Download vendor/libigl/tutorial/406_FastAutomaticSkinningTransformations/main.cpp from AVSim/simulation-package: direct link, hf CLI and curl.
- Browser
- Download file 5.97 kB
-
https://huggingface.co/datasets/AVSim/simulation-package/resolve/main/vendor/libigl/tutorial/406_FastAutomaticSkinningTransformations/main.cpp
- Command line
-
hf download hf://datasets/AVSim/simulation-package/vendor/libigl/tutorial/406_FastAutomaticSkinningTransformations/main.cpp
-
curl -L -o main.cpp https://huggingface.co/datasets/AVSim/simulation-package/resolve/main/vendor/libigl/tutorial/406_FastAutomaticSkinningTransformations/main.cpp
5.97 kB
| typedef | |
| std::vector<Eigen::Quaterniond,Eigen::aligned_allocator<Eigen::Quaterniond> > | |
| RotationList; | |
| const Eigen::RowVector3d sea_green(70./255.,252./255.,167./255.); | |
| Eigen::MatrixXd V,U,M; | |
| Eigen::MatrixXi F; | |
| Eigen::VectorXi S,b; | |
| Eigen::MatrixXd L; | |
| Eigen::RowVector3d mid; | |
| double anim_t = 0.0; | |
| double anim_t_dir = 0.03; | |
| double bbd = 1.0; | |
| bool resolve = true; | |
| igl::ARAPData arap_data,arap_grouped_data; | |
| igl::ArapDOFData<Eigen::MatrixXd,double> arap_dof_data; | |
| Eigen::SparseMatrix<double> Aeq; | |
| enum ModeType | |
| { | |
| MODE_TYPE_ARAP = 0, | |
| MODE_TYPE_ARAP_GROUPED = 1, | |
| MODE_TYPE_ARAP_DOF = 2, | |
| NUM_MODE_TYPES = 4 | |
| } mode = MODE_TYPE_ARAP; | |
| bool pre_draw(igl::opengl::glfw::Viewer & viewer) | |
| { | |
| using namespace Eigen; | |
| using namespace std; | |
| if(resolve) | |
| { | |
| MatrixXd bc(b.size(),V.cols()); | |
| VectorXd Beq(3*b.size()); | |
| for(int i = 0;i<b.size();i++) | |
| { | |
| bc.row(i) = V.row(b(i)); | |
| switch(i%4) | |
| { | |
| case 2: | |
| bc(i,0) += 0.15*bbd*sin(0.5*anim_t); | |
| bc(i,1) += 0.15*bbd*(1.-cos(0.5*anim_t)); | |
| break; | |
| case 1: | |
| bc(i,1) += 0.10*bbd*sin(1.*anim_t*(i+1)); | |
| bc(i,2) += 0.10*bbd*(1.-cos(1.*anim_t*(i+1))); | |
| break; | |
| case 0: | |
| bc(i,0) += 0.20*bbd*sin(2.*anim_t*(i+1)); | |
| break; | |
| } | |
| Beq(3*i+0) = bc(i,0); | |
| Beq(3*i+1) = bc(i,1); | |
| Beq(3*i+2) = bc(i,2); | |
| } | |
| switch(mode) | |
| { | |
| default: | |
| assert("unknown mode"); | |
| case MODE_TYPE_ARAP: | |
| igl::arap_solve(bc,arap_data,U); | |
| break; | |
| case MODE_TYPE_ARAP_GROUPED: | |
| igl::arap_solve(bc,arap_grouped_data,U); | |
| break; | |
| case MODE_TYPE_ARAP_DOF: | |
| { | |
| VectorXd L0 = L; | |
| arap_dof_update(arap_dof_data,Beq,L0,30,0,L); | |
| const auto & Ucol = M*L; | |
| U.col(0) = Ucol.block(0*U.rows(),0,U.rows(),1); | |
| U.col(1) = Ucol.block(1*U.rows(),0,U.rows(),1); | |
| U.col(2) = Ucol.block(2*U.rows(),0,U.rows(),1); | |
| break; | |
| } | |
| } | |
| viewer.data().set_vertices(U); | |
| viewer.data().set_points(bc,sea_green); | |
| viewer.data().compute_normals(); | |
| if(viewer.core().is_animating) | |
| { | |
| anim_t += anim_t_dir; | |
| }else | |
| { | |
| resolve = false; | |
| } | |
| } | |
| return false; | |
| } | |
| bool key_down(igl::opengl::glfw::Viewer &viewer, unsigned char key, int mods) | |
| { | |
| switch(key) | |
| { | |
| case '0': | |
| anim_t = 0; | |
| resolve = true; | |
| return true; | |
| case '.': | |
| mode = (ModeType)(((int)mode+1)%((int)NUM_MODE_TYPES-1)); | |
| resolve = true; | |
| return true; | |
| case ',': | |
| mode = (ModeType)(((int)mode-1)%((int)NUM_MODE_TYPES-1)); | |
| resolve = true; | |
| return true; | |
| case ' ': | |
| viewer.core().is_animating = !viewer.core().is_animating; | |
| if(viewer.core().is_animating) | |
| { | |
| resolve = true; | |
| } | |
| return true; | |
| } | |
| return false; | |
| } | |
| int main(int argc, char *argv[]) | |
| { | |
| using namespace Eigen; | |
| using namespace std; | |
| igl::readOBJ(TUTORIAL_SHARED_PATH "/armadillo.obj",V,F); | |
| U=V; | |
| MatrixXd W; | |
| igl::readDMAT(TUTORIAL_SHARED_PATH "/armadillo-weights.dmat",W); | |
| igl::lbs_matrix_column(V,W,M); | |
| // Cluster according to weights | |
| VectorXi G; | |
| { | |
| VectorXi S; | |
| VectorXd D; | |
| igl::partition(W,50,G,S,D); | |
| } | |
| // vertices corresponding to handles (those with maximum weight) | |
| { | |
| VectorXd maxW; | |
| igl::mat_max(W,1,maxW,b); | |
| } | |
| // Precomputation for FAST | |
| cout<<"Initializing Fast Automatic Skinning Transformations..."<<endl; | |
| // number of weights | |
| const int m = W.cols(); | |
| Aeq.resize(m*3,m*3*(3+1)); | |
| vector<Triplet<double> > ijv; | |
| for(int i = 0;i<m;i++) | |
| { | |
| RowVector4d homo; | |
| homo << V.row(b(i)),1.; | |
| for(int d = 0;d<3;d++) | |
| { | |
| for(int c = 0;c<(3+1);c++) | |
| { | |
| ijv.push_back(Triplet<double>(3*i + d,i + c*m*3 + d*m, homo(c))); | |
| } | |
| } | |
| } | |
| Aeq.setFromTriplets(ijv.begin(),ijv.end()); | |
| igl::arap_dof_precomputation(V,F,M,G,arap_dof_data); | |
| igl::arap_dof_recomputation(VectorXi(),Aeq,arap_dof_data); | |
| // Initialize | |
| MatrixXd Istack = MatrixXd::Identity(3,3+1).replicate(1,m); | |
| igl::columnize(Istack,m,2,L); | |
| // Precomputation for ARAP | |
| cout<<"Initializing ARAP..."<<endl; | |
| arap_data.max_iter = 1; | |
| igl::arap_precomputation(V,F,V.cols(),b,arap_data); | |
| // Grouped arap | |
| cout<<"Initializing ARAP with grouped edge-sets..."<<endl; | |
| arap_grouped_data.max_iter = 2; | |
| arap_grouped_data.G = G; | |
| igl::arap_precomputation(V,F,V.cols(),b,arap_grouped_data); | |
| // bounding box diagonal | |
| bbd = (V.colwise().maxCoeff()- V.colwise().minCoeff()).norm(); | |
| // Plot the mesh with pseudocolors | |
| igl::opengl::glfw::Viewer viewer; | |
| viewer.data().set_mesh(U, F); | |
| viewer.data().add_points(igl::slice(V,b,1),sea_green); | |
| viewer.data().show_lines = false; | |
| viewer.callback_pre_draw = &pre_draw; | |
| viewer.callback_key_down = &key_down; | |
| viewer.core().is_animating = false; | |
| viewer.core().animation_max_fps = 30.; | |
| cout<< | |
| "Press [space] to toggle animation."<<endl<< | |
| "Press '0' to reset pose."<<endl<< | |
| "Press '.' to switch to next deformation method."<<endl<< | |
| "Press ',' to switch to previous deformation method."<<endl; | |
| viewer.launch(); | |
| } | |