Download vendor/libigl/tutorial/201_Normals/main.cpp from AVSim/simulation-package: direct link, hf CLI and curl.
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1.64 kB
| Eigen::MatrixXd V; | |
| Eigen::MatrixXi F; | |
| Eigen::MatrixXd N_vertices; | |
| Eigen::MatrixXd N_faces; | |
| Eigen::MatrixXd N_corners; | |
| // This function is called every time a keyboard button is pressed | |
| bool key_down(igl::opengl::glfw::Viewer& viewer, unsigned char key, int modifier) | |
| { | |
| switch(key) | |
| { | |
| case '1': | |
| viewer.data().set_normals(N_faces); | |
| return true; | |
| case '2': | |
| viewer.data().set_normals(N_vertices); | |
| return true; | |
| case '3': | |
| viewer.data().set_normals(N_corners); | |
| return true; | |
| default: break; | |
| } | |
| return false; | |
| } | |
| int main(int argc, char *argv[]) | |
| { | |
| // Load a mesh in OFF format | |
| igl::read_triangle_mesh( | |
| argc>1?argv[1]: TUTORIAL_SHARED_PATH "/fandisk.off",V,F); | |
| // Compute per-face normals | |
| igl::per_face_normals(V,F,N_faces); | |
| // Compute per-vertex normals | |
| igl::per_vertex_normals(V,F,N_vertices); | |
| // Compute per-corner normals, |dihedral angle| > 20 degrees --> crease | |
| igl::per_corner_normals(V,F,20,N_corners); | |
| // Plot the mesh | |
| igl::opengl::glfw::Viewer viewer; | |
| viewer.callback_key_down = &key_down; | |
| viewer.data().show_lines = false; | |
| viewer.data().set_mesh(V, F); | |
| viewer.data().set_normals(N_faces); | |
| std::cout<< | |
| "Press '1' for per-face normals."<<std::endl<< | |
| "Press '2' for per-vertex normals."<<std::endl<< | |
| "Press '3' for per-corner normals."<<std::endl; | |
| viewer.launch(); | |
| } | |