|
| 141 |
+
|
| 142 |
+
float uint2float(int x)
|
| 143 |
+
{
|
| 144 |
+
return float(x & 0x7FFFFFFF) + (x < 0 ? 2147483648.0 : 0.0);
|
| 145 |
+
}
|
| 146 |
+
|
| 147 |
+
int lowbias32(int x)
|
| 148 |
+
{
|
| 149 |
+
x ^= x >>> 16;
|
| 150 |
+
x *= 0x7feb352d;
|
| 151 |
+
x ^= x >>> 15;
|
| 152 |
+
x *= 0x846ca68b;
|
| 153 |
+
x ^= x >>> 16;
|
| 154 |
+
return x;
|
| 155 |
+
}
|
| 156 |
+
|
| 157 |
+
float2 rnd22(int2 p) {
|
| 158 |
+
float2 ret_val = float2(
|
| 159 |
+
uint2float(lowbias32(p[0] + lowbias32(p[1]))) / 4294967296.f,
|
| 160 |
+
uint2float(lowbias32(p[0] + 32000 + lowbias32(p[1]))) / 4294967296.f
|
| 161 |
+
);
|
| 162 |
+
return ret_val;
|
| 163 |
+
}
|
| 164 |
+
|
| 165 |
+
float3 srgb2rgb(float3 val)
|
| 166 |
+
{
|
| 167 |
+
return ::math::pow(::math::max(val, float3(0.0f)), 2.2);
|
| 168 |
+
}
|
| 169 |
+
|
| 170 |
+
float2x2 invert_2x2(float2x2 M)
|
| 171 |
+
{
|
| 172 |
+
float det = M[0][0]*M[1][1] - M[0][1]*M[1][0];
|
| 173 |
+
//https://www.chilimath.com/lessons/advanced-algebra/inverse-of-a-2x2-matrix/
|
| 174 |
+
return (1.0 / det) * float2x2(M[1][1], -M[0][1], -M[1][0], M[0][0]);
|
| 175 |
+
}
|
| 176 |
+
|
| 177 |
+
float3 nonrepeat_lookup(
|
| 178 |
+
uniform texture_2d texture = texture_2d(),
|
| 179 |
+
::base::texture_coordinate_info uvw = ::base::coordinate_source(),
|
| 180 |
+
float texture_scale = 1.0,
|
| 181 |
+
float3 average_color = float3(0.5),
|
| 182 |
+
float patch_size = 8.0
|
| 183 |
+
)
|
| 184 |
+
{
|
| 185 |
+
|
| 186 |
+
float2 uv_in = float2(uvw.position[0], uvw.position[1]) * texture_scale;
|
| 187 |
+
float Z = patch_size; // patch scale inside example texture
|
| 188 |
+
float CON = 1.0f;
|
| 189 |
+
|
| 190 |
+
float3 O = float3(0.f);
|
| 191 |
+
float2x2 M0 = float2x2(1.f,0.f, 0.5f, ::math::sqrt(3.f)/2.f);
|
| 192 |
+
float2x2 M = invert_2x2(M0); // transform matrix <-> tilted space
|
| 193 |
+
|
| 194 |
+
float2 U = uv_in;
|
| 195 |
+
float2 V = M * uv_in; //pre-tilted hexa coordinates
|
| 196 |
+
int2 I = int2(::math::floor(V)); // hexa-tile id
|
| 197 |
+
|
| 198 |
+
// The mean color needs to be determined in Photoshop then to make the
|
| 199 |
+
// average color work out, take the float value and calculate the apropriate
|
| 200 |
+
// mean value as (value^(1/2.2))
|
| 201 |
+
|
| 202 |
+
float3 m = average_color;
|
| 203 |
+
|
| 204 |
+
float3 F = float3(::math::frac(V)[0], ::math::frac(V)[1], 0.f), W;
|
| 205 |
+
F[2] = 1.0 - F[0] - F[1]; // local hexa coordinates
|
| 206 |
+
|
| 207 |
+
if( F[2] > 0.f )
|
| 208 |
+
|
| 209 |
+
O = (W[0] = F[2]) * (( ::tex::lookup_float3(texture, U/Z-rnd22(I))) - m*float(CON))
|
| 210 |
+
+ (W[1] = F[1]) * (( ::tex::lookup_float3(texture, U/Z-rnd22(I+int2(0,1)))) - m*float(CON))
|
| 211 |
+
+ (W[2] = F[0]) * (( ::tex::lookup_float3(texture, U/Z-rnd22(I+int2(1,0)))) - m*float(CON));
|
| 212 |
+
else
|
| 213 |
+
O = (W[0] = -F[2]) * (( ::tex::lookup_float3(texture, U/Z-rnd22(I+int2(1)))) - m*float(CON))
|
| 214 |
+
+ (W[1] = 1.f - F[1]) * (( ::tex::lookup_float3(texture, U/Z-rnd22(I+int2(1, 0)))) - m*float(CON))
|
| 215 |
+
+ (W[2] = 1.f - F[0]) * (( ::tex::lookup_float3(texture, U/Z-rnd22(I+int2(0, 1)))) - m*float(CON));
|
| 216 |
+
O = m + O/::math::length(W);
|
| 217 |
+
O = ::math::clamp( (O), 0.0, 1.0);
|
| 218 |
+
|
| 219 |
+
return float3(O);
|
| 220 |
+
}
|
| 221 |
+
|
| 222 |
+
color endless_texture(
|
| 223 |
+
uniform texture_2d texture = texture_2d(),
|
| 224 |
+
::base::texture_coordinate_info uvw = ::base::coordinate_source(),
|
| 225 |
+
float texture_scale = 10.0,
|
| 226 |
+
float3 average_color = float3(0.5, 0.5, 1.0),
|
| 227 |
+
float patch_size = 8.0,
|
| 228 |
+
bool gamma_correct_lookup = true
|
| 229 |
+
)
|
| 230 |
+
{
|
| 231 |
+
return gamma_correct_lookup ? color(srgb2rgb(
|
| 232 |
+
nonrepeat_lookup (
|
| 233 |
+
texture: texture,
|
| 234 |
+
uvw: uvw,
|
| 235 |
+
texture_scale: texture_scale,
|
| 236 |
+
average_color: average_color,
|
| 237 |
+
patch_size: patch_size
|
| 238 |
+
))
|
| 239 |
+
) : color(nonrepeat_lookup (
|
| 240 |
+
texture: texture,
|
| 241 |
+
uvw: uvw,
|
| 242 |
+
texture_scale: texture_scale,
|
| 243 |
+
average_color: average_color,
|
| 244 |
+
patch_size: patch_size
|
| 245 |
+
));
|
| 246 |
+
}
|
| 247 |
+
|
| 248 |
+
float3 endless_normal(
|
| 249 |
+
uniform texture_2d texture = texture_2d(),
|
| 250 |
+
float factor = 1.0,
|
| 251 |
+
bool flip_tangent_u = false,
|
| 252 |
+
bool flip_tangent_v = false,
|
| 253 |
+
::base::texture_coordinate_info uvw = ::base::coordinate_source(),
|
| 254 |
+
float texture_scale = 1.0,
|
| 255 |
+
float3 average_color = float3(0.5, 0.5, 1.0),
|
| 256 |
+
float patch_size = 8.0
|
| 257 |
+
)
|
| 258 |
+
{
|
| 259 |
+
float3 transformed_tangent_u = flip_tangent_u ? uvw.tangent_u : - uvw.tangent_u;
|
| 260 |
+
float3 transformed_tangent_v = flip_tangent_v ? uvw.tangent_v : - uvw.tangent_v;
|
| 261 |
+
|
| 262 |
+
if (flip_tangent_u)
|
| 263 |
+
transformed_tangent_u=-transformed_tangent_u;
|
| 264 |
+
if (flip_tangent_v)
|
| 265 |
+
transformed_tangent_v=-transformed_tangent_v;
|
| 266 |
+
|
| 267 |
+
// normalized Lookup
|
| 268 |
+
float3 tangent_space_normal =
|
| 269 |
+
(nonrepeat_lookup (
|
| 270 |
+
texture: texture,
|
| 271 |
+
uvw: uvw,
|
| 272 |
+
texture_scale: texture_scale,
|
| 273 |
+
average_color: average_color,
|
| 274 |
+
patch_size: patch_size
|
| 275 |
+
) - 0.5) * (2.0 * factor);
|
| 276 |
+
|
| 277 |
+
return ::math::normalize(uvw.tangent_u * tangent_space_normal.x +
|
| 278 |
+
uvw.tangent_v * tangent_space_normal.y +
|
| 279 |
+
::state::normal()*1.0);
|
| 280 |
+
}
|
| 281 |
+
|
| 282 |
+
export material Concrete_Wall_Aged_Scratched(
|
| 283 |
+
uniform bool infinite_tiling = false [[
|
| 284 |
+
::anno::description("Enables infinite tiling feature which removes repeating texture patterns. Note that depending on the material this feature changes the appearance of the material slightly."),
|
| 285 |
+
::anno::display_name("Infinite Tiling"),
|
| 286 |
+
::anno::in_group("Appearance")
|
| 287 |
+
]],
|
| 288 |
+
float diffuse_brightness = 1.f [[
|
| 289 |
+
::anno::description("Adjusts the lightness of the material."),
|
| 290 |
+
::anno::display_name("Diffuse Brightness"),
|
| 291 |
+
::anno::in_group("Appearance"),
|
| 292 |
+
::anno::hard_range(0.f, 1.f)
|
| 293 |
+
]],
|
| 294 |
+
float roughness = 1.f [[
|
| 295 |
+
::anno::description("Higher roughness values lead to bigger highlights and blurrier reflections."),
|
| 296 |
+
::anno::display_name("Roughness"),
|
| 297 |
+
::anno::in_group("Appearance"),
|
| 298 |
+
::anno::hard_range(0.f, 1.f)
|
| 299 |
+
]],
|
| 300 |
+
float grunge = 0.f [[
|
| 301 |
+
::anno::description("Adds a layer of grunge on top of the material."),
|
| 302 |
+
::anno::display_name("Grunge"),
|
| 303 |
+
::anno::in_group("Appearance"),
|
| 304 |
+
::anno::hard_range(0.f, 1.f)
|
| 305 |
+
]],
|
| 306 |
+
uniform float bump_strength = 1.f [[
|
| 307 |
+
::anno::description("Specifies the strength of the bump."),
|
| 308 |
+
::anno::display_name("Bump Strength"),
|
| 309 |
+
::anno::in_group("Appearance"),
|
| 310 |
+
::anno::soft_range(0.f, 2.f),
|
| 311 |
+
::anno::hard_range(0.f, 3.f)
|
| 312 |
+
]],
|
| 313 |
+
float2 texture_translate = float2(0.f) [[
|
| 314 |
+
::anno::description("Controls the position of the texture."),
|
| 315 |
+
::anno::display_name("Texture Translate"),
|
| 316 |
+
::anno::in_group("Transform")
|
| 317 |
+
]],
|
| 318 |
+
float texture_rotate = 0.f [[
|
| 319 |
+
::anno::description("Rotates angle of the texture in degrees."),
|
| 320 |
+
::anno::display_name("Texture Rotate"),
|
| 321 |
+
::anno::in_group("Transform"),
|
| 322 |
+
::anno::soft_range(0.f, 360.f)
|
| 323 |
+
]],
|
| 324 |
+
float2 texture_scale = float2(1.f) [[
|
| 325 |
+
::anno::description("Larger numbers increase the size."),
|
| 326 |
+
::anno::display_name("Texture Scale"),
|
| 327 |
+
::nvidia::core_definitions::dimension(float2(1.5, 1.5)),
|
| 328 |
+
::anno::in_group("Transform")
|
| 329 |
+
]],
|
| 330 |
+
uniform bool roundcorners_enable = false [[
|
| 331 |
+
::anno::description("Enables the round corner effect. Comes at a slight performance cost as additional raytracing calls are required to evaluate the round corner effect."),
|
| 332 |
+
::anno::display_name("Enable Round Corners"),
|
| 333 |
+
::anno::in_group("Round Corners")
|
| 334 |
+
]],
|
| 335 |
+
uniform float roundcorners_radius_mm = 1.5f [[
|
| 336 |
+
::anno::description("Radius of the rounded corners in millimeters."),
|
| 337 |
+
::anno::display_name("Round Corner Radius (mm)"),
|
| 338 |
+
::anno::in_group("Round Corners"),
|
| 339 |
+
::anno::soft_range(0.f, 10.f)
|
| 340 |
+
]],
|
| 341 |
+
uniform bool roundcorners_across_materials = false [[
|
| 342 |
+
::anno::description("Applies the round corner effect across different materials when enabled."),
|
| 343 |
+
::anno::display_name("Across Materials"),
|
| 344 |
+
::anno::in_group("Round Corners")
|
| 345 |
+
]],
|
| 346 |
+
uniform int uv_space_index = 0 [[
|
| 347 |
+
::anno::description("Uses selected UV space for material."),
|
| 348 |
+
::anno::display_name("UV Space Index"),
|
| 349 |
+
::anno::in_group("Advanced")
|
| 350 |
+
]]
|
| 351 |
+
)
|
| 352 |
+
[[
|
| 353 |
+
::anno::description("A worn painted concrete wall that shows signs of damage."),
|
| 354 |
+
::anno::in_group("Concrete"),
|
| 355 |
+
::anno::display_name("Concrete Wall Aged Scratched - Rough"),
|
| 356 |
+
::anno::copyright_notice(COPYRIGHT),
|
| 357 |
+
::anno::thumbnail("./.thumbs/Concrete_Wall_Aged_Scratched.Concrete_Wall_Aged_Scratched.png"),
|
| 358 |
+
::anno::key_words(string[]("concrete", "infinite tiling", "wall", "outdoor", "old", "construction", "aged", "paint", "worn", "scratched", "gray")),
|
| 359 |
+
::anno::author("NVIDIA vMaterials"),
|
| 360 |
+
::anno::contributor("Ruediger Raab"),
|
| 361 |
+
::anno::contributor("Maik Rohland")
|
| 362 |
+
]]
|
| 363 |
+
=
|
| 364 |
+
let {
|
| 365 |
+
material_surface tmp1(::df::custom_curve_layer(0.0399999991f, 1.f, 5.f, histogram_scan_big(float3(infinite_tiling ? endless_texture(texture_2d("./textures/concrete_wall_aged_scratched_R_rough_G_ao_B_grunge.jpg", ::tex::gamma_linear), vmat_transform(texture_translate, texture_rotate, texture_scale, ::base::texture_coordinate_uvw, uv_space_index), 3.5999999f, float3(0.396077991f, 0.858824015f, 0.894118011f), 3.5999999f, false) : ::base::file_texture(texture_2d("./textures/concrete_wall_aged_scratched_R_rough_G_ao_B_grunge.jpg", ::tex::gamma_linear), color(0.f, 0.f, 0.f), color(1.f, 1.f, 1.f), ::base::mono_alpha, vmat_transform(texture_translate, texture_rotate, texture_scale, ::base::texture_coordinate_uvw, uv_space_index), float2(0.f, 1.f), float2(0.f, 1.f), ::tex::wrap_repeat, ::tex::wrap_repeat, false).tint)[1], 1.f, 0.649999976f), ::df::microfacet_ggx_smith_bsdf(histogram_range(float3(infinite_tiling ? endless_texture(texture_2d("./textures/concrete_wall_aged_scratched_R_rough_G_ao_B_grunge.jpg", ::tex::gamma_linear), vmat_transform(texture_translate, texture_rotate, texture_scale, ::base::texture_coordinate_uvw, uv_space_index), 3.5999999f, float3(0.396077991f, 0.858824015f, 0.894118011f), 3.5999999f, false) : ::base::file_texture(texture_2d("./textures/concrete_wall_aged_scratched_R_rough_G_ao_B_grunge.jpg", ::tex::gamma_linear), color(0.f, 0.f, 0.f), color(1.f, 1.f, 1.f), ::base::mono_alpha, vmat_transform(texture_translate, texture_rotate, texture_scale, ::base::texture_coordinate_uvw, uv_space_index), float2(0.f, 1.f), float2(0.f, 1.f), ::tex::wrap_repeat, ::tex::wrap_repeat, false).tint)[0] + (1.f - float3(infinite_tiling ? endless_texture(texture_2d("./textures/concrete_wall_aged_scratched_R_rough_G_ao_B_grunge.jpg", ::tex::gamma_linear), vmat_transform(texture_translate, texture_rotate, texture_scale, ::base::texture_coordinate_uvw, uv_space_index), 3.6f, float3(0.396f, 0.858f, 0.894f), 3.6f, false) : ::base::file_texture(texture_2d("./textures/concrete_wall_aged_scratched_R_rough_G_ao_B_grunge.jpg", ::tex::gamma_linear), color(0.f, 0.f, 0.f), color(1.f, 1.f, 1.f), ::base::mono_alpha, vmat_transform(texture_translate, texture_rotate, texture_scale, ::base::texture_coordinate_uvw, uv_space_index), float2(0.f, 1.f), float2(0.f, 1.f), ::tex::wrap_repeat, ::tex::wrap_repeat, false).tint)[2]) * (grunge * 0.299999982f), 1.f, roughness * 0.370000005f + 0.400000006f) * histogram_range(float3(infinite_tiling ? endless_texture(texture_2d("./textures/concrete_wall_aged_scratched_R_rough_G_ao_B_grunge.jpg", ::tex::gamma_linear), vmat_transform(texture_translate, texture_rotate, texture_scale, ::base::texture_coordinate_uvw, uv_space_index), 3.5999999f, float3(0.396077991f, 0.858824015f, 0.894118011f), 3.5999999f, false) : ::base::file_texture(texture_2d("./textures/concrete_wall_aged_scratched_R_rough_G_ao_B_grunge.jpg", ::tex::gamma_linear), color(0.f, 0.f, 0.f), color(1.f, 1.f, 1.f), ::base::mono_alpha, vmat_transform(texture_translate, texture_rotate, texture_scale, ::base::texture_coordinate_uvw, uv_space_index), float2(0.f, 1.f), float2(0.f, 1.f), ::tex::wrap_repeat, ::tex::wrap_repeat, false).tint)[0] + (1.f - float3(infinite_tiling ? endless_texture(texture_2d("./textures/concrete_wall_aged_scratched_R_rough_G_ao_B_grunge.jpg", ::tex::gamma_linear), vmat_transform(texture_translate, texture_rotate, texture_scale, ::base::texture_coordinate_uvw, uv_space_index), 3.5999999f, float3(0.396077991f, 0.858824015f, 0.894118011f), 3.5999999f, false) : ::base::file_texture(texture_2d("./textures/concrete_wall_aged_scratched_R_rough_G_ao_B_grunge.jpg", ::tex::gamma_linear), color(0.f, 0.f, 0.f), color(1.f, 1.f, 1.f), ::base::mono_alpha, vmat_transform(texture_translate, texture_rotate, texture_scale, ::base::texture_coordinate_uvw, uv_space_index), float2(0.f, 1.f), float2(0.f, 1.f), ::tex::wrap_repeat, ::tex::wrap_repeat, false).tint)[2]) * (grunge * 0.299999982f), 1.f, roughness * 0.370000005f + 0.400000006f), histogram_range(float3(infinite_tiling ? endless_texture(texture_2d("./textures/concrete_wall_aged_scratched_R_rough_G_ao_B_grunge.jpg", ::tex::gamma_linear), vmat_transform(texture_translate, texture_rotate, texture_scale, ::base::texture_coordinate_uvw, uv_space_index), 3.5999999f, float3(0.396077991f, 0.858824015f, 0.894118011f), 3.5999999f, false) : ::base::file_texture(texture_2d("./textures/concrete_wall_aged_scratched_R_rough_G_ao_B_grunge.jpg", ::tex::gamma_linear), color(0.f, 0.f, 0.f), color(1.f, 1.f, 1.f), ::base::mono_alpha, vmat_transform(texture_translate, texture_rotate, texture_scale, ::base::texture_coordinate_uvw, uv_space_index), float2(0.f, 1.f), float2(0.f, 1.f), ::tex::wrap_repeat, ::tex::wrap_repeat, false).tint)[0] + (1.f - float3(infinite_tiling ? endless_texture(texture_2d("./textures/concrete_wall_aged_scratched_R_rough_G_ao_B_grunge.jpg", ::tex::gamma_linear), vmat_transform(texture_translate, texture_rotate, texture_scale, ::base::texture_coordinate_uvw, uv_space_index), 3.5999999f, float3(0.396077991f, 0.858824015f, 0.894118011f), 3.5999999f, false) : ::base::file_texture(texture_2d("./textures/concrete_wall_aged_scratched_R_rough_G_ao_B_grunge.jpg", ::tex::gamma_linear), color(0.f, 0.f, 0.f), color(1.f, 1.f, 1.f), ::base::mono_alpha, vmat_transform(texture_translate, texture_rotate, texture_scale, ::base::texture_coordinate_uvw, uv_space_index), float2(0.f, 1.f), float2(0.f, 1.f), ::tex::wrap_repeat, ::tex::wrap_repeat, false).tint)[2]) * (grunge * 0.299999982f), 1.f, roughness * 0.370000005f + 0.400000006f) * histogram_range(float3(infinite_tiling ? endless_texture(texture_2d("./textures/concrete_wall_aged_scratched_R_rough_G_ao_B_grunge.jpg", ::tex::gamma_linear), vmat_transform(texture_translate, texture_rotate, texture_scale, ::base::texture_coordinate_uvw, uv_space_index), 3.5999999f, float3(0.396077991f, 0.858824015f, 0.894118011f), 3.5999999f, false) : ::base::file_texture(texture_2d("./textures/concrete_wall_aged_scratched_R_rough_G_ao_B_grunge.jpg", ::tex::gamma_linear), color(0.f, 0.f, 0.f), color(1.f, 1.f, 1.f), ::base::mono_alpha, vmat_transform(texture_translate, texture_rotate, texture_scale, ::base::texture_coordinate_uvw, uv_space_index), float2(0.f, 1.f), float2(0.f, 1.f), ::tex::wrap_repeat, ::tex::wrap_repeat, false).tint)[0] + (1.f - float3(infinite_tiling ? endless_texture(texture_2d("./textures/concrete_wall_aged_scratched_R_rough_G_ao_B_grunge.jpg", ::tex::gamma_linear), vmat_transform(texture_translate, texture_rotate, texture_scale, ::base::texture_coordinate_uvw, uv_space_index), 3.5999999f, float3(0.396077991f, 0.858824015f, 0.894118011f), 3.5999999f, false) : ::base::file_texture(texture_2d("./textures/concrete_wall_aged_scratched_R_rough_G_ao_B_grunge.jpg", ::tex::gamma_linear), color(0.f, 0.f, 0.f), color(1.f, 1.f, 1.f), ::base::mono_alpha, vmat_transform(texture_translate, texture_rotate, texture_scale, ::base::texture_coordinate_uvw, uv_space_index), float2(0.f, 1.f), float2(0.f, 1.f), ::tex::wrap_repeat, ::tex::wrap_repeat, false).tint)[2]) * (grunge * 0.299999982f), 1.f, roughness * 0.370000005f + 0.400000006f), color(1.f, 1.f, 1.f), ::state::texture_tangent_u(0), ::df::scatter_reflect), ::df::weighted_layer(1.f, ::df::diffuse_reflection_bsdf(nvidia::core_definitions::blend_colors(nvidia::core_definitions::blend_colors(infinite_tiling ? endless_texture(texture_2d("./textures/concrete_wall_aged_scratched_diff.jpg", ::tex::gamma_linear), vmat_transform(texture_translate, texture_rotate, texture_scale, ::base::texture_coordinate_uvw, uv_space_index), 3.5999999f, float3(0.596077979f, 0.568627f, 0.541176021f), 3.5999999f, true) : ::base::file_texture(texture_2d("./textures/concrete_wall_aged_scratched_diff.jpg", ::tex::gamma_srgb), color(0.f, 0.f, 0.f), color(1.f, 1.f, 1.f), ::base::mono_alpha, vmat_transform(texture_translate, texture_rotate, texture_scale, ::base::texture_coordinate_uvw, uv_space_index), float2(0.f, 1.f), float2(0.f, 1.f), ::tex::wrap_repeat, ::tex::wrap_repeat, false).tint, color(::math::pow(float3(infinite_tiling ? endless_texture(texture_2d("./textures/concrete_wall_aged_scratched_R_rough_G_ao_B_grunge.jpg", ::tex::gamma_linear), vmat_transform(texture_translate, texture_rotate, texture_scale, ::base::texture_coordinate_uvw, uv_space_index), 3.5999999f, float3(0.396077991f, 0.858824015f, 0.894118011f), 3.5999999f, false) : ::base::file_texture(texture_2d("./textures/concrete_wall_aged_scratched_R_rough_G_ao_B_grunge.jpg", ::tex::gamma_linear), color(0.f, 0.f, 0.f), color(1.f, 1.f, 1.f), ::base::mono_alpha, vmat_transform(texture_translate, texture_rotate, texture_scale, ::base::texture_coordinate_uvw, uv_space_index), float2(0.f, 1.f), float2(0.f, 1.f), ::tex::wrap_repeat, ::tex::wrap_repeat, false).tint)[2], 2.20000005f)), ::base::color_layer_multiply, grunge * 0.699999988f).tint, color(0.f, 0.f, 0.f), ::base::color_layer_multiply, diffuse_brightness * -0.300000012f + 0.300000012f).tint, 0.f), bsdf(), infinite_tiling ? endless_normal(texture_2d("./textures/concrete_wall_aged_scratched_norm.jpg", ::tex::gamma_linear), bump_strength, false, false, vmat_transform(texture_translate, texture_rotate, texture_scale, ::base::texture_coordinate_uvw, uv_space_index), 3.5999999f, float3(0.501960993f, 0.505882025f, 0.988234997f), 3.5999999f) : ::base::tangent_space_normal_texture(texture_2d("./textures/concrete_wall_aged_scratched_norm.jpg", ::tex::gamma_linear), bump_strength, false, false, vmat_transform(texture_translate, texture_rotate, texture_scale, ::base::texture_coordinate_uvw, uv_space_index), float2(0.f, 1.f), float2(0.f, 1.f), ::tex::wrap_repeat, ::tex::wrap_repeat, false, 1.f, 0.f)), infinite_tiling ? endless_normal(texture_2d("./textures/concrete_wall_aged_scratched_norm.jpg", ::tex::gamma_linear), bump_strength, false, false, vmat_transform(texture_translate, texture_rotate, texture_scale, ::base::texture_coordinate_uvw, uv_space_index), 3.5999999f, float3(0.501960993f, 0.505882025f, 0.988234997f), 3.5999999f) : ::base::tangent_space_normal_texture(texture_2d("./textures/concrete_wall_aged_scratched_norm.jpg", ::tex::gamma_linear), bump_strength, false, false, vmat_transform(texture_translate, texture_rotate, texture_scale, ::base::texture_coordinate_uvw, uv_space_index), float2(0.f, 1.f), float2(0.f, 1.f), ::tex::wrap_repeat, ::tex::wrap_repeat, false, 1.f, 0.f)), material_emission(emission: edf(), intensity: color(0.f, 0.f, 0.f), mode: intensity_radiant_exitance));
|
| 366 |
+
material_surface tmp2 = material_surface(scattering: bsdf(), emission: material_emission(emission: edf(), intensity: color(0.f, 0.f, 0.f), mode: intensity_radiant_exitance));
|
| 367 |
+
color tmp3 = color(1.f, 1.f, 1.f);
|
| 368 |
+
material_volume tmp4 = material_volume(scattering: vdf(), absorption_coefficient: color(0.f, 0.f, 0.f), scattering_coefficient: color(0.f, 0.f, 0.f));
|
| 369 |
+
material_geometry tmp5(float3(0.f), 1.f, roundcorners_enable ? ::state::rounded_corner_normal(roundcorners_radius_mm * 0.00100000005f, roundcorners_across_materials, 1.f) : ::state::normal());
|
| 370 |
+
} in
|
| 371 |
+
material(
|
| 372 |
+
thin_walled: false,
|
| 373 |
+
surface: tmp1,
|
| 374 |
+
backface: tmp2,
|
| 375 |
+
ior: tmp3,
|
| 376 |
+
volume: tmp4,
|
| 377 |
+
geometry: tmp5);
|
| 378 |
+
|
| 379 |
+
|
| 380 |
+
|
| 381 |
+
export material Concrete_Wall_Aged_Scratched_Shiny(*)
|
| 382 |
+
[[
|
| 383 |
+
::anno::description("A worn painted concrete wall that shows signs of damage."),
|
| 384 |
+
::anno::in_group("Concrete"),
|
| 385 |
+
::anno::display_name("Concrete Wall Aged Scratched - Shiny"),
|
| 386 |
+
::anno::copyright_notice(COPYRIGHT),
|
| 387 |
+
::anno::thumbnail("./.thumbs/Concrete_Wall_Aged_Scratched.Concrete_Wall_Aged_Scratched_Shiny.png"),
|
| 388 |
+
::anno::key_words(string[]("concrete", "infinite tiling", "wall", "outdoor", "old", "construction", "aged", "paint", "worn", "scratched", "gray")),
|
| 389 |
+
::anno::author("NVIDIA vMaterials"),
|
| 390 |
+
::anno::contributor("Ruediger Raab"),
|
| 391 |
+
::anno::contributor("Maik Rohland")
|
| 392 |
+
]] = Concrete_Wall_Aged_Scratched
|
| 393 |
+
(
|
| 394 |
+
infinite_tiling: true,
|
| 395 |
+
diffuse_brightness: 1.0f,
|
| 396 |
+
roughness: 0.03f,
|
| 397 |
+
grunge: 0.0f,
|
| 398 |
+
bump_strength: 1.0f,
|
| 399 |
+
texture_translate: float2(0.0f),
|
| 400 |
+
texture_rotate: 0.0f,
|
| 401 |
+
texture_scale: float2(1.0f),
|
| 402 |
+
roundcorners_enable: false,
|
| 403 |
+
roundcorners_radius_mm: 1.5f,
|
| 404 |
+
roundcorners_across_materials: false,
|
| 405 |
+
uv_space_index: 0
|
| 406 |
+
);
|
| 407 |
+
|
| 408 |
+
|
| 409 |
+
export material Concrete_Wall_Aged_Scratched_Medium_Grime(*)
|
| 410 |
+
[[
|
| 411 |
+
::anno::description("A worn painted concrete wall that shows signs of damage."),
|
| 412 |
+
::anno::in_group("Concrete"),
|
| 413 |
+
::anno::display_name("Concrete Wall Aged Scratched - Medium Grime"),
|
| 414 |
+
::anno::copyright_notice(COPYRIGHT),
|
| 415 |
+
::anno::thumbnail("./.thumbs/Concrete_Wall_Aged_Scratched.Concrete_Wall_Aged_Scratched_Medium_Grime.png"),
|
| 416 |
+
::anno::key_words(string[]("concrete", "infinite tiling", "wall", "outdoor", "old", "construction", "aged", "paint", "worn", "scratched", "gray")),
|
| 417 |
+
::anno::author("NVIDIA vMaterials"),
|
| 418 |
+
::anno::contributor("Ruediger Raab"),
|
| 419 |
+
::anno::contributor("Maik Rohland")
|
| 420 |
+
]] = Concrete_Wall_Aged_Scratched
|
| 421 |
+
(
|
| 422 |
+
infinite_tiling: true,
|
| 423 |
+
diffuse_brightness: 1.0f,
|
| 424 |
+
roughness: 0.8f,
|
| 425 |
+
grunge: 0.52f,
|
| 426 |
+
bump_strength: 1.0f,
|
| 427 |
+
texture_translate: float2(0.0f),
|
| 428 |
+
texture_rotate: 0.0f,
|
| 429 |
+
texture_scale: float2(1.0f),
|
| 430 |
+
roundcorners_enable: false,
|
| 431 |
+
roundcorners_radius_mm: 1.5f,
|
| 432 |
+
roundcorners_across_materials: false,
|
| 433 |
+
uv_space_index: 0
|
| 434 |
+
);
|
| 435 |
+
|
| 436 |
+
|
| 437 |
+
export material Concrete_Wall_Aged_Scratched_Heavy_Grime(*)
|
| 438 |
+
[[
|
| 439 |
+
::anno::description("A worn painted concrete wall that shows signs of damage."),
|
| 440 |
+
::anno::in_group("Concrete"),
|
| 441 |
+
::anno::display_name("Concrete Wall Aged Scratched - Heavy Grime"),
|
| 442 |
+
::anno::copyright_notice(COPYRIGHT),
|
| 443 |
+
::anno::thumbnail("./.thumbs/Concrete_Wall_Aged_Scratched.Concrete_Wall_Aged_Scratched_Heavy_Grime.png"),
|
| 444 |
+
::anno::key_words(string[]("concrete", "infinite tiling", "wall", "outdoor", "old", "construction", "aged", "paint", "dirty", "worn", "scratched", "gray")),
|
| 445 |
+
::anno::author("NVIDIA vMaterials"),
|
| 446 |
+
::anno::contributor("Ruediger Raab"),
|
| 447 |
+
::anno::contributor("Maik Rohland")
|
| 448 |
+
]] = Concrete_Wall_Aged_Scratched
|
| 449 |
+
(
|
| 450 |
+
infinite_tiling: true,
|
| 451 |
+
diffuse_brightness: .56f,
|
| 452 |
+
roughness: 0.71f,
|
| 453 |
+
grunge: 0.85f,
|
| 454 |
+
bump_strength: 1.0f,
|
| 455 |
+
texture_translate: float2(0.0f),
|
| 456 |
+
texture_rotate: 0.0f,
|
| 457 |
+
texture_scale: float2(1.0f),
|
| 458 |
+
roundcorners_enable: false,
|
| 459 |
+
roundcorners_radius_mm: 1.5f,
|
| 460 |
+
roundcorners_across_materials: false,
|
| 461 |
+
uv_space_index: 0
|
| 462 |
+
);
|
code/third_party/vMaterials_2/Concrete/Concrete_Wall_Even.mdl
ADDED
|
@@ -0,0 +1,449 @@
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|
|
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|
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|
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|
|
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|
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|
|
|
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|
|
|
|
|
|
|
|
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|
|
|
|
|
|
|
|
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|
|
|
|
|
|
|
|
|
|
|
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|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
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|
|
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|
|
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|
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|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
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|
|
|
|
|
|
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|
|
|
|
|
|
|
|
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|
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|
|
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|
|
|
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|
|
|
|
|
|
|
|
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|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
/******************************************************************************
|
| 2 |
+
* Copyright 2024 NVIDIA Corporation. All rights reserved. *
|
| 3 |
+
******************************************************************************
|
| 4 |
+
|
| 5 |
+
Permission is hereby granted by NVIDIA Corporation ("NVIDIA"), free of charge,
|
| 6 |
+
to any person obtaining a copy of the sample definition code that uses our
|
| 7 |
+
Material Definition Language (the "MDL Materials"), to reproduce and distribute
|
| 8 |
+
the MDL Materials, including without limitation the rights to use, copy, merge,
|
| 9 |
+
publish, distribute, and sell modified and unmodified copies of the MDL
|
| 10 |
+
Materials, and to permit persons to whom the MDL Materials is furnished to do
|
| 11 |
+
so, in all cases solely for use with NVIDIA’s Material Definition Language,
|
| 12 |
+
subject to the following further conditions:
|
| 13 |
+
|
| 14 |
+
1. The above copyright notices, this list of conditions, and the disclaimer
|
| 15 |
+
that follows shall be retained in all copies of one or more of the MDL
|
| 16 |
+
Materials, including in any software with which the MDL Materials are bundled,
|
| 17 |
+
redistributed, and/or sold, and included either as stand-alone text files,
|
| 18 |
+
human-readable headers or in the appropriate machine-readable metadata fields
|
| 19 |
+
within text or binary files as long as those fields can be easily viewed by the
|
| 20 |
+
user, as applicable.
|
| 21 |
+
2. The name of NVIDIA shall not be used to promote, endorse or advertise any
|
| 22 |
+
Modified Version without specific prior written permission, except a) to comply
|
| 23 |
+
with the notice requirements otherwise contained herein; or b) to acknowledge
|
| 24 |
+
the contribution(s) of NVIDIA.
|
| 25 |
+
|
| 26 |
+
THE MDL MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
|
| 27 |
+
OR IMPLIED, INCLUDING BUT NOT LIMITED TO ANY WARRANTIES OF MERCHANTABILITY,
|
| 28 |
+
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF COPYRIGHT, PATENT,
|
| 29 |
+
TRADEMARK, OR OTHER RIGHT. IN NO EVENT SHALL NVIDIA CORPORATION BE LIABLE FOR
|
| 30 |
+
ANY CLAIM, DAMAGES OR OTHER LIABILITY, INCLUDING ANY GENERAL, SPECIAL,
|
| 31 |
+
INDIRECT, INCIDENTAL, OR CONSEQUENTIAL DAMAGES, WHETHER IN AN ACTION OF
|
| 32 |
+
CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF THE USE OR INABILITY TO USE
|
| 33 |
+
THE MDL MATERIALS OR FROM OTHER DEALINGS IN THE MDL MATERIALS.
|
| 34 |
+
*/
|
| 35 |
+
|
| 36 |
+
mdl 1.5;
|
| 37 |
+
|
| 38 |
+
import ::anno::*;
|
| 39 |
+
import ::base::*;
|
| 40 |
+
import ::df::*;
|
| 41 |
+
import ::math::*;
|
| 42 |
+
import ::state::*;
|
| 43 |
+
import ::tex::*;
|
| 44 |
+
import ::nvidia::core_definitions::blend_colors;
|
| 45 |
+
import ::nvidia::core_definitions::dimension;
|
| 46 |
+
|
| 47 |
+
|
| 48 |
+
const string COPYRIGHT =
|
| 49 |
+
" Copyright 2024 NVIDIA Corporation. All rights reserved.\n"
|
| 50 |
+
" MDL MATERIALS ARE PROVIDED PURSUANT TO AN END USER LICENSE AGREEMENT,\n"
|
| 51 |
+
" WHICH WAS ACCEPTED IN ORDER TO GAIN ACCESS TO THIS FILE. IN PARTICULAR,\n"
|
| 52 |
+
" THE MDL MATERIALS ARE PROVIDED \"AS IS\", WITHOUT WARRANTY OF ANY KIND,\n"
|
| 53 |
+
" EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO ANY WARRANTIES OF\n"
|
| 54 |
+
" MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF\n"
|
| 55 |
+
" COPYRIGHT, PATENT, TRADEMARK, OR OTHER RIGHT. IN NO EVENT SHALL NVIDIA\n"
|
| 56 |
+
" CORPORATION BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, INCLUDING ANY\n"
|
| 57 |
+
" GENERAL, SPECIAL, INDIRECT, INCIDENTAL, OR CONSEQUENTIAL DAMAGES, WHETHER IN\n"
|
| 58 |
+
" AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF THE USE OR\n"
|
| 59 |
+
" INABILITY TO USE THE MDL MATERIALS OR FROM OTHER DEALINGS IN THE MDL MATERIALS.\n";
|
| 60 |
+
|
| 61 |
+
|
| 62 |
+
::base::texture_coordinate_info vmat_transform(
|
| 63 |
+
uniform float2 translation = float2(0.0, 0.0),
|
| 64 |
+
uniform float rotation = 0.0,
|
| 65 |
+
uniform float2 scaling = float2(1.0, 1.0),
|
| 66 |
+
uniform ::base::texture_coordinate_system system = ::base::texture_coordinate_uvw,
|
| 67 |
+
uniform int uv_space = 0
|
| 68 |
+
)
|
| 69 |
+
{
|
| 70 |
+
float rotation_rad = (rotation * 3.1415926535897932384626433832f) / 180.f;
|
| 71 |
+
|
| 72 |
+
float4x4 scale =
|
| 73 |
+
float4x4(1.0 /scaling.x, 0. , 0. , 0.,
|
| 74 |
+
0. , 1.0 /scaling.y , 0. , 0.,
|
| 75 |
+
0. , 0. , 1.0, 0.,
|
| 76 |
+
translation.x , translation.y , 0.0, 1.);
|
| 77 |
+
|
| 78 |
+
float s = ::math::sin(rotation_rad);
|
| 79 |
+
float c = ::math::cos(rotation_rad);
|
| 80 |
+
float4x4 rotate =
|
| 81 |
+
float4x4( c , -s , 0.0 , 0.0,
|
| 82 |
+
s , c , 0.0 , 0.0,
|
| 83 |
+
0.0, 0.0 , 1.0 , 0.0,
|
| 84 |
+
0. , 0.0 , 0.0 , 1.);
|
| 85 |
+
|
| 86 |
+
return ::base::transform_coordinate(scale*rotate, ::base::coordinate_source(system, uv_space));
|
| 87 |
+
}
|
| 88 |
+
|
| 89 |
+
float remap(float input, float low_1, float high_1, float low_2, float high_2)
|
| 90 |
+
{
|
| 91 |
+
return low_2 + ((input - low_1) * (high_2 - low_2))/(high_1 - low_1);
|
| 92 |
+
}
|
| 93 |
+
|
| 94 |
+
float histogram_scan(float input, float width, float position)
|
| 95 |
+
{
|
| 96 |
+
float low = ::math::clamp(1.0f - position * 2.0, 0.0f ,1.0f);
|
| 97 |
+
float high = ::math::clamp(position > 0.5f ? 1.0 : 2.0f - 2 * position, 0.0f, 1.0f);
|
| 98 |
+
//float center = (low + high)/2.0f);
|
| 99 |
+
float offset = ((high - low) / 2.0) * width;
|
| 100 |
+
low += offset;
|
| 101 |
+
high -= offset;
|
| 102 |
+
return ::math::clamp(
|
| 103 |
+
remap(input,
|
| 104 |
+
low,
|
| 105 |
+
high,
|
| 106 |
+
0.0,
|
| 107 |
+
1.0),
|
| 108 |
+
0.0,
|
| 109 |
+
1.0);
|
| 110 |
+
}
|
| 111 |
+
|
| 112 |
+
|
| 113 |
+
float histogram_range(float input, float range, float position)
|
| 114 |
+
{
|
| 115 |
+
float low = ::math::clamp(1.0 - ::math::min(((1.0 - position) + range * 0.5), (1.0 - position) * 2), 0.0, 1.0);
|
| 116 |
+
float high = ::math::clamp(::math::min((position + range * 0.5 ), position * 2.0), 0.0, 1.0);
|
| 117 |
+
return ::math::lerp(low, high, input);
|
| 118 |
+
}
|
| 119 |
+
|
| 120 |
+
|
| 121 |
+
|
| 122 |
+
float uint2float(int x)
|
| 123 |
+
{
|
| 124 |
+
return float(x & 0x7FFFFFFF) + (x < 0 ? 2147483648.0 : 0.0);
|
| 125 |
+
}
|
| 126 |
+
|
| 127 |
+
int lowbias32(int x)
|
| 128 |
+
{
|
| 129 |
+
x ^= x >>> 16;
|
| 130 |
+
x *= 0x7feb352d;
|
| 131 |
+
x ^= x >>> 15;
|
| 132 |
+
x *= 0x846ca68b;
|
| 133 |
+
x ^= x >>> 16;
|
| 134 |
+
return x;
|
| 135 |
+
}
|
| 136 |
+
|
| 137 |
+
float2 rnd22(int2 p) {
|
| 138 |
+
float2 ret_val = float2(
|
| 139 |
+
uint2float(lowbias32(p[0] + lowbias32(p[1]))) / 4294967296.f,
|
| 140 |
+
uint2float(lowbias32(p[0] + 32000 + lowbias32(p[1]))) / 4294967296.f
|
| 141 |
+
);
|
| 142 |
+
return ret_val;
|
| 143 |
+
}
|
| 144 |
+
|
| 145 |
+
float3 srgb2rgb(float3 val)
|
| 146 |
+
{
|
| 147 |
+
return ::math::pow(::math::max(val, float3(0.0f)), 2.2);
|
| 148 |
+
}
|
| 149 |
+
|
| 150 |
+
float2x2 invert_2x2(float2x2 M)
|
| 151 |
+
{
|
| 152 |
+
float det = M[0][0]*M[1][1] - M[0][1]*M[1][0];
|
| 153 |
+
//https://www.chilimath.com/lessons/advanced-algebra/inverse-of-a-2x2-matrix/
|
| 154 |
+
return (1.0 / det) * float2x2(M[1][1], -M[0][1], -M[1][0], M[0][0]);
|
| 155 |
+
}
|
| 156 |
+
|
| 157 |
+
float3 nonrepeat_lookup(
|
| 158 |
+
uniform texture_2d texture = texture_2d(),
|
| 159 |
+
::base::texture_coordinate_info uvw = ::base::coordinate_source(),
|
| 160 |
+
float texture_scale = 1.0,
|
| 161 |
+
float3 average_color = float3(0.5),
|
| 162 |
+
float patch_size = 8.0
|
| 163 |
+
)
|
| 164 |
+
{
|
| 165 |
+
|
| 166 |
+
float2 uv_in = float2(uvw.position[0], uvw.position[1]) * texture_scale;
|
| 167 |
+
float Z = patch_size; // patch scale inside example texture
|
| 168 |
+
float CON = 1.0f;
|
| 169 |
+
|
| 170 |
+
float3 O = float3(0.f);
|
| 171 |
+
float2x2 M0 = float2x2(1.f,0.f, 0.5f, ::math::sqrt(3.f)/2.f);
|
| 172 |
+
float2x2 M = invert_2x2(M0); // transform matrix <-> tilted space
|
| 173 |
+
|
| 174 |
+
float2 U = uv_in;
|
| 175 |
+
float2 V = M * uv_in; //pre-tilted hexa coordinates
|
| 176 |
+
int2 I = int2(::math::floor(V)); // hexa-tile id
|
| 177 |
+
|
| 178 |
+
// The mean color needs to be determined in Photoshop then to make the
|
| 179 |
+
// average color work out, take the float value and calculate the apropriate
|
| 180 |
+
// mean value as (value^(1/2.2))
|
| 181 |
+
|
| 182 |
+
float3 m = average_color;
|
| 183 |
+
|
| 184 |
+
float3 F = float3(::math::frac(V)[0], ::math::frac(V)[1], 0.f), W;
|
| 185 |
+
F[2] = 1.0 - F[0] - F[1]; // local hexa coordinates
|
| 186 |
+
|
| 187 |
+
if( F[2] > 0.f )
|
| 188 |
+
|
| 189 |
+
O = (W[0] = F[2]) * (( ::tex::lookup_float3(texture, U/Z-rnd22(I))) - m*float(CON))
|
| 190 |
+
+ (W[1] = F[1]) * (( ::tex::lookup_float3(texture, U/Z-rnd22(I+int2(0,1)))) - m*float(CON))
|
| 191 |
+
+ (W[2] = F[0]) * (( ::tex::lookup_float3(texture, U/Z-rnd22(I+int2(1,0)))) - m*float(CON));
|
| 192 |
+
else
|
| 193 |
+
O = (W[0] = -F[2]) * (( ::tex::lookup_float3(texture, U/Z-rnd22(I+int2(1)))) - m*float(CON))
|
| 194 |
+
+ (W[1] = 1.f - F[1]) * (( ::tex::lookup_float3(texture, U/Z-rnd22(I+int2(1, 0)))) - m*float(CON))
|
| 195 |
+
+ (W[2] = 1.f - F[0]) * (( ::tex::lookup_float3(texture, U/Z-rnd22(I+int2(0, 1)))) - m*float(CON));
|
| 196 |
+
O = m + O/::math::length(W);
|
| 197 |
+
O = ::math::clamp( (O), 0.0, 1.0);
|
| 198 |
+
|
| 199 |
+
return float3(O);
|
| 200 |
+
}
|
| 201 |
+
|
| 202 |
+
color endless_texture(
|
| 203 |
+
uniform texture_2d texture = texture_2d(),
|
| 204 |
+
::base::texture_coordinate_info uvw = ::base::coordinate_source(),
|
| 205 |
+
float texture_scale = 10.0,
|
| 206 |
+
float3 average_color = float3(0.5, 0.5, 1.0),
|
| 207 |
+
float patch_size = 8.0,
|
| 208 |
+
bool gamma_correct_lookup = true
|
| 209 |
+
)
|
| 210 |
+
{
|
| 211 |
+
return gamma_correct_lookup ? color(srgb2rgb(
|
| 212 |
+
nonrepeat_lookup (
|
| 213 |
+
texture: texture,
|
| 214 |
+
uvw: uvw,
|
| 215 |
+
texture_scale: texture_scale,
|
| 216 |
+
average_color: average_color,
|
| 217 |
+
patch_size: patch_size
|
| 218 |
+
))
|
| 219 |
+
) : color(nonrepeat_lookup (
|
| 220 |
+
texture: texture,
|
| 221 |
+
uvw: uvw,
|
| 222 |
+
texture_scale: texture_scale,
|
| 223 |
+
average_color: average_color,
|
| 224 |
+
patch_size: patch_size
|
| 225 |
+
));
|
| 226 |
+
}
|
| 227 |
+
|
| 228 |
+
float3 endless_normal(
|
| 229 |
+
uniform texture_2d texture = texture_2d(),
|
| 230 |
+
float factor = 1.0,
|
| 231 |
+
bool flip_tangent_u = false,
|
| 232 |
+
bool flip_tangent_v = false,
|
| 233 |
+
::base::texture_coordinate_info uvw = ::base::coordinate_source(),
|
| 234 |
+
float texture_scale = 1.0,
|
| 235 |
+
float3 average_color = float3(0.5, 0.5, 1.0),
|
| 236 |
+
float patch_size = 8.0
|
| 237 |
+
)
|
| 238 |
+
{
|
| 239 |
+
float3 transformed_tangent_u = flip_tangent_u ? uvw.tangent_u : - uvw.tangent_u;
|
| 240 |
+
float3 transformed_tangent_v = flip_tangent_v ? uvw.tangent_v : - uvw.tangent_v;
|
| 241 |
+
|
| 242 |
+
if (flip_tangent_u)
|
| 243 |
+
transformed_tangent_u=-transformed_tangent_u;
|
| 244 |
+
if (flip_tangent_v)
|
| 245 |
+
transformed_tangent_v=-transformed_tangent_v;
|
| 246 |
+
|
| 247 |
+
// normalized Lookup
|
| 248 |
+
float3 tangent_space_normal =
|
| 249 |
+
(nonrepeat_lookup (
|
| 250 |
+
texture: texture,
|
| 251 |
+
uvw: uvw,
|
| 252 |
+
texture_scale: texture_scale,
|
| 253 |
+
average_color: average_color,
|
| 254 |
+
patch_size: patch_size
|
| 255 |
+
) - 0.5) * (2.0 * factor);
|
| 256 |
+
|
| 257 |
+
return ::math::normalize(uvw.tangent_u * tangent_space_normal.x +
|
| 258 |
+
uvw.tangent_v * tangent_space_normal.y +
|
| 259 |
+
::state::normal()*1.0);
|
| 260 |
+
}
|
| 261 |
+
|
| 262 |
+
|
| 263 |
+
export material Concrete_Wall_Even(
|
| 264 |
+
uniform bool infinite_tiling = false [[
|
| 265 |
+
::anno::description("Enables infinite tiling feature which removes repeating texture patterns. Note that depending on the material this feature changes the appearance of the material slightly."),
|
| 266 |
+
::anno::display_name("Infinite Tiling"),
|
| 267 |
+
::anno::in_group("Appearance")
|
| 268 |
+
]],
|
| 269 |
+
color diffuse_tint = color(0.737205f) [[
|
| 270 |
+
::anno::description("Choose the color of the concrete wall."),
|
| 271 |
+
::anno::display_name("Diffuse Tint"),
|
| 272 |
+
::anno::in_group("Appearance")
|
| 273 |
+
]],
|
| 274 |
+
float diffuse_brightness = 0.65f [[
|
| 275 |
+
::anno::description("Adjusts the lightness of the diffuse color."),
|
| 276 |
+
::anno::display_name("Diffuse Brightness"),
|
| 277 |
+
::anno::in_group("Appearance"),
|
| 278 |
+
::anno::hard_range(0.f, 1.f)
|
| 279 |
+
]],
|
| 280 |
+
float roughness = 0.62f [[
|
| 281 |
+
::anno::description("Higher roughness values lead to bigger highlights and blurrier reflections."),
|
| 282 |
+
::anno::display_name("Roughness"),
|
| 283 |
+
::anno::in_group("Appearance"),
|
| 284 |
+
::anno::hard_range(0.f, 1.f)
|
| 285 |
+
]],
|
| 286 |
+
float dirt_layer_weight = 0.0f [[
|
| 287 |
+
::anno::description("Weight of the dirt layer."),
|
| 288 |
+
::anno::display_name("Dirt Amount"),
|
| 289 |
+
::anno::in_group("Appearance", "Dirt"),
|
| 290 |
+
::anno::hard_range(0.f, 1.f)
|
| 291 |
+
]],
|
| 292 |
+
color dirt_layer_color = color(0.6f, 0.6f, 0.6f) [[
|
| 293 |
+
::anno::description("Set the color of the dirt layer."),
|
| 294 |
+
::anno::display_name("Dirt Layer Color"),
|
| 295 |
+
::anno::in_group("Appearance", "Dirt")
|
| 296 |
+
]],
|
| 297 |
+
uniform float2 texture_translate = float2(0.f) [[
|
| 298 |
+
::anno::description("Controls the position of the texture."),
|
| 299 |
+
::anno::display_name("Texture Translate"),
|
| 300 |
+
::anno::in_group("Transform")
|
| 301 |
+
]],
|
| 302 |
+
uniform float texture_rotate = 0.f [[
|
| 303 |
+
::anno::description("Rotates angle of the texture in degrees."),
|
| 304 |
+
::anno::display_name("Texture Rotate"),
|
| 305 |
+
::anno::in_group("Transform"),
|
| 306 |
+
::anno::soft_range(0.f, 360.f)
|
| 307 |
+
]],
|
| 308 |
+
uniform float2 texture_scale = float2(1.f) [[
|
| 309 |
+
::anno::description("Larger numbers increase the size."),
|
| 310 |
+
::anno::display_name("Texture Scale"),
|
| 311 |
+
::nvidia::core_definitions::dimension(float2(1.5, 1.5)),
|
| 312 |
+
::anno::in_group("Transform")
|
| 313 |
+
]],
|
| 314 |
+
uniform bool roundcorners_enable = false [[
|
| 315 |
+
::anno::description("Enables the round corner effect. Comes at a slight performance cost as additional raytracing calls are required to evaluate the round corner effect."),
|
| 316 |
+
::anno::display_name("Enable Round Corners"),
|
| 317 |
+
::anno::in_group("Round Corners")
|
| 318 |
+
]],
|
| 319 |
+
uniform float roundcorners_radius_mm = 1.5f [[
|
| 320 |
+
::anno::description("Radius of the rounded corners in millimeters."),
|
| 321 |
+
::anno::display_name("Round Corner Radius (mm)"),
|
| 322 |
+
::anno::in_group("Round Corners"),
|
| 323 |
+
::anno::soft_range(0.f, 10.f)
|
| 324 |
+
]],
|
| 325 |
+
uniform bool roundcorners_across_materials = true [[
|
| 326 |
+
::anno::description("Applies the round corner effect across different materials when enabled."),
|
| 327 |
+
::anno::display_name("Across Materials"),
|
| 328 |
+
::anno::in_group("Round Corners")
|
| 329 |
+
]],
|
| 330 |
+
uniform int uv_space_index = 0 [[
|
| 331 |
+
::anno::description("Uses selected UV space for material."),
|
| 332 |
+
::anno::display_name("UV Space Index"),
|
| 333 |
+
::anno::in_group("Transform")
|
| 334 |
+
]]
|
| 335 |
+
)
|
| 336 |
+
[[
|
| 337 |
+
::anno::description("A flat concrete wall."),
|
| 338 |
+
::anno::in_group("Concrete"),
|
| 339 |
+
::anno::display_name("Concrete Wall Even - Rough"),
|
| 340 |
+
::anno::copyright_notice(COPYRIGHT),
|
| 341 |
+
::anno::thumbnail("./.thumbs/Concrete_Wall_Even.Concrete_Wall_Even.png"),
|
| 342 |
+
::anno::key_words(string[]("concrete", "wall", "outdoor", "indoor", "even", "new", "construction", "gray")),
|
| 343 |
+
::anno::author("NVIDIA vMaterials"),
|
| 344 |
+
::anno::contributor("Ruediger Raab"),
|
| 345 |
+
::anno::contributor("Maik Rohland")
|
| 346 |
+
]]
|
| 347 |
+
=
|
| 348 |
+
let {
|
| 349 |
+
bool tmp0 = false;
|
| 350 |
+
material_surface tmp1(::df::custom_curve_layer(0.0299999993f, 1.f, 5.f, histogram_scan(float3(infinite_tiling ? endless_texture(texture_2d("./textures/concrete_wall_even_R_rough_G_ao_B_grunge.jpg", ::tex::gamma_linear), vmat_transform(texture_translate, texture_rotate, texture_scale, ::base::texture_coordinate_uvw, uv_space_index), 10.f, float3(0.203922004f, 0.917647004f, 0.164706007f), 10.f, true) : ::base::file_texture(texture_2d("./textures/concrete_wall_even_R_rough_G_ao_B_grunge.jpg", ::tex::gamma_linear), color(0.f, 0.f, 0.f), color(1.f, 1.f, 1.f), ::base::mono_alpha, vmat_transform(texture_translate, texture_rotate, texture_scale, ::base::texture_coordinate_uvw, uv_space_index), float2(0.f, 1.f), float2(0.f, 1.f), ::tex::wrap_repeat, ::tex::wrap_repeat, false).tint)[1], 0.919999957f, 0.109999999f), ::df::microfacet_ggx_smith_bsdf(histogram_range(float3(infinite_tiling ? endless_texture(texture_2d("./textures/concrete_wall_even_R_rough_G_ao_B_grunge.jpg", ::tex::gamma_linear), vmat_transform(texture_translate, texture_rotate, texture_scale, ::base::texture_coordinate_uvw, uv_space_index), 10.f, float3(0.203922004f, 0.917647004f, 0.164706007f), 10.f, true) : ::base::file_texture(texture_2d("./textures/concrete_wall_even_R_rough_G_ao_B_grunge.jpg", ::tex::gamma_linear), color(0.f, 0.f, 0.f), color(1.f, 1.f, 1.f), ::base::mono_alpha, vmat_transform(texture_translate, texture_rotate, texture_scale, ::base::texture_coordinate_uvw, uv_space_index), float2(0.f, 1.f), float2(0.f, 1.f), ::tex::wrap_repeat, ::tex::wrap_repeat, false).tint)[0] + float3(infinite_tiling ? endless_texture(texture_2d("./textures/concrete_wall_even_R_rough_G_ao_B_grunge.jpg", ::tex::gamma_linear), vmat_transform(texture_translate, texture_rotate, texture_scale, ::base::texture_coordinate_uvw, uv_space_index), 10.f, float3(0.203922004f, 0.917647004f, 0.164706007f), 10.f, true) : ::base::file_texture(texture_2d("./textures/concrete_wall_even_R_rough_G_ao_B_grunge.jpg", ::tex::gamma_linear), color(0.f, 0.f, 0.f), color(1.f, 1.f, 1.f), ::base::mono_alpha, vmat_transform(texture_translate, texture_rotate, texture_scale, ::base::texture_coordinate_uvw, uv_space_index), float2(0.f, 1.f), float2(0.f, 1.f), ::tex::wrap_repeat, ::tex::wrap_repeat, false).tint)[2] * dirt_layer_weight * 0.50999999f, 1.f, roughness * 0.25f + 0.649999976f) * histogram_range(float3(infinite_tiling ? endless_texture(texture_2d("./textures/concrete_wall_even_R_rough_G_ao_B_grunge.jpg", ::tex::gamma_linear), vmat_transform(texture_translate, texture_rotate, texture_scale, ::base::texture_coordinate_uvw, uv_space_index), 10.f, float3(0.203922004f, 0.917647004f, 0.164706007f), 10.f, true) : ::base::file_texture(texture_2d("./textures/concrete_wall_even_R_rough_G_ao_B_grunge.jpg", ::tex::gamma_linear), color(0.f, 0.f, 0.f), color(1.f, 1.f, 1.f), ::base::mono_alpha, vmat_transform(texture_translate, texture_rotate, texture_scale, ::base::texture_coordinate_uvw, uv_space_index), float2(0.f, 1.f), float2(0.f, 1.f), ::tex::wrap_repeat, ::tex::wrap_repeat, false).tint)[0] + float3(infinite_tiling ? endless_texture(texture_2d("./textures/concrete_wall_even_R_rough_G_ao_B_grunge.jpg", ::tex::gamma_linear), vmat_transform(texture_translate, texture_rotate, texture_scale, ::base::texture_coordinate_uvw, uv_space_index), 10.f, float3(0.203922004f, 0.917647004f, 0.164706007f), 10.f, true) : ::base::file_texture(texture_2d("./textures/concrete_wall_even_R_rough_G_ao_B_grunge.jpg", ::tex::gamma_linear), color(0.f, 0.f, 0.f), color(1.f, 1.f, 1.f), ::base::mono_alpha, vmat_transform(texture_translate, texture_rotate, texture_scale, ::base::texture_coordinate_uvw, uv_space_index), float2(0.f, 1.f), float2(0.f, 1.f), ::tex::wrap_repeat, ::tex::wrap_repeat, false).tint)[2] * dirt_layer_weight * 0.50999999f, 1.f, roughness * 0.25f + 0.649999976f), histogram_range(float3(infinite_tiling ? endless_texture(texture_2d("./textures/concrete_wall_even_R_rough_G_ao_B_grunge.jpg", ::tex::gamma_linear), vmat_transform(texture_translate, texture_rotate, texture_scale, ::base::texture_coordinate_uvw, uv_space_index), 10.f, float3(0.203922004f, 0.917647004f, 0.164706007f), 10.f, true) : ::base::file_texture(texture_2d("./textures/concrete_wall_even_R_rough_G_ao_B_grunge.jpg", ::tex::gamma_linear), color(0.f, 0.f, 0.f), color(1.f, 1.f, 1.f), ::base::mono_alpha, vmat_transform(texture_translate, texture_rotate, texture_scale, ::base::texture_coordinate_uvw, uv_space_index), float2(0.f, 1.f), float2(0.f, 1.f), ::tex::wrap_repeat, ::tex::wrap_repeat, false).tint)[0] + float3(infinite_tiling ? endless_texture(texture_2d("./textures/concrete_wall_even_R_rough_G_ao_B_grunge.jpg", ::tex::gamma_linear), vmat_transform(texture_translate, texture_rotate, texture_scale, ::base::texture_coordinate_uvw, uv_space_index), 10.f, float3(0.203922004f, 0.917647004f, 0.164706007f), 10.f, true) : ::base::file_texture(texture_2d("./textures/concrete_wall_even_R_rough_G_ao_B_grunge.jpg", ::tex::gamma_linear), color(0.f, 0.f, 0.f), color(1.f, 1.f, 1.f), ::base::mono_alpha, vmat_transform(texture_translate, texture_rotate, texture_scale, ::base::texture_coordinate_uvw, uv_space_index), float2(0.f, 1.f), float2(0.f, 1.f), ::tex::wrap_repeat, ::tex::wrap_repeat, false).tint)[2] * dirt_layer_weight * 0.50999999f, 1.f, roughness * 0.25f + 0.649999976f) * histogram_range(float3(infinite_tiling ? endless_texture(texture_2d("./textures/concrete_wall_even_R_rough_G_ao_B_grunge.jpg", ::tex::gamma_linear), vmat_transform(texture_translate, texture_rotate, texture_scale, ::base::texture_coordinate_uvw, uv_space_index), 10.f, float3(0.203922004f, 0.917647004f, 0.164706007f), 10.f, true) : ::base::file_texture(texture_2d("./textures/concrete_wall_even_R_rough_G_ao_B_grunge.jpg", ::tex::gamma_linear), color(0.f, 0.f, 0.f), color(1.f, 1.f, 1.f), ::base::mono_alpha, vmat_transform(texture_translate, texture_rotate, texture_scale, ::base::texture_coordinate_uvw, uv_space_index), float2(0.f, 1.f), float2(0.f, 1.f), ::tex::wrap_repeat, ::tex::wrap_repeat, false).tint)[0] + float3(infinite_tiling ? endless_texture(texture_2d("./textures/concrete_wall_even_R_rough_G_ao_B_grunge.jpg", ::tex::gamma_linear), vmat_transform(texture_translate, texture_rotate, texture_scale, ::base::texture_coordinate_uvw, uv_space_index), 10.f, float3(0.203922004f, 0.917647004f, 0.164706007f), 10.f, true) : ::base::file_texture(texture_2d("./textures/concrete_wall_even_R_rough_G_ao_B_grunge.jpg", ::tex::gamma_linear), color(0.f, 0.f, 0.f), color(1.f, 1.f, 1.f), ::base::mono_alpha, vmat_transform(texture_translate, texture_rotate, texture_scale, ::base::texture_coordinate_uvw, uv_space_index), float2(0.f, 1.f), float2(0.f, 1.f), ::tex::wrap_repeat, ::tex::wrap_repeat, false).tint)[2] * dirt_layer_weight * 0.50999999f, 1.f, roughness * 0.25f + 0.649999976f), color(1.f, 1.f, 1.f), ::state::texture_tangent_u(0), ::df::scatter_reflect), ::df::weighted_layer(1.f, ::df::diffuse_reflection_bsdf(nvidia::core_definitions::blend_colors(nvidia::core_definitions::blend_colors(nvidia::core_definitions::blend_colors(infinite_tiling ? endless_texture(texture_2d("./textures/concrete_wall_even_diff.jpg", ::tex::gamma_linear), vmat_transform(texture_translate, texture_rotate, texture_scale, ::base::texture_coordinate_uvw, uv_space_index), 10.f, float3(0.55686301f), 10.f, true) : ::base::file_texture(texture_2d("./textures/concrete_wall_even_diff.jpg", ::tex::gamma_srgb), color(0.f, 0.f, 0.f), color(1.f, 1.f, 1.f), ::base::mono_alpha, vmat_transform(texture_translate, texture_rotate, texture_scale, ::base::texture_coordinate_uvw, uv_space_index), float2(0.f, 1.f), float2(0.f, 1.f), ::tex::wrap_repeat, ::tex::wrap_repeat, false).tint, diffuse_tint, ::base::color_layer_overlay, 1.f).tint, dirt_layer_color, ::base::color_layer_multiply, float3(infinite_tiling ? endless_texture(texture_2d("./textures/concrete_wall_even_R_rough_G_ao_B_grunge.jpg", ::tex::gamma_linear), vmat_transform(texture_translate, texture_rotate, texture_scale, ::base::texture_coordinate_uvw, uv_space_index), 10.f, float3(0.203922004f, 0.917647004f, 0.164706007f), 10.f, true) : ::base::file_texture(texture_2d("./textures/concrete_wall_even_R_rough_G_ao_B_grunge.jpg", ::tex::gamma_linear), color(0.f, 0.f, 0.f), color(1.f, 1.f, 1.f), ::base::mono_alpha, vmat_transform(texture_translate, texture_rotate, texture_scale, ::base::texture_coordinate_uvw, uv_space_index), float2(0.f, 1.f), float2(0.f, 1.f), ::tex::wrap_repeat, ::tex::wrap_repeat, false).tint)[2] * dirt_layer_weight).tint, color(0.f, 0.f, 0.f), ::base::color_layer_multiply, diffuse_brightness * -0.400000006f + 0.400000006f).tint, 0.f), bsdf(), infinite_tiling ? endless_normal(texture_2d("./textures/concrete_wall_even_norm.jpg", ::tex::gamma_linear), 1.f, false, false, vmat_transform(texture_translate, texture_rotate, texture_scale, ::base::texture_coordinate_uvw, uv_space_index), 10.f, float3(0.498039007f, 0.498039007f, 0.996078014f), 10.f) : ::base::tangent_space_normal_texture(texture_2d("./textures/concrete_wall_even_norm.jpg", ::tex::gamma_linear), 1.f, false, false, vmat_transform(texture_translate, texture_rotate, texture_scale, ::base::texture_coordinate_uvw, uv_space_index), float2(0.f, 1.f), float2(0.f, 1.f), ::tex::wrap_repeat, ::tex::wrap_repeat, false, 1.f, 0.f)), infinite_tiling ? endless_normal(texture_2d("./textures/concrete_wall_even_norm.jpg", ::tex::gamma_linear), 1.f, false, false, vmat_transform(texture_translate, texture_rotate, texture_scale, ::base::texture_coordinate_uvw, uv_space_index), 10.f, float3(0.498039007f, 0.498039007f, 0.996078014f), 10.f) : ::base::tangent_space_normal_texture(texture_2d("./textures/concrete_wall_even_norm.jpg", ::tex::gamma_linear), 1.f, false, false, vmat_transform(texture_translate, texture_rotate, texture_scale, ::base::texture_coordinate_uvw, uv_space_index), float2(0.f, 1.f), float2(0.f, 1.f), ::tex::wrap_repeat, ::tex::wrap_repeat, false, 1.f, 0.f)), material_emission(emission: edf(), intensity: color(0.f, 0.f, 0.f), mode: intensity_radiant_exitance));
|
| 351 |
+
material_surface tmp2 = material_surface(scattering: bsdf(), emission: material_emission(emission: edf(), intensity: color(0.f, 0.f, 0.f), mode: intensity_radiant_exitance));
|
| 352 |
+
color tmp3 = color(1.f, 1.f, 1.f);
|
| 353 |
+
material_volume tmp4 = material_volume(scattering: vdf(), absorption_coefficient: color(0.f, 0.f, 0.f), scattering_coefficient: color(0.f, 0.f, 0.f));
|
| 354 |
+
material_geometry tmp5(float3(0.f), 1.f, roundcorners_enable ? ::state::rounded_corner_normal(roundcorners_radius_mm * 0.00100000005f, roundcorners_across_materials, 1.f) : ::state::normal());
|
| 355 |
+
} in
|
| 356 |
+
material(
|
| 357 |
+
thin_walled: tmp0,
|
| 358 |
+
surface: tmp1,
|
| 359 |
+
backface: tmp2,
|
| 360 |
+
ior: tmp3,
|
| 361 |
+
volume: tmp4,
|
| 362 |
+
geometry: tmp5);
|
| 363 |
+
|
| 364 |
+
export material Concrete_Wall_Even_New_Shiny(*)
|
| 365 |
+
[[
|
| 366 |
+
::anno::description("A flat concrete wall."),
|
| 367 |
+
::anno::in_group("Concrete"),
|
| 368 |
+
::anno::display_name("Concrete Wall Even - Shiny"),
|
| 369 |
+
::anno::copyright_notice(COPYRIGHT),
|
| 370 |
+
::anno::thumbnail("./.thumbs/Concrete_Wall_Even.Concrete_Wall_Even_New_Shiny.png"),
|
| 371 |
+
::anno::key_words(string[]("concrete", "wall", "outdoor", "indoor", "even", "new", "shiny", "construction", "gray")),
|
| 372 |
+
::anno::author("NVIDIA vMaterials"),
|
| 373 |
+
::anno::contributor("Ruediger Raab"),
|
| 374 |
+
::anno::contributor("Maik Rohland")
|
| 375 |
+
]] = Concrete_Wall_Even
|
| 376 |
+
(
|
| 377 |
+
infinite_tiling: false,
|
| 378 |
+
diffuse_tint: color(0.6f, 0.6f, 0.6f),
|
| 379 |
+
diffuse_brightness: .65f,
|
| 380 |
+
roughness: .0f,
|
| 381 |
+
dirt_layer_weight: 0.0f,
|
| 382 |
+
dirt_layer_color: color(0.420508f, 0.378676f, 0.348865f),
|
| 383 |
+
texture_translate: float2(0.0f),
|
| 384 |
+
texture_rotate: 0.0f,
|
| 385 |
+
texture_scale: float2(1.0f),
|
| 386 |
+
roundcorners_enable: false,
|
| 387 |
+
roundcorners_radius_mm: 2.5f,
|
| 388 |
+
roundcorners_across_materials: false,
|
| 389 |
+
uv_space_index: 0
|
| 390 |
+
);
|
| 391 |
+
|
| 392 |
+
|
| 393 |
+
|
| 394 |
+
export material Concrete_Wall_Even_Brownish_Dirty(*)
|
| 395 |
+
[[
|
| 396 |
+
::anno::description("A flat concrete wall with a brownish dirt layer on top."),
|
| 397 |
+
::anno::in_group("Concrete"),
|
| 398 |
+
::anno::display_name("Concrete Wall Even - Dirty Brownish"),
|
| 399 |
+
::anno::copyright_notice(COPYRIGHT),
|
| 400 |
+
::anno::thumbnail("./.thumbs/Concrete_Wall_Even.Concrete_Wall_Even_Brownish_Dirty.png"),
|
| 401 |
+
::anno::key_words(string[]("concrete", "wall", "outdoor", "indoor", "even", "dirt", "dirty", "grunge", "construction", "gray")),
|
| 402 |
+
::anno::author("NVIDIA vMaterials"),
|
| 403 |
+
::anno::contributor("Ruediger Raab"),
|
| 404 |
+
::anno::contributor("Maik Rohland")
|
| 405 |
+
]] = Concrete_Wall_Even
|
| 406 |
+
(
|
| 407 |
+
infinite_tiling: false,
|
| 408 |
+
diffuse_tint: color(0.701170f, 0.645555f, 0.566810f),
|
| 409 |
+
diffuse_brightness: .65f,
|
| 410 |
+
roughness: .65f,
|
| 411 |
+
dirt_layer_weight: 1.0f,
|
| 412 |
+
dirt_layer_color: color(0.399293f, 0.358654f, 0.280124f),
|
| 413 |
+
texture_translate: float2(0.0f),
|
| 414 |
+
texture_rotate: 0.0f,
|
| 415 |
+
texture_scale: float2(1.0f),
|
| 416 |
+
roundcorners_enable: false,
|
| 417 |
+
roundcorners_radius_mm: 2.5f,
|
| 418 |
+
roundcorners_across_materials: false,
|
| 419 |
+
uv_space_index: 0
|
| 420 |
+
);
|
| 421 |
+
|
| 422 |
+
|
| 423 |
+
export material Concrete_Wall_Even_Greenish_Dirty(*)
|
| 424 |
+
[[
|
| 425 |
+
::anno::description("A flat concrete wall."),
|
| 426 |
+
::anno::in_group("Concrete"),
|
| 427 |
+
::anno::display_name("Concrete Wall Even - Dirty Greenish"),
|
| 428 |
+
::anno::copyright_notice(COPYRIGHT),
|
| 429 |
+
::anno::thumbnail("./.thumbs/Concrete_Wall_Even.Concrete_Wall_Even_Greenish_Dirty.png"),
|
| 430 |
+
::anno::key_words(string[]("concrete", "wall", "outdoor", "indoor", "even", "dirt", "dirty", "grunge", "construction", "gray")),
|
| 431 |
+
::anno::author("NVIDIA vMaterials"),
|
| 432 |
+
::anno::contributor("Ruediger Raab"),
|
| 433 |
+
::anno::contributor("Maik Rohland")
|
| 434 |
+
]] = Concrete_Wall_Even
|
| 435 |
+
(
|
| 436 |
+
infinite_tiling: false,
|
| 437 |
+
diffuse_tint: color(0.673049f, 0.701170f, 0.666117f),
|
| 438 |
+
diffuse_brightness: .65f,
|
| 439 |
+
roughness: .65f,
|
| 440 |
+
dirt_layer_weight: 1.0f,
|
| 441 |
+
dirt_layer_color: color(0.219520f, 0.271577f, 0.193972f),
|
| 442 |
+
texture_translate: float2(0.0f),
|
| 443 |
+
texture_rotate: 0.0f,
|
| 444 |
+
texture_scale: float2(1.0f),
|
| 445 |
+
roundcorners_enable: false,
|
| 446 |
+
roundcorners_radius_mm: 2.5f,
|
| 447 |
+
roundcorners_across_materials: false,
|
| 448 |
+
uv_space_index: 0
|
| 449 |
+
);
|
code/third_party/vMaterials_2/Concrete/Mortar.mdl
ADDED
|
@@ -0,0 +1,626 @@
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|
| 1 |
+
/******************************************************************************
|
| 2 |
+
* Copyright 2024 NVIDIA Corporation. All rights reserved. *
|
| 3 |
+
******************************************************************************
|
| 4 |
+
|
| 5 |
+
Permission is hereby granted by NVIDIA Corporation ("NVIDIA"), free of charge,
|
| 6 |
+
to any person obtaining a copy of the sample definition code that uses our
|
| 7 |
+
Material Definition Language (the "MDL Materials"), to reproduce and distribute
|
| 8 |
+
the MDL Materials, including without limitation the rights to use, copy, merge,
|
| 9 |
+
publish, distribute, and sell modified and unmodified copies of the MDL
|
| 10 |
+
Materials, and to permit persons to whom the MDL Materials is furnished to do
|
| 11 |
+
so, in all cases solely for use with NVIDIA's Material Definition Language,
|
| 12 |
+
subject to the following further conditions:
|
| 13 |
+
|
| 14 |
+
1. The above copyright notices, this list of conditions, and the disclaimer
|
| 15 |
+
that follows shall be retained in all copies of one or more of the MDL
|
| 16 |
+
Materials, including in any software with which the MDL Materials are bundled,
|
| 17 |
+
redistributed, and/or sold, and included either as stand-alone text files,
|
| 18 |
+
human-readable headers or in the appropriate machine-readable metadata fields
|
| 19 |
+
within text or binary files as long as those fields can be easily viewed by the
|
| 20 |
+
user, as applicable.
|
| 21 |
+
2. The name of NVIDIA shall not be used to promote, endorse or advertise any
|
| 22 |
+
Modified Version without specific prior written permission, except a) to comply
|
| 23 |
+
with the notice requirements otherwise contained herein; or b) to acknowledge
|
| 24 |
+
the contribution(s) of NVIDIA.
|
| 25 |
+
|
| 26 |
+
THE MDL MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
|
| 27 |
+
OR IMPLIED, INCLUDING BUT NOT LIMITED TO ANY WARRANTIES OF MERCHANTABILITY,
|
| 28 |
+
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF COPYRIGHT, PATENT,
|
| 29 |
+
TRADEMARK, OR OTHER RIGHT. IN NO EVENT SHALL NVIDIA CORPORATION BE LIABLE FOR
|
| 30 |
+
ANY CLAIM, DAMAGES OR OTHER LIABILITY, INCLUDING ANY GENERAL, SPECIAL,
|
| 31 |
+
INDIRECT, INCIDENTAL, OR CONSEQUENTIAL DAMAGES, WHETHER IN AN ACTION OF
|
| 32 |
+
CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF THE USE OR INABILITY TO USE
|
| 33 |
+
THE MDL MATERIALS OR FROM OTHER DEALINGS IN THE MDL MATERIALS.
|
| 34 |
+
*/
|
| 35 |
+
|
| 36 |
+
|
| 37 |
+
mdl 1.5;
|
| 38 |
+
|
| 39 |
+
import ::anno::*;
|
| 40 |
+
import ::base::*;
|
| 41 |
+
import ::df::*;
|
| 42 |
+
import ::math::*;
|
| 43 |
+
import ::state::*;
|
| 44 |
+
import ::tex::*;
|
| 45 |
+
import ::nvidia::core_definitions::blend_colors;
|
| 46 |
+
import ::nvidia::core_definitions::dimension;
|
| 47 |
+
|
| 48 |
+
|
| 49 |
+
const string COPYRIGHT =
|
| 50 |
+
" Copyright 2024 NVIDIA Corporation. All rights reserved.\n"
|
| 51 |
+
" MDL MATERIALS ARE PROVIDED PURSUANT TO AN END USER LICENSE AGREEMENT,\n"
|
| 52 |
+
" WHICH WAS ACCEPTED IN ORDER TO GAIN ACCESS TO THIS FILE. IN PARTICULAR,\n"
|
| 53 |
+
" THE MDL MATERIALS ARE PROVIDED \"AS IS\", WITHOUT WARRANTY OF ANY KIND,\n"
|
| 54 |
+
" EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO ANY WARRANTIES OF\n"
|
| 55 |
+
" MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF\n"
|
| 56 |
+
" COPYRIGHT, PATENT, TRADEMARK, OR OTHER RIGHT. IN NO EVENT SHALL NVIDIA\n"
|
| 57 |
+
" CORPORATION BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, INCLUDING ANY\n"
|
| 58 |
+
" GENERAL, SPECIAL, INDIRECT, INCIDENTAL, OR CONSEQUENTIAL DAMAGES, WHETHER IN\n"
|
| 59 |
+
" AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF THE USE OR\n"
|
| 60 |
+
" INABILITY TO USE THE MDL MATERIALS OR FROM OTHER DEALINGS IN THE MDL MATERIALS.\n";
|
| 61 |
+
|
| 62 |
+
|
| 63 |
+
::base::texture_coordinate_info transform_coordinate_2(
|
| 64 |
+
float4x4 transform
|
| 65 |
+
[[ ::anno::description("A transformation to be applied to the source coordinates. rotation_translation_scale() is a suggested means to compute the transformation matrix.") ]],
|
| 66 |
+
::base::texture_coordinate_info coordinate = ::base::texture_coordinate_info()
|
| 67 |
+
[[ ::anno::description("Coordinate, typically sourced from coordinate_source or coordinate_projection.") ]]
|
| 68 |
+
) [[
|
| 69 |
+
::anno::description("Transform a texture coordinate by a matrix.") ,
|
| 70 |
+
::anno::noinline()
|
| 71 |
+
]]
|
| 72 |
+
{
|
| 73 |
+
|
| 74 |
+
/*
|
| 75 |
+
// Version 1
|
| 76 |
+
float4 r_position = float4(coordinate.position.x,coordinate.position.y,coordinate.position.z,1)* transform;
|
| 77 |
+
float4 r_tangent_u = float4(coordinate.tangent_u.x,coordinate.tangent_u.y,coordinate.tangent_u.z,1)* transform;
|
| 78 |
+
float4 r_tangent_v = float4(coordinate.tangent_v.x,coordinate.tangent_v.y,coordinate.tangent_v.z,1)* transform;
|
| 79 |
+
return ::base::texture_coordinate_info(
|
| 80 |
+
float3(r_position.x,r_position.y,r_position.z),
|
| 81 |
+
float3(r_tangent_u.x,r_tangent_u.y,r_tangent_u.z), // orthogonalization
|
| 82 |
+
float3(r_tangent_v.x,r_tangent_v.y,r_tangent_v.z));// orthogonalization
|
| 83 |
+
*/
|
| 84 |
+
|
| 85 |
+
// Version 2
|
| 86 |
+
float4 r_position = transform * float4(coordinate.position.x,coordinate.position.y,coordinate.position.z,1);
|
| 87 |
+
//Try aproximating it for the case that the rotation is only aroud z and assuming the texture layout is nice and z is ~constant.
|
| 88 |
+
//just pretend there is no other rotation happening
|
| 89 |
+
//get rid of scaling and translation. Then extract fields where sin and cos would be in a simple 2d transform around z.
|
| 90 |
+
float4 u = transform[0];
|
| 91 |
+
float3 ru = ::math::normalize(float3(u.x,u.y,u.z));
|
| 92 |
+
float cos = ru.x;
|
| 93 |
+
float sin = -ru.y;
|
| 94 |
+
//TODO: at least also handle sign of z?
|
| 95 |
+
//TODO: handle tangent becoming 0
|
| 96 |
+
|
| 97 |
+
|
| 98 |
+
return ::base::texture_coordinate_info(
|
| 99 |
+
float3(r_position.x,r_position.y,r_position.z),
|
| 100 |
+
::math::normalize(cos * coordinate.tangent_u - sin * coordinate.tangent_v),
|
| 101 |
+
::math::normalize(cos * coordinate.tangent_v + sin * coordinate.tangent_u));
|
| 102 |
+
}
|
| 103 |
+
|
| 104 |
+
::base::texture_coordinate_info vmat_transform(
|
| 105 |
+
float2 translation = float2(0.0, 0.0),
|
| 106 |
+
float rotation = 0.0, // rotation in degrees
|
| 107 |
+
float2 scaling = float2(1.0, 1.0),
|
| 108 |
+
uniform ::base::texture_coordinate_system system = ::base::texture_coordinate_uvw,
|
| 109 |
+
uniform int uv_space = 0
|
| 110 |
+
)
|
| 111 |
+
{
|
| 112 |
+
float rotation_rad = (rotation * 3.1415926535897932384626433832f) / 180.f;
|
| 113 |
+
float4x4 scale =
|
| 114 |
+
float4x4(1.0 /scaling.x, 0. , 0. , 0.,
|
| 115 |
+
0. , 1.0 /scaling.y , 0. , 0.,
|
| 116 |
+
0. , 0. , 1.0, 0.,
|
| 117 |
+
translation.x , translation.y , 0.0, 1.);
|
| 118 |
+
|
| 119 |
+
float s = ::math::sin(rotation_rad);
|
| 120 |
+
float c = ::math::cos(rotation_rad);
|
| 121 |
+
float4x4 rotate =
|
| 122 |
+
float4x4( c , -s , 0.0 , 0.0,
|
| 123 |
+
s , c , 0.0 , 0.0,
|
| 124 |
+
0.0, 0.0 , 1.0 , 0.0,
|
| 125 |
+
0. , 0.0 , 0.0 , 1.);
|
| 126 |
+
|
| 127 |
+
return transform_coordinate_2(scale*rotate, ::base::coordinate_source(system, uv_space));
|
| 128 |
+
}
|
| 129 |
+
|
| 130 |
+
float histogram_range(float input, float range = 1.0f, float position = 0.5f)
|
| 131 |
+
{
|
| 132 |
+
float low = ::math::clamp(1.0 - ::math::min(((1.0 - position) + range * 0.5), (1.0 - position) * 2), 0.0, 1.0);
|
| 133 |
+
float high = ::math::clamp(::math::min((position + range * 0.5 ), position * 2.0), 0.0, 1.0);
|
| 134 |
+
return ::math::lerp(low, high, input);
|
| 135 |
+
}
|
| 136 |
+
|
| 137 |
+
|
| 138 |
+
float remap_xy_to_0_1(float input, float x, float y)
|
| 139 |
+
{
|
| 140 |
+
return (input - x)/(y - x);
|
| 141 |
+
}
|
| 142 |
+
|
| 143 |
+
color remap(color input, color low, color high)
|
| 144 |
+
{
|
| 145 |
+
return low + input * (high - low);
|
| 146 |
+
}
|
| 147 |
+
|
| 148 |
+
|
| 149 |
+
|
| 150 |
+
float2x2 invert_2x2(float2x2 M)
|
| 151 |
+
{
|
| 152 |
+
float det = M[0][0]*M[1][1] - M[0][1]*M[1][0];
|
| 153 |
+
//https://www.chilimath.com/lessons/advanced-algebra/inverse-of-a-2x2-matrix/
|
| 154 |
+
return (1.0 / det) * float2x2(M[1][1], -M[0][1], -M[1][0], M[0][0]);
|
| 155 |
+
}
|
| 156 |
+
|
| 157 |
+
int lowbias32(int x)
|
| 158 |
+
{
|
| 159 |
+
x ^= x >>> 16;
|
| 160 |
+
x *= 0x7feb352d;
|
| 161 |
+
x ^= x >>> 15;
|
| 162 |
+
x *= 0x846ca68b;
|
| 163 |
+
x ^= x >>> 16;
|
| 164 |
+
return x;
|
| 165 |
+
}
|
| 166 |
+
|
| 167 |
+
|
| 168 |
+
float uint2float(int x)
|
| 169 |
+
{
|
| 170 |
+
return float(x & 0x7FFFFFFF) + (x < 0 ? 2147483648.0 : 0.0);
|
| 171 |
+
}
|
| 172 |
+
|
| 173 |
+
|
| 174 |
+
float2 rnd22(int2 p) {
|
| 175 |
+
float2 ret_val = float2(
|
| 176 |
+
uint2float(lowbias32(p[0] + lowbias32(p[1]))) / 4294967296.f,
|
| 177 |
+
uint2float(lowbias32(p[0] + 32000 + lowbias32(p[1]))) / 4294967296.f
|
| 178 |
+
);
|
| 179 |
+
return ret_val;
|
| 180 |
+
}
|
| 181 |
+
|
| 182 |
+
float3 srgb2rgb(float3 val)
|
| 183 |
+
{
|
| 184 |
+
return ::math::pow(::math::max(val, float3(0.0f)), 2.2);
|
| 185 |
+
}
|
| 186 |
+
|
| 187 |
+
float3 rgb2srgb(float3 val) [[ ::anno::unused() ]] {
|
| 188 |
+
return ::math::pow( ::math::max(val, float3(0.f)), float3(1./2.2) );
|
| 189 |
+
}
|
| 190 |
+
|
| 191 |
+
|
| 192 |
+
float3 nonrepeat_lookup(
|
| 193 |
+
uniform texture_2d texture = texture_2d(),
|
| 194 |
+
::base::texture_coordinate_info uvw = ::base::coordinate_source(),
|
| 195 |
+
float texture_scale = 1.0,
|
| 196 |
+
float3 average_color = float3(0.5),
|
| 197 |
+
float patch_size = 8.0
|
| 198 |
+
)
|
| 199 |
+
{
|
| 200 |
+
|
| 201 |
+
float2 uv_in = float2(uvw.position[0], uvw.position[1]) * texture_scale;
|
| 202 |
+
float Z = patch_size; // patch scale inside example texture
|
| 203 |
+
|
| 204 |
+
float3 O = float3(0.f);
|
| 205 |
+
float2x2 M0 = float2x2(1.f,0.f, 0.5f, ::math::sqrt(3.f)/2.f);
|
| 206 |
+
float2x2 M = invert_2x2(M0); // transform matrix <-> tilted space
|
| 207 |
+
|
| 208 |
+
float2 U = uv_in;
|
| 209 |
+
float2 V = M * uv_in; //pre-tilted hexa coordinates
|
| 210 |
+
int2 I = int2(::math::floor(V)); // hexa-tile id
|
| 211 |
+
|
| 212 |
+
// The mean color needs to be determined in Photoshop then to make the
|
| 213 |
+
// average color work out, take the float value and calculate the apropriate
|
| 214 |
+
// mean value as (value^(1/2.2))
|
| 215 |
+
|
| 216 |
+
float3 m = average_color;
|
| 217 |
+
|
| 218 |
+
float3 F = float3(::math::frac(V)[0], ::math::frac(V)[1], 0.f), W;
|
| 219 |
+
F[2] = 1.0 - F[0] - F[1]; // local hexa coordinates
|
| 220 |
+
|
| 221 |
+
if( F[2] > 0.f )
|
| 222 |
+
O = (W[0] = F[2]) * (( ::tex::lookup_float3(texture, U/Z-rnd22(I))) - m)
|
| 223 |
+
+ (W[1] = F[1]) * (( ::tex::lookup_float3(texture, U/Z-rnd22(I+int2(0,1)))) - m)
|
| 224 |
+
+ (W[2] = F[0]) * (( ::tex::lookup_float3(texture, U/Z-rnd22(I+int2(1,0)))) - m);
|
| 225 |
+
else
|
| 226 |
+
O = (W[0] = -F[2]) * (( ::tex::lookup_float3(texture, U/Z-rnd22(I+int2(1)))) - m)
|
| 227 |
+
+ (W[1] = 1.f - F[1]) * (( ::tex::lookup_float3(texture, U/Z-rnd22(I+int2(1, 0)))) - m)
|
| 228 |
+
+ (W[2] = 1.f - F[0]) * (( ::tex::lookup_float3(texture, U/Z-rnd22(I+int2(0, 1)))) - m);
|
| 229 |
+
O = m + O/::math::length(W);
|
| 230 |
+
O = ::math::clamp( (O), 0.0, 1.0);
|
| 231 |
+
|
| 232 |
+
return float3(O);
|
| 233 |
+
}
|
| 234 |
+
|
| 235 |
+
color endless_texture(
|
| 236 |
+
uniform texture_2d texture = texture_2d(),
|
| 237 |
+
::base::texture_coordinate_info uvw = ::base::coordinate_source(),
|
| 238 |
+
float texture_scale = 10.0,
|
| 239 |
+
float3 average_color = float3(0.5, 0.5, .5),
|
| 240 |
+
float patch_size = 8.0,
|
| 241 |
+
bool gamma_correct_lookup = true
|
| 242 |
+
)
|
| 243 |
+
{
|
| 244 |
+
return gamma_correct_lookup ? color(srgb2rgb(
|
| 245 |
+
nonrepeat_lookup (
|
| 246 |
+
texture: texture,
|
| 247 |
+
uvw: uvw,
|
| 248 |
+
texture_scale: texture_scale,
|
| 249 |
+
average_color: average_color,
|
| 250 |
+
patch_size: patch_size
|
| 251 |
+
))
|
| 252 |
+
) : color(nonrepeat_lookup (
|
| 253 |
+
texture: texture,
|
| 254 |
+
uvw: uvw,
|
| 255 |
+
texture_scale: texture_scale,
|
| 256 |
+
average_color: average_color,
|
| 257 |
+
patch_size: patch_size
|
| 258 |
+
));
|
| 259 |
+
}
|
| 260 |
+
|
| 261 |
+
float3 endless_normal(
|
| 262 |
+
uniform texture_2d texture = texture_2d(),
|
| 263 |
+
float factor = 1.0,
|
| 264 |
+
bool flip_tangent_u = false,
|
| 265 |
+
bool flip_tangent_v = false,
|
| 266 |
+
::base::texture_coordinate_info uvw = ::base::coordinate_source(),
|
| 267 |
+
float texture_scale = 10.0,
|
| 268 |
+
float3 average_color = float3(0.5, 0.5, 1.0),
|
| 269 |
+
float patch_size = 8.0
|
| 270 |
+
//bool srgb2rgb = false,
|
| 271 |
+
//bool rgb2srgb = false
|
| 272 |
+
)
|
| 273 |
+
{
|
| 274 |
+
float3 transformed_tangent_u = flip_tangent_u ? uvw.tangent_u : - uvw.tangent_u;
|
| 275 |
+
float3 transformed_tangent_v = flip_tangent_v ? uvw.tangent_v : - uvw.tangent_v;
|
| 276 |
+
|
| 277 |
+
if (flip_tangent_u)
|
| 278 |
+
transformed_tangent_u=-transformed_tangent_u;
|
| 279 |
+
if (flip_tangent_v)
|
| 280 |
+
transformed_tangent_v=-transformed_tangent_v;
|
| 281 |
+
|
| 282 |
+
// normalized Lookup
|
| 283 |
+
float3 tangent_space_normal =
|
| 284 |
+
(nonrepeat_lookup (
|
| 285 |
+
texture: texture,
|
| 286 |
+
uvw: uvw,
|
| 287 |
+
texture_scale: texture_scale,
|
| 288 |
+
average_color: average_color,
|
| 289 |
+
patch_size: patch_size
|
| 290 |
+
) - 0.5) * (2.0 * factor);
|
| 291 |
+
|
| 292 |
+
|
| 293 |
+
return ::math::normalize(uvw.tangent_u * tangent_space_normal.x +
|
| 294 |
+
uvw.tangent_v * tangent_space_normal.y +
|
| 295 |
+
::state::normal()*1.0);
|
| 296 |
+
//return ::state::normal();
|
| 297 |
+
}
|
| 298 |
+
|
| 299 |
+
|
| 300 |
+
float histogram_scan(float input, float width, float position)
|
| 301 |
+
{
|
| 302 |
+
float low = ::math::clamp(1.0f - position * 2.0, 0.0f ,1.0f);
|
| 303 |
+
float high = ::math::clamp(position > 0.5f ? 1.0 : 2.0f - 2 * position, 0.0f, 1.0f);
|
| 304 |
+
//float center = (low + high)/2.0f);
|
| 305 |
+
float offset = ((high - low) / 2.0) * width;
|
| 306 |
+
low += offset;
|
| 307 |
+
high -= offset;
|
| 308 |
+
return ::math::clamp(
|
| 309 |
+
remap_xy_to_0_1(input,
|
| 310 |
+
low,
|
| 311 |
+
high),
|
| 312 |
+
0.0,
|
| 313 |
+
1.0);
|
| 314 |
+
}
|
| 315 |
+
|
| 316 |
+
|
| 317 |
+
|
| 318 |
+
|
| 319 |
+
export material Mortar(
|
| 320 |
+
uniform bool infinite_tiling = true [[
|
| 321 |
+
::anno::description("Enables infinite tiling feature which removes repeating texture patterns. Note that depending on the material this feature changes the appearance of the material slightly."),
|
| 322 |
+
::anno::display_name("Infinite Tiling"),
|
| 323 |
+
::anno::in_group("Appearance"),
|
| 324 |
+
::anno::ui_order(0)
|
| 325 |
+
]],
|
| 326 |
+
color mortar_tint = color(0.612066f) [[
|
| 327 |
+
::anno::description("Choose a color to overlay the mortar with. Set to neutral gray for original tone."),
|
| 328 |
+
::anno::display_name("Mortar Tint"),
|
| 329 |
+
::anno::in_group("Appearance"),
|
| 330 |
+
::anno::ui_order(1)
|
| 331 |
+
]],
|
| 332 |
+
|
| 333 |
+
float brightness_adjust = 0.f [[
|
| 334 |
+
::anno::description("Adjusts the final brightness of the grout."),
|
| 335 |
+
::anno::display_name("Brightness"),
|
| 336 |
+
::anno::in_group("Appearance"),
|
| 337 |
+
::anno::hard_range(0.f, 1.f),
|
| 338 |
+
::anno::ui_order(2)
|
| 339 |
+
]],
|
| 340 |
+
|
| 341 |
+
float roughness = 0.71f [[
|
| 342 |
+
::anno::description("Higher roughness values lead to bigger highlights and blurrier reflections."),
|
| 343 |
+
::anno::display_name("Roughness"),
|
| 344 |
+
::anno::in_group("Appearance"),
|
| 345 |
+
::anno::hard_range(0.f, 1.f),
|
| 346 |
+
::anno::ui_order(3)
|
| 347 |
+
]],
|
| 348 |
+
float diffuse_grain = 0.0f [[
|
| 349 |
+
::anno::description("Darkens the mortar and adds a grainy overlay."),
|
| 350 |
+
::anno::display_name("Diffuse Grain"),
|
| 351 |
+
::anno::in_group("Appearance"),
|
| 352 |
+
::anno::hard_range(0.f, 1.f),
|
| 353 |
+
::anno::ui_order(4)
|
| 354 |
+
]],
|
| 355 |
+
uniform float bump_strength = 0.78f [[
|
| 356 |
+
::anno::description("Determines the degree of bumpiness."),
|
| 357 |
+
::anno::display_name("Bump Strength"),
|
| 358 |
+
::anno::in_group("Appearance"),
|
| 359 |
+
::anno::hard_range(0.f, 2.f),
|
| 360 |
+
::anno::soft_range(0.f, 1.f),
|
| 361 |
+
::anno::ui_order(5)
|
| 362 |
+
]],
|
| 363 |
+
float2 texture_translate = float2(0.f) [[
|
| 364 |
+
::anno::description("Controls the position of the texture."),
|
| 365 |
+
::anno::display_name("Texture Translate"),
|
| 366 |
+
::anno::in_group("Transform"),
|
| 367 |
+
::anno::ui_order(6)
|
| 368 |
+
]],
|
| 369 |
+
float texture_rotate = 0.f [[
|
| 370 |
+
::anno::description("Rotates angle of the texture in degrees."),
|
| 371 |
+
::anno::display_name("Texture Rotate"),
|
| 372 |
+
::anno::in_group("Transform"),
|
| 373 |
+
::anno::soft_range(0.f, 360.f),
|
| 374 |
+
::anno::ui_order(7)
|
| 375 |
+
]],
|
| 376 |
+
float2 texture_scale = float2(1.f) [[
|
| 377 |
+
::anno::description("Larger numbers increase the size."),
|
| 378 |
+
::anno::display_name("Texture Scale"),
|
| 379 |
+
::anno::in_group("Transform"),
|
| 380 |
+
::nvidia::core_definitions::dimension(float2(.15f, .15f)),
|
| 381 |
+
::anno::ui_order(8)
|
| 382 |
+
]],
|
| 383 |
+
uniform int uv_space_index = 0 [[
|
| 384 |
+
::anno::description("Uses selected UV space for material."),
|
| 385 |
+
::anno::display_name("UV Space Index"),
|
| 386 |
+
::anno::in_group("Advanced"),
|
| 387 |
+
::anno::ui_order(9)
|
| 388 |
+
]],
|
| 389 |
+
uniform bool roundcorners_enable = false [[
|
| 390 |
+
::anno::description("Enables the round corner effect. Comes at a slight performance cost as additional raytracing calls are required to evaluate the round corner effect."),
|
| 391 |
+
::anno::display_name("Enable Round Corners"),
|
| 392 |
+
::anno::in_group("Round Corners"),
|
| 393 |
+
::anno::ui_order(10)
|
| 394 |
+
]],
|
| 395 |
+
uniform float roundcorners_radius_mm = 1.5f [[
|
| 396 |
+
::anno::description("Radius of the rounded corners in millimeters."),
|
| 397 |
+
::anno::display_name("Round Corner Radius (mm)"),
|
| 398 |
+
::anno::in_group("Round Corners"),
|
| 399 |
+
::anno::soft_range(0.f, 10.f),
|
| 400 |
+
::anno::ui_order(11)
|
| 401 |
+
]],
|
| 402 |
+
uniform bool roundcorners_across_materials = true [[
|
| 403 |
+
::anno::description("Applies the round corner effect across different materials when enabled."),
|
| 404 |
+
::anno::display_name("Across Materials"),
|
| 405 |
+
::anno::in_group("Round Corners"),
|
| 406 |
+
::anno::ui_order(12)
|
| 407 |
+
]]
|
| 408 |
+
)
|
| 409 |
+
[[
|
| 410 |
+
::anno::description("Mortar material to fill grouts with."),
|
| 411 |
+
::anno::display_name("Mortar Gray"),
|
| 412 |
+
::anno::copyright_notice(COPYRIGHT),
|
| 413 |
+
::anno::key_words(string[]("concrete", "mortar", "construction", "new", "cement", "hard", "rough", "new", "neutral", "gray")),
|
| 414 |
+
::anno::author("NVIDIA vMaterials"),
|
| 415 |
+
::anno::thumbnail("./.thumbs/Mortar.Mortar.png"),
|
| 416 |
+
::anno::contributor("Ruediger Raab"),
|
| 417 |
+
::anno::contributor("Maik Rohland")
|
| 418 |
+
]]
|
| 419 |
+
=
|
| 420 |
+
let {
|
| 421 |
+
bool tmp0 = false;
|
| 422 |
+
|
| 423 |
+
material_surface tmp1(::df::custom_curve_layer(0.0399999991f, 1.f, 5.f, histogram_scan(float3(infinite_tiling ? endless_texture(texture_2d("./textures/mortar_multi_R_rough_G_ao_B_noise.jpg", ::tex::gamma_linear), vmat_transform(texture_translate, texture_rotate, texture_scale, ::base::texture_coordinate_uvw, uv_space_index), 4.f, float3(0.670588017f, 0.882353008f, 0.533333004f), 4.f, false) : ::base::file_texture(texture_2d("./textures/mortar_multi_R_rough_G_ao_B_noise.jpg", ::tex::gamma_linear), color(0.f, 0.f, 0.f), color(1.f, 1.f, 1.f), ::base::mono_alpha, vmat_transform(texture_translate, texture_rotate, texture_scale, ::base::texture_coordinate_uvw, uv_space_index), float2(0.f, 1.f), float2(0.f, 1.f), ::tex::wrap_repeat, ::tex::wrap_repeat, false).tint)[1], 0.129999995f, ::math::lerp(0.140000001f, 0.50999999f, roughness)), ::df::microfacet_ggx_smith_bsdf(histogram_range(float3(infinite_tiling ? endless_texture(texture_2d("./textures/mortar_multi_R_rough_G_ao_B_noise.jpg", ::tex::gamma_linear), vmat_transform(texture_translate, texture_rotate, texture_scale, ::base::texture_coordinate_uvw, uv_space_index), 4.f, float3(0.670588017f, 0.882353008f, 0.533333004f), 4.f, false) : ::base::file_texture(texture_2d("./textures/mortar_multi_R_rough_G_ao_B_noise.jpg", ::tex::gamma_linear), color(0.f, 0.f, 0.f), color(1.f, 1.f, 1.f), ::base::mono_alpha, vmat_transform(texture_translate, texture_rotate, texture_scale, ::base::texture_coordinate_uvw, uv_space_index), float2(0.f, 1.f), float2(0.f, 1.f), ::tex::wrap_repeat, ::tex::wrap_repeat, false).tint)[0], 1.f, ::math::lerp(0.399999976f, 0.779999971f, roughness)) * histogram_range(float3(infinite_tiling ? endless_texture(texture_2d("./textures/mortar_multi_R_rough_G_ao_B_noise.jpg", ::tex::gamma_linear), vmat_transform(texture_translate, texture_rotate, texture_scale, ::base::texture_coordinate_uvw, uv_space_index), 4.f, float3(0.670588017f, 0.882353008f, 0.533333004f), 4.f, false) : ::base::file_texture(texture_2d("./textures/mortar_multi_R_rough_G_ao_B_noise.jpg", ::tex::gamma_linear), color(0.f, 0.f, 0.f), color(1.f, 1.f, 1.f), ::base::mono_alpha, vmat_transform(texture_translate, texture_rotate, texture_scale, ::base::texture_coordinate_uvw, uv_space_index), float2(0.f, 1.f), float2(0.f, 1.f), ::tex::wrap_repeat, ::tex::wrap_repeat, false).tint)[0], 1.f, ::math::lerp(0.399999976f, 0.779999971f, roughness)), histogram_range(float3(infinite_tiling ? endless_texture(texture_2d("./textures/mortar_multi_R_rough_G_ao_B_noise.jpg", ::tex::gamma_linear), vmat_transform(texture_translate, texture_rotate, texture_scale, ::base::texture_coordinate_uvw, uv_space_index), 4.f, float3(0.670588017f, 0.882353008f, 0.533333004f), 4.f, false) : ::base::file_texture(texture_2d("./textures/mortar_multi_R_rough_G_ao_B_noise.jpg", ::tex::gamma_linear), color(0.f, 0.f, 0.f), color(1.f, 1.f, 1.f), ::base::mono_alpha, vmat_transform(texture_translate, texture_rotate, texture_scale, ::base::texture_coordinate_uvw, uv_space_index), float2(0.f, 1.f), float2(0.f, 1.f), ::tex::wrap_repeat, ::tex::wrap_repeat, false).tint)[0], 1.f, ::math::lerp(0.399999976f, 0.779999971f, roughness)) * histogram_range(float3(infinite_tiling ? endless_texture(texture_2d("./textures/mortar_multi_R_rough_G_ao_B_noise.jpg", ::tex::gamma_linear), vmat_transform(texture_translate, texture_rotate, texture_scale, ::base::texture_coordinate_uvw, uv_space_index), 4.f, float3(0.670588017f, 0.882353008f, 0.533333004f), 4.f, false) : ::base::file_texture(texture_2d("./textures/mortar_multi_R_rough_G_ao_B_noise.jpg", ::tex::gamma_linear), color(0.f, 0.f, 0.f), color(1.f, 1.f, 1.f), ::base::mono_alpha, vmat_transform(texture_translate, texture_rotate, texture_scale, ::base::texture_coordinate_uvw, uv_space_index), float2(0.f, 1.f), float2(0.f, 1.f), ::tex::wrap_repeat, ::tex::wrap_repeat, false).tint)[0], 1.f, ::math::lerp(0.399999976f, 0.779999971f, roughness)), color(1.f, 1.f, 1.f), ::state::texture_tangent_u(0), ::df::scatter_reflect, ""), ::df::weighted_layer(1.f, ::df::diffuse_reflection_bsdf(nvidia::core_definitions::blend_colors(remap(nvidia::core_definitions::blend_colors(nvidia::core_definitions::blend_colors(infinite_tiling ? endless_texture(texture_2d("./textures/mortar_diff.jpg", ::tex::gamma_linear), vmat_transform(texture_translate, texture_rotate, texture_scale, ::base::texture_coordinate_uvw, uv_space_index), 4.f, float3(0.517647028f, 0.517647028f, 0.513724983f), 4.f, true) : ::base::file_texture(texture_2d("./textures/mortar_diff.jpg", ::tex::gamma_srgb), color(0.f, 0.f, 0.f), color(1.f, 1.f, 1.f), ::base::mono_alpha, vmat_transform(texture_translate, texture_rotate, texture_scale, ::base::texture_coordinate_uvw, uv_space_index), float2(0.f, 1.f), float2(0.f, 1.f), ::tex::wrap_repeat, ::tex::wrap_repeat, false).tint, color(::math::pow(float3(infinite_tiling ? endless_texture(texture_2d("./textures/mortar_multi_R_rough_G_ao_B_noise.jpg", ::tex::gamma_linear), vmat_transform(texture_translate, texture_rotate, texture_scale, ::base::texture_coordinate_uvw, uv_space_index), 4.f, float3(0.670588017f, 0.882353008f, 0.533333004f), 4.f, false) : ::base::file_texture(texture_2d("./textures/mortar_multi_R_rough_G_ao_B_noise.jpg", ::tex::gamma_linear), color(0.f, 0.f, 0.f), color(1.f, 1.f, 1.f), ::base::mono_alpha, vmat_transform(texture_translate, texture_rotate, texture_scale, ::base::texture_coordinate_uvw, uv_space_index), float2(0.f, 1.f), float2(0.f, 1.f), ::tex::wrap_repeat, ::tex::wrap_repeat, false).tint)[1], 2.20000005f)), ::base::color_layer_multiply, 0.449999988f).tint, color(::math::pow(float3(infinite_tiling ? endless_texture(texture_2d("./textures/mortar_multi_R_rough_G_ao_B_noise.jpg", ::tex::gamma_linear), vmat_transform(texture_translate, texture_rotate, texture_scale, ::base::texture_coordinate_uvw, uv_space_index), 4.f, float3(0.670588017f, 0.882353008f, 0.533333004f), 4.f, false) : ::base::file_texture(texture_2d("./textures/mortar_multi_R_rough_G_ao_B_noise.jpg", ::tex::gamma_linear), color(0.f, 0.f, 0.f), color(1.f, 1.f, 1.f), ::base::mono_alpha, vmat_transform(texture_translate, texture_rotate, texture_scale, ::base::texture_coordinate_uvw, uv_space_index), float2(0.f, 1.f), float2(0.f, 1.f), ::tex::wrap_repeat, ::tex::wrap_repeat, false).tint)[2], 2.20000005f)), ::base::color_layer_hardlight, diffuse_grain).tint, color(brightness_adjust * 0.300000012f), color(1.f, 1.f, 1.f)), mortar_tint, ::base::color_layer_overlay, 1.f).tint, 0.f, ""), bsdf(), infinite_tiling ? endless_normal(texture_2d("./textures/mortar_norm.jpg", ::tex::gamma_linear), bump_strength, false, false, vmat_transform(texture_translate, texture_rotate, texture_scale, ::base::texture_coordinate_uvw, uv_space_index), 4.f, float3(0.501960993f, 0.498039007f, 0.964706004f), 4.f) : ::base::tangent_space_normal_texture(texture_2d("./textures/mortar_norm.jpg", ::tex::gamma_linear), bump_strength, false, false, vmat_transform(texture_translate, texture_rotate, texture_scale, ::base::texture_coordinate_uvw, uv_space_index), float2(0.f, 1.f), float2(0.f, 1.f), ::tex::wrap_repeat, ::tex::wrap_repeat, false, 1.f, 0.f)), infinite_tiling ? endless_normal(texture_2d("./textures/mortar_norm.jpg", ::tex::gamma_linear), bump_strength, false, false, vmat_transform(texture_translate, texture_rotate, texture_scale, ::base::texture_coordinate_uvw, uv_space_index), 4.f, float3(0.501960993f, 0.498039007f, 0.964706004f), 4.f) : ::base::tangent_space_normal_texture(texture_2d("./textures/mortar_norm.jpg", ::tex::gamma_linear), bump_strength, false, false, vmat_transform(texture_translate, texture_rotate, texture_scale, ::base::texture_coordinate_uvw, uv_space_index), float2(0.f, 1.f), float2(0.f, 1.f), ::tex::wrap_repeat, ::tex::wrap_repeat, false, 1.f, 0.f)), material_emission(emission: edf(), intensity: color(0.f, 0.f, 0.f), mode: intensity_radiant_exitance));
|
| 424 |
+
material_surface tmp2 = material_surface(scattering: bsdf(), emission: material_emission(emission: edf(), intensity: color(0.f, 0.f, 0.f), mode: intensity_radiant_exitance));
|
| 425 |
+
color tmp3 = color(1.f, 1.f, 1.f);
|
| 426 |
+
material_volume tmp4 = material_volume(scattering: vdf(), absorption_coefficient: color(0.f, 0.f, 0.f), scattering_coefficient: color(0.f, 0.f, 0.f));
|
| 427 |
+
material_geometry tmp5(float3(0.f), 1.f, roundcorners_enable ? ::state::rounded_corner_normal(roundcorners_radius_mm * 0.00100000005f, roundcorners_across_materials, 1.f) : ::state::normal());
|
| 428 |
+
} in
|
| 429 |
+
material(
|
| 430 |
+
thin_walled: tmp0,
|
| 431 |
+
surface: tmp1,
|
| 432 |
+
backface: tmp2,
|
| 433 |
+
ior: tmp3,
|
| 434 |
+
volume: tmp4,
|
| 435 |
+
geometry: tmp5);
|
| 436 |
+
|
| 437 |
+
|
| 438 |
+
|
| 439 |
+
export material Mortar_Moist(*)
|
| 440 |
+
[[
|
| 441 |
+
::anno::description("Mortar material to fill grouts with."),
|
| 442 |
+
::anno::display_name("Mortar Moist Gray"),
|
| 443 |
+
::anno::copyright_notice(COPYRIGHT),
|
| 444 |
+
::anno::key_words(string[]("concrete", "mortar", "construction", "new", "cement", "hard", "rough", "new", "neutral", "moist", "gray")),
|
| 445 |
+
::anno::author("NVIDIA vMaterials"),
|
| 446 |
+
::anno::thumbnail("./.thumbs/Mortar.Mortar_Moist.png"),
|
| 447 |
+
::anno::contributor("Ruediger Raab"),
|
| 448 |
+
::anno::contributor("Maik Rohland")
|
| 449 |
+
]] = Mortar(
|
| 450 |
+
infinite_tiling: true,
|
| 451 |
+
mortar_tint: color(0.173439f),
|
| 452 |
+
brightness_adjust: 0.0f,
|
| 453 |
+
roughness: 0.0f,
|
| 454 |
+
diffuse_grain: 0.0f,
|
| 455 |
+
bump_strength: .78f,
|
| 456 |
+
texture_translate: float2(0.0f),
|
| 457 |
+
texture_rotate: 0.0f,
|
| 458 |
+
texture_scale: float2(1.0f),
|
| 459 |
+
uv_space_index: 0,
|
| 460 |
+
roundcorners_enable: false,
|
| 461 |
+
roundcorners_radius_mm: 1.5,
|
| 462 |
+
roundcorners_across_materials: true
|
| 463 |
+
);
|
| 464 |
+
|
| 465 |
+
|
| 466 |
+
export material Mortar_White(*)
|
| 467 |
+
[[
|
| 468 |
+
::anno::description("Mortar material to fill grouts with."),
|
| 469 |
+
::anno::display_name("Mortar White"),
|
| 470 |
+
::anno::copyright_notice(COPYRIGHT),
|
| 471 |
+
::anno::key_words(string[]("concrete", "mortar", "construction", "new", "cement", "hard", "rough", "new", "neutral", "light", "white")),
|
| 472 |
+
::anno::author("NVIDIA vMaterials"),
|
| 473 |
+
::anno::thumbnail("./.thumbs/Mortar.Mortar_White.png"),
|
| 474 |
+
::anno::contributor("Ruediger Raab"),
|
| 475 |
+
::anno::contributor("Maik Rohland")
|
| 476 |
+
]] = Mortar(
|
| 477 |
+
infinite_tiling: true,
|
| 478 |
+
mortar_tint: color(0.974300f),
|
| 479 |
+
brightness_adjust: 0.23f,
|
| 480 |
+
roughness: 0.83f,
|
| 481 |
+
diffuse_grain: 0.0f,
|
| 482 |
+
bump_strength: .78f,
|
| 483 |
+
texture_translate: float2(0.0f),
|
| 484 |
+
texture_rotate: 0.0f,
|
| 485 |
+
texture_scale: float2(1.0f),
|
| 486 |
+
uv_space_index: 0,
|
| 487 |
+
roundcorners_enable: false,
|
| 488 |
+
roundcorners_radius_mm: 1.5,
|
| 489 |
+
roundcorners_across_materials: true
|
| 490 |
+
);
|
| 491 |
+
|
| 492 |
+
|
| 493 |
+
|
| 494 |
+
export material Mortar_Antique_White(*)
|
| 495 |
+
[[
|
| 496 |
+
::anno::description("Mortar material to fill grouts with."),
|
| 497 |
+
::anno::display_name("Mortar Antique White"),
|
| 498 |
+
::anno::copyright_notice(COPYRIGHT),
|
| 499 |
+
::anno::key_words(string[]("concrete", "mortar", "construction", "new", "cement", "hard", "rough", "new", "neutral", "light", "white")),
|
| 500 |
+
::anno::author("NVIDIA vMaterials"),
|
| 501 |
+
::anno::thumbnail("./.thumbs/Mortar.Mortar_Antique_White.png"),
|
| 502 |
+
::anno::contributor("Ruediger Raab"),
|
| 503 |
+
::anno::contributor("Maik Rohland")
|
| 504 |
+
]] = Mortar(
|
| 505 |
+
infinite_tiling: true,
|
| 506 |
+
mortar_tint: color(1.000000f, 0.940601f, 0.766744f),
|
| 507 |
+
brightness_adjust: 0.44f,
|
| 508 |
+
roughness: 0.83f,
|
| 509 |
+
diffuse_grain: 0.0f,
|
| 510 |
+
bump_strength: .78f,
|
| 511 |
+
texture_translate: float2(0.0f),
|
| 512 |
+
texture_rotate: 0.0f,
|
| 513 |
+
texture_scale: float2(1.0f),
|
| 514 |
+
uv_space_index: 0,
|
| 515 |
+
roundcorners_enable: false,
|
| 516 |
+
roundcorners_radius_mm: 1.5,
|
| 517 |
+
roundcorners_across_materials: true
|
| 518 |
+
);
|
| 519 |
+
|
| 520 |
+
|
| 521 |
+
export material Mortar_Sand_White(*)
|
| 522 |
+
[[
|
| 523 |
+
::anno::description("Mortar material to fill grouts with."),
|
| 524 |
+
::anno::display_name("Mortar Sand White"),
|
| 525 |
+
::anno::copyright_notice(COPYRIGHT),
|
| 526 |
+
::anno::key_words(string[]("concrete", "mortar", "construction", "new", "cement", "hard", "rough", "new", "neutral", "sand", "light", "white")),
|
| 527 |
+
::anno::author("NVIDIA vMaterials"),
|
| 528 |
+
::anno::thumbnail("./.thumbs/Mortar.Mortar_Sand_White.png"),
|
| 529 |
+
::anno::contributor("Ruediger Raab"),
|
| 530 |
+
::anno::contributor("Maik Rohland")
|
| 531 |
+
]] = Mortar(
|
| 532 |
+
infinite_tiling: true,
|
| 533 |
+
mortar_tint: color(1.000000f, 0.875138f, 0.673049f),
|
| 534 |
+
brightness_adjust: 0.18f,
|
| 535 |
+
roughness: 0.83f,
|
| 536 |
+
diffuse_grain: 0.0f,
|
| 537 |
+
bump_strength: .78f,
|
| 538 |
+
texture_translate: float2(0.0f),
|
| 539 |
+
texture_rotate: 0.0f,
|
| 540 |
+
texture_scale: float2(1.0f),
|
| 541 |
+
uv_space_index: 0,
|
| 542 |
+
roundcorners_enable: false,
|
| 543 |
+
roundcorners_radius_mm: 1.5,
|
| 544 |
+
roundcorners_across_materials: true
|
| 545 |
+
);
|
| 546 |
+
|
| 547 |
+
|
| 548 |
+
export material Mortar_Yellow(*)
|
| 549 |
+
[[
|
| 550 |
+
::anno::description("Mortar material to fill grouts with."),
|
| 551 |
+
::anno::display_name("Mortar Yellow"),
|
| 552 |
+
::anno::copyright_notice(COPYRIGHT),
|
| 553 |
+
::anno::key_words(string[]("concrete", "mortar", "construction", "new", "cement", "hard", "rough", "new", "warm", "yellow")),
|
| 554 |
+
::anno::author("NVIDIA vMaterials"),
|
| 555 |
+
::anno::thumbnail("./.thumbs/Mortar.Mortar_Yellow.png"),
|
| 556 |
+
::anno::contributor("Ruediger Raab"),
|
| 557 |
+
::anno::contributor("Maik Rohland")
|
| 558 |
+
]] = Mortar(
|
| 559 |
+
infinite_tiling: true,
|
| 560 |
+
mortar_tint: color(1.000000f, 0.789314f, 0.470440f),
|
| 561 |
+
brightness_adjust: 0.22f,
|
| 562 |
+
roughness: 0.83f,
|
| 563 |
+
diffuse_grain: 0.0f,
|
| 564 |
+
bump_strength: .78f,
|
| 565 |
+
texture_translate: float2(0.0f),
|
| 566 |
+
texture_rotate: 0.0f,
|
| 567 |
+
texture_scale: float2(1.0f),
|
| 568 |
+
uv_space_index: 0,
|
| 569 |
+
roundcorners_enable: false,
|
| 570 |
+
roundcorners_radius_mm: 1.5,
|
| 571 |
+
roundcorners_across_materials: true
|
| 572 |
+
);
|
| 573 |
+
|
| 574 |
+
|
| 575 |
+
export material Mortar_Clay(*)
|
| 576 |
+
[[
|
| 577 |
+
::anno::description("Mortar material to fill grouts with."),
|
| 578 |
+
::anno::display_name("Mortar Clay"),
|
| 579 |
+
::anno::copyright_notice(COPYRIGHT),
|
| 580 |
+
::anno::key_words(string[]("concrete", "mortar", "construction", "new", "cement", "hard", "rough", "new", "warm", "clay")),
|
| 581 |
+
::anno::author("NVIDIA vMaterials"),
|
| 582 |
+
::anno::thumbnail("./.thumbs/Mortar.Mortar_Clay.png"),
|
| 583 |
+
::anno::contributor("Ruediger Raab"),
|
| 584 |
+
::anno::contributor("Maik Rohland")
|
| 585 |
+
]] = Mortar(
|
| 586 |
+
infinite_tiling: true,
|
| 587 |
+
mortar_tint: color(0.941f, 0.53f, 0.41f),
|
| 588 |
+
brightness_adjust: 0.42f,
|
| 589 |
+
roughness: 0.83f,
|
| 590 |
+
diffuse_grain: 0.95f,
|
| 591 |
+
bump_strength: .78f,
|
| 592 |
+
texture_translate: float2(0.0f),
|
| 593 |
+
texture_rotate: 0.0f,
|
| 594 |
+
texture_scale: float2(1.0f),
|
| 595 |
+
uv_space_index: 0,
|
| 596 |
+
roundcorners_enable: false,
|
| 597 |
+
roundcorners_radius_mm: 1.5,
|
| 598 |
+
roundcorners_across_materials: true
|
| 599 |
+
);
|
| 600 |
+
|
| 601 |
+
|
| 602 |
+
export material Mortar_Tan(*)
|
| 603 |
+
[[
|
| 604 |
+
::anno::description("Mortar material to fill grouts with."),
|
| 605 |
+
::anno::display_name("Mortar Tan"),
|
| 606 |
+
::anno::copyright_notice(COPYRIGHT),
|
| 607 |
+
::anno::key_words(string[]("concrete", "mortar", "construction", "new", "cement", "hard", "rough", "new", "neutral", "brown", "tan")),
|
| 608 |
+
::anno::author("NVIDIA vMaterials"),
|
| 609 |
+
::anno::thumbnail("./.thumbs/Mortar.Mortar_Tan.png"),
|
| 610 |
+
::anno::contributor("Ruediger Raab"),
|
| 611 |
+
::anno::contributor("Maik Rohland")
|
| 612 |
+
]] = Mortar(
|
| 613 |
+
infinite_tiling: true,
|
| 614 |
+
mortar_tint: color(0.598942f, 0.470440f, 0.358654f),
|
| 615 |
+
brightness_adjust: 0.42f,
|
| 616 |
+
roughness: 0.83f,
|
| 617 |
+
diffuse_grain: 0.95f,
|
| 618 |
+
bump_strength: .78f,
|
| 619 |
+
texture_translate: float2(0.0f),
|
| 620 |
+
texture_rotate: 0.0f,
|
| 621 |
+
texture_scale: float2(1.0f),
|
| 622 |
+
uv_space_index: 0,
|
| 623 |
+
roundcorners_enable: false,
|
| 624 |
+
roundcorners_radius_mm: 1.5,
|
| 625 |
+
roundcorners_across_materials: true
|
| 626 |
+
);
|
code/third_party/vMaterials_2/Concrete/Spongy_Concrete_Weathered.mdl
ADDED
|
@@ -0,0 +1,467 @@
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| 1 |
+
/******************************************************************************
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* Copyright 2024 NVIDIA Corporation. All rights reserved.
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******************************************************************************
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Permission is hereby granted by NVIDIA Corporation ("NVIDIA"), free of charge,
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to any person obtaining a copy of the sample definition code that uses our
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Material Definition Language (the "MDL Materials"), to reproduce and distribute
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the MDL Materials, including without limitation the rights to use, copy, merge,
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publish, distribute, and sell modified and unmodified copies of the MDL
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Materials, and to permit persons to whom the MDL Materials is furnished to do
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so, in all cases solely for use with NVIDIA's Material Definition Language,
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subject to the following further conditions:
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1. The above copyright notices, this list of conditions, and the disclaimer
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that follows shall be retained in all copies of one or more of the MDL
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Materials, including in any software with which the MDL Materials are bundled,
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redistributed, and/or sold, and included either as stand-alone text files,
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human-readable headers or in the appropriate machine-readable metadata fields
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within text or binary files as long as those fields can be easily viewed by the
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user, as applicable.
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2. The name of NVIDIA shall not be used to promote, endorse or advertise any
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Modified Version without specific prior written permission, except a) to comply
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with the notice requirements otherwise contained herein; or b) to acknowledge
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the contribution(s) of NVIDIA.
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+
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THE MDL MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
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OR IMPLIED, INCLUDING BUT NOT LIMITED TO ANY WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF COPYRIGHT, PATENT,
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TRADEMARK, OR OTHER RIGHT. IN NO EVENT SHALL NVIDIA CORPORATION BE LIABLE FOR
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+
ANY CLAIM, DAMAGES OR OTHER LIABILITY, INCLUDING ANY GENERAL, SPECIAL,
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+
INDIRECT, INCIDENTAL, OR CONSEQUENTIAL DAMAGES, WHETHER IN AN ACTION OF
|
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CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF THE USE OR INABILITY TO USE
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THE MDL MATERIALS OR FROM OTHER DEALINGS IN THE MDL MATERIALS.
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*/
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mdl 1.4;
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import ::anno::*;
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import ::base::*;
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import ::df::*;
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import ::math::*;
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import ::state::*;
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import ::tex::*;
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import ::nvidia::core_definitions::blend_colors;
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import ::nvidia::core_definitions::dimension;
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+
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const string COPYRIGHT =
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" Copyright 2024 NVIDIA Corporation. All rights reserved.\n"
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" MDL MATERIALS ARE PROVIDED PURSUANT TO AN END USER LICENSE AGREEMENT,\n"
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" WHICH WAS ACCEPTED IN ORDER TO GAIN ACCESS TO THIS FILE. IN PARTICULAR,\n"
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" THE MDL MATERIALS ARE PROVIDED \"AS IS\", WITHOUT WARRANTY OF ANY KIND,\n"
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" EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO ANY WARRANTIES OF\n"
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" MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF\n"
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" COPYRIGHT, PATENT, TRADEMARK, OR OTHER RIGHT. IN NO EVENT SHALL NVIDIA\n"
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+
" CORPORATION BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, INCLUDING ANY\n"
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" GENERAL, SPECIAL, INDIRECT, INCIDENTAL, OR CONSEQUENTIAL DAMAGES, WHETHER IN\n"
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" AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF THE USE OR\n"
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" INABILITY TO USE THE MDL MATERIALS OR FROM OTHER DEALINGS IN THE MDL MATERIALS.\n";
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+
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const string DESCRIPTION = "A spongy, slightly worn concrete material";
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+
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+
::base::texture_coordinate_info vmat_transform(
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uniform float2 translation = float2(0.0, 0.0),
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+
uniform float rotation = 0.0,
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+
uniform float2 scaling = float2(1.0, 1.0),
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+
uniform ::base::texture_coordinate_system system = ::base::texture_coordinate_uvw,
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uniform int uv_space = 0
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)
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{
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+
float rotation_rad = (rotation * 3.1415926535897932384626433832f) / 180.f;
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+
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float4x4 scale =
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float4x4(1.0 /scaling.x, 0. , 0. , 0.,
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0. , 1.0 /scaling.y , 0. , 0.,
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+
0. , 0. , 1.0, 0.,
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translation.x , translation.y , 0.0, 1.);
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+
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float s = ::math::sin(rotation_rad);
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+
float c = ::math::cos(rotation_rad);
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float4x4 rotate =
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float4x4( c , -s , 0.0 , 0.0,
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s , c , 0.0 , 0.0,
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0.0, 0.0 , 1.0 , 0.0,
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0. , 0.0 , 0.0 , 1.);
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+
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return ::base::transform_coordinate(scale*rotate, ::base::coordinate_source(system, uv_space));
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+
}
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+
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+
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| 91 |
+
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+
float histogram_range(float input, float range, float position)
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+
{
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+
float low = ::math::clamp(1.0 - ::math::min(((1.0 - position) + range * 0.5), (1.0 - position) * 2), 0.0, 1.0);
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+
float high = ::math::clamp(::math::min((position + range * 0.5 ), position * 2.0), 0.0, 1.0);
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+
return ::math::lerp(low, high, input);
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+
}
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| 98 |
+
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+
float remap_xy_to_0_1(float input, float x, float y)
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+
{
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+
return (input - x)/(y - x);
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+
}
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+
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+
float histogram_scan_big(float input, float width, float position)
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+
{
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+
return ::math::clamp(
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remap_xy_to_0_1(input,
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+
::math::lerp(-width, 1.0, position),
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+
::math::lerp(0.0, 1.0 + width, position)),
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+
0.0,
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+
1.0);
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+
}
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+
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+
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+
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+
float uint2float(int x)
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{
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return float(x & 0x7FFFFFFF) + (x < 0 ? 2147483648.0 : 0.0);
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+
}
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+
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+
int lowbias32(int x)
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+
{
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+
x ^= x >>> 16;
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+
x *= 0x7feb352d;
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+
x ^= x >>> 15;
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+
x *= 0x846ca68b;
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+
x ^= x >>> 16;
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+
return x;
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+
}
|
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+
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+
float2 rnd22(int2 p) {
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+
float2 ret_val = float2(
|
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+
uint2float(lowbias32(p[0] + lowbias32(p[1]))) / 4294967296.f,
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+
uint2float(lowbias32(p[0] + 32000 + lowbias32(p[1]))) / 4294967296.f
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| 135 |
+
);
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+
return ret_val;
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+
}
|
| 138 |
+
|
| 139 |
+
float3 srgb2rgb(float3 val)
|
| 140 |
+
{
|
| 141 |
+
return ::math::pow(::math::max(val, float3(0.0f)), 2.2);
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| 142 |
+
}
|
| 143 |
+
|
| 144 |
+
float2x2 invert_2x2(float2x2 M)
|
| 145 |
+
{
|
| 146 |
+
float det = M[0][0]*M[1][1] - M[0][1]*M[1][0];
|
| 147 |
+
//https://www.chilimath.com/lessons/advanced-algebra/inverse-of-a-2x2-matrix/
|
| 148 |
+
return (1.0 / det) * float2x2(M[1][1], -M[0][1], -M[1][0], M[0][0]);
|
| 149 |
+
}
|
| 150 |
+
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| 151 |
+
float3 nonrepeat_lookup(
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| 152 |
+
uniform texture_2d texture = texture_2d(),
|
| 153 |
+
::base::texture_coordinate_info uvw = ::base::coordinate_source(),
|
| 154 |
+
float texture_scale = 1.0,
|
| 155 |
+
float3 average_color = float3(0.5),
|
| 156 |
+
float patch_size = 8.0
|
| 157 |
+
)
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| 158 |
+
{
|
| 159 |
+
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| 160 |
+
float2 uv_in = float2(uvw.position[0], uvw.position[1]) * texture_scale;
|
| 161 |
+
float Z = patch_size; // patch scale inside example texture
|
| 162 |
+
float CON = 1.0f;
|
| 163 |
+
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| 164 |
+
float3 O = float3(0.f);
|
| 165 |
+
float2x2 M0 = float2x2(1.f,0.f, 0.5f, ::math::sqrt(3.f)/2.f);
|
| 166 |
+
float2x2 M = invert_2x2(M0); // transform matrix <-> tilted space
|
| 167 |
+
|
| 168 |
+
float2 U = uv_in;
|
| 169 |
+
float2 V = M * uv_in; //pre-tilted hexa coordinates
|
| 170 |
+
int2 I = int2(::math::floor(V)); // hexa-tile id
|
| 171 |
+
|
| 172 |
+
// The mean color needs to be determined in Photoshop then to make the
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| 173 |
+
// average color work out, take the float value and calculate the apropriate
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| 174 |
+
// mean value as (value^(1/2.2))
|
| 175 |
+
|
| 176 |
+
float3 m = average_color;
|
| 177 |
+
|
| 178 |
+
float3 F = float3(::math::frac(V)[0], ::math::frac(V)[1], 0.f), W;
|
| 179 |
+
F[2] = 1.0 - F[0] - F[1]; // local hexa coordinates
|
| 180 |
+
|
| 181 |
+
if( F[2] > 0.f )
|
| 182 |
+
|
| 183 |
+
O = (W[0] = F[2]) * (( ::tex::lookup_float3(texture, U/Z-rnd22(I))) - m*float(CON))
|
| 184 |
+
+ (W[1] = F[1]) * (( ::tex::lookup_float3(texture, U/Z-rnd22(I+int2(0,1)))) - m*float(CON))
|
| 185 |
+
+ (W[2] = F[0]) * (( ::tex::lookup_float3(texture, U/Z-rnd22(I+int2(1,0)))) - m*float(CON));
|
| 186 |
+
else
|
| 187 |
+
O = (W[0] = -F[2]) * (( ::tex::lookup_float3(texture, U/Z-rnd22(I+int2(1)))) - m*float(CON))
|
| 188 |
+
+ (W[1] = 1.f - F[1]) * (( ::tex::lookup_float3(texture, U/Z-rnd22(I+int2(1, 0)))) - m*float(CON))
|
| 189 |
+
+ (W[2] = 1.f - F[0]) * (( ::tex::lookup_float3(texture, U/Z-rnd22(I+int2(0, 1)))) - m*float(CON));
|
| 190 |
+
O = m + O/::math::length(W);
|
| 191 |
+
O = ::math::clamp( (O), 0.0, 1.0);
|
| 192 |
+
|
| 193 |
+
return float3(O);
|
| 194 |
+
}
|
| 195 |
+
|
| 196 |
+
color endless_texture(
|
| 197 |
+
uniform texture_2d texture = texture_2d(),
|
| 198 |
+
::base::texture_coordinate_info uvw = ::base::coordinate_source(),
|
| 199 |
+
float texture_scale = 10.0,
|
| 200 |
+
float3 average_color = float3(0.5, 0.5, 1.0),
|
| 201 |
+
float patch_size = 8.0,
|
| 202 |
+
bool gamma_correct_lookup = true
|
| 203 |
+
)
|
| 204 |
+
{
|
| 205 |
+
return gamma_correct_lookup ? color(srgb2rgb(
|
| 206 |
+
nonrepeat_lookup (
|
| 207 |
+
texture: texture,
|
| 208 |
+
uvw: uvw,
|
| 209 |
+
texture_scale: texture_scale,
|
| 210 |
+
average_color: average_color,
|
| 211 |
+
patch_size: patch_size
|
| 212 |
+
))
|
| 213 |
+
) : color(nonrepeat_lookup (
|
| 214 |
+
texture: texture,
|
| 215 |
+
uvw: uvw,
|
| 216 |
+
texture_scale: texture_scale,
|
| 217 |
+
average_color: average_color,
|
| 218 |
+
patch_size: patch_size
|
| 219 |
+
));
|
| 220 |
+
}
|
| 221 |
+
|
| 222 |
+
float3 endless_normal(
|
| 223 |
+
uniform texture_2d texture = texture_2d(),
|
| 224 |
+
float factor = 1.0,
|
| 225 |
+
bool flip_tangent_u = false,
|
| 226 |
+
bool flip_tangent_v = false,
|
| 227 |
+
::base::texture_coordinate_info uvw = ::base::coordinate_source(),
|
| 228 |
+
float texture_scale = 1.0,
|
| 229 |
+
float3 average_color = float3(0.5, 0.5, 1.0),
|
| 230 |
+
float patch_size = 8.0
|
| 231 |
+
)
|
| 232 |
+
{
|
| 233 |
+
float3 transformed_tangent_u = flip_tangent_u ? uvw.tangent_u : - uvw.tangent_u;
|
| 234 |
+
float3 transformed_tangent_v = flip_tangent_v ? uvw.tangent_v : - uvw.tangent_v;
|
| 235 |
+
|
| 236 |
+
if (flip_tangent_u)
|
| 237 |
+
transformed_tangent_u=-transformed_tangent_u;
|
| 238 |
+
if (flip_tangent_v)
|
| 239 |
+
transformed_tangent_v=-transformed_tangent_v;
|
| 240 |
+
|
| 241 |
+
// normalized Lookup
|
| 242 |
+
float3 tangent_space_normal =
|
| 243 |
+
(nonrepeat_lookup (
|
| 244 |
+
texture: texture,
|
| 245 |
+
uvw: uvw,
|
| 246 |
+
texture_scale: texture_scale,
|
| 247 |
+
average_color: average_color,
|
| 248 |
+
patch_size: patch_size
|
| 249 |
+
) - 0.5) * (2.0 * factor);
|
| 250 |
+
|
| 251 |
+
return ::math::normalize(uvw.tangent_u * tangent_space_normal.x +
|
| 252 |
+
uvw.tangent_v * tangent_space_normal.y +
|
| 253 |
+
::state::normal()*1.0);
|
| 254 |
+
}
|
| 255 |
+
|
| 256 |
+
float3 normalmap_normal(
|
| 257 |
+
uniform texture_2d texture,
|
| 258 |
+
float factor = 1.0,
|
| 259 |
+
::base::texture_coordinate_info uvw = ::base::texture_coordinate_info()
|
| 260 |
+
)
|
| 261 |
+
{
|
| 262 |
+
float3 lookup = (::tex::lookup_float3(texture, float2(uvw.position.x, uvw.position.y)) - 0.5) * (factor * 2.0);
|
| 263 |
+
return ::math::normalize(uvw.tangent_u * lookup.x + uvw.tangent_v * lookup.y + ::state::normal());
|
| 264 |
+
}
|
| 265 |
+
|
| 266 |
+
|
| 267 |
+
export material Spongy_Concrete_Weathered(
|
| 268 |
+
uniform bool infinite_tiling = true [[
|
| 269 |
+
::anno::display_name("Infinite Tiling"),
|
| 270 |
+
::anno::description("Enables infinite tiling feature which removes repeating texture patterns."),
|
| 271 |
+
::anno::in_group("Appearance")
|
| 272 |
+
]],
|
| 273 |
+
float roughness = 0.12f [[
|
| 274 |
+
::anno::display_name("Roughness"),
|
| 275 |
+
::anno::description("Higher roughness values lead to bigger highlights and blurrier reflections."),
|
| 276 |
+
::anno::hard_range(0.0f, 1.0f),
|
| 277 |
+
::anno::in_group("Appearance")
|
| 278 |
+
]],
|
| 279 |
+
float concrete_brightness = 0.6f [[
|
| 280 |
+
::anno::display_name("Brightness"),
|
| 281 |
+
::anno::description("Adjusts the lightness of the material."),
|
| 282 |
+
::anno::hard_range(0.0f, 1.0f),
|
| 283 |
+
::anno::in_group("Appearance")
|
| 284 |
+
]],
|
| 285 |
+
float wetness = 0.0f [[
|
| 286 |
+
::anno::display_name("Wetness"),
|
| 287 |
+
::anno::description("Adjusts the reflectivity of the water stains that flow down the material."),
|
| 288 |
+
::anno::hard_range(0.0f, 1.0f),
|
| 289 |
+
::anno::in_group("Appearance", "Wet Stains")
|
| 290 |
+
]],
|
| 291 |
+
float water_darkening = 0.0 [[
|
| 292 |
+
::anno::display_name("Water Darkening"),
|
| 293 |
+
::anno::description("Adjusts the brightness of the water stains that flow down the material."),
|
| 294 |
+
::anno::hard_range(0.0f, 1.0f),
|
| 295 |
+
::anno::in_group("Appearance", "Wet Stains")
|
| 296 |
+
]],
|
| 297 |
+
float dirt_deposit_amount = 0.0 [[
|
| 298 |
+
::anno::display_name("Dirt Amount"),
|
| 299 |
+
::anno::description("Adds a layer of dirt on top of the material."),
|
| 300 |
+
::anno::hard_range(0.0f, 1.0f),
|
| 301 |
+
::anno::in_group("Appearance", "Dirt Layer")
|
| 302 |
+
]],
|
| 303 |
+
float dirt_brightness = 0.30f [[
|
| 304 |
+
::anno::display_name("Dirt Brightness"),
|
| 305 |
+
::anno::description("Adjusts the lightness of the dirt layer."),
|
| 306 |
+
::anno::soft_range(0.0f, 1.0f),
|
| 307 |
+
::anno::hard_range(0.0f, 2.0f),
|
| 308 |
+
::anno::in_group("Appearance", "Dirt Layer")
|
| 309 |
+
]],
|
| 310 |
+
float dirt_scale = 1.f [[
|
| 311 |
+
::anno::display_name("Dirt Scale"),
|
| 312 |
+
::anno::description("Adjusts the size of the dirt layer texture."),
|
| 313 |
+
::anno::in_group("Appearance", "Dirt Layer")
|
| 314 |
+
]],
|
| 315 |
+
uniform float2 texture_translate = float2(0.0f)
|
| 316 |
+
[[
|
| 317 |
+
::anno::display_name("Translate"),
|
| 318 |
+
::anno::description("Controls the position of the texture."),
|
| 319 |
+
::anno::in_group("Adjustments")
|
| 320 |
+
]],
|
| 321 |
+
uniform float texture_rotate = 0.f
|
| 322 |
+
[[
|
| 323 |
+
::anno::display_name("Rotate"),
|
| 324 |
+
::anno::description("Rotates angle of the texture in degrees."),
|
| 325 |
+
::anno::in_group("Adjustments")
|
| 326 |
+
]],
|
| 327 |
+
uniform float2 texture_scale = float2(1.0f)
|
| 328 |
+
[[
|
| 329 |
+
::anno::display_name("Scale"),
|
| 330 |
+
::anno::description("Larger numbers increase the size."),
|
| 331 |
+
::nvidia::core_definitions::dimension(float2(1.0, 1.0)),
|
| 332 |
+
::anno::in_group("Adjustments")
|
| 333 |
+
]],
|
| 334 |
+
uniform int uv_space_index = 0 [[
|
| 335 |
+
::anno::display_name("UV Space Index"),
|
| 336 |
+
::anno::in_group("Advanced")
|
| 337 |
+
]]
|
| 338 |
+
)
|
| 339 |
+
[[
|
| 340 |
+
::anno::author("NVIDIA vMaterials"),
|
| 341 |
+
::anno::display_name("Concrete Weathered - Shiny"),
|
| 342 |
+
::anno::description(DESCRIPTION),
|
| 343 |
+
::anno::copyright_notice(COPYRIGHT),
|
| 344 |
+
::anno::thumbnail("./.thumbs/Spongy_Concrete_Weathered.Spongy_Concrete_Weathered.png"),
|
| 345 |
+
::anno::key_words(string[]("aec", "concrete", "facade", "wall", "infinite tiling", "construction", "architecture", "exterior", "weathered", "worn", "aged", "multimaterial", "gray"))
|
| 346 |
+
]]
|
| 347 |
+
=
|
| 348 |
+
let {
|
| 349 |
+
bool tmp0 = false;
|
| 350 |
+
float remap_dirt_deposit_amount = dirt_deposit_amount * 1.7;
|
| 351 |
+
|
| 352 |
+
material_surface tmp1(
|
| 353 |
+
::df::weighted_layer(histogram_range(float3(endless_texture(texture_2d("./textures/spongy_concrete_weathered_mask_dirt.jpg", ::tex::gamma_linear), ::base::coordinate_source(::base::texture_coordinate_uvw, 0), 4.f / dirt_scale, float3(0.629999995f), 8.f, true))[0], 0.980000019f, ::math::lerp(1.f, 0.672000051f, remap_dirt_deposit_amount)), ::df::custom_curve_layer(0.0299999993f, 1.f, 5.f, ::math::pow(histogram_scan_big(float3(infinite_tiling ? endless_texture(texture_2d("./textures/spongy_concrete_weathered_multi_R_rough_G_ao_B_height.jpg", ::tex::gamma_linear), vmat_transform(texture_translate, texture_rotate, texture_scale, ::base::texture_coordinate_uvw, uv_space_index), 8.f, float3(0.513999999f, 0.875f, 0.787999988f), 8.f, false) : ::base::file_texture(texture_2d("./textures/spongy_concrete_weathered_multi_R_rough_G_ao_B_height.jpg", ::tex::gamma_linear), color(0.f, 0.f, 0.f), color(1.f, 1.f, 1.f), ::base::mono_alpha, vmat_transform(texture_translate, texture_rotate, texture_scale, ::base::texture_coordinate_uvw, uv_space_index), float2(0.f, 1.f), float2(0.f, 1.f), ::tex::wrap_repeat, ::tex::wrap_repeat, false).tint)[1], 0.197000012f, 0.699999988f), 2.20000005f), ::df::microfacet_ggx_smith_bsdf((histogram_range(float3(infinite_tiling ? endless_texture(texture_2d("./textures/spongy_concrete_weathered_multi_R_rough_G_ao_B_height.jpg", ::tex::gamma_linear), vmat_transform(texture_translate, texture_rotate, texture_scale, ::base::texture_coordinate_uvw, uv_space_index), 8.f, float3(0.513999999f, 0.875f, 0.787999988f), 8.f, false) : ::base::file_texture(texture_2d("./textures/spongy_concrete_weathered_multi_R_rough_G_ao_B_height.jpg", ::tex::gamma_linear), color(0.f, 0.f, 0.f), color(1.f, 1.f, 1.f), ::base::mono_alpha, vmat_transform(texture_translate, texture_rotate, texture_scale, ::base::texture_coordinate_uvw, uv_space_index), float2(0.f, 1.f), float2(0.f, 1.f), ::tex::wrap_repeat, ::tex::wrap_repeat, false).tint)[0], ::math::lerp(0.295000017f, 0.873000026f, roughness), ::math::lerp(0.5f, 0.951000035f, roughness)) - wetness * ::base::file_texture(texture_2d("./textures/spongy_concrete_weathered_mask_wet.png", ::tex::gamma_linear), color(0.f, 0.f, 0.f), color(1.f, 1.f, 1.f), ::base::mono_average, ::base::transform_coordinate(::base::rotation_translation_scale(float3(0.f), float3(0.f), float3(1.f)), ::base::texture_coordinate_info(::state::texture_coordinate(0), ::state::texture_tangent_u(0), ::state::texture_tangent_v(0))), float2(0.f, 1.f), float2(0.f, 1.f), ::tex::wrap_repeat, ::tex::wrap_repeat, false).mono) * (histogram_range(float3(infinite_tiling ? endless_texture(texture_2d("./textures/spongy_concrete_weathered_multi_R_rough_G_ao_B_height.jpg", ::tex::gamma_linear), vmat_transform(texture_translate, texture_rotate, texture_scale, ::base::texture_coordinate_uvw, uv_space_index), 8.f, float3(0.513999999f, 0.875f, 0.787999988f), 8.f, false) : ::base::file_texture(texture_2d("./textures/spongy_concrete_weathered_multi_R_rough_G_ao_B_height.jpg", ::tex::gamma_linear), color(0.f, 0.f, 0.f), color(1.f, 1.f, 1.f), ::base::mono_alpha, vmat_transform(texture_translate, texture_rotate, texture_scale, ::base::texture_coordinate_uvw, uv_space_index), float2(0.f, 1.f), float2(0.f, 1.f), ::tex::wrap_repeat, ::tex::wrap_repeat, false).tint)[0], ::math::lerp(0.295000017f, 0.873000026f, roughness), ::math::lerp(0.5f, 0.951000035f, roughness)) - wetness * ::base::file_texture(texture_2d("./textures/spongy_concrete_weathered_mask_wet.png", ::tex::gamma_linear), color(0.f, 0.f, 0.f), color(1.f, 1.f, 1.f), ::base::mono_average, ::base::transform_coordinate(::base::rotation_translation_scale(float3(0.f), float3(0.f), float3(1.f)), ::base::texture_coordinate_info(::state::texture_coordinate(0), ::state::texture_tangent_u(0), ::state::texture_tangent_v(0))), float2(0.f, 1.f), float2(0.f, 1.f), ::tex::wrap_repeat, ::tex::wrap_repeat, false).mono), (histogram_range(float3(infinite_tiling ? endless_texture(texture_2d("./textures/spongy_concrete_weathered_multi_R_rough_G_ao_B_height.jpg", ::tex::gamma_linear), vmat_transform(texture_translate, texture_rotate, texture_scale, ::base::texture_coordinate_uvw, uv_space_index), 8.f, float3(0.513999999f, 0.875f, 0.787999988f), 8.f, false) : ::base::file_texture(texture_2d("./textures/spongy_concrete_weathered_multi_R_rough_G_ao_B_height.jpg", ::tex::gamma_linear), color(0.f, 0.f, 0.f), color(1.f, 1.f, 1.f), ::base::mono_alpha, vmat_transform(texture_translate, texture_rotate, texture_scale, ::base::texture_coordinate_uvw, uv_space_index), float2(0.f, 1.f), float2(0.f, 1.f), ::tex::wrap_repeat, ::tex::wrap_repeat, false).tint)[0], ::math::lerp(0.295000017f, 0.873000026f, roughness), ::math::lerp(0.5f, 0.951000035f, roughness)) - wetness * ::base::file_texture(texture_2d("./textures/spongy_concrete_weathered_mask_wet.png", ::tex::gamma_linear), color(0.f, 0.f, 0.f), color(1.f, 1.f, 1.f), ::base::mono_average, ::base::transform_coordinate(::base::rotation_translation_scale(float3(0.f), float3(0.f), float3(1.f)), ::base::texture_coordinate_info(::state::texture_coordinate(0), ::state::texture_tangent_u(0), ::state::texture_tangent_v(0))), float2(0.f, 1.f), float2(0.f, 1.f), ::tex::wrap_repeat, ::tex::wrap_repeat, false).mono) * (histogram_range(float3(infinite_tiling ? endless_texture(texture_2d("./textures/spongy_concrete_weathered_multi_R_rough_G_ao_B_height.jpg", ::tex::gamma_linear), vmat_transform(texture_translate, texture_rotate, texture_scale, ::base::texture_coordinate_uvw, uv_space_index), 8.f, float3(0.513999999f, 0.875f, 0.787999988f), 8.f, false) : ::base::file_texture(texture_2d("./textures/spongy_concrete_weathered_multi_R_rough_G_ao_B_height.jpg", ::tex::gamma_linear), color(0.f, 0.f, 0.f), color(1.f, 1.f, 1.f), ::base::mono_alpha, vmat_transform(texture_translate, texture_rotate, texture_scale, ::base::texture_coordinate_uvw, uv_space_index), float2(0.f, 1.f), float2(0.f, 1.f), ::tex::wrap_repeat, ::tex::wrap_repeat, false).tint)[0], ::math::lerp(0.295000017f, 0.873000026f, roughness), ::math::lerp(0.5f, 0.951000035f, roughness)) - wetness * ::base::file_texture(texture_2d("./textures/spongy_concrete_weathered_mask_wet.png", ::tex::gamma_linear), color(0.f, 0.f, 0.f), color(1.f, 1.f, 1.f), ::base::mono_average, ::base::transform_coordinate(::base::rotation_translation_scale(float3(0.f), float3(0.f), float3(1.f)), ::base::texture_coordinate_info(::state::texture_coordinate(0), ::state::texture_tangent_u(0), ::state::texture_tangent_v(0))), float2(0.f, 1.f), float2(0.f, 1.f), ::tex::wrap_repeat, ::tex::wrap_repeat, false).mono), color(1.f, 1.f, 1.f), ::state::texture_tangent_u(0), ::df::scatter_reflect, ""), ::df::diffuse_reflection_bsdf(::nvidia::core_definitions::blend_colors(infinite_tiling ? endless_texture(texture_2d("./textures/spongy_concrete_weathered_diff.jpg", ::tex::gamma_linear), vmat_transform(texture_translate, texture_rotate, texture_scale, ::base::texture_coordinate_uvw, uv_space_index), 8.f, float3(0.722000003f, 0.713999987f, 0.709999979f), 8.f, true) : ::base::file_texture(texture_2d("./textures/spongy_concrete_weathered_diff.jpg", ::tex::gamma_srgb), color(0.f, 0.f, 0.f), color(1.f, 1.f, 1.f), ::base::mono_alpha, vmat_transform(texture_translate, texture_rotate, texture_scale, ::base::texture_coordinate_uvw, uv_space_index), float2(0.f, 1.f), float2(0.f, 1.f), ::tex::wrap_repeat, ::tex::wrap_repeat, false).tint, color(::math::lerp(0.349999994f, 0.899999976f, concrete_brightness) - ::base::file_texture(texture_2d("./textures/spongy_concrete_weathered_mask_wet.png", ::tex::gamma_linear), color(0.f, 0.f, 0.f), color(1.f, 1.f, 1.f), ::base::mono_average, ::base::transform_coordinate(::base::rotation_translation_scale(float3(0.f), float3(0.f), float3(1.f)), ::base::texture_coordinate_info(::state::texture_coordinate(0), ::state::texture_tangent_u(0), ::state::texture_tangent_v(0))), float2(0.f, 1.f), float2(0.f, 1.f), ::tex::wrap_repeat, ::tex::wrap_repeat, false).mono * ::math::lerp(0.f, 0.561000049f, water_darkening)), ::base::color_layer_multiply, 1.f).tint, 0.f, ""), ::state::normal()), ::df::diffuse_reflection_bsdf(dirt_brightness * color(0.31854701f, 0.275550991f, 0.252952009f), 0.f, ""), ::state::normal()),
|
| 354 |
+
material_emission(emission: edf(), intensity: color(0.f, 0.f, 0.f), mode: intensity_radiant_exitance));
|
| 355 |
+
material_surface tmp2 = material_surface(scattering: bsdf(), emission: material_emission(emission: edf(), intensity: color(0.f, 0.f, 0.f), mode: intensity_radiant_exitance));
|
| 356 |
+
color tmp3 = color(1.f, 1.f, 1.f);
|
| 357 |
+
material_volume tmp4 = material_volume(scattering: vdf(), absorption_coefficient: color(0.f, 0.f, 0.f), scattering_coefficient: color(0.f, 0.f, 0.f));
|
| 358 |
+
material_geometry tmp5(
|
| 359 |
+
float3(0.f),
|
| 360 |
+
1.f,
|
| 361 |
+
infinite_tiling ? endless_normal(texture_2d("./textures/spongy_concrete_weathered_norm.jpg", ::tex::gamma_linear), 1.f, false, false, vmat_transform(texture_translate, texture_rotate, texture_scale, ::base::texture_coordinate_uvw, uv_space_index), 8.f, float3(0.5f, 0.5f, 1.f), 8.f) : normalmap_normal(texture_2d("./textures/spongy_concrete_weathered_norm.jpg", ::tex::gamma_linear), 1.f, vmat_transform(texture_translate, texture_rotate, texture_scale, ::base::texture_coordinate_uvw, uv_space_index)));
|
| 362 |
+
} in
|
| 363 |
+
material(
|
| 364 |
+
thin_walled: tmp0,
|
| 365 |
+
surface: tmp1,
|
| 366 |
+
backface: tmp2,
|
| 367 |
+
ior: tmp3,
|
| 368 |
+
volume: tmp4,
|
| 369 |
+
geometry: tmp5);
|
| 370 |
+
|
| 371 |
+
|
| 372 |
+
// 2
|
| 373 |
+
export material Spongy_Concrete_Weathered_Rough(*)
|
| 374 |
+
[[
|
| 375 |
+
::anno::author("NVIDIA vMaterials"),
|
| 376 |
+
::anno::display_name("Concrete Weathered - Rough"),
|
| 377 |
+
::anno::description(DESCRIPTION),
|
| 378 |
+
::anno::copyright_notice(COPYRIGHT),
|
| 379 |
+
::anno::thumbnail("./.thumbs/Spongy_Concrete_Weathered.Spongy_Concrete_Weathered_Rough.png"),
|
| 380 |
+
::anno::key_words(string[]("aec", "concrete", "facade", "wall", "infinite tiling", "construction", "architecture", "exterior", "weathered", "worn", "aged", "multimaterial", "gray"))
|
| 381 |
+
]] = Spongy_Concrete_Weathered (
|
| 382 |
+
infinite_tiling: true,
|
| 383 |
+
roughness: 0.75f,
|
| 384 |
+
concrete_brightness: 0.6f,
|
| 385 |
+
wetness: 0.0f,
|
| 386 |
+
water_darkening: 0.0f,
|
| 387 |
+
dirt_deposit_amount: 0.0f,
|
| 388 |
+
dirt_brightness: 0.0f,
|
| 389 |
+
dirt_scale: 1.f,
|
| 390 |
+
texture_translate: float2(0.0f),
|
| 391 |
+
texture_rotate: 0.f,
|
| 392 |
+
texture_scale: float2(1.0f),
|
| 393 |
+
uv_space_index: 0
|
| 394 |
+
);
|
| 395 |
+
|
| 396 |
+
// 3
|
| 397 |
+
export material Spongy_Concrete_Weathered_Dark_Dirt(*)
|
| 398 |
+
[[
|
| 399 |
+
::anno::author("NVIDIA vMaterials"),
|
| 400 |
+
::anno::display_name("Concrete Weathered - Dark Dirt"),
|
| 401 |
+
::anno::description(DESCRIPTION),
|
| 402 |
+
::anno::copyright_notice(COPYRIGHT),
|
| 403 |
+
::anno::thumbnail("./.thumbs/Spongy_Concrete_Weathered.Spongy_Concrete_Weathered_Dark_Dirt.png"),
|
| 404 |
+
::anno::key_words(string[]("aec", "concrete", "facade", "wall", "infinite tiling", "construction", "architecture", "exterior", "weathered", "worn", "aged", "multimaterial", "gray"))
|
| 405 |
+
]] = Spongy_Concrete_Weathered (
|
| 406 |
+
infinite_tiling: true,
|
| 407 |
+
roughness: 0.55f,
|
| 408 |
+
concrete_brightness: 0.79f,
|
| 409 |
+
wetness: 0.0f,
|
| 410 |
+
water_darkening: 0.0f,
|
| 411 |
+
dirt_deposit_amount: 1.0f,
|
| 412 |
+
dirt_brightness: 0.2f,
|
| 413 |
+
dirt_scale: 1.f,
|
| 414 |
+
texture_translate: float2(0.0f),
|
| 415 |
+
texture_rotate: 0.f,
|
| 416 |
+
texture_scale: float2(1.0f),
|
| 417 |
+
uv_space_index: 0
|
| 418 |
+
);
|
| 419 |
+
|
| 420 |
+
|
| 421 |
+
// 4
|
| 422 |
+
export material Spongy_Concrete_Weathered_Light_Dirt(*)
|
| 423 |
+
[[
|
| 424 |
+
::anno::author("NVIDIA vMaterials"),
|
| 425 |
+
::anno::display_name("Concrete Weathered - Light Dirt"),
|
| 426 |
+
::anno::description(DESCRIPTION),
|
| 427 |
+
::anno::copyright_notice(COPYRIGHT),
|
| 428 |
+
::anno::thumbnail("./.thumbs/Spongy_Concrete_Weathered.Spongy_Concrete_Weathered_Light_Dirt.png"),
|
| 429 |
+
::anno::key_words(string[]("aec", "concrete", "facade", "wall", "infinite tiling", "construction", "architecture", "exterior", "weathered", "worn", "aged", "dirt", "multimaterial", "gray"))
|
| 430 |
+
]] = Spongy_Concrete_Weathered (
|
| 431 |
+
infinite_tiling: true,
|
| 432 |
+
roughness: 0.55f,
|
| 433 |
+
concrete_brightness: 0.55f,
|
| 434 |
+
wetness: 0.0f,
|
| 435 |
+
water_darkening: 0.0f,
|
| 436 |
+
dirt_deposit_amount: 1.0f,
|
| 437 |
+
dirt_brightness: 0.8f,
|
| 438 |
+
dirt_scale: 1.f,
|
| 439 |
+
texture_translate: float2(0.0f),
|
| 440 |
+
texture_rotate: 0.f,
|
| 441 |
+
texture_scale: float2(1.0f),
|
| 442 |
+
uv_space_index: 0
|
| 443 |
+
);
|
| 444 |
+
|
| 445 |
+
// 5
|
| 446 |
+
export material Spongy_Concrete_Weathered_Wet_Flows(*)
|
| 447 |
+
[[
|
| 448 |
+
::anno::author("NVIDIA vMaterials"),
|
| 449 |
+
::anno::display_name("Concrete Weathered - Wet Flows"),
|
| 450 |
+
::anno::description(DESCRIPTION),
|
| 451 |
+
::anno::copyright_notice(COPYRIGHT),
|
| 452 |
+
::anno::thumbnail("./.thumbs/Spongy_Concrete_Weathered.Spongy_Concrete_Weathered_Wet_Flows.png"),
|
| 453 |
+
::anno::key_words(string[]("aec", "concrete", "facade", "wall", "infinite tiling", "construction", "architecture", "exterior", "weathered", "worn", "aged", "dirt", "multimaterial", "gray"))
|
| 454 |
+
]] = Spongy_Concrete_Weathered (
|
| 455 |
+
infinite_tiling: true,
|
| 456 |
+
roughness: 0.69f,
|
| 457 |
+
concrete_brightness: 0.6f,
|
| 458 |
+
wetness: 0.8f,
|
| 459 |
+
water_darkening: 0.7f,
|
| 460 |
+
dirt_deposit_amount: 0.0f,
|
| 461 |
+
dirt_brightness: 0.25f,
|
| 462 |
+
dirt_scale: 1.f,
|
| 463 |
+
texture_translate: float2(0.0f),
|
| 464 |
+
texture_rotate: 0.f,
|
| 465 |
+
texture_scale: float2(1.0f),
|
| 466 |
+
uv_space_index: 0
|
| 467 |
+
);
|
code/third_party/vMaterials_2/Concrete/Spongy_Concrete_Weathered_Mossy.mdl
ADDED
|
@@ -0,0 +1,393 @@
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|
| 1 |
+
/******************************************************************************
|
| 2 |
+
* Copyright 2024 NVIDIA Corporation. All rights reserved.
|
| 3 |
+
******************************************************************************
|
| 4 |
+
|
| 5 |
+
Permission is hereby granted by NVIDIA Corporation ("NVIDIA"), free of charge,
|
| 6 |
+
to any person obtaining a copy of the sample definition code that uses our
|
| 7 |
+
Material Definition Language (the "MDL Materials"), to reproduce and distribute
|
| 8 |
+
the MDL Materials, including without limitation the rights to use, copy, merge,
|
| 9 |
+
publish, distribute, and sell modified and unmodified copies of the MDL
|
| 10 |
+
Materials, and to permit persons to whom the MDL Materials is furnished to do
|
| 11 |
+
so, in all cases solely for use with NVIDIA's Material Definition Language,
|
| 12 |
+
subject to the following further conditions:
|
| 13 |
+
|
| 14 |
+
1. The above copyright notices, this list of conditions, and the disclaimer
|
| 15 |
+
that follows shall be retained in all copies of one or more of the MDL
|
| 16 |
+
Materials, including in any software with which the MDL Materials are bundled,
|
| 17 |
+
redistributed, and/or sold, and included either as stand-alone text files,
|
| 18 |
+
human-readable headers or in the appropriate machine-readable metadata fields
|
| 19 |
+
within text or binary files as long as those fields can be easily viewed by the
|
| 20 |
+
user, as applicable.
|
| 21 |
+
2. The name of NVIDIA shall not be used to promote, endorse or advertise any
|
| 22 |
+
Modified Version without specific prior written permission, except a) to comply
|
| 23 |
+
with the notice requirements otherwise contained herein; or b) to acknowledge
|
| 24 |
+
the contribution(s) of NVIDIA.
|
| 25 |
+
|
| 26 |
+
THE MDL MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
|
| 27 |
+
OR IMPLIED, INCLUDING BUT NOT LIMITED TO ANY WARRANTIES OF MERCHANTABILITY,
|
| 28 |
+
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF COPYRIGHT, PATENT,
|
| 29 |
+
TRADEMARK, OR OTHER RIGHT. IN NO EVENT SHALL NVIDIA CORPORATION BE LIABLE FOR
|
| 30 |
+
ANY CLAIM, DAMAGES OR OTHER LIABILITY, INCLUDING ANY GENERAL, SPECIAL,
|
| 31 |
+
INDIRECT, INCIDENTAL, OR CONSEQUENTIAL DAMAGES, WHETHER IN AN ACTION OF
|
| 32 |
+
CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF THE USE OR INABILITY TO USE
|
| 33 |
+
THE MDL MATERIALS OR FROM OTHER DEALINGS IN THE MDL MATERIALS.
|
| 34 |
+
*/
|
| 35 |
+
|
| 36 |
+
|
| 37 |
+
mdl 1.4;
|
| 38 |
+
|
| 39 |
+
import ::anno::*;
|
| 40 |
+
import ::base::*;
|
| 41 |
+
import ::df::*;
|
| 42 |
+
import ::math::*;
|
| 43 |
+
import ::state::*;
|
| 44 |
+
import ::tex::*;
|
| 45 |
+
import ::nvidia::core_definitions::blend_colors;
|
| 46 |
+
import ::nvidia::core_definitions::dimension;
|
| 47 |
+
|
| 48 |
+
const string COPYRIGHT =
|
| 49 |
+
" Copyright 2024 NVIDIA Corporation. All rights reserved.\n"
|
| 50 |
+
" MDL MATERIALS ARE PROVIDED PURSUANT TO AN END USER LICENSE AGREEMENT,\n"
|
| 51 |
+
" WHICH WAS ACCEPTED IN ORDER TO GAIN ACCESS TO THIS FILE. IN PARTICULAR,\n"
|
| 52 |
+
" THE MDL MATERIALS ARE PROVIDED \"AS IS\", WITHOUT WARRANTY OF ANY KIND,\n"
|
| 53 |
+
" EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO ANY WARRANTIES OF\n"
|
| 54 |
+
" MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF\n"
|
| 55 |
+
" COPYRIGHT, PATENT, TRADEMARK, OR OTHER RIGHT. IN NO EVENT SHALL NVIDIA\n"
|
| 56 |
+
" CORPORATION BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, INCLUDING ANY\n"
|
| 57 |
+
" GENERAL, SPECIAL, INDIRECT, INCIDENTAL, OR CONSEQUENTIAL DAMAGES, WHETHER IN\n"
|
| 58 |
+
" AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF THE USE OR\n"
|
| 59 |
+
" INABILITY TO USE THE MDL MATERIALS OR FROM OTHER DEALINGS IN THE MDL MATERIALS.\n";
|
| 60 |
+
|
| 61 |
+
const string DESCRIPTION = "A spongy concrete material with a worn, mossy appearance.";
|
| 62 |
+
|
| 63 |
+
::base::texture_coordinate_info vmat_transform(
|
| 64 |
+
uniform float2 translation = float2(0.0, 0.0),
|
| 65 |
+
uniform float rotation = 0.0,
|
| 66 |
+
uniform float2 scaling = float2(1.0, 1.0),
|
| 67 |
+
uniform ::base::texture_coordinate_system system = ::base::texture_coordinate_uvw,
|
| 68 |
+
uniform int uv_space = 0
|
| 69 |
+
)
|
| 70 |
+
{
|
| 71 |
+
float rotation_rad = (rotation * 3.1415926535897932384626433832f) / 180.f;
|
| 72 |
+
|
| 73 |
+
float4x4 scale =
|
| 74 |
+
float4x4(1.0 /scaling.x, 0. , 0. , 0.,
|
| 75 |
+
0. , 1.0 /scaling.y , 0. , 0.,
|
| 76 |
+
0. , 0. , 1.0, 0.,
|
| 77 |
+
translation.x , translation.y , 0.0, 1.);
|
| 78 |
+
|
| 79 |
+
float s = ::math::sin(rotation_rad);
|
| 80 |
+
float c = ::math::cos(rotation_rad);
|
| 81 |
+
float4x4 rotate =
|
| 82 |
+
float4x4( c , -s , 0.0 , 0.0,
|
| 83 |
+
s , c , 0.0 , 0.0,
|
| 84 |
+
0.0, 0.0 , 1.0 , 0.0,
|
| 85 |
+
0. , 0.0 , 0.0 , 1.);
|
| 86 |
+
|
| 87 |
+
return ::base::transform_coordinate(scale*rotate, ::base::coordinate_source(system, uv_space));
|
| 88 |
+
}
|
| 89 |
+
|
| 90 |
+
|
| 91 |
+
|
| 92 |
+
float histogram_range(float input, float range, float position)
|
| 93 |
+
{
|
| 94 |
+
float low = ::math::clamp(1.0 - ::math::min(((1.0 - position) + range * 0.5), (1.0 - position) * 2), 0.0, 1.0);
|
| 95 |
+
float high = ::math::clamp(::math::min((position + range * 0.5 ), position * 2.0), 0.0, 1.0);
|
| 96 |
+
return ::math::lerp(low, high, input);
|
| 97 |
+
}
|
| 98 |
+
|
| 99 |
+
float remap_xy_to_0_1(float input, float x, float y)
|
| 100 |
+
{
|
| 101 |
+
return (input - x)/(y - x);
|
| 102 |
+
}
|
| 103 |
+
|
| 104 |
+
float histogram_scan_big(float input, float width, float position)
|
| 105 |
+
{
|
| 106 |
+
return ::math::clamp(
|
| 107 |
+
remap_xy_to_0_1(input,
|
| 108 |
+
::math::lerp(-width, 1.0, position),
|
| 109 |
+
::math::lerp(0.0, 1.0 + width, position)),
|
| 110 |
+
0.0,
|
| 111 |
+
1.0);
|
| 112 |
+
}
|
| 113 |
+
|
| 114 |
+
|
| 115 |
+
|
| 116 |
+
float uint2float(int x)
|
| 117 |
+
{
|
| 118 |
+
return float(x & 0x7FFFFFFF) + (x < 0 ? 2147483648.0 : 0.0);
|
| 119 |
+
}
|
| 120 |
+
|
| 121 |
+
int lowbias32(int x)
|
| 122 |
+
{
|
| 123 |
+
x ^= x >>> 16;
|
| 124 |
+
x *= 0x7feb352d;
|
| 125 |
+
x ^= x >>> 15;
|
| 126 |
+
x *= 0x846ca68b;
|
| 127 |
+
x ^= x >>> 16;
|
| 128 |
+
return x;
|
| 129 |
+
}
|
| 130 |
+
|
| 131 |
+
float2 rnd22(int2 p) {
|
| 132 |
+
float2 ret_val = float2(
|
| 133 |
+
uint2float(lowbias32(p[0] + lowbias32(p[1]))) / 4294967296.f,
|
| 134 |
+
uint2float(lowbias32(p[0] + 32000 + lowbias32(p[1]))) / 4294967296.f
|
| 135 |
+
);
|
| 136 |
+
return ret_val;
|
| 137 |
+
}
|
| 138 |
+
|
| 139 |
+
float3 srgb2rgb(float3 val)
|
| 140 |
+
{
|
| 141 |
+
return ::math::pow(::math::max(val, float3(0.0f)), 2.2);
|
| 142 |
+
}
|
| 143 |
+
|
| 144 |
+
float2x2 invert_2x2(float2x2 M)
|
| 145 |
+
{
|
| 146 |
+
float det = M[0][0]*M[1][1] - M[0][1]*M[1][0];
|
| 147 |
+
//https://www.chilimath.com/lessons/advanced-algebra/inverse-of-a-2x2-matrix/
|
| 148 |
+
return (1.0 / det) * float2x2(M[1][1], -M[0][1], -M[1][0], M[0][0]);
|
| 149 |
+
}
|
| 150 |
+
|
| 151 |
+
float3 nonrepeat_lookup(
|
| 152 |
+
uniform texture_2d texture = texture_2d(),
|
| 153 |
+
::base::texture_coordinate_info uvw = ::base::coordinate_source(),
|
| 154 |
+
float texture_scale = 1.0,
|
| 155 |
+
float3 average_color = float3(0.5),
|
| 156 |
+
float patch_size = 8.0
|
| 157 |
+
)
|
| 158 |
+
{
|
| 159 |
+
|
| 160 |
+
float2 uv_in = float2(uvw.position[0], uvw.position[1]) * texture_scale;
|
| 161 |
+
float Z = patch_size; // patch scale inside example texture
|
| 162 |
+
float CON = 1.0f;
|
| 163 |
+
|
| 164 |
+
float3 O = float3(0.f);
|
| 165 |
+
float2x2 M0 = float2x2(1.f,0.f, 0.5f, ::math::sqrt(3.f)/2.f);
|
| 166 |
+
float2x2 M = invert_2x2(M0); // transform matrix <-> tilted space
|
| 167 |
+
|
| 168 |
+
float2 U = uv_in;
|
| 169 |
+
float2 V = M * uv_in; //pre-tilted hexa coordinates
|
| 170 |
+
int2 I = int2(::math::floor(V)); // hexa-tile id
|
| 171 |
+
|
| 172 |
+
// The mean color needs to be determined in Photoshop then to make the
|
| 173 |
+
// average color work out, take the float value and calculate the apropriate
|
| 174 |
+
// mean value as (value^(1/2.2))
|
| 175 |
+
|
| 176 |
+
float3 m = average_color;
|
| 177 |
+
|
| 178 |
+
float3 F = float3(::math::frac(V)[0], ::math::frac(V)[1], 0.f), W;
|
| 179 |
+
F[2] = 1.0 - F[0] - F[1]; // local hexa coordinates
|
| 180 |
+
|
| 181 |
+
if( F[2] > 0.f )
|
| 182 |
+
|
| 183 |
+
O = (W[0] = F[2]) * (( ::tex::lookup_float3(texture, U/Z-rnd22(I))) - m*float(CON))
|
| 184 |
+
+ (W[1] = F[1]) * (( ::tex::lookup_float3(texture, U/Z-rnd22(I+int2(0,1)))) - m*float(CON))
|
| 185 |
+
+ (W[2] = F[0]) * (( ::tex::lookup_float3(texture, U/Z-rnd22(I+int2(1,0)))) - m*float(CON));
|
| 186 |
+
else
|
| 187 |
+
O = (W[0] = -F[2]) * (( ::tex::lookup_float3(texture, U/Z-rnd22(I+int2(1)))) - m*float(CON))
|
| 188 |
+
+ (W[1] = 1.f - F[1]) * (( ::tex::lookup_float3(texture, U/Z-rnd22(I+int2(1, 0)))) - m*float(CON))
|
| 189 |
+
+ (W[2] = 1.f - F[0]) * (( ::tex::lookup_float3(texture, U/Z-rnd22(I+int2(0, 1)))) - m*float(CON));
|
| 190 |
+
O = m + O/::math::length(W);
|
| 191 |
+
O = ::math::clamp( (O), 0.0, 1.0);
|
| 192 |
+
|
| 193 |
+
return float3(O);
|
| 194 |
+
}
|
| 195 |
+
|
| 196 |
+
color endless_texture(
|
| 197 |
+
uniform texture_2d texture = texture_2d(),
|
| 198 |
+
::base::texture_coordinate_info uvw = ::base::coordinate_source(),
|
| 199 |
+
float texture_scale = 10.0,
|
| 200 |
+
float3 average_color = float3(0.5, 0.5, 1.0),
|
| 201 |
+
float patch_size = 8.0,
|
| 202 |
+
bool gamma_correct_lookup = true
|
| 203 |
+
)
|
| 204 |
+
{
|
| 205 |
+
return gamma_correct_lookup ? color(srgb2rgb(
|
| 206 |
+
nonrepeat_lookup (
|
| 207 |
+
texture: texture,
|
| 208 |
+
uvw: uvw,
|
| 209 |
+
texture_scale: texture_scale,
|
| 210 |
+
average_color: average_color,
|
| 211 |
+
patch_size: patch_size
|
| 212 |
+
))
|
| 213 |
+
) : color(nonrepeat_lookup (
|
| 214 |
+
texture: texture,
|
| 215 |
+
uvw: uvw,
|
| 216 |
+
texture_scale: texture_scale,
|
| 217 |
+
average_color: average_color,
|
| 218 |
+
patch_size: patch_size
|
| 219 |
+
));
|
| 220 |
+
}
|
| 221 |
+
|
| 222 |
+
|
| 223 |
+
float3 normalmap_normal(
|
| 224 |
+
uniform texture_2d texture,
|
| 225 |
+
float factor = 1.0,
|
| 226 |
+
::base::texture_coordinate_info uvw = ::base::texture_coordinate_info()
|
| 227 |
+
)
|
| 228 |
+
{
|
| 229 |
+
float3 lookup = (::tex::lookup_float3(texture, float2(uvw.position.x, uvw.position.y)) - 0.5) * (factor * 2.0);
|
| 230 |
+
return ::math::normalize(uvw.tangent_u * lookup.x + uvw.tangent_v * lookup.y + ::state::normal());
|
| 231 |
+
}
|
| 232 |
+
|
| 233 |
+
|
| 234 |
+
export material Spongy_Concrete_Weathered_Mossy(
|
| 235 |
+
float roughness = 0.12f [[
|
| 236 |
+
::anno::description("Adjusts the roughness of the material."),
|
| 237 |
+
::anno::display_name("Roughness"),
|
| 238 |
+
::anno::hard_range(0.0f, 1.0f),
|
| 239 |
+
::anno::in_group("Appearance")
|
| 240 |
+
]],
|
| 241 |
+
float brightness = 0.6f [[
|
| 242 |
+
::anno::description("Adjusts the brightness of the material."),
|
| 243 |
+
::anno::display_name("Brightness"),
|
| 244 |
+
::anno::hard_range(0.0f, 1.0f),
|
| 245 |
+
::anno::in_group("Appearance")
|
| 246 |
+
]],
|
| 247 |
+
float bump_factor = 1.f [[
|
| 248 |
+
::anno::description("Drives the intensity of the surface bump."),
|
| 249 |
+
::anno::display_name("Bump Factor"),
|
| 250 |
+
::anno::hard_range(0.0f, 1.0f),
|
| 251 |
+
::anno::in_group("Appearance")
|
| 252 |
+
]],
|
| 253 |
+
float dirt_amount = 0.f [[
|
| 254 |
+
::anno::description("Adds a thin layer of dirt on top of the material."),
|
| 255 |
+
::anno::display_name("Dirt Amount"),
|
| 256 |
+
::anno::hard_range(0.0f, 1.0f),
|
| 257 |
+
::anno::in_group("Appearance", "Dirt Layer")
|
| 258 |
+
]],
|
| 259 |
+
float dirt_brightness = 0.0f [[
|
| 260 |
+
::anno::description("Adjusts the brightness of the dirt layer."),
|
| 261 |
+
::anno::display_name("Dirt Brightness"),
|
| 262 |
+
::anno::hard_range(0.0f, 1.0f),
|
| 263 |
+
::anno::in_group("Appearance", "Dirt Layer")
|
| 264 |
+
]],
|
| 265 |
+
float dirt_scale = 1.f [[
|
| 266 |
+
::anno::description("Scales the size of the dirt layer."),
|
| 267 |
+
::anno::display_name("Dirt Scale"),
|
| 268 |
+
::anno::in_group("Appearance", "Dirt Layer")
|
| 269 |
+
]],
|
| 270 |
+
uniform float2 texture_translate = float2(0.0f)
|
| 271 |
+
[[
|
| 272 |
+
::anno::display_name("Translate"),
|
| 273 |
+
::anno::description("Controls the position of the texture."),
|
| 274 |
+
::anno::in_group("Adjustments")
|
| 275 |
+
]],
|
| 276 |
+
uniform float texture_rotate = 0.f
|
| 277 |
+
[[
|
| 278 |
+
::anno::display_name("Rotate"),
|
| 279 |
+
::anno::description("Rotates angle of the texture in degrees."),
|
| 280 |
+
::anno::soft_range(0.0f, 360.0f),
|
| 281 |
+
::anno::in_group("Adjustments")
|
| 282 |
+
]],
|
| 283 |
+
uniform float2 texture_scale = float2(1.0f)
|
| 284 |
+
[[
|
| 285 |
+
::anno::display_name("Scale"),
|
| 286 |
+
::anno::description("Larger numbers increase the size."),
|
| 287 |
+
::nvidia::core_definitions::dimension(float2(1.0, 1.0)),
|
| 288 |
+
::anno::in_group("Adjustments")
|
| 289 |
+
]],
|
| 290 |
+
uniform int uv_space_index = 0 [[
|
| 291 |
+
::anno::description("Use the selected texture space."),
|
| 292 |
+
::anno::display_name("UV Space Index"),
|
| 293 |
+
::anno::in_group("Advanced")
|
| 294 |
+
]]
|
| 295 |
+
)
|
| 296 |
+
[[
|
| 297 |
+
::anno::author("NVIDIA vMaterials"),
|
| 298 |
+
::anno::display_name("Concrete Spongy Weathered Mossy - Shiny"),
|
| 299 |
+
::anno::description(DESCRIPTION),
|
| 300 |
+
::anno::copyright_notice(COPYRIGHT),
|
| 301 |
+
::anno::thumbnail("./.thumbs/Spongy_Concrete_Weathered_Mossy.Spongy_Concrete_Weathered_Mossy.png"),
|
| 302 |
+
::anno::key_words(string[]("aec", "concrete", "facade", "wall", "construction", "architecture", "multimaterial", "exterior", "weathered", "aged", "mossy", "gray"))
|
| 303 |
+
]]
|
| 304 |
+
=
|
| 305 |
+
let {
|
| 306 |
+
bool tmp0 = false;
|
| 307 |
+
material_surface tmp1(
|
| 308 |
+
::df::weighted_layer(histogram_range(float3(endless_texture(texture_2d("./textures/spongy_concrete_dirt_mask.jpg", ::tex::gamma_linear), ::base::coordinate_source(::base::texture_coordinate_uvw, 0), 6.f / dirt_scale, float3(0.629999995f), 8.f, true))[0], 0.980000019f, ::math::lerp(1.f, 0.672000051f, dirt_amount)), ::df::custom_curve_layer(0.0299999993f, 1.f, 5.f, ::math::pow(histogram_scan_big(float3(::base::file_texture(texture_2d("./textures/spongy_concrete_weatheredMoss_multi_R_rough_G_ao_B_height.jpg", ::tex::gamma_linear), color(0.f, 0.f, 0.f), color(0.354692012f, 0.354692012f, 0.354692012f), ::base::mono_alpha, vmat_transform(texture_translate, texture_rotate, texture_scale, ::base::texture_coordinate_uvw, uv_space_index), float2(0.f, 1.f), float2(0.f, 1.f), ::tex::wrap_repeat, ::tex::wrap_repeat, false).tint)[1], 0.178000003f, 0.338000029f), 2.20000005f), ::df::microfacet_ggx_smith_bsdf(histogram_range(histogram_scan_big(float3(::base::file_texture(texture_2d("./textures/spongy_concrete_weatheredMoss_multi_R_rough_G_ao_B_height.jpg", ::tex::gamma_linear), color(0.f, 0.f, 0.f), color(0.354692012f, 0.354692012f, 0.354692012f), ::base::mono_alpha, vmat_transform(texture_translate, texture_rotate, texture_scale, ::base::texture_coordinate_uvw, uv_space_index), float2(0.f, 1.f), float2(0.f, 1.f), ::tex::wrap_repeat, ::tex::wrap_repeat, false).tint)[0], 0.611000001f, ::math::lerp(0.443000019f, 0.275000006f, roughness)), 1.f, ::math::lerp(0.638999999f, 0.75f, roughness)) * histogram_range(histogram_scan_big(float3(::base::file_texture(texture_2d("./textures/spongy_concrete_weatheredMoss_multi_R_rough_G_ao_B_height.jpg", ::tex::gamma_linear), color(0.f, 0.f, 0.f), color(0.354692012f, 0.354692012f, 0.354692012f), ::base::mono_alpha, vmat_transform(texture_translate, texture_rotate, texture_scale, ::base::texture_coordinate_uvw, uv_space_index), float2(0.f, 1.f), float2(0.f, 1.f), ::tex::wrap_repeat, ::tex::wrap_repeat, false).tint)[0], 0.611000001f, ::math::lerp(0.443000019f, 0.275000006f, roughness)), 1.f, ::math::lerp(0.638999999f, 0.75f, roughness)), histogram_range(histogram_scan_big(float3(::base::file_texture(texture_2d("./textures/spongy_concrete_weatheredMoss_multi_R_rough_G_ao_B_height.jpg", ::tex::gamma_linear), color(0.f, 0.f, 0.f), color(0.354692012f, 0.354692012f, 0.354692012f), ::base::mono_alpha, vmat_transform(texture_translate, texture_rotate, texture_scale, ::base::texture_coordinate_uvw, uv_space_index), float2(0.f, 1.f), float2(0.f, 1.f), ::tex::wrap_repeat, ::tex::wrap_repeat, false).tint)[0], 0.611000001f, ::math::lerp(0.443000019f, 0.275000006f, roughness)), 1.f, ::math::lerp(0.638999999f, 0.75f, roughness)) * histogram_range(histogram_scan_big(float3(::base::file_texture(texture_2d("./textures/spongy_concrete_weatheredMoss_multi_R_rough_G_ao_B_height.jpg", ::tex::gamma_linear), color(0.f, 0.f, 0.f), color(0.354692012f, 0.354692012f, 0.354692012f), ::base::mono_alpha, vmat_transform(texture_translate, texture_rotate, texture_scale, ::base::texture_coordinate_uvw, uv_space_index), float2(0.f, 1.f), float2(0.f, 1.f), ::tex::wrap_repeat, ::tex::wrap_repeat, false).tint)[0], 0.611000001f, ::math::lerp(0.443000019f, 0.275000006f, roughness)), 1.f, ::math::lerp(0.638999999f, 0.75f, roughness)), color(1.f, 1.f, 1.f), ::state::texture_tangent_u(0), ::df::scatter_reflect, ""), ::df::diffuse_reflection_bsdf(::base::file_texture(texture_2d("./textures/spongy_concrete_weatheredMoss_diff.jpg", ::tex::gamma_srgb), color(0.f, 0.f, 0.f), color(::math::lerp(0.59800005f, 0.899999976f, brightness)), ::base::mono_alpha, vmat_transform(texture_translate, texture_rotate, texture_scale, ::base::texture_coordinate_uvw, uv_space_index), float2(0.f, 1.f), float2(0.f, 1.f), ::tex::wrap_repeat, ::tex::wrap_repeat, false).tint, 0.f, ""), ::state::normal()), ::df::diffuse_reflection_bsdf(dirt_brightness * color(0.31854701f, 0.275550991f, 0.252952009f), 0.f, ""), ::state::normal()),
|
| 309 |
+
material_emission(emission: edf(), intensity: color(0.f, 0.f, 0.f), mode: intensity_radiant_exitance));
|
| 310 |
+
material_surface tmp2 = material_surface(scattering: bsdf(), emission: material_emission(emission: edf(), intensity: color(0.f, 0.f, 0.f), mode: intensity_radiant_exitance));
|
| 311 |
+
color tmp3 = color(1.f, 1.f, 1.f);
|
| 312 |
+
material_volume tmp4 = material_volume(scattering: vdf(), absorption_coefficient: color(0.f, 0.f, 0.f), scattering_coefficient: color(0.f, 0.f, 0.f));
|
| 313 |
+
material_geometry tmp5(
|
| 314 |
+
float3(0.f),
|
| 315 |
+
1.f,
|
| 316 |
+
normalmap_normal(texture_2d("./textures/spongy_concrete_weatheredMoss_norm.jpg", ::tex::gamma_linear), bump_factor, vmat_transform(texture_translate, texture_rotate, texture_scale, ::base::texture_coordinate_uvw, uv_space_index)));
|
| 317 |
+
} in
|
| 318 |
+
material(
|
| 319 |
+
thin_walled: tmp0,
|
| 320 |
+
surface: tmp1,
|
| 321 |
+
backface: tmp2,
|
| 322 |
+
ior: tmp3,
|
| 323 |
+
volume: tmp4,
|
| 324 |
+
geometry: tmp5);
|
| 325 |
+
|
| 326 |
+
|
| 327 |
+
// 2
|
| 328 |
+
export material Spongy_Concrete_Weathered_Mossy_Rough(*)
|
| 329 |
+
[[
|
| 330 |
+
::anno::author("NVIDIA vMaterials"),
|
| 331 |
+
::anno::display_name("Concrete Spongy Weathered Mossy - Rough"),
|
| 332 |
+
::anno::description(DESCRIPTION),
|
| 333 |
+
::anno::copyright_notice(COPYRIGHT),
|
| 334 |
+
::anno::thumbnail("./.thumbs/Spongy_Concrete_Weathered_Mossy.Spongy_Concrete_Weathered_Mossy_Rough.png"),
|
| 335 |
+
::anno::key_words(string[]("aec", "concrete", "facade", "wall", "construction", "architecture", "multimaterial", "exterior", "weathered", "aged", "mossy", "gray"))
|
| 336 |
+
]] = Spongy_Concrete_Weathered_Mossy(
|
| 337 |
+
roughness: 0.75f,
|
| 338 |
+
brightness: 0.6f,
|
| 339 |
+
bump_factor: 1.0f,
|
| 340 |
+
dirt_amount: 0.0f,
|
| 341 |
+
dirt_brightness: 0.0f,
|
| 342 |
+
dirt_scale: 1.0f,
|
| 343 |
+
texture_translate: float2(0.0f),
|
| 344 |
+
texture_rotate: 0.0f,
|
| 345 |
+
texture_scale: float2(1.0f),
|
| 346 |
+
uv_space_index: 0
|
| 347 |
+
);
|
| 348 |
+
|
| 349 |
+
|
| 350 |
+
// 3
|
| 351 |
+
export material Spongy_Concrete_Weathered_Mossy_Dark_Dirt(*)
|
| 352 |
+
[[
|
| 353 |
+
::anno::author("NVIDIA vMaterials"),
|
| 354 |
+
::anno::display_name("Concrete Spongy Weathered Mossy - Dark Dirt"),
|
| 355 |
+
::anno::description(DESCRIPTION),
|
| 356 |
+
::anno::copyright_notice(COPYRIGHT),
|
| 357 |
+
::anno::thumbnail("./.thumbs/Spongy_Concrete_Weathered_Mossy.Spongy_Concrete_Weathered_Mossy_Dark_Dirt.png"),
|
| 358 |
+
::anno::key_words(string[]("aec", "concrete", "facade", "wall", "construction", "architecture", "multimaterial", "exterior", "weathered", "aged", "mossy", "dirt", "gray"))
|
| 359 |
+
]] = Spongy_Concrete_Weathered_Mossy(
|
| 360 |
+
roughness: 0.55f,
|
| 361 |
+
brightness: 0.79f,
|
| 362 |
+
bump_factor: 1.0f,
|
| 363 |
+
dirt_amount: 1.0f,
|
| 364 |
+
dirt_brightness: 0.2f,
|
| 365 |
+
dirt_scale: 1.0f,
|
| 366 |
+
texture_translate: float2(0.0f),
|
| 367 |
+
texture_rotate: 0.0f,
|
| 368 |
+
texture_scale: float2(1.0f),
|
| 369 |
+
uv_space_index: 0
|
| 370 |
+
);
|
| 371 |
+
|
| 372 |
+
|
| 373 |
+
// 4
|
| 374 |
+
export material Spongy_Concrete_Weathered_Mossy_Light_Dirt(*)
|
| 375 |
+
[[
|
| 376 |
+
::anno::author("NVIDIA vMaterials"),
|
| 377 |
+
::anno::display_name("Concrete Spongy Weathered Mossy - Light Dirt"),
|
| 378 |
+
::anno::description(DESCRIPTION),
|
| 379 |
+
::anno::copyright_notice(COPYRIGHT),
|
| 380 |
+
::anno::thumbnail("./.thumbs/Spongy_Concrete_Weathered_Mossy.Spongy_Concrete_Weathered_Mossy_Light_Dirt.png"),
|
| 381 |
+
::anno::key_words(string[]("aec", "concrete", "facade", "wall", "construction", "architecture", "multimaterial", "exterior", "weathered", "aged", "mossy", "dirt", "gray"))
|
| 382 |
+
]] = Spongy_Concrete_Weathered_Mossy(
|
| 383 |
+
roughness: 0.35f,
|
| 384 |
+
brightness: 0.59f,
|
| 385 |
+
bump_factor: 1.0f,
|
| 386 |
+
dirt_amount: 1.0f,
|
| 387 |
+
dirt_brightness: 0.9f,
|
| 388 |
+
dirt_scale: 1.0f,
|
| 389 |
+
texture_translate: float2(0.0f),
|
| 390 |
+
texture_rotate: 0.0f,
|
| 391 |
+
texture_scale: float2(1.0f),
|
| 392 |
+
uv_space_index: 0
|
| 393 |
+
);
|
code/third_party/vMaterials_2/Concrete/Stone_Pores_Weathered.mdl
ADDED
|
@@ -0,0 +1,706 @@
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|
| 1 |
+
/******************************************************************************
|
| 2 |
+
* Copyright 2024 NVIDIA Corporation. All rights reserved. *
|
| 3 |
+
******************************************************************************
|
| 4 |
+
|
| 5 |
+
Permission is hereby granted by NVIDIA Corporation ("NVIDIA"), free of charge,
|
| 6 |
+
to any person obtaining a copy of the sample definition code that uses our
|
| 7 |
+
Material Definition Language (the "MDL Materials"), to reproduce and distribute
|
| 8 |
+
the MDL Materials, including without limitation the rights to use, copy, merge,
|
| 9 |
+
publish, distribute, and sell modified and unmodified copies of the MDL
|
| 10 |
+
Materials, and to permit persons to whom the MDL Materials is furnished to do
|
| 11 |
+
so, in all cases solely for use with NVIDIA's Material Definition Language,
|
| 12 |
+
subject to the following further conditions:
|
| 13 |
+
|
| 14 |
+
1. The above copyright notices, this list of conditions, and the disclaimer
|
| 15 |
+
that follows shall be retained in all copies of one or more of the MDL
|
| 16 |
+
Materials, including in any software with which the MDL Materials are bundled,
|
| 17 |
+
redistributed, and/or sold, and included either as stand-alone text files,
|
| 18 |
+
human-readable headers or in the appropriate machine-readable metadata fields
|
| 19 |
+
within text or binary files as long as those fields can be easily viewed by the
|
| 20 |
+
user, as applicable.
|
| 21 |
+
2. The name of NVIDIA shall not be used to promote, endorse or advertise any
|
| 22 |
+
Modified Version without specific prior written permission, except a) to comply
|
| 23 |
+
with the notice requirements otherwise contained herein; or b) to acknowledge
|
| 24 |
+
the contribution(s) of NVIDIA.
|
| 25 |
+
|
| 26 |
+
THE MDL MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
|
| 27 |
+
OR IMPLIED, INCLUDING BUT NOT LIMITED TO ANY WARRANTIES OF MERCHANTABILITY,
|
| 28 |
+
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF COPYRIGHT, PATENT,
|
| 29 |
+
TRADEMARK, OR OTHER RIGHT. IN NO EVENT SHALL NVIDIA CORPORATION BE LIABLE FOR
|
| 30 |
+
ANY CLAIM, DAMAGES OR OTHER LIABILITY, INCLUDING ANY GENERAL, SPECIAL,
|
| 31 |
+
INDIRECT, INCIDENTAL, OR CONSEQUENTIAL DAMAGES, WHETHER IN AN ACTION OF
|
| 32 |
+
CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF THE USE OR INABILITY TO USE
|
| 33 |
+
THE MDL MATERIALS OR FROM OTHER DEALINGS IN THE MDL MATERIALS.
|
| 34 |
+
*/
|
| 35 |
+
|
| 36 |
+
|
| 37 |
+
mdl 1.5;
|
| 38 |
+
|
| 39 |
+
import ::anno::*;
|
| 40 |
+
import ::base::*;
|
| 41 |
+
import ::df::*;
|
| 42 |
+
import ::math::*;
|
| 43 |
+
import ::state::*;
|
| 44 |
+
import ::tex::*;
|
| 45 |
+
import ::nvidia::core_definitions::blend_colors;
|
| 46 |
+
import ::nvidia::core_definitions::dimension;
|
| 47 |
+
|
| 48 |
+
|
| 49 |
+
const string COPYRIGHT =
|
| 50 |
+
" Copyright 2024 NVIDIA Corporation. All rights reserved.\n"
|
| 51 |
+
" MDL MATERIALS ARE PROVIDED PURSUANT TO AN END USER LICENSE AGREEMENT,\n"
|
| 52 |
+
" WHICH WAS ACCEPTED IN ORDER TO GAIN ACCESS TO THIS FILE. IN PARTICULAR,\n"
|
| 53 |
+
" THE MDL MATERIALS ARE PROVIDED \"AS IS\", WITHOUT WARRANTY OF ANY KIND,\n"
|
| 54 |
+
" EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO ANY WARRANTIES OF\n"
|
| 55 |
+
" MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF\n"
|
| 56 |
+
" COPYRIGHT, PATENT, TRADEMARK, OR OTHER RIGHT. IN NO EVENT SHALL NVIDIA\n"
|
| 57 |
+
" CORPORATION BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, INCLUDING ANY\n"
|
| 58 |
+
" GENERAL, SPECIAL, INDIRECT, INCIDENTAL, OR CONSEQUENTIAL DAMAGES, WHETHER IN\n"
|
| 59 |
+
" AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF THE USE OR\n"
|
| 60 |
+
" INABILITY TO USE THE MDL MATERIALS OR FROM OTHER DEALINGS IN THE MDL MATERIALS.\n";
|
| 61 |
+
|
| 62 |
+
const string DESCRIPTION = "A stone wall material";
|
| 63 |
+
|
| 64 |
+
|
| 65 |
+
|
| 66 |
+
float remap(float input, float low_1, float high_1, float low_2, float high_2)
|
| 67 |
+
{
|
| 68 |
+
return low_2 + ((input - low_1) * (high_2 - low_2))/(high_1 - low_1);
|
| 69 |
+
}
|
| 70 |
+
|
| 71 |
+
|
| 72 |
+
float3 transform_internal_to_tangent(float3 n)
|
| 73 |
+
[[
|
| 74 |
+
::anno::hidden()
|
| 75 |
+
]]
|
| 76 |
+
{
|
| 77 |
+
return
|
| 78 |
+
n.x* float3(::state::texture_tangent_u(0).x,::state::texture_tangent_v(0).x,::state::normal().x)+
|
| 79 |
+
n.y* float3(::state::texture_tangent_u(0).y,::state::texture_tangent_v(0).y,::state::normal().y)+
|
| 80 |
+
n.z* float3(::state::texture_tangent_u(0).z,::state::texture_tangent_v(0).z,::state::normal().z);
|
| 81 |
+
}
|
| 82 |
+
|
| 83 |
+
// Returns the normal n in internal space, given n is in tangent space.
|
| 84 |
+
float3 transform_tangent_to_internal(float3 n)
|
| 85 |
+
[[
|
| 86 |
+
::anno::hidden()
|
| 87 |
+
]]
|
| 88 |
+
{
|
| 89 |
+
return ::state::texture_tangent_u(0) * n.x +
|
| 90 |
+
::state::texture_tangent_v(0) * n.y +
|
| 91 |
+
::state::normal() * n.z ;
|
| 92 |
+
}
|
| 93 |
+
::base::texture_coordinate_info transform_coordinate_2(
|
| 94 |
+
float4x4 transform
|
| 95 |
+
[[ ::anno::description("A transformation to be applied to the source coordinates. rotation_translation_scale() is a suggested means to compute the transformation matrix.") ]],
|
| 96 |
+
::base::texture_coordinate_info coordinate = ::base::texture_coordinate_info()
|
| 97 |
+
[[ ::anno::description("Coordinate, typically sourced from coordinate_source or coordinate_projection.") ]]
|
| 98 |
+
) [[
|
| 99 |
+
::anno::description("Transform a texture coordinate by a matrix.") ,
|
| 100 |
+
::anno::noinline()
|
| 101 |
+
]]
|
| 102 |
+
{
|
| 103 |
+
|
| 104 |
+
// Version 2
|
| 105 |
+
float4 r_position = transform * float4(coordinate.position.x,coordinate.position.y,coordinate.position.z,1);
|
| 106 |
+
//Try aproximating it for the case that the rotation is only aroud z and assuming the texture layout is nice and z is ~constant.
|
| 107 |
+
//just pretend there is no other rotation happening
|
| 108 |
+
//get rid of scaling and translation. Then extract fields where sin and cos would be in a simple 2d transform around z.
|
| 109 |
+
float4 u = transform[0];
|
| 110 |
+
float3 ru = ::math::normalize(float3(u.x,u.y,u.z));
|
| 111 |
+
float cos = ru.x;
|
| 112 |
+
float sin = -ru.y;
|
| 113 |
+
|
| 114 |
+
|
| 115 |
+
return ::base::texture_coordinate_info(
|
| 116 |
+
float3(r_position.x,r_position.y,r_position.z),
|
| 117 |
+
::math::normalize(cos * coordinate.tangent_u - sin * coordinate.tangent_v),
|
| 118 |
+
::math::normalize(cos * coordinate.tangent_v + sin * coordinate.tangent_u));
|
| 119 |
+
}
|
| 120 |
+
|
| 121 |
+
|
| 122 |
+
::base::texture_coordinate_info vmat_transform(
|
| 123 |
+
float2 translation = float2(0.0, 0.0),
|
| 124 |
+
float rotation = 0.0, // rotation in degrees
|
| 125 |
+
float2 scaling = float2(1.0, 1.0),
|
| 126 |
+
uniform ::base::texture_coordinate_system system = ::base::texture_coordinate_uvw,
|
| 127 |
+
uniform int uv_space = 0
|
| 128 |
+
)
|
| 129 |
+
{
|
| 130 |
+
float rotation_rad = (rotation * 3.1415926535897932384626433832f) / 180.f;
|
| 131 |
+
float4x4 scale =
|
| 132 |
+
float4x4(1.0 /scaling.x, 0. , 0. , 0.,
|
| 133 |
+
0. , 1.0 /scaling.y , 0. , 0.,
|
| 134 |
+
0. , 0. , 1.0, 0.,
|
| 135 |
+
translation.x , translation.y , 0.0, 1.);
|
| 136 |
+
|
| 137 |
+
float s = ::math::sin(rotation_rad);
|
| 138 |
+
float c = ::math::cos(rotation_rad);
|
| 139 |
+
float4x4 rotate =
|
| 140 |
+
float4x4( c , -s , 0.0 , 0.0,
|
| 141 |
+
s , c , 0.0 , 0.0,
|
| 142 |
+
0.0, 0.0 , 1.0 , 0.0,
|
| 143 |
+
0. , 0.0 , 0.0 , 1.);
|
| 144 |
+
|
| 145 |
+
return transform_coordinate_2(scale*rotate, ::base::coordinate_source(system, uv_space));
|
| 146 |
+
}
|
| 147 |
+
|
| 148 |
+
|
| 149 |
+
float3 add_detail_normal(float3 nd = ::state::normal(), float3 n = ::state::normal())
|
| 150 |
+
{
|
| 151 |
+
// http://blog.selfshadow.com/publications/blending-in-detail/
|
| 152 |
+
float3 n_t = transform_internal_to_tangent(n);
|
| 153 |
+
float3 nd_t = transform_internal_to_tangent(nd);
|
| 154 |
+
|
| 155 |
+
n_t=n_t + float3(0.,0.,1.);
|
| 156 |
+
nd_t = nd_t * float3(-1.,-1.,1.);
|
| 157 |
+
|
| 158 |
+
n = n_t*::math::dot(n_t, nd_t)/n_t.z - nd_t;
|
| 159 |
+
return ::math::normalize(transform_tangent_to_internal(n));
|
| 160 |
+
}
|
| 161 |
+
|
| 162 |
+
float remap_xy_to_0_1(float input, float x, float y)
|
| 163 |
+
{
|
| 164 |
+
return (input - x)/(y - x);
|
| 165 |
+
}
|
| 166 |
+
|
| 167 |
+
float histogram_scan_small(float input, float width, float position)
|
| 168 |
+
{
|
| 169 |
+
return ::math::clamp(
|
| 170 |
+
remap_xy_to_0_1(input,
|
| 171 |
+
::math::lerp(0.0, 1.0 - width, position),
|
| 172 |
+
::math::lerp(width, 1.0 , position)),
|
| 173 |
+
0.0,
|
| 174 |
+
1.0);
|
| 175 |
+
}
|
| 176 |
+
|
| 177 |
+
|
| 178 |
+
|
| 179 |
+
float histogram_scan_big(float input, float width, float position)
|
| 180 |
+
{
|
| 181 |
+
return ::math::clamp(
|
| 182 |
+
remap_xy_to_0_1(input,
|
| 183 |
+
::math::lerp(-width, 1.0, position),
|
| 184 |
+
::math::lerp(0.0, 1.0 + width, position)),
|
| 185 |
+
0.0,
|
| 186 |
+
1.0);
|
| 187 |
+
}
|
| 188 |
+
|
| 189 |
+
int lowbias32(int x)
|
| 190 |
+
{
|
| 191 |
+
x ^= x >>> 16;
|
| 192 |
+
x *= 0x7feb352d;
|
| 193 |
+
x ^= x >>> 15;
|
| 194 |
+
x *= 0x846ca68b;
|
| 195 |
+
x ^= x >>> 16;
|
| 196 |
+
return x;
|
| 197 |
+
}
|
| 198 |
+
|
| 199 |
+
float uint2float(int x)
|
| 200 |
+
{
|
| 201 |
+
return float(x & 0x7FFFFFFF) + (x < 0 ? 2147483648.0 : 0.0);
|
| 202 |
+
}
|
| 203 |
+
|
| 204 |
+
float histogram_range(float input, float range = 1.0f, float position = 0.5f)
|
| 205 |
+
{
|
| 206 |
+
float low = ::math::clamp(1.0 - ::math::min(((1.0 - position) + range * 0.5), (1.0 - position) * 2), 0.0, 1.0);
|
| 207 |
+
float high = ::math::clamp(::math::min((position + range * 0.5 ), position * 2.0), 0.0, 1.0);
|
| 208 |
+
return ::math::lerp(low, high, input);
|
| 209 |
+
}
|
| 210 |
+
|
| 211 |
+
|
| 212 |
+
|
| 213 |
+
float2 rnd22(int2 p) {
|
| 214 |
+
float2 ret_val = float2(
|
| 215 |
+
uint2float(lowbias32(p[0] + lowbias32(p[1]))) / 4294967296.f,
|
| 216 |
+
uint2float(lowbias32(p[0] + 32000 + lowbias32(p[1]))) / 4294967296.f
|
| 217 |
+
);
|
| 218 |
+
return ret_val;
|
| 219 |
+
}
|
| 220 |
+
|
| 221 |
+
float2x2 invert_2x2(float2x2 M)
|
| 222 |
+
{
|
| 223 |
+
float det = M[0][0]*M[1][1] - M[0][1]*M[1][0];
|
| 224 |
+
//https://www.chilimath.com/lessons/advanced-algebra/inverse-of-a-2x2-matrix/
|
| 225 |
+
return (1.0 / det) * float2x2(M[1][1], -M[0][1], -M[1][0], M[0][0]);
|
| 226 |
+
}
|
| 227 |
+
|
| 228 |
+
color hue_shift(
|
| 229 |
+
color input = color(1.0, 0.0, 0.0),
|
| 230 |
+
float hue_adjust = 0.0f
|
| 231 |
+
)
|
| 232 |
+
{
|
| 233 |
+
float3 in_color = float3(input);
|
| 234 |
+
float3 kRGBToYPrime = float3 (0.299, 0.587, 0.114);
|
| 235 |
+
float3 kRGBToI = float3 (0.596, -0.275, -0.321);
|
| 236 |
+
float3 kRGBToQ = float3 (0.212, -0.523, 0.311);
|
| 237 |
+
|
| 238 |
+
|
| 239 |
+
//color converted = color(kRGBToQ);
|
| 240 |
+
float3 kYIQToR = float3 (1.0, 0.956, 0.621);
|
| 241 |
+
float3 kYIQToG = float3 (1.0, -0.272, -0.647);
|
| 242 |
+
float3 kYIQToB = float3 (1.0, -1.107, 1.704);
|
| 243 |
+
|
| 244 |
+
float YPrime = ::math::dot(in_color, kRGBToYPrime);
|
| 245 |
+
float I = ::math::dot(in_color, kRGBToI);
|
| 246 |
+
float Q = ::math::dot(in_color, kRGBToQ);
|
| 247 |
+
float hue = ::math::atan2(Q, I);
|
| 248 |
+
float chroma = ::math::sqrt(I * I + Q * Q);
|
| 249 |
+
|
| 250 |
+
hue += hue_adjust;
|
| 251 |
+
|
| 252 |
+
Q = chroma * ::math::sin(hue);
|
| 253 |
+
I = chroma * ::math::cos(hue);
|
| 254 |
+
|
| 255 |
+
float3 yIQ = float3 (YPrime, I, Q);
|
| 256 |
+
|
| 257 |
+
return color(::math::dot (yIQ, kYIQToR),::math::dot (yIQ, kYIQToG), ::math::dot (yIQ, kYIQToB) );
|
| 258 |
+
}
|
| 259 |
+
|
| 260 |
+
// Taken from https://www.shadertoy.com/view/4tlBWB
|
| 261 |
+
float3 hsv2rgb(float3 c)
|
| 262 |
+
{
|
| 263 |
+
float4 K = float4(1.0, 2.0/3.0, 1.0/3.0, 3.0);
|
| 264 |
+
float3 p = ::math::abs(::math::frac(float3(c.x) + float3(K.x, K.y, K.z)) * 6.0 - float3(K.w));
|
| 265 |
+
return c.z * ::math::lerp(float3(K.x), ::math::clamp(p - float3(K.x), 0.0, 1.0), c.y);
|
| 266 |
+
}
|
| 267 |
+
|
| 268 |
+
|
| 269 |
+
float3 srgb2rgb(float3 val)
|
| 270 |
+
{
|
| 271 |
+
return ::math::pow(::math::max(val, float3(0.0f)), 2.2);
|
| 272 |
+
}
|
| 273 |
+
float3 nonrepeat_lookup(
|
| 274 |
+
uniform texture_2d texture = texture_2d(),
|
| 275 |
+
::base::texture_coordinate_info uvw = ::base::coordinate_source(),
|
| 276 |
+
float texture_scale = 1.0,
|
| 277 |
+
float3 average_color = float3(0.5),
|
| 278 |
+
float patch_size = 8.0
|
| 279 |
+
)
|
| 280 |
+
{
|
| 281 |
+
|
| 282 |
+
float2 uv_in = float2(uvw.position[0], uvw.position[1]) * texture_scale;
|
| 283 |
+
float Z = patch_size; // patch scale inside example texture
|
| 284 |
+
float CON = 1.0f;
|
| 285 |
+
|
| 286 |
+
float3 O = float3(0.f);
|
| 287 |
+
float2x2 M0 = float2x2(1.f,0.f, 0.5f, ::math::sqrt(3.f)/2.f);
|
| 288 |
+
float2x2 M = invert_2x2(M0); // transform matrix <-> tilted space
|
| 289 |
+
|
| 290 |
+
float2 U = uv_in;
|
| 291 |
+
float2 V = M * uv_in; //pre-tilted hexa coordinates
|
| 292 |
+
int2 I = int2(::math::floor(V)); // hexa-tile id
|
| 293 |
+
|
| 294 |
+
// The mean color needs to be determined in Photoshop then to make the
|
| 295 |
+
// average color work out, take the float value and calculate the apropriate
|
| 296 |
+
// mean value as (value^(1/2.2))
|
| 297 |
+
|
| 298 |
+
float3 m = average_color;
|
| 299 |
+
|
| 300 |
+
float3 F = float3(::math::frac(V)[0], ::math::frac(V)[1], 0.f), W;
|
| 301 |
+
F[2] = 1.0 - F[0] - F[1]; // local hexa coordinates
|
| 302 |
+
|
| 303 |
+
if( F[2] > 0.f )
|
| 304 |
+
|
| 305 |
+
O = (W[0] = F[2]) * (( ::tex::lookup_float3(texture, U/Z-rnd22(I))) - m*float(CON))
|
| 306 |
+
+ (W[1] = F[1]) * (( ::tex::lookup_float3(texture, U/Z-rnd22(I+int2(0,1)))) - m*float(CON))
|
| 307 |
+
+ (W[2] = F[0]) * (( ::tex::lookup_float3(texture, U/Z-rnd22(I+int2(1,0)))) - m*float(CON));
|
| 308 |
+
else
|
| 309 |
+
O = (W[0] = -F[2]) * (( ::tex::lookup_float3(texture, U/Z-rnd22(I+int2(1)))) - m*float(CON))
|
| 310 |
+
+ (W[1] = 1.f - F[1]) * (( ::tex::lookup_float3(texture, U/Z-rnd22(I+int2(1, 0)))) - m*float(CON))
|
| 311 |
+
+ (W[2] = 1.f - F[0]) * (( ::tex::lookup_float3(texture, U/Z-rnd22(I+int2(0, 1)))) - m*float(CON));
|
| 312 |
+
O = m + O/::math::length(W);
|
| 313 |
+
O = ::math::clamp( (O), 0.0, 1.0);
|
| 314 |
+
|
| 315 |
+
return float3(O);
|
| 316 |
+
}
|
| 317 |
+
color endless_texture(
|
| 318 |
+
uniform texture_2d texture = texture_2d(),
|
| 319 |
+
::base::texture_coordinate_info uvw = ::base::coordinate_source(),
|
| 320 |
+
float texture_scale = 10.0,
|
| 321 |
+
float3 average_color = float3(0.5, 0.5, 1.0),
|
| 322 |
+
float patch_size = 8.0,
|
| 323 |
+
bool gamma_correct_lookup = true
|
| 324 |
+
)
|
| 325 |
+
{
|
| 326 |
+
return gamma_correct_lookup ? color(srgb2rgb(
|
| 327 |
+
nonrepeat_lookup (
|
| 328 |
+
texture: texture,
|
| 329 |
+
uvw: uvw,
|
| 330 |
+
texture_scale: texture_scale,
|
| 331 |
+
average_color: average_color,
|
| 332 |
+
patch_size: patch_size
|
| 333 |
+
))
|
| 334 |
+
) : color(nonrepeat_lookup (
|
| 335 |
+
texture: texture,
|
| 336 |
+
uvw: uvw,
|
| 337 |
+
texture_scale: texture_scale,
|
| 338 |
+
average_color: average_color,
|
| 339 |
+
patch_size: patch_size
|
| 340 |
+
));
|
| 341 |
+
}
|
| 342 |
+
|
| 343 |
+
|
| 344 |
+
|
| 345 |
+
float3 endless_normal(
|
| 346 |
+
uniform texture_2d texture = texture_2d(),
|
| 347 |
+
float factor = 1.0,
|
| 348 |
+
bool flip_tangent_u = false,
|
| 349 |
+
bool flip_tangent_v = false,
|
| 350 |
+
::base::texture_coordinate_info uvw = ::base::coordinate_source(),
|
| 351 |
+
float texture_scale = 1.0,
|
| 352 |
+
float3 average_color = float3(0.5, 0.5, 1.0),
|
| 353 |
+
float patch_size = 8.0
|
| 354 |
+
//bool srgb2rgb = false,
|
| 355 |
+
//bool rgb2srgb = false
|
| 356 |
+
)
|
| 357 |
+
{
|
| 358 |
+
float3 transformed_tangent_u = flip_tangent_u ? uvw.tangent_u : - uvw.tangent_u;
|
| 359 |
+
float3 transformed_tangent_v = flip_tangent_v ? uvw.tangent_v : - uvw.tangent_v;
|
| 360 |
+
|
| 361 |
+
if (flip_tangent_u)
|
| 362 |
+
transformed_tangent_u=-transformed_tangent_u;
|
| 363 |
+
if (flip_tangent_v)
|
| 364 |
+
transformed_tangent_v=-transformed_tangent_v;
|
| 365 |
+
|
| 366 |
+
// normalized Lookup
|
| 367 |
+
float3 tangent_space_normal =
|
| 368 |
+
(nonrepeat_lookup (
|
| 369 |
+
texture: texture,
|
| 370 |
+
uvw: uvw,
|
| 371 |
+
texture_scale: texture_scale,
|
| 372 |
+
average_color: average_color,
|
| 373 |
+
patch_size: patch_size
|
| 374 |
+
) - 0.5) * (2.0 * factor);
|
| 375 |
+
|
| 376 |
+
|
| 377 |
+
return ::math::normalize(uvw.tangent_u * tangent_space_normal.x +
|
| 378 |
+
uvw.tangent_v * tangent_space_normal.y +
|
| 379 |
+
::state::normal()*1.0);
|
| 380 |
+
//return ::state::normal();
|
| 381 |
+
}
|
| 382 |
+
|
| 383 |
+
export material Stone_Pores_Weathered(
|
| 384 |
+
uniform bool infinite_tiling = true [[
|
| 385 |
+
::anno::description("Enables infinite tiling feature which removes repeating texture patterns. Note that depending on the material this feature changes the appearance of the material slightly.\t."),
|
| 386 |
+
::anno::display_name("Infinite Tiling"),
|
| 387 |
+
::anno::in_group("Appearance")
|
| 388 |
+
]],
|
| 389 |
+
float stone_diffuse_brightness = 0.8f [[
|
| 390 |
+
::anno::description("Adjusts the lightness of the stones and pebbles."),
|
| 391 |
+
::anno::display_name("Brightness"),
|
| 392 |
+
::anno::in_group("Appearance", "Stone"),
|
| 393 |
+
::anno::hard_range(0.f, 1.f)
|
| 394 |
+
]],
|
| 395 |
+
float reflection_roughness = 1.f [[
|
| 396 |
+
::anno::description("Controls the roughness appearance. Smaller areas are highlighted."),
|
| 397 |
+
::anno::display_name("Roughness"),
|
| 398 |
+
::anno::in_group("Appearance", "Stone"),
|
| 399 |
+
::anno::hard_range(0.f, 1.f)
|
| 400 |
+
]],
|
| 401 |
+
uniform float stones_bump_strength = 1.f [[
|
| 402 |
+
::anno::description("Drives the bumpiness of the stones."),
|
| 403 |
+
::anno::display_name("Bump Strength"),
|
| 404 |
+
::anno::in_group("Appearance", "Stone"),
|
| 405 |
+
::anno::hard_range(0.f, 1.f)
|
| 406 |
+
]],
|
| 407 |
+
float moss_brightness = 0.6f [[
|
| 408 |
+
::anno::description("Adjusts the brightness of the moss."),
|
| 409 |
+
::anno::display_name("Brightness"),
|
| 410 |
+
::anno::in_group("Appearance", "Moss"),
|
| 411 |
+
::anno::hard_range(0.f, 1.f)
|
| 412 |
+
]],
|
| 413 |
+
float moss_saturation = 0.79f [[
|
| 414 |
+
::anno::description("Controls the saturation of the moss."),
|
| 415 |
+
::anno::display_name("Saturation"),
|
| 416 |
+
::anno::in_group("Appearance", "Moss"),
|
| 417 |
+
::anno::hard_range(0.f, 1.f)
|
| 418 |
+
]],
|
| 419 |
+
float moss_distribution_amount = 0.f [[
|
| 420 |
+
::anno::description("A lower value makes the moss grow more unevenly across the surface."),
|
| 421 |
+
::anno::display_name("Coverage"),
|
| 422 |
+
::anno::in_group("Appearance", "Moss"),
|
| 423 |
+
::anno::hard_range(0.f, 1.f)
|
| 424 |
+
]],
|
| 425 |
+
float moss_height_growth = 1.f [[
|
| 426 |
+
::anno::description("Controls the growth of the moss material."),
|
| 427 |
+
::anno::display_name("Growth"),
|
| 428 |
+
::anno::in_group("Appearance", "Moss"),
|
| 429 |
+
::anno::hard_range(0.f, 1.f)
|
| 430 |
+
]],
|
| 431 |
+
float moss_weight = 1.f [[
|
| 432 |
+
::anno::description("Decreasing this parameter makes the moss layer more transparent."),
|
| 433 |
+
::anno::display_name("Weight"),
|
| 434 |
+
::anno::in_group("Appearance", "Moss"),
|
| 435 |
+
::anno::hard_range(0.f, 1.f)
|
| 436 |
+
]],
|
| 437 |
+
float moss_moisture = 1.f [[
|
| 438 |
+
::anno::description("Makes mossy areas more reflectivy to give them a wet appearance."),
|
| 439 |
+
::anno::display_name("Moisture"),
|
| 440 |
+
::anno::in_group("Appearance", "Moss"),
|
| 441 |
+
::anno::hard_range(0.f, 1.f)
|
| 442 |
+
]],
|
| 443 |
+
uniform float moss_bump_factor = 1.f [[
|
| 444 |
+
::anno::description("Determines the degree of bumpiness of the moss."),
|
| 445 |
+
::anno::display_name("Bump Strength"),
|
| 446 |
+
::anno::in_group("Appearance", "Moss"),
|
| 447 |
+
::anno::hard_range(0.f, 1.f)
|
| 448 |
+
]],
|
| 449 |
+
float2 texture_translate = float2(0.f) [[
|
| 450 |
+
::anno::description("Controls the position of the texture."),
|
| 451 |
+
::anno::display_name("Translate"),
|
| 452 |
+
::anno::in_group("Transform")
|
| 453 |
+
]],
|
| 454 |
+
float texture_rotate = 0.f [[
|
| 455 |
+
::anno::description("Rotates angle of the texture in degrees."),
|
| 456 |
+
::anno::display_name("Rotate"),
|
| 457 |
+
::anno::in_group("Transform")
|
| 458 |
+
]],
|
| 459 |
+
float2 texture_scale = float2(0.5f) [[
|
| 460 |
+
::anno::description("Larger numbers increase the size."),
|
| 461 |
+
::anno::display_name("Scale"),
|
| 462 |
+
::nvidia::core_definitions::dimension(float2(1.2f, 1.2f)),
|
| 463 |
+
::anno::in_group("Transform")
|
| 464 |
+
]],
|
| 465 |
+
uniform bool enable_round_corners = false [[
|
| 466 |
+
::anno::description("Enables the round corner effect. Comes at a slight performance cost as additional raytracing calls are required to evaluate the round corner effect."),
|
| 467 |
+
::anno::display_name("Enable Round Corners"),
|
| 468 |
+
::anno::in_group("Round Corners")
|
| 469 |
+
]],
|
| 470 |
+
uniform bool across_materials = true [[
|
| 471 |
+
::anno::description("Applies the round corner effect across different materials when enabled."),
|
| 472 |
+
::anno::display_name("Across Materials"),
|
| 473 |
+
::anno::in_group("Round Corners")
|
| 474 |
+
]],
|
| 475 |
+
uniform float radius = 0.00200000009f [[
|
| 476 |
+
::anno::description("Radius of the rounded corners in millimeters."),
|
| 477 |
+
::anno::display_name("Round Corner Radius"),
|
| 478 |
+
::anno::in_group("Round Corners")
|
| 479 |
+
]],
|
| 480 |
+
uniform int uv_space_index = 0 [[
|
| 481 |
+
::anno::description("Use selected UV space for material."),
|
| 482 |
+
::anno::display_name("UV Space Index"),
|
| 483 |
+
::anno::in_group("Advanced")
|
| 484 |
+
]])
|
| 485 |
+
[[
|
| 486 |
+
::anno::display_name("Stone Pores Weathered"),
|
| 487 |
+
::anno::description(DESCRIPTION),
|
| 488 |
+
::anno::copyright_notice(COPYRIGHT),
|
| 489 |
+
::anno::key_words(string[]("dielectric", "infinite", "stone", "nature", "moss", "weathered", "pores", "wall", "exterior", "rough", "plant", "urban", "city", "industrial")),
|
| 490 |
+
::anno::thumbnail("./.thumbs/Stone_Pores_Weathered.Stone_Pores_Weathered.png"),
|
| 491 |
+
::anno::author("NVIDIA vMaterials"),
|
| 492 |
+
::anno::contributor("Maik Rohland"),
|
| 493 |
+
::anno::contributor("Ruediger Raab")
|
| 494 |
+
]]
|
| 495 |
+
=
|
| 496 |
+
let {
|
| 497 |
+
bool tmp0 = false;
|
| 498 |
+
material_surface tmp1(::df::custom_curve_layer(0.0299999993f, 1.f, 5.f, histogram_scan_big(float3(infinite_tiling ? endless_texture(texture_2d("./textures/multi_stone.jpg", ::tex::gamma_linear), vmat_transform(texture_translate, texture_rotate, texture_scale, ::base::texture_coordinate_uvw, uv_space_index), 3.f, float3(0.572548985f, 0.988234997f, 0.505882025f), 3.f, false) : ::base::file_texture(texture_2d("./textures/multi_stone.jpg", ::tex::gamma_linear), color(0.f, 0.f, 0.f), color(1.f, 1.f, 1.f), ::base::mono_alpha, vmat_transform(texture_translate, texture_rotate, texture_scale, ::base::texture_coordinate_uvw, uv_space_index), float2(0.f, 1.f), float2(0.f, 1.f), ::tex::wrap_repeat, ::tex::wrap_repeat, false).tint)[1], 0.209999993f, 0.75999999f), ::df::microfacet_ggx_smith_bsdf(::math::lerp(::math::lerp(::math::lerp(-0.419999987f, 1.75f, float3(::base::file_texture(texture_2d("./textures/multi_moss.jpg", ::tex::gamma_linear), color(0.f, 0.f, 0.f), color(0.638283014f, 0.638283014f, 0.638283014f), ::base::mono_alpha, vmat_transform(texture_translate, texture_rotate, texture_scale, ::base::texture_coordinate_uvw, uv_space_index), float2(0.f, 1.f), float2(0.f, 1.f), ::tex::wrap_repeat, ::tex::wrap_repeat, false).tint)[0]), 0.75f - ::math::clamp(remap(float3(infinite_tiling ? endless_texture(texture_2d("./textures/multi_stone.jpg", ::tex::gamma_linear), vmat_transform(texture_translate, texture_rotate, texture_scale, ::base::texture_coordinate_uvw, uv_space_index), 3.f, float3(0.572548985f, 0.988234997f, 0.505882025f), 3.f, false) : ::base::file_texture(texture_2d("./textures/multi_stone.jpg", ::tex::gamma_linear), color(0.f, 0.f, 0.f), color(1.f, 1.f, 1.f), ::base::mono_alpha, vmat_transform(texture_translate, texture_rotate, texture_scale, ::base::texture_coordinate_uvw, uv_space_index), float2(0.f, 1.f), float2(0.f, 1.f), ::tex::wrap_repeat, ::tex::wrap_repeat, false).tint)[0], 0.5f, 1.f, 0.f, 1.f), 0.f, 1.f) * ::math::lerp(1.20000005f, -1.f, reflection_roughness), histogram_scan_small(float3(::base::file_texture(texture_2d("./textures/multi_moss.jpg", ::tex::gamma_linear), color(0.f, 0.f, 0.f), color(0.638283014f, 0.638283014f, 0.638283014f), ::base::mono_alpha, vmat_transform(texture_translate, texture_rotate, texture_scale, ::base::texture_coordinate_uvw, uv_space_index), float2(0.f, 1.f), float2(0.f, 1.f), ::tex::wrap_repeat, ::tex::wrap_repeat, false).tint)[0], 0.200000003f, 0.600000024f)), histogram_range(::math::lerp(1.f, 0.f, float3(::base::file_texture(texture_2d("./textures/multi_moss.jpg", ::tex::gamma_linear), color(0.f, 0.f, 0.f), color(0.638283014f, 0.638283014f, 0.638283014f), ::base::mono_alpha, vmat_transform(texture_translate, texture_rotate, texture_scale, ::base::texture_coordinate_uvw, uv_space_index), float2(0.f, 1.f), float2(0.f, 1.f), ::tex::wrap_repeat, ::tex::wrap_repeat, false).tint)[1]), 0.48999998f, ::math::lerp(1.f, 0.680000007f, moss_moisture)), ::math::lerp(0.f, ::math::lerp(histogram_scan_big(float3(::base::file_texture(texture_2d("./textures/multi_moss.jpg", ::tex::gamma_linear), color(0.f, 0.f, 0.f), color(0.638283014f, 0.638283014f, 0.638283014f), ::base::mono_alpha, vmat_transform(texture_translate, texture_rotate, texture_scale, ::base::texture_coordinate_uvw, uv_space_index), float2(0.f, 1.f), float2(0.f, 1.f), ::tex::wrap_repeat, ::tex::wrap_repeat, false).tint)[2], 0.379000008f, ::math::lerp(0.817000031f, 0.100000001f, moss_distribution_amount)), float3(infinite_tiling ? endless_texture(texture_2d("./textures/multi_stone.jpg", ::tex::gamma_linear), vmat_transform(texture_translate, texture_rotate, texture_scale, ::base::texture_coordinate_uvw, uv_space_index), 3.f, float3(0.572548985f, 0.988234997f, 0.505882025f), 3.f, false) : ::base::file_texture(texture_2d("./textures/multi_stone.jpg", ::tex::gamma_linear), color(0.f, 0.f, 0.f), color(1.f, 1.f, 1.f), ::base::mono_alpha, vmat_transform(texture_translate, texture_rotate, texture_scale, ::base::texture_coordinate_uvw, uv_space_index), float2(0.f, 1.f), float2(0.f, 1.f), ::tex::wrap_repeat, ::tex::wrap_repeat, false).tint)[2], ::math::clamp(histogram_scan_big(float3(infinite_tiling ? endless_texture(texture_2d("./textures/multi_stone.jpg", ::tex::gamma_linear), vmat_transform(texture_translate, texture_rotate, texture_scale, ::base::texture_coordinate_uvw, uv_space_index), 3.f, float3(0.572548985f, 0.988234997f, 0.505882025f), 3.f, false) : ::base::file_texture(texture_2d("./textures/multi_stone.jpg", ::tex::gamma_linear), color(0.f, 0.f, 0.f), color(1.f, 1.f, 1.f), ::base::mono_alpha, vmat_transform(texture_translate, texture_rotate, texture_scale, ::base::texture_coordinate_uvw, uv_space_index), float2(0.f, 1.f), float2(0.f, 1.f), ::tex::wrap_repeat, ::tex::wrap_repeat, false).tint)[2], 0.150000006f, ::math::lerp(0.200000003f, 0.680000007f, moss_height_growth)), 0.f, 1.f)), ::math::lerp(0.f, 2.f, moss_weight))) * ::math::lerp(::math::lerp(::math::lerp(-0.419999987f, 1.75f, float3(::base::file_texture(texture_2d("./textures/multi_moss.jpg", ::tex::gamma_linear), color(0.f, 0.f, 0.f), color(0.638283014f, 0.638283014f, 0.638283014f), ::base::mono_alpha, vmat_transform(texture_translate, texture_rotate, texture_scale, ::base::texture_coordinate_uvw, uv_space_index), float2(0.f, 1.f), float2(0.f, 1.f), ::tex::wrap_repeat, ::tex::wrap_repeat, false).tint)[0]), 0.75f - ::math::clamp(remap(float3(infinite_tiling ? endless_texture(texture_2d("./textures/multi_stone.jpg", ::tex::gamma_linear), vmat_transform(texture_translate, texture_rotate, texture_scale, ::base::texture_coordinate_uvw, uv_space_index), 3.f, float3(0.572548985f, 0.988234997f, 0.505882025f), 3.f, false) : ::base::file_texture(texture_2d("./textures/multi_stone.jpg", ::tex::gamma_linear), color(0.f, 0.f, 0.f), color(1.f, 1.f, 1.f), ::base::mono_alpha, vmat_transform(texture_translate, texture_rotate, texture_scale, ::base::texture_coordinate_uvw, uv_space_index), float2(0.f, 1.f), float2(0.f, 1.f), ::tex::wrap_repeat, ::tex::wrap_repeat, false).tint)[0], 0.5f, 1.f, 0.f, 1.f), 0.f, 1.f) * ::math::lerp(1.20000005f, -1.f, reflection_roughness), histogram_scan_small(float3(::base::file_texture(texture_2d("./textures/multi_moss.jpg", ::tex::gamma_linear), color(0.f, 0.f, 0.f), color(0.638283014f, 0.638283014f, 0.638283014f), ::base::mono_alpha, vmat_transform(texture_translate, texture_rotate, texture_scale, ::base::texture_coordinate_uvw, uv_space_index), float2(0.f, 1.f), float2(0.f, 1.f), ::tex::wrap_repeat, ::tex::wrap_repeat, false).tint)[0], 0.200000003f, 0.600000024f)), histogram_range(::math::lerp(1.f, 0.f, float3(::base::file_texture(texture_2d("./textures/multi_moss.jpg", ::tex::gamma_linear), color(0.f, 0.f, 0.f), color(0.638283014f, 0.638283014f, 0.638283014f), ::base::mono_alpha, vmat_transform(texture_translate, texture_rotate, texture_scale, ::base::texture_coordinate_uvw, uv_space_index), float2(0.f, 1.f), float2(0.f, 1.f), ::tex::wrap_repeat, ::tex::wrap_repeat, false).tint)[1]), 0.48999998f, ::math::lerp(1.f, 0.680000007f, moss_moisture)), ::math::lerp(0.f, ::math::lerp(histogram_scan_big(float3(::base::file_texture(texture_2d("./textures/multi_moss.jpg", ::tex::gamma_linear), color(0.f, 0.f, 0.f), color(0.638283014f, 0.638283014f, 0.638283014f), ::base::mono_alpha, vmat_transform(texture_translate, texture_rotate, texture_scale, ::base::texture_coordinate_uvw, uv_space_index), float2(0.f, 1.f), float2(0.f, 1.f), ::tex::wrap_repeat, ::tex::wrap_repeat, false).tint)[2], 0.379000008f, ::math::lerp(0.817000031f, 0.100000001f, moss_distribution_amount)), float3(infinite_tiling ? endless_texture(texture_2d("./textures/multi_stone.jpg", ::tex::gamma_linear), vmat_transform(texture_translate, texture_rotate, texture_scale, ::base::texture_coordinate_uvw, uv_space_index), 3.f, float3(0.572548985f, 0.988234997f, 0.505882025f), 3.f, false) : ::base::file_texture(texture_2d("./textures/multi_stone.jpg", ::tex::gamma_linear), color(0.f, 0.f, 0.f), color(1.f, 1.f, 1.f), ::base::mono_alpha, vmat_transform(texture_translate, texture_rotate, texture_scale, ::base::texture_coordinate_uvw, uv_space_index), float2(0.f, 1.f), float2(0.f, 1.f), ::tex::wrap_repeat, ::tex::wrap_repeat, false).tint)[2], ::math::clamp(histogram_scan_big(float3(infinite_tiling ? endless_texture(texture_2d("./textures/multi_stone.jpg", ::tex::gamma_linear), vmat_transform(texture_translate, texture_rotate, texture_scale, ::base::texture_coordinate_uvw, uv_space_index), 3.f, float3(0.572548985f, 0.988234997f, 0.505882025f), 3.f, false) : ::base::file_texture(texture_2d("./textures/multi_stone.jpg", ::tex::gamma_linear), color(0.f, 0.f, 0.f), color(1.f, 1.f, 1.f), ::base::mono_alpha, vmat_transform(texture_translate, texture_rotate, texture_scale, ::base::texture_coordinate_uvw, uv_space_index), float2(0.f, 1.f), float2(0.f, 1.f), ::tex::wrap_repeat, ::tex::wrap_repeat, false).tint)[2], 0.150000006f, ::math::lerp(0.200000003f, 0.680000007f, moss_height_growth)), 0.f, 1.f)), ::math::lerp(0.f, 2.f, moss_weight))), ::math::lerp(::math::lerp(::math::lerp(-0.419999987f, 1.75f, float3(::base::file_texture(texture_2d("./textures/multi_moss.jpg", ::tex::gamma_linear), color(0.f, 0.f, 0.f), color(0.638283014f, 0.638283014f, 0.638283014f), ::base::mono_alpha, vmat_transform(texture_translate, texture_rotate, texture_scale, ::base::texture_coordinate_uvw, uv_space_index), float2(0.f, 1.f), float2(0.f, 1.f), ::tex::wrap_repeat, ::tex::wrap_repeat, false).tint)[0]), 0.75f - ::math::clamp(remap(float3(infinite_tiling ? endless_texture(texture_2d("./textures/multi_stone.jpg", ::tex::gamma_linear), vmat_transform(texture_translate, texture_rotate, texture_scale, ::base::texture_coordinate_uvw, uv_space_index), 3.f, float3(0.572548985f, 0.988234997f, 0.505882025f), 3.f, false) : ::base::file_texture(texture_2d("./textures/multi_stone.jpg", ::tex::gamma_linear), color(0.f, 0.f, 0.f), color(1.f, 1.f, 1.f), ::base::mono_alpha, vmat_transform(texture_translate, texture_rotate, texture_scale, ::base::texture_coordinate_uvw, uv_space_index), float2(0.f, 1.f), float2(0.f, 1.f), ::tex::wrap_repeat, ::tex::wrap_repeat, false).tint)[0], 0.5f, 1.f, 0.f, 1.f), 0.f, 1.f) * ::math::lerp(1.20000005f, -1.f, reflection_roughness), histogram_scan_small(float3(::base::file_texture(texture_2d("./textures/multi_moss.jpg", ::tex::gamma_linear), color(0.f, 0.f, 0.f), color(0.638283014f, 0.638283014f, 0.638283014f), ::base::mono_alpha, vmat_transform(texture_translate, texture_rotate, texture_scale, ::base::texture_coordinate_uvw, uv_space_index), float2(0.f, 1.f), float2(0.f, 1.f), ::tex::wrap_repeat, ::tex::wrap_repeat, false).tint)[0], 0.200000003f, 0.600000024f)), histogram_range(::math::lerp(1.f, 0.f, float3(::base::file_texture(texture_2d("./textures/multi_moss.jpg", ::tex::gamma_linear), color(0.f, 0.f, 0.f), color(0.638283014f, 0.638283014f, 0.638283014f), ::base::mono_alpha, vmat_transform(texture_translate, texture_rotate, texture_scale, ::base::texture_coordinate_uvw, uv_space_index), float2(0.f, 1.f), float2(0.f, 1.f), ::tex::wrap_repeat, ::tex::wrap_repeat, false).tint)[1]), 0.48999998f, ::math::lerp(1.f, 0.680000007f, moss_moisture)), ::math::lerp(0.f, ::math::lerp(histogram_scan_big(float3(::base::file_texture(texture_2d("./textures/multi_moss.jpg", ::tex::gamma_linear), color(0.f, 0.f, 0.f), color(0.638283014f, 0.638283014f, 0.638283014f), ::base::mono_alpha, vmat_transform(texture_translate, texture_rotate, texture_scale, ::base::texture_coordinate_uvw, uv_space_index), float2(0.f, 1.f), float2(0.f, 1.f), ::tex::wrap_repeat, ::tex::wrap_repeat, false).tint)[2], 0.379000008f, ::math::lerp(0.817000031f, 0.100000001f, moss_distribution_amount)), float3(infinite_tiling ? endless_texture(texture_2d("./textures/multi_stone.jpg", ::tex::gamma_linear), vmat_transform(texture_translate, texture_rotate, texture_scale, ::base::texture_coordinate_uvw, uv_space_index), 3.f, float3(0.572548985f, 0.988234997f, 0.505882025f), 3.f, false) : ::base::file_texture(texture_2d("./textures/multi_stone.jpg", ::tex::gamma_linear), color(0.f, 0.f, 0.f), color(1.f, 1.f, 1.f), ::base::mono_alpha, vmat_transform(texture_translate, texture_rotate, texture_scale, ::base::texture_coordinate_uvw, uv_space_index), float2(0.f, 1.f), float2(0.f, 1.f), ::tex::wrap_repeat, ::tex::wrap_repeat, false).tint)[2], ::math::clamp(histogram_scan_big(float3(infinite_tiling ? endless_texture(texture_2d("./textures/multi_stone.jpg", ::tex::gamma_linear), vmat_transform(texture_translate, texture_rotate, texture_scale, ::base::texture_coordinate_uvw, uv_space_index), 3.f, float3(0.572548985f, 0.988234997f, 0.505882025f), 3.f, false) : ::base::file_texture(texture_2d("./textures/multi_stone.jpg", ::tex::gamma_linear), color(0.f, 0.f, 0.f), color(1.f, 1.f, 1.f), ::base::mono_alpha, vmat_transform(texture_translate, texture_rotate, texture_scale, ::base::texture_coordinate_uvw, uv_space_index), float2(0.f, 1.f), float2(0.f, 1.f), ::tex::wrap_repeat, ::tex::wrap_repeat, false).tint)[2], 0.150000006f, ::math::lerp(0.200000003f, 0.680000007f, moss_height_growth)), 0.f, 1.f)), ::math::lerp(0.f, 2.f, moss_weight))) * ::math::lerp(::math::lerp(::math::lerp(-0.419999987f, 1.75f, float3(::base::file_texture(texture_2d("./textures/multi_moss.jpg", ::tex::gamma_linear), color(0.f, 0.f, 0.f), color(0.638283014f, 0.638283014f, 0.638283014f), ::base::mono_alpha, vmat_transform(texture_translate, texture_rotate, texture_scale, ::base::texture_coordinate_uvw, uv_space_index), float2(0.f, 1.f), float2(0.f, 1.f), ::tex::wrap_repeat, ::tex::wrap_repeat, false).tint)[0]), 0.75f - ::math::clamp(remap(float3(infinite_tiling ? endless_texture(texture_2d("./textures/multi_stone.jpg", ::tex::gamma_linear), vmat_transform(texture_translate, texture_rotate, texture_scale, ::base::texture_coordinate_uvw, uv_space_index), 3.f, float3(0.572548985f, 0.988234997f, 0.505882025f), 3.f, false) : ::base::file_texture(texture_2d("./textures/multi_stone.jpg", ::tex::gamma_linear), color(0.f, 0.f, 0.f), color(1.f, 1.f, 1.f), ::base::mono_alpha, vmat_transform(texture_translate, texture_rotate, texture_scale, ::base::texture_coordinate_uvw, uv_space_index), float2(0.f, 1.f), float2(0.f, 1.f), ::tex::wrap_repeat, ::tex::wrap_repeat, false).tint)[0], 0.5f, 1.f, 0.f, 1.f), 0.f, 1.f) * ::math::lerp(1.20000005f, -1.f, reflection_roughness), histogram_scan_small(float3(::base::file_texture(texture_2d("./textures/multi_moss.jpg", ::tex::gamma_linear), color(0.f, 0.f, 0.f), color(0.638283014f, 0.638283014f, 0.638283014f), ::base::mono_alpha, vmat_transform(texture_translate, texture_rotate, texture_scale, ::base::texture_coordinate_uvw, uv_space_index), float2(0.f, 1.f), float2(0.f, 1.f), ::tex::wrap_repeat, ::tex::wrap_repeat, false).tint)[0], 0.200000003f, 0.600000024f)), histogram_range(::math::lerp(1.f, 0.f, float3(::base::file_texture(texture_2d("./textures/multi_moss.jpg", ::tex::gamma_linear), color(0.f, 0.f, 0.f), color(0.638283014f, 0.638283014f, 0.638283014f), ::base::mono_alpha, vmat_transform(texture_translate, texture_rotate, texture_scale, ::base::texture_coordinate_uvw, uv_space_index), float2(0.f, 1.f), float2(0.f, 1.f), ::tex::wrap_repeat, ::tex::wrap_repeat, false).tint)[1]), 0.48999998f, ::math::lerp(1.f, 0.680000007f, moss_moisture)), ::math::lerp(0.f, ::math::lerp(histogram_scan_big(float3(::base::file_texture(texture_2d("./textures/multi_moss.jpg", ::tex::gamma_linear), color(0.f, 0.f, 0.f), color(0.638283014f, 0.638283014f, 0.638283014f), ::base::mono_alpha, vmat_transform(texture_translate, texture_rotate, texture_scale, ::base::texture_coordinate_uvw, uv_space_index), float2(0.f, 1.f), float2(0.f, 1.f), ::tex::wrap_repeat, ::tex::wrap_repeat, false).tint)[2], 0.379000008f, ::math::lerp(0.817000031f, 0.100000001f, moss_distribution_amount)), float3(infinite_tiling ? endless_texture(texture_2d("./textures/multi_stone.jpg", ::tex::gamma_linear), vmat_transform(texture_translate, texture_rotate, texture_scale, ::base::texture_coordinate_uvw, uv_space_index), 3.f, float3(0.572548985f, 0.988234997f, 0.505882025f), 3.f, false) : ::base::file_texture(texture_2d("./textures/multi_stone.jpg", ::tex::gamma_linear), color(0.f, 0.f, 0.f), color(1.f, 1.f, 1.f), ::base::mono_alpha, vmat_transform(texture_translate, texture_rotate, texture_scale, ::base::texture_coordinate_uvw, uv_space_index), float2(0.f, 1.f), float2(0.f, 1.f), ::tex::wrap_repeat, ::tex::wrap_repeat, false).tint)[2], ::math::clamp(histogram_scan_big(float3(infinite_tiling ? endless_texture(texture_2d("./textures/multi_stone.jpg", ::tex::gamma_linear), vmat_transform(texture_translate, texture_rotate, texture_scale, ::base::texture_coordinate_uvw, uv_space_index), 3.f, float3(0.572548985f, 0.988234997f, 0.505882025f), 3.f, false) : ::base::file_texture(texture_2d("./textures/multi_stone.jpg", ::tex::gamma_linear), color(0.f, 0.f, 0.f), color(1.f, 1.f, 1.f), ::base::mono_alpha, vmat_transform(texture_translate, texture_rotate, texture_scale, ::base::texture_coordinate_uvw, uv_space_index), float2(0.f, 1.f), float2(0.f, 1.f), ::tex::wrap_repeat, ::tex::wrap_repeat, false).tint)[2], 0.150000006f, ::math::lerp(0.200000003f, 0.680000007f, moss_height_growth)), 0.f, 1.f)), ::math::lerp(0.f, 2.f, moss_weight))), color(1.f, 1.f, 1.f), ::state::texture_tangent_u(0), ::df::scatter_reflect, ""), ::df::weighted_layer(1.f, ::df::diffuse_reflection_bsdf(::math::lerp(nvidia::core_definitions::blend_colors(infinite_tiling ? endless_texture(texture_2d("./textures/stone_diff.jpg", ::tex::gamma_linear), ::base::coordinate_source(::base::texture_coordinate_uvw, 0), 10.f, float3(0.49019599f, 0.466666996f, 0.435294002f), 8.f, true) : ::base::file_texture(texture_2d("./textures/stone_diff.jpg", ::tex::gamma_srgb), color(0.f, 0.f, 0.f), color(1.f, 1.f, 1.f), ::base::mono_alpha, ::base::texture_coordinate_info(::state::texture_coordinate(0), ::state::texture_tangent_u(0), ::state::texture_tangent_v(0)), float2(0.f, 1.f), float2(0.f, 1.f), ::tex::wrap_repeat, ::tex::wrap_repeat, false).tint, color(histogram_range(float3(infinite_tiling ? endless_texture(texture_2d("./textures/multi_stone.jpg", ::tex::gamma_linear), vmat_transform(texture_translate, texture_rotate, texture_scale, ::base::texture_coordinate_uvw, uv_space_index), 3.f, float3(0.572548985f, 0.988234997f, 0.505882025f), 3.f, false) : ::base::file_texture(texture_2d("./textures/multi_stone.jpg", ::tex::gamma_linear), color(0.f, 0.f, 0.f), color(1.f, 1.f, 1.f), ::base::mono_alpha, vmat_transform(texture_translate, texture_rotate, texture_scale, ::base::texture_coordinate_uvw, uv_space_index), float2(0.f, 1.f), float2(0.f, 1.f), ::tex::wrap_repeat, ::tex::wrap_repeat, false).tint)[1], 0.5f, 0.200000003f)), ::base::color_layer_multiply, ::math::lerp(1.f, 0.f, stone_diffuse_brightness)).tint, hue_shift(nvidia::core_definitions::blend_colors(::base::file_texture(texture_2d("./textures/moss_diff.jpg", ::tex::gamma_srgb), color(0.f, 0.f, 0.f), color(0.638283014f, 0.638283014f, 0.638283014f), ::base::mono_alpha, ::base::texture_coordinate_info(::state::texture_coordinate(0), ::state::texture_tangent_u(0), ::state::texture_tangent_v(0)), float2(0.f, 1.f), float2(0.f, 1.f), ::tex::wrap_repeat, ::tex::wrap_repeat, false).tint, color(::math::pow(hsv2rgb(float3(0.2214614f, ::math::lerp(0.f, 0.699999988f, moss_saturation), ::math::lerp(0.175000012f, 0.699999988f, moss_brightness))), 2.20000005f)), ::base::color_layer_overlay, 1.f).tint, 5.95100021f), moss_height_growth * ::math::lerp(histogram_scan_big(float3(::base::file_texture(texture_2d("./textures/multi_moss.jpg", ::tex::gamma_linear), color(0.f, 0.f, 0.f), color(0.638283014f, 0.638283014f, 0.638283014f), ::base::mono_alpha, vmat_transform(texture_translate, texture_rotate, texture_scale, ::base::texture_coordinate_uvw, uv_space_index), float2(0.f, 1.f), float2(0.f, 1.f), ::tex::wrap_repeat, ::tex::wrap_repeat, false).tint)[2], 0.379000008f, ::math::lerp(0.817000031f, 0.100000001f, moss_distribution_amount)), float3(infinite_tiling ? endless_texture(texture_2d("./textures/multi_stone.jpg", ::tex::gamma_linear), vmat_transform(texture_translate, texture_rotate, texture_scale, ::base::texture_coordinate_uvw, uv_space_index), 3.f, float3(0.572548985f, 0.988234997f, 0.505882025f), 3.f, false) : ::base::file_texture(texture_2d("./textures/multi_stone.jpg", ::tex::gamma_linear), color(0.f, 0.f, 0.f), color(1.f, 1.f, 1.f), ::base::mono_alpha, vmat_transform(texture_translate, texture_rotate, texture_scale, ::base::texture_coordinate_uvw, uv_space_index), float2(0.f, 1.f), float2(0.f, 1.f), ::tex::wrap_repeat, ::tex::wrap_repeat, false).tint)[2], ::math::clamp(histogram_scan_big(float3(infinite_tiling ? endless_texture(texture_2d("./textures/multi_stone.jpg", ::tex::gamma_linear), vmat_transform(texture_translate, texture_rotate, texture_scale, ::base::texture_coordinate_uvw, uv_space_index), 3.f, float3(0.572548985f, 0.988234997f, 0.505882025f), 3.f, false) : ::base::file_texture(texture_2d("./textures/multi_stone.jpg", ::tex::gamma_linear), color(0.f, 0.f, 0.f), color(1.f, 1.f, 1.f), ::base::mono_alpha, vmat_transform(texture_translate, texture_rotate, texture_scale, ::base::texture_coordinate_uvw, uv_space_index), float2(0.f, 1.f), float2(0.f, 1.f), ::tex::wrap_repeat, ::tex::wrap_repeat, false).tint)[2], 0.150000006f, ::math::lerp(0.200000003f, 0.680000007f, moss_height_growth)), 0.f, 1.f))), 0.f, ""), bsdf(), add_detail_normal(::math::lerp(::state::normal(), ::base::tangent_space_normal_texture(texture_2d("./textures/moss_norm.jpg", ::tex::gamma_linear), ::math::lerp(0.f, 2.f, moss_bump_factor), false, false, ::base::texture_coordinate_info(::state::texture_coordinate(0), ::state::texture_tangent_u(0), ::state::texture_tangent_v(0)), float2(0.f, 1.f), float2(0.f, 1.f), ::tex::wrap_repeat, ::tex::wrap_repeat, false, 1.f, 0.f), ::math::lerp(0.f, 2.f, moss_weight) * ::math::lerp(histogram_scan_big(float3(::base::file_texture(texture_2d("./textures/multi_moss.jpg", ::tex::gamma_linear), color(0.f, 0.f, 0.f), color(0.638283014f, 0.638283014f, 0.638283014f), ::base::mono_alpha, vmat_transform(texture_translate, texture_rotate, texture_scale, ::base::texture_coordinate_uvw, uv_space_index), float2(0.f, 1.f), float2(0.f, 1.f), ::tex::wrap_repeat, ::tex::wrap_repeat, false).tint)[2], 0.379000008f, ::math::lerp(0.817000031f, 0.100000001f, moss_distribution_amount)), float3(infinite_tiling ? endless_texture(texture_2d("./textures/multi_stone.jpg", ::tex::gamma_linear), vmat_transform(texture_translate, texture_rotate, texture_scale, ::base::texture_coordinate_uvw, uv_space_index), 3.f, float3(0.572548985f, 0.988234997f, 0.505882025f), 3.f, false) : ::base::file_texture(texture_2d("./textures/multi_stone.jpg", ::tex::gamma_linear), color(0.f, 0.f, 0.f), color(1.f, 1.f, 1.f), ::base::mono_alpha, vmat_transform(texture_translate, texture_rotate, texture_scale, ::base::texture_coordinate_uvw, uv_space_index), float2(0.f, 1.f), float2(0.f, 1.f), ::tex::wrap_repeat, ::tex::wrap_repeat, false).tint)[2], ::math::clamp(histogram_scan_big(float3(infinite_tiling ? endless_texture(texture_2d("./textures/multi_stone.jpg", ::tex::gamma_linear), vmat_transform(texture_translate, texture_rotate, texture_scale, ::base::texture_coordinate_uvw, uv_space_index), 3.f, float3(0.572548985f, 0.988234997f, 0.505882025f), 3.f, false) : ::base::file_texture(texture_2d("./textures/multi_stone.jpg", ::tex::gamma_linear), color(0.f, 0.f, 0.f), color(1.f, 1.f, 1.f), ::base::mono_alpha, vmat_transform(texture_translate, texture_rotate, texture_scale, ::base::texture_coordinate_uvw, uv_space_index), float2(0.f, 1.f), float2(0.f, 1.f), ::tex::wrap_repeat, ::tex::wrap_repeat, false).tint)[2], 0.150000006f, ::math::lerp(0.200000003f, 0.680000007f, moss_height_growth)), 0.f, 1.f))), infinite_tiling ? endless_normal(texture_2d("./textures/stone_norm.jpg", ::tex::gamma_linear), ::math::lerp(0.f, 2.f, stones_bump_strength), false, false, vmat_transform(texture_translate, texture_rotate, texture_scale, ::base::texture_coordinate_uvw, uv_space_index), 1.f, float3(0.498039007f, 0.501960993f, 0.882353008f), 3.f) : ::base::tangent_space_normal_texture(texture_2d("./textures/stone_norm.jpg", ::tex::gamma_linear), ::math::lerp(0.f, 2.f, stones_bump_strength), false, false, vmat_transform(texture_translate, texture_rotate, texture_scale, ::base::texture_coordinate_uvw, uv_space_index), float2(0.f, 1.f), float2(0.f, 1.f), ::tex::wrap_repeat, ::tex::wrap_repeat, false, 1.f, 0.f))), add_detail_normal(::math::lerp(::state::normal(), ::base::tangent_space_normal_texture(texture_2d("./textures/moss_norm.jpg", ::tex::gamma_linear), ::math::lerp(0.f, 2.f, moss_bump_factor), false, false, ::base::texture_coordinate_info(::state::texture_coordinate(0), ::state::texture_tangent_u(0), ::state::texture_tangent_v(0)), float2(0.f, 1.f), float2(0.f, 1.f), ::tex::wrap_repeat, ::tex::wrap_repeat, false, 1.f, 0.f), ::math::lerp(0.f, 2.f, moss_weight) * ::math::lerp(histogram_scan_big(float3(::base::file_texture(texture_2d("./textures/multi_moss.jpg", ::tex::gamma_linear), color(0.f, 0.f, 0.f), color(0.638283014f, 0.638283014f, 0.638283014f), ::base::mono_alpha, vmat_transform(texture_translate, texture_rotate, texture_scale, ::base::texture_coordinate_uvw, uv_space_index), float2(0.f, 1.f), float2(0.f, 1.f), ::tex::wrap_repeat, ::tex::wrap_repeat, false).tint)[2], 0.379000008f, ::math::lerp(0.817000031f, 0.100000001f, moss_distribution_amount)), float3(infinite_tiling ? endless_texture(texture_2d("./textures/multi_stone.jpg", ::tex::gamma_linear), vmat_transform(texture_translate, texture_rotate, texture_scale, ::base::texture_coordinate_uvw, uv_space_index), 3.f, float3(0.572548985f, 0.988234997f, 0.505882025f), 3.f, false) : ::base::file_texture(texture_2d("./textures/multi_stone.jpg", ::tex::gamma_linear), color(0.f, 0.f, 0.f), color(1.f, 1.f, 1.f), ::base::mono_alpha, vmat_transform(texture_translate, texture_rotate, texture_scale, ::base::texture_coordinate_uvw, uv_space_index), float2(0.f, 1.f), float2(0.f, 1.f), ::tex::wrap_repeat, ::tex::wrap_repeat, false).tint)[2], ::math::clamp(histogram_scan_big(float3(infinite_tiling ? endless_texture(texture_2d("./textures/multi_stone.jpg", ::tex::gamma_linear), vmat_transform(texture_translate, texture_rotate, texture_scale, ::base::texture_coordinate_uvw, uv_space_index), 3.f, float3(0.572548985f, 0.988234997f, 0.505882025f), 3.f, false) : ::base::file_texture(texture_2d("./textures/multi_stone.jpg", ::tex::gamma_linear), color(0.f, 0.f, 0.f), color(1.f, 1.f, 1.f), ::base::mono_alpha, vmat_transform(texture_translate, texture_rotate, texture_scale, ::base::texture_coordinate_uvw, uv_space_index), float2(0.f, 1.f), float2(0.f, 1.f), ::tex::wrap_repeat, ::tex::wrap_repeat, false).tint)[2], 0.150000006f, ::math::lerp(0.200000003f, 0.680000007f, moss_height_growth)), 0.f, 1.f))), infinite_tiling ? endless_normal(texture_2d("./textures/stone_norm.jpg", ::tex::gamma_linear), ::math::lerp(0.f, 2.f, stones_bump_strength), false, false, vmat_transform(texture_translate, texture_rotate, texture_scale, ::base::texture_coordinate_uvw, uv_space_index), 1.f, float3(0.498039007f, 0.501960993f, 0.882353008f), 3.f) : ::base::tangent_space_normal_texture(texture_2d("./textures/stone_norm.jpg", ::tex::gamma_linear), ::math::lerp(0.f, 2.f, stones_bump_strength), false, false, vmat_transform(texture_translate, texture_rotate, texture_scale, ::base::texture_coordinate_uvw, uv_space_index), float2(0.f, 1.f), float2(0.f, 1.f), ::tex::wrap_repeat, ::tex::wrap_repeat, false, 1.f, 0.f))), material_emission(emission: edf(), intensity: color(0.f, 0.f, 0.f), mode: intensity_radiant_exitance));
|
| 499 |
+
material_surface tmp2 = material_surface(scattering: bsdf(), emission: material_emission(emission: edf(), intensity: color(0.f, 0.f, 0.f), mode: intensity_radiant_exitance));
|
| 500 |
+
color tmp3 = color(1.f, 1.f, 1.f);
|
| 501 |
+
material_geometry tmp5(float3(0.f), 1.f, enable_round_corners ? ::state::rounded_corner_normal(radius, across_materials, 1.f) : ::state::normal());
|
| 502 |
+
} in
|
| 503 |
+
material(
|
| 504 |
+
thin_walled: tmp0,
|
| 505 |
+
surface: tmp1,
|
| 506 |
+
backface: tmp2,
|
| 507 |
+
ior: tmp3,
|
| 508 |
+
geometry: tmp5);
|
| 509 |
+
|
| 510 |
+
export material Dry_Bright_Stone(*)
|
| 511 |
+
[[
|
| 512 |
+
::anno::display_name("Dry Bright Stone"),
|
| 513 |
+
::anno::description(DESCRIPTION),
|
| 514 |
+
::anno::copyright_notice(COPYRIGHT),
|
| 515 |
+
::anno::key_words(string[]("dielectric", "infinite", "stone", "nature", "moss", "weathered", "pores", "wall", "exterior", "rough", "plant", "urban", "city", "industrial", "dry", "bright")),
|
| 516 |
+
::anno::thumbnail("./.thumbs/Stone_Pores_Weathered.Dry_Bright_Stone.png"),
|
| 517 |
+
::anno::author("NVIDIA vMaterials"),
|
| 518 |
+
::anno::contributor("Maik Rohland"),
|
| 519 |
+
::anno::contributor("Ruediger Raab")
|
| 520 |
+
]]
|
| 521 |
+
= Stone_Pores_Weathered
|
| 522 |
+
(
|
| 523 |
+
infinite_tiling: false,
|
| 524 |
+
stone_diffuse_brightness: 0.6f,
|
| 525 |
+
reflection_roughness: 0.7f,
|
| 526 |
+
stones_bump_strength: 1.f,
|
| 527 |
+
moss_brightness: 0.f,
|
| 528 |
+
moss_saturation: 0.f,
|
| 529 |
+
moss_distribution_amount: 0.f,
|
| 530 |
+
moss_height_growth: 0.f,
|
| 531 |
+
moss_weight: 0.f,
|
| 532 |
+
moss_moisture: 0.f,
|
| 533 |
+
moss_bump_factor: 0.f,
|
| 534 |
+
texture_translate: float2(0.0f),
|
| 535 |
+
texture_rotate: 0.0f,
|
| 536 |
+
texture_scale: float2(1.0f),
|
| 537 |
+
enable_round_corners: false,
|
| 538 |
+
radius: 1.5f,
|
| 539 |
+
across_materials: true,
|
| 540 |
+
uv_space_index: 0
|
| 541 |
+
);
|
| 542 |
+
|
| 543 |
+
export material Matte_Stone(*)
|
| 544 |
+
[[
|
| 545 |
+
::anno::display_name("Matte Stone"),
|
| 546 |
+
::anno::description(DESCRIPTION),
|
| 547 |
+
::anno::copyright_notice(COPYRIGHT),
|
| 548 |
+
::anno::key_words(string[]("dielectric", "infinite", "stone", "nature", "moss", "weathered", "pores", "wall", "exterior", "rough", "plant", "urban", "city", "industrial", "dry", "matte")),
|
| 549 |
+
::anno::thumbnail("./.thumbs/Stone_Pores_Weathered.Matte_Stone.png"),
|
| 550 |
+
::anno::author("NVIDIA vMaterials"),
|
| 551 |
+
::anno::contributor("Maik Rohland"),
|
| 552 |
+
::anno::contributor("Ruediger Raab")
|
| 553 |
+
]]
|
| 554 |
+
= Stone_Pores_Weathered
|
| 555 |
+
(
|
| 556 |
+
infinite_tiling: false,
|
| 557 |
+
stone_diffuse_brightness: 0.2f,
|
| 558 |
+
reflection_roughness: 0.f,
|
| 559 |
+
stones_bump_strength: 0.8f,
|
| 560 |
+
moss_brightness: 0.f,
|
| 561 |
+
moss_saturation: 0.f,
|
| 562 |
+
moss_distribution_amount: 0.f,
|
| 563 |
+
moss_height_growth: 0.f,
|
| 564 |
+
moss_weight: 0.f,
|
| 565 |
+
moss_moisture: 0.f,
|
| 566 |
+
moss_bump_factor: 0.f,
|
| 567 |
+
texture_translate: float2(0.0f),
|
| 568 |
+
texture_rotate: 0.0f,
|
| 569 |
+
texture_scale: float2(1.0f),
|
| 570 |
+
enable_round_corners: false,
|
| 571 |
+
radius: 1.5f,
|
| 572 |
+
across_materials: true,
|
| 573 |
+
uv_space_index: 0
|
| 574 |
+
);
|
| 575 |
+
|
| 576 |
+
export material Slightly_Grown_Moss(*)
|
| 577 |
+
[[
|
| 578 |
+
::anno::display_name("Slightly Grown Moss"),
|
| 579 |
+
::anno::description(DESCRIPTION),
|
| 580 |
+
::anno::copyright_notice(COPYRIGHT),
|
| 581 |
+
::anno::key_words(string[]("dielectric", "infinite", "stone", "nature", "moss", "weathered", "pores", "wall", "exterior", "rough", "plant", "urban", "city", "industrial", "dry", "slightly", "grown")),
|
| 582 |
+
::anno::thumbnail("./.thumbs/Stone_Pores_Weathered.Slightly_Grown_Moss.png"),
|
| 583 |
+
::anno::author("NVIDIA vMaterials"),
|
| 584 |
+
::anno::contributor("Maik Rohland"),
|
| 585 |
+
::anno::contributor("Ruediger Raab")
|
| 586 |
+
]]
|
| 587 |
+
= Stone_Pores_Weathered
|
| 588 |
+
(
|
| 589 |
+
infinite_tiling: false,
|
| 590 |
+
stone_diffuse_brightness: 1.f,
|
| 591 |
+
reflection_roughness: 0.8f,
|
| 592 |
+
stones_bump_strength: 0.5f,
|
| 593 |
+
moss_brightness: 0.8f,
|
| 594 |
+
moss_saturation: 0.89f,
|
| 595 |
+
moss_distribution_amount: 1.f,
|
| 596 |
+
moss_height_growth: 0.55f,
|
| 597 |
+
moss_weight: 1.f,
|
| 598 |
+
moss_moisture: 0.5f,
|
| 599 |
+
moss_bump_factor: 1.f,
|
| 600 |
+
texture_translate: float2(0.0f),
|
| 601 |
+
texture_rotate: 0.0f,
|
| 602 |
+
texture_scale: float2(1.0f),
|
| 603 |
+
enable_round_corners: false,
|
| 604 |
+
radius: 1.5f,
|
| 605 |
+
across_materials: true,
|
| 606 |
+
uv_space_index: 0
|
| 607 |
+
);
|
| 608 |
+
|
| 609 |
+
export material Soft_Grown_Moss(*)
|
| 610 |
+
[[
|
| 611 |
+
::anno::display_name("Soft Grown Moss"),
|
| 612 |
+
::anno::description(DESCRIPTION),
|
| 613 |
+
::anno::copyright_notice(COPYRIGHT),
|
| 614 |
+
::anno::key_words(string[]("dielectric", "infinite", "stone", "nature", "moss", "weathered", "pores", "wall", "exterior", "rough", "plant", "urban", "city", "industrial", "dry", "soft", "grown")),
|
| 615 |
+
::anno::thumbnail("./.thumbs/Stone_Pores_Weathered.Soft_Grown_Moss.png"),
|
| 616 |
+
::anno::author("NVIDIA vMaterials"),
|
| 617 |
+
::anno::contributor("Maik Rohland"),
|
| 618 |
+
::anno::contributor("Ruediger Raab")
|
| 619 |
+
]]
|
| 620 |
+
= Stone_Pores_Weathered
|
| 621 |
+
(
|
| 622 |
+
infinite_tiling: false,
|
| 623 |
+
stone_diffuse_brightness: 1.f,
|
| 624 |
+
reflection_roughness: 0.8f,
|
| 625 |
+
stones_bump_strength: 0.5f,
|
| 626 |
+
moss_brightness: 0.8f,
|
| 627 |
+
moss_saturation: 0.9f,
|
| 628 |
+
moss_distribution_amount: 1.f,
|
| 629 |
+
moss_height_growth: 0.8f,
|
| 630 |
+
moss_weight: 1.f,
|
| 631 |
+
moss_moisture: 0.7f,
|
| 632 |
+
moss_bump_factor: 1.f,
|
| 633 |
+
texture_translate: float2(0.0f),
|
| 634 |
+
texture_rotate: 0.0f,
|
| 635 |
+
texture_scale: float2(1.0f),
|
| 636 |
+
enable_round_corners: false,
|
| 637 |
+
radius: 1.5f,
|
| 638 |
+
across_materials: true,
|
| 639 |
+
uv_space_index: 0
|
| 640 |
+
);
|
| 641 |
+
|
| 642 |
+
export material Saturated_Green_Patches(*)
|
| 643 |
+
[[
|
| 644 |
+
::anno::display_name("Saturated Green Patches"),
|
| 645 |
+
::anno::description(DESCRIPTION),
|
| 646 |
+
::anno::copyright_notice(COPYRIGHT),
|
| 647 |
+
::anno::key_words(string[]("dielectric", "infinite", "stone", "nature", "moss", "weathered", "pores", "wall", "exterior", "rough", "plant", "urban", "city", "industrial", "dry", "saturated", "green")),
|
| 648 |
+
::anno::thumbnail("./.thumbs/Stone_Pores_Weathered.Saturated_Green_Patches.png"),
|
| 649 |
+
::anno::author("NVIDIA vMaterials"),
|
| 650 |
+
::anno::contributor("Maik Rohland"),
|
| 651 |
+
::anno::contributor("Ruediger Raab")
|
| 652 |
+
]]
|
| 653 |
+
= Stone_Pores_Weathered
|
| 654 |
+
(
|
| 655 |
+
infinite_tiling: false,
|
| 656 |
+
stone_diffuse_brightness: 0.f,
|
| 657 |
+
reflection_roughness: 1.f,
|
| 658 |
+
stones_bump_strength: 1.f,
|
| 659 |
+
moss_brightness: 0.8f,
|
| 660 |
+
moss_saturation: 0.85f,
|
| 661 |
+
moss_distribution_amount: 0.6f,
|
| 662 |
+
moss_height_growth: 0.9f,
|
| 663 |
+
moss_weight: 1.f,
|
| 664 |
+
moss_moisture: .21f,
|
| 665 |
+
moss_bump_factor: 1.f,
|
| 666 |
+
texture_translate: float2(0.0f),
|
| 667 |
+
texture_rotate: 0.0f,
|
| 668 |
+
texture_scale: float2(1.0f),
|
| 669 |
+
enable_round_corners: false,
|
| 670 |
+
radius: 1.5f,
|
| 671 |
+
across_materials: true,
|
| 672 |
+
uv_space_index: 0
|
| 673 |
+
);
|
| 674 |
+
|
| 675 |
+
export material Fadely_Yellowish_Moss(*)
|
| 676 |
+
[[
|
| 677 |
+
::anno::display_name("Fadely Yellowish Moss"),
|
| 678 |
+
::anno::description(DESCRIPTION),
|
| 679 |
+
::anno::copyright_notice(COPYRIGHT),
|
| 680 |
+
::anno::key_words(string[]("dielectric", "infinite", "stone", "nature", "moss", "weathered", "pores", "wall", "exterior", "rough", "plant", "urban", "city", "industrial", "dry", "fadely", "yellowish")),
|
| 681 |
+
::anno::thumbnail("./.thumbs/Stone_Pores_Weathered.Fadely_Yellowish_Moss.png"),
|
| 682 |
+
::anno::author("NVIDIA vMaterials"),
|
| 683 |
+
::anno::contributor("Maik Rohland"),
|
| 684 |
+
::anno::contributor("Ruediger Raab")
|
| 685 |
+
]]
|
| 686 |
+
= Stone_Pores_Weathered
|
| 687 |
+
(
|
| 688 |
+
infinite_tiling: false,
|
| 689 |
+
stone_diffuse_brightness: 0.f,
|
| 690 |
+
reflection_roughness: 0.8f,
|
| 691 |
+
stones_bump_strength: 0.2f,
|
| 692 |
+
moss_brightness: 1.f,
|
| 693 |
+
moss_saturation: 0.f,
|
| 694 |
+
moss_distribution_amount: .69f,
|
| 695 |
+
moss_height_growth: 1.f,
|
| 696 |
+
moss_weight: 0.25f,
|
| 697 |
+
moss_moisture: 1.f,
|
| 698 |
+
moss_bump_factor: 1.f,
|
| 699 |
+
texture_translate: float2(0.0f),
|
| 700 |
+
texture_rotate: 0.0f,
|
| 701 |
+
texture_scale: float2(1.0f),
|
| 702 |
+
enable_round_corners: false,
|
| 703 |
+
radius: 1.5f,
|
| 704 |
+
across_materials: true,
|
| 705 |
+
uv_space_index: 0
|
| 706 |
+
);
|
code/third_party/vMaterials_2/Concrete/textures/concrete_wall_even_R_rough_G_ao_B_grunge.jpg
ADDED
|
Git LFS Details
|
code/third_party/vMaterials_2/Concrete/textures/concrete_wall_even_diff.jpg
ADDED
|
Git LFS Details
|
code/third_party/vMaterials_2/Concrete/textures/moss_diff.jpg
ADDED
|
Git LFS Details
|
code/third_party/vMaterials_2/Concrete/textures/precastconcrete_diff.png
ADDED
|
Git LFS Details
|
code/third_party/vMaterials_2/Concrete/textures/spongy_concrete_weathered_norm.jpg
ADDED
|
Git LFS Details
|
code/third_party/vMaterials_2/Fabric/.thumbs/Cashmere_Wool_Suiting.Cashmere_Wool_Suiting_Flaxen.png
ADDED
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|
Git LFS Details
|
code/third_party/vMaterials_2/Fabric/.thumbs/Cashmere_Wool_Suiting.Cashmere_Wool_Suiting_Mustard.png
ADDED
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|
Git LFS Details
|
code/third_party/vMaterials_2/Fabric/.thumbs/Cashmere_Wool_Suiting.Cashmere_Wool_Suiting_Potters_Clay.png
ADDED
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|
Git LFS Details
|
code/third_party/vMaterials_2/Fabric/.thumbs/Cashmere_Wool_Suiting.Cashmere_Wool_Suiting_Purple.png
ADDED
|
|
Git LFS Details
|
code/third_party/vMaterials_2/Fabric/.thumbs/Cashmere_Wool_Suiting.Cashmere_Wool_Suiting_Rosy_Peach.png
ADDED
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|
Git LFS Details
|
code/third_party/vMaterials_2/Fabric/.thumbs/Cashmere_Wool_Suiting.Cashmere_Wool_Suiting_Smoke.png
ADDED
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|
Git LFS Details
|
code/third_party/vMaterials_2/Fabric/.thumbs/Cashmere_Wool_Suiting.Cashmere_Wool_Suiting_Teal.png
ADDED
|
|
Git LFS Details
|
code/third_party/vMaterials_2/Fabric/.thumbs/Cotton_Denim.Cotton_Denim_Independence_Blue.png
ADDED
|
|
Git LFS Details
|
code/third_party/vMaterials_2/Fabric/.thumbs/Cotton_Denim.Cotton_Denim_Washed_Blue.png
ADDED
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|
Git LFS Details
|
code/third_party/vMaterials_2/Fabric/.thumbs/Cotton_French_Terry.Cotton_French_Terry.png
ADDED
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|
Git LFS Details
|
code/third_party/vMaterials_2/Fabric/.thumbs/Cotton_French_Terry.Cotton_French_Terry_Dark_Blue.png
ADDED
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|
Git LFS Details
|
code/third_party/vMaterials_2/Fabric/.thumbs/Cotton_French_Terry.Cotton_French_Terry_Dark_Gray.png
ADDED
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|
Git LFS Details
|
code/third_party/vMaterials_2/Fabric/.thumbs/Cotton_French_Terry.Cotton_French_Terry_Harbor_Gray.png
ADDED
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|
Git LFS Details
|
code/third_party/vMaterials_2/Fabric/.thumbs/Cotton_French_Terry.Cotton_French_Terry_Mid_Gray.png
ADDED
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|
Git LFS Details
|
code/third_party/vMaterials_2/Fabric/.thumbs/Cotton_Oxford.Cotton_Oxford.png
ADDED
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|
Git LFS Details
|
code/third_party/vMaterials_2/Fabric/.thumbs/Cotton_Oxford.Cotton_Oxford_Coffee_Bean.png
ADDED
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|
Git LFS Details
|
code/third_party/vMaterials_2/Fabric/.thumbs/Cotton_Oxford.Cotton_Oxford_Fog.png
ADDED
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|
Git LFS Details
|
code/third_party/vMaterials_2/Fabric/.thumbs/Cotton_Oxford.Cotton_Oxford_Fuchsia.png
ADDED
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|
Git LFS Details
|
code/third_party/vMaterials_2/Fabric/.thumbs/Cotton_Oxford.Cotton_Oxford_Peacock.png
ADDED
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|
Git LFS Details
|
code/third_party/vMaterials_2/Fabric/.thumbs/Cotton_Roughly_Woven.Fabric_Cotton_Roughly_Woven_Dark_Red.png
ADDED
|
|
Git LFS Details
|
code/third_party/vMaterials_2/Fabric/.thumbs/Cotton_Roughly_Woven.Fabric_Cotton_Roughly_Woven_Green.png
ADDED
|
|
Git LFS Details
|
code/third_party/vMaterials_2/Fabric/.thumbs/Cotton_Roughly_Woven.Fabric_Cotton_Roughly_Woven_Orange.png
ADDED
|
|
Git LFS Details
|
code/third_party/vMaterials_2/Fabric/.thumbs/Cotton_Single_Jersey.Cotton_Single_Jersey.png
ADDED
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|
Git LFS Details
|
code/third_party/vMaterials_2/Fabric/.thumbs/Cotton_Single_Jersey.Cotton_Single_Jersey_Amethyst.png
ADDED
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|
Git LFS Details
|
code/third_party/vMaterials_2/Fabric/.thumbs/Cotton_Single_Jersey.Cotton_Single_Jersey_Brick_Red.png
ADDED
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|
Git LFS Details
|
code/third_party/vMaterials_2/Fabric/.thumbs/Cotton_Single_Jersey.Cotton_Single_Jersey_Bubblegum.png
ADDED
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|
Git LFS Details
|
code/third_party/vMaterials_2/Fabric/.thumbs/Cotton_Single_Jersey.Cotton_Single_Jersey_Charcoal.png
ADDED
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|
Git LFS Details
|
code/third_party/vMaterials_2/Fabric/.thumbs/Cotton_Single_Jersey.Cotton_Single_Jersey_Grass_Green.png
ADDED
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|
Git LFS Details
|
code/third_party/vMaterials_2/Fabric/.thumbs/Cotton_Single_Jersey.Cotton_Single_Jersey_Gray.png
ADDED
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|
Git LFS Details
|
code/third_party/vMaterials_2/Fabric/.thumbs/Cotton_Single_Jersey.Cotton_Single_Jersey_Navy_Blue.png
ADDED
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|
Git LFS Details
|
code/third_party/vMaterials_2/Fabric/.thumbs/Cotton_Single_Jersey.Cotton_Single_Jersey_Orange.png
ADDED
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|
Git LFS Details
|
code/third_party/vMaterials_2/Fabric/.thumbs/Cotton_Single_Jersey.Cotton_Single_Jersey_Purple.png
ADDED
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|
Git LFS Details
|
code/third_party/vMaterials_2/Fabric/.thumbs/Cotton_Single_Jersey.Cotton_Single_Jersey_Teal.png
ADDED
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|
Git LFS Details
|