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4.19 kB
| typedef | |
| std::vector<Eigen::Quaterniond,Eigen::aligned_allocator<Eigen::Quaterniond> > | |
| RotationList; | |
| const Eigen::RowVector3d sea_green(70./255.,252./255.,167./255.); | |
| Eigen::MatrixXd V,W,C,U,M; | |
| Eigen::MatrixXi F,BE; | |
| Eigen::VectorXi P; | |
| std::vector<RotationList > poses; | |
| double anim_t = 0.0; | |
| double anim_t_dir = 0.015; | |
| bool use_dqs = false; | |
| bool recompute = true; | |
| bool pre_draw(igl::opengl::glfw::Viewer & viewer) | |
| { | |
| using namespace Eigen; | |
| using namespace std; | |
| if(recompute) | |
| { | |
| // Find pose interval | |
| const int begin = (int)floor(anim_t)%poses.size(); | |
| const int end = (int)(floor(anim_t)+1)%poses.size(); | |
| const double t = anim_t - floor(anim_t); | |
| // Interpolate pose and identity | |
| RotationList anim_pose(poses[begin].size()); | |
| for(int e = 0;e<poses[begin].size();e++) | |
| { | |
| anim_pose[e] = poses[begin][e].slerp(t,poses[end][e]); | |
| } | |
| // Propagate relative rotations via FK to retrieve absolute transformations | |
| RotationList vQ; | |
| vector<Vector3d> vT; | |
| igl::forward_kinematics(C,BE,P,anim_pose,vQ,vT); | |
| const int dim = C.cols(); | |
| MatrixXd T(BE.rows()*(dim+1),dim); | |
| for(int e = 0;e<BE.rows();e++) | |
| { | |
| Affine3d a = Affine3d::Identity(); | |
| a.translate(vT[e]); | |
| a.rotate(vQ[e]); | |
| T.block(e*(dim+1),0,dim+1,dim) = | |
| a.matrix().transpose().block(0,0,dim+1,dim); | |
| } | |
| // Compute deformation via LBS as matrix multiplication | |
| if(use_dqs) | |
| { | |
| igl::dqs(V,W,vQ,vT,U); | |
| }else | |
| { | |
| U = M*T; | |
| } | |
| // Also deform skeleton edges | |
| MatrixXd CT; | |
| MatrixXi BET; | |
| igl::deform_skeleton(C,BE,T,CT,BET); | |
| viewer.data().set_vertices(U); | |
| viewer.data().set_edges(CT,BET,sea_green); | |
| viewer.data().compute_normals(); | |
| if(viewer.core().is_animating) | |
| { | |
| anim_t += anim_t_dir; | |
| } | |
| else | |
| { | |
| recompute=false; | |
| } | |
| } | |
| return false; | |
| } | |
| bool key_down(igl::opengl::glfw::Viewer &viewer, unsigned char key, int mods) | |
| { | |
| recompute = true; | |
| switch(key) | |
| { | |
| case 'D': | |
| case 'd': | |
| use_dqs = !use_dqs; | |
| return true; | |
| case ' ': | |
| viewer.core().is_animating = !viewer.core().is_animating; | |
| return true; | |
| } | |
| return false; | |
| } | |
| int main(int argc, char *argv[]) | |
| { | |
| using namespace Eigen; | |
| using namespace std; | |
| igl::readOBJ(TUTORIAL_SHARED_PATH "/arm.obj",V,F); | |
| U=V; | |
| igl::readTGF(TUTORIAL_SHARED_PATH "/arm.tgf",C,BE); | |
| // retrieve parents for forward kinematics | |
| igl::directed_edge_parents(BE,P); | |
| RotationList rest_pose; | |
| igl::directed_edge_orientations(C,BE,rest_pose); | |
| poses.resize(4,RotationList(4,Quaterniond::Identity())); | |
| // poses[1] // twist | |
| const Quaterniond twist(AngleAxisd(igl::PI,Vector3d(1,0,0))); | |
| poses[1][2] = rest_pose[2]*twist*rest_pose[2].conjugate(); | |
| const Quaterniond bend(AngleAxisd(-igl::PI*0.7,Vector3d(0,0,1))); | |
| poses[3][2] = rest_pose[2]*bend*rest_pose[2].conjugate(); | |
| igl::readDMAT(TUTORIAL_SHARED_PATH "/arm-weights.dmat",W); | |
| igl::lbs_matrix(V,W,M); | |
| // Plot the mesh with pseudocolors | |
| igl::opengl::glfw::Viewer viewer; | |
| viewer.data().set_mesh(U, F); | |
| viewer.data().set_edges(C,BE,sea_green); | |
| viewer.data().show_lines = false; | |
| viewer.data().show_overlay_depth = false; | |
| viewer.data().line_width = 1; | |
| viewer.core().trackball_angle.normalize(); | |
| viewer.callback_pre_draw = &pre_draw; | |
| viewer.callback_key_down = &key_down; | |
| viewer.core().is_animating = false; | |
| viewer.core().camera_zoom = 2.5; | |
| viewer.core().animation_max_fps = 30.; | |
| cout<<"Press [d] to toggle between LBS and DQS"<<endl<< | |
| "Press [space] to toggle animation"<<endl; | |
| viewer.launch(); | |
| } | |