Download vendor/libigl/tutorial/501_HarmonicParam/main.cpp from AVSim/simulation-package: direct link, hf CLI and curl.
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1.68 kB
| int main(int argc, char *argv[]) | |
| { | |
| Eigen::MatrixXd V, V_uv; | |
| Eigen::MatrixXi F; | |
| // Load a mesh in OFF format | |
| igl::read_triangle_mesh(TUTORIAL_SHARED_PATH "/camelhead.off", V, F); | |
| // Find the open boundary | |
| Eigen::VectorXi bnd; | |
| igl::boundary_loop(F,bnd); | |
| // Map the boundary to a circle, preserving edge proportions | |
| Eigen::MatrixXd bnd_uv; | |
| igl::map_vertices_to_circle(V,bnd,bnd_uv); | |
| // Harmonic parametrization for the internal vertices | |
| igl::harmonic(V,F,bnd,bnd_uv,1,V_uv); | |
| // Scale UV to make the texture more clear | |
| V_uv *= 5; | |
| // Plot the mesh | |
| igl::opengl::glfw::Viewer viewer; | |
| viewer.data().set_mesh(V, F); | |
| viewer.data().set_uv(V_uv); | |
| // Attach callback to allow toggling between 3D and 2D view | |
| viewer.callback_key_pressed = | |
| [&V,&V_uv,&F](igl::opengl::glfw::Viewer& viewer, unsigned int key, int /*mod*/) | |
| { | |
| if(key == '3' || key == '2') | |
| { | |
| // Plot the 3D mesh or 2D UV coordinates | |
| viewer.data().set_vertices(key=='3'?V:V_uv); | |
| viewer.data().compute_normals(); | |
| viewer.core().align_camera_center(key=='3'?V:V_uv,F); | |
| // key press was used | |
| return true; | |
| } | |
| // key press not used | |
| return false; | |
| }; | |
| // Disable wireframe | |
| viewer.data().show_lines = false; | |
| // Draw default checkerboard texture | |
| viewer.data().show_texture = true; | |
| std::cout<<R"( | |
| 3 Show 3D model | |
| 2 Show 2D parametrization | |
| )"; | |
| // Launch the viewer | |
| viewer.launch(); | |
| } | |