Download vendor/libigl/tutorial/106_ViewerMenu/main.cpp from AVSim/simulation-package: direct link, hf CLI and curl.
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3.3 kB
| int main(int argc, char *argv[]) | |
| { | |
| Eigen::MatrixXd V; | |
| Eigen::MatrixXi F; | |
| // Load a mesh in OFF format | |
| igl::readOFF(TUTORIAL_SHARED_PATH "/bunny.off", V, F); | |
| // Init the viewer | |
| igl::opengl::glfw::Viewer viewer; | |
| // Attach a menu plugin | |
| igl::opengl::glfw::imgui::ImGuiPlugin plugin; | |
| viewer.plugins.push_back(&plugin); | |
| igl::opengl::glfw::imgui::ImGuiMenu menu; | |
| plugin.widgets.push_back(&menu); | |
| // Customize the menu | |
| double doubleVariable = 0.1f; // Shared between two menus | |
| // Add content to the default menu window | |
| menu.callback_draw_viewer_menu = [&]() | |
| { | |
| // Draw parent menu content | |
| menu.draw_viewer_menu(); | |
| // Add new group | |
| if (ImGui::CollapsingHeader("New Group", ImGuiTreeNodeFlags_DefaultOpen)) | |
| { | |
| // Expose variable directly ... | |
| ImGui::InputDouble("double", &doubleVariable, 0, 0, "%.4f"); | |
| // ... or using a custom callback | |
| static bool boolVariable = true; | |
| if (ImGui::Checkbox("bool", &boolVariable)) | |
| { | |
| // do something | |
| std::cout << "boolVariable: " << std::boolalpha << boolVariable << std::endl; | |
| } | |
| // Expose an enumeration type | |
| enum Orientation { Up=0, Down, Left, Right }; | |
| static Orientation dir = Up; | |
| ImGui::Combo("Direction", (int *)(&dir), "Up\0Down\0Left\0Right\0\0"); | |
| // We can also use a std::vector<std::string> defined dynamically | |
| static int num_choices = 3; | |
| static std::vector<std::string> choices; | |
| static int idx_choice = 0; | |
| if (ImGui::InputInt("Num letters", &num_choices)) | |
| { | |
| num_choices = std::max(1, std::min(26, num_choices)); | |
| } | |
| if (num_choices != (int) choices.size()) | |
| { | |
| choices.resize(num_choices); | |
| for (int i = 0; i < num_choices; ++i) | |
| choices[i] = std::string(1, 'A' + i); | |
| if (idx_choice >= num_choices) | |
| idx_choice = num_choices - 1; | |
| } | |
| ImGui::Combo("Letter", &idx_choice, choices); | |
| // Add a button | |
| if (ImGui::Button("Print Hello", ImVec2(-1,0))) | |
| { | |
| std::cout << "Hello\n"; | |
| } | |
| } | |
| }; | |
| // Draw additional windows | |
| menu.callback_draw_custom_window = [&]() | |
| { | |
| // Define next window position + size | |
| ImGui::SetNextWindowPos(ImVec2(180.f * menu.menu_scaling(), 10), ImGuiCond_FirstUseEver); | |
| ImGui::SetNextWindowSize(ImVec2(200, 160), ImGuiCond_FirstUseEver); | |
| ImGui::Begin( | |
| "New Window", nullptr, | |
| ImGuiWindowFlags_NoSavedSettings | |
| ); | |
| // Expose the same variable directly ... | |
| ImGui::PushItemWidth(-80); | |
| ImGui::DragScalar("double", ImGuiDataType_Double, &doubleVariable, 0.1, 0, 0, "%.4f"); | |
| ImGui::PopItemWidth(); | |
| static std::string str = "bunny"; | |
| ImGui::InputText("Name", str); | |
| ImGui::End(); | |
| }; | |
| // Plot the mesh | |
| viewer.data().set_mesh(V, F); | |
| viewer.data().add_label(viewer.data().V.row(0) + viewer.data().V_normals.row(0).normalized()*0.005, "Hello World!"); | |
| viewer.launch(); | |
| } | |