Datasets:
id stringlengths 8 8 | index int64 1 1k | question stringlengths 882 2.53k | A stringlengths 0 213 | B stringlengths 0 213 | C stringlengths 0 213 | D stringlengths 0 213 | E stringlengths 0 220 | F stringlengths 0 213 | answer stringlengths 1 139 | accepted_answers stringlengths 5 283 | question_type stringclasses 2
values | evaluator_type stringclasses 0
values | difficulty stringclasses 9
values | category stringclasses 4
values | subfield stringclasses 18
values | image imagewidth (px) 196 256 | image_path stringlengths 63 497 | question_image_roles stringclasses 8
values |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
toy-0001 | 1 | Answer directly. Do not explain your reasoning.
For single-choice questions, answer with one option letter only, such as A.
Game: missing_tiles
Rules: The yellow highlighted square is the missing tile. A port or connector on a tile side means the visible path on that tile reaches that side of the square. Use each cand... | See option image A. | See option image B. | See option image C. | See option image D. | See option image E. | See option image F. | D | ["D"] | single_choice | null | core_easy | Fine-grained Perception | missing_tiles | ["benchmark/images/toy_game/fine_grained_perception/toy-0001-01.png","benchmark/images/toy_game/fine_grained_perception/toy-0001-02.png","benchmark/images/toy_game/fine_grained_perception/toy-0001-03.png","benchmark/images/toy_game/fine_grained_perception/toy-0001-04.png","benchmark/images/toy_game/fine_grained_percept... | ["Puzzle board containing the missing tile to be completed."] | |
toy-0002 | 2 | Answer directly. Do not explain your reasoning.
For single-choice questions, answer with one option letter only, such as A.
Game: missing_tiles
Rules: The yellow highlighted square is the missing tile. A port or connector on a tile side means the visible path on that tile reaches that side of the square. Use each cand... | See option image A. | See option image B. | See option image C. | See option image D. | See option image E. | See option image F. | C | ["C"] | single_choice | null | Easy-Bridge | Fine-grained Perception | missing_tiles | ["benchmark/images/toy_game/fine_grained_perception/toy-0002-01.png","benchmark/images/toy_game/fine_grained_perception/toy-0002-02.png","benchmark/images/toy_game/fine_grained_perception/toy-0002-03.png","benchmark/images/toy_game/fine_grained_perception/toy-0002-04.png","benchmark/images/toy_game/fine_grained_percept... | ["Puzzle board containing the missing tile to be completed."] | |
toy-0003 | 3 | Answer directly. Do not explain your reasoning.
For single-choice questions, answer with one option letter only, such as A.
Game: missing_tiles
Rules: The yellow highlighted square is the missing tile. A port or connector on a tile side means the visible path on that tile reaches that side of the square. Use each cand... | See option image A. | See option image B. | See option image C. | See option image D. | See option image E. | See option image F. | C | ["C"] | single_choice | null | Hard-Bridge | Fine-grained Perception | missing_tiles | ["benchmark/images/toy_game/fine_grained_perception/toy-0003-01.png","benchmark/images/toy_game/fine_grained_perception/toy-0003-02.png","benchmark/images/toy_game/fine_grained_perception/toy-0003-03.png","benchmark/images/toy_game/fine_grained_perception/toy-0003-04.png","benchmark/images/toy_game/fine_grained_percept... | ["Puzzle board containing the missing tile to be completed."] | |
toy-0004 | 4 | Answer directly. Do not explain your reasoning.
For single-choice questions, answer with one option letter only, such as A.
Game: missing_tiles
Rules: The yellow highlighted square is the missing tile. A port or connector on a tile side means the visible path on that tile reaches that side of the square. Use each cand... | See option image A. | See option image B. | See option image C. | See option image D. | See option image E. | See option image F. | E | ["E"] | single_choice | null | Scaling-Bridge | Fine-grained Perception | missing_tiles | ["benchmark/images/toy_game/fine_grained_perception/toy-0004-01.png","benchmark/images/toy_game/fine_grained_perception/toy-0004-02.png","benchmark/images/toy_game/fine_grained_perception/toy-0004-03.png","benchmark/images/toy_game/fine_grained_perception/toy-0004-04.png","benchmark/images/toy_game/fine_grained_percept... | ["Puzzle board containing the missing tile to be completed."] | |
toy-0005 | 5 | Answer directly. Do not explain your reasoning.
For single-choice questions, answer with one option letter only, such as A.
Game: hidden_object
Rules: Count sheep and cows as separate target classes; visually similar animals and scenery do not count. Region labels, colored overlays, and boundary lines are question ann... | Sheep=7 | Sheep=12 | Sheep=10 | Sheep=11 | Sheep=8 | Sheep=9 | F | [{"Cows":3,"Sheep":9}] | single_choice | null | Easy-Bridge | Fine-grained Perception | hidden_object | ["benchmark/images/toy_game/fine_grained_perception/toy-0005-01.png"] | ||
toy-0006 | 6 | Answer directly. Do not explain your reasoning.
For single-choice questions, answer with one option letter only, such as A.
Game: hidden_object
Rules: Count sheep and cows as separate target classes; visually similar animals and scenery do not count. Region labels, colored overlays, and boundary lines are question ann... | Sheep=9 | Sheep=12 | Sheep=10 | Sheep=7 | Sheep=8 | Sheep=11 | A | [{"Cows":3,"Sheep":9}] | single_choice | null | Easy-Bridge | Fine-grained Perception | hidden_object | ["benchmark/images/toy_game/fine_grained_perception/toy-0006-01.png"] | ||
toy-0007 | 7 | Answer directly. Do not explain your reasoning.
For single-choice questions, answer with one option letter only, such as A.
Game: hidden_object
Rules: Count sheep and cows as separate target classes; visually similar animals and scenery do not count. Region labels, colored overlays, and boundary lines are question ann... | Sheep=10; Cows=2 | Sheep=11; Cows=3 | Sheep=10; Cows=4 | Sheep=9; Cows=3 | Sheep=10; Cows=3 | Sheep=11; Cows=4 | E | [{"Cows":3,"Sheep":10}] | single_choice | null | Scaling-Bridge | Fine-grained Perception | hidden_object | ["benchmark/images/toy_game/fine_grained_perception/toy-0007-01.png"] | ||
toy-0008 | 8 | Answer directly. Do not explain your reasoning.
For single-choice questions, answer with one option letter only, such as A.
Game: hidden_object
Rules: Count sheep and cows as separate target classes; visually similar animals and scenery do not count. Region labels, colored overlays, and boundary lines are question ann... | Sheep=9; Cows=5 | Sheep=10; Cows=6 | Sheep=10; Cows=5 | Sheep=10; Cows=4 | Sheep=11; Cows=6 | Sheep=11; Cows=5 | C | [{"Cows":5,"Sheep":10}] | single_choice | null | Scaling-Bridge | Fine-grained Perception | hidden_object | ["benchmark/images/toy_game/fine_grained_perception/toy-0008-01.png"] | ||
toy-0009 | 9 | Answer directly. Do not explain your reasoning.
For single-choice questions, answer with one option letter only, such as A.
Game: hidden_object
Rules: Count sheep and cows as separate target classes; visually similar animals and scenery do not count. Region labels, colored overlays, and boundary lines are question ann... | Sheep=9; Cows=4 | Sheep=10; Cows=3 | Sheep=11; Cows=5 | Sheep=10; Cows=5 | Sheep=10; Cows=4 | Sheep=11; Cows=4 | E | [{"Cows":4,"Sheep":10}] | single_choice | null | Scaling-Bridge | Fine-grained Perception | hidden_object | ["benchmark/images/toy_game/fine_grained_perception/toy-0009-01.png"] | ||
toy-0010 | 10 | Answer directly. Do not explain your reasoning.
For single-choice questions, answer with one option letter only, such as A.
Game: hidden_object
Rules: Count sheep and cows as separate target classes; visually similar animals and scenery do not count. Region labels, colored overlays, and boundary lines are question ann... | Sheep=10; Cows=3 | Sheep=10; Cows=4 | Sheep=11; Cows=4 | Sheep=9; Cows=3 | Sheep=10; Cows=2 | Sheep=11; Cows=3 | A | [{"Cows":3,"Sheep":10}] | single_choice | null | Scaling-Bridge | Fine-grained Perception | hidden_object | ["benchmark/images/toy_game/fine_grained_perception/toy-0010-01.png"] | ||
toy-0011 | 11 | Answer directly. Do not explain your reasoning.
For single-choice questions, answer with one option letter only, such as A.
Game: hidden_object
Rules: Count sheep and cows as separate target classes; visually similar animals and scenery do not count. Region labels, colored overlays, and boundary lines are question ann... | Sheep=9; Cows=2 | Sheep=10; Cows=4 | Sheep=9; Cows=3 | Sheep=10; Cows=3 | Sheep=8; Cows=3 | Sheep=9; Cows=4 | C | [{"Cows":3,"Sheep":9}] | single_choice | null | Scaling-Bridge | Fine-grained Perception | hidden_object | ["benchmark/images/toy_game/fine_grained_perception/toy-0011-01.png"] | ||
toy-0012 | 12 | Answer directly. Do not explain your reasoning.
For single-choice questions, answer with one option letter only, such as A.
Game: hidden_object
Rules: Count sheep and cows as separate target classes; visually similar animals and scenery do not count. Region labels, colored overlays, and boundary lines are question ann... | Sheep=6 | Sheep=8 | Sheep=3 | Sheep=5 | Sheep=7 | Sheep=14 | B | [{"Cows":3,"Sheep":8}] | single_choice | null | Easy-Bridge | Fine-grained Perception | hidden_object | ["benchmark/images/toy_game/fine_grained_perception/toy-0012-01.png"] | ||
toy-0013 | 13 | Answer directly. Do not explain your reasoning.
For single-choice questions, answer with one option letter only, such as A.
Game: hidden_object
Rules: Count sheep and cows as separate target classes; visually similar animals and scenery do not count. Region labels, colored overlays, and boundary lines are question ann... | Cows=5 | Cows=3 | Cows=7 | Cows=6 | Cows=1 | Cows=4 | D | [{"Cows":6,"Sheep":6}] | single_choice | null | Easy-Bridge | Fine-grained Perception | hidden_object | ["benchmark/images/toy_game/fine_grained_perception/toy-0013-01.png"] | ||
toy-0014 | 14 | Answer directly. Do not explain your reasoning.
For single-choice questions, answer with one option letter only, such as A.
Game: hidden_object
Rules: Count sheep and cows as separate target classes; visually similar animals and scenery do not count. Region labels, colored overlays, and boundary lines are question ann... | Sheep=8 | Sheep=13 | Sheep=9 | Sheep=2 | Sheep=7 | Sheep=12 | E | [{"Cows":2,"Sheep":7}] | single_choice | null | Easy-Bridge | Fine-grained Perception | hidden_object | ["benchmark/images/toy_game/fine_grained_perception/toy-0014-01.png"] | ||
toy-0015 | 15 | Answer directly. Do not explain your reasoning.
For single-choice questions, answer with one option letter only, such as A.
Game: hidden_object
Rules: Count sheep and cows as separate target classes; visually similar animals and scenery do not count. Region labels, colored overlays, and boundary lines are question ann... | Cows=13 | Cows=3 | Cows=11 | Cows=7 | Cows=6 | Cows=10 | E | [{"Cows":6,"Sheep":7}] | single_choice | null | Easy-Bridge | Fine-grained Perception | hidden_object | ["benchmark/images/toy_game/fine_grained_perception/toy-0015-01.png"] | ||
toy-0016 | 16 | Answer directly. Do not explain your reasoning.
For single-choice questions, answer with one option letter only, such as A.
Game: hidden_object
Rules: Count sheep and cows as separate target classes; visually similar animals and scenery do not count. Region labels, colored overlays, and boundary lines are question ann... | Sheep=11; Cows=4 | Sheep=7; Cows=0 | Sheep=9; Cows=2 | Sheep=10; Cows=3 | Sheep=6; Cows=5 | Sheep=12; Cows=4 | C | [{"Cows":2,"Sheep":9}] | single_choice | null | Scaling-Bridge | Fine-grained Perception | hidden_object | ["benchmark/images/toy_game/fine_grained_perception/toy-0016-01.png"] | ||
toy-0017 | 17 | Answer directly. Do not explain your reasoning.
For single-choice questions, answer with one option letter only, such as A.
Game: hidden_object
Rules: Count sheep and cows as separate target classes; visually similar animals and scenery do not count. Region labels, colored overlays, and boundary lines are question ann... | Sheep=6; Cows=2 | Sheep=3; Cows=3 | Sheep=3; Cows=4 | Sheep=4; Cows=5 | Sheep=5; Cows=0 | Sheep=5; Cows=1 | A | [{"Cows":2,"Sheep":6}] | single_choice | null | Scaling-Bridge | Fine-grained Perception | hidden_object | ["benchmark/images/toy_game/fine_grained_perception/toy-0017-01.png"] | ||
toy-0018 | 18 | Answer directly. Do not explain your reasoning.
For single-choice questions, answer with one option letter only, such as A.
Game: hidden_object
Rules: Count sheep and cows as separate target classes; visually similar animals and scenery do not count. Region labels, colored overlays, and boundary lines are question ann... | Sheep=8; Cows=0 | Sheep=8; Cows=3 | Sheep=6; Cows=3 | Sheep=6; Cows=0 | Sheep=7; Cows=2 | Sheep=7; Cows=6 | B | [{"Cows":3,"Sheep":8}] | single_choice | null | Scaling-Bridge | Fine-grained Perception | hidden_object | ["benchmark/images/toy_game/fine_grained_perception/toy-0018-01.png"] | ||
toy-0019 | 19 | Answer directly. Do not explain your reasoning.
For single-choice questions, answer with one option letter only, such as A.
Game: hidden_object
Rules: Count sheep and cows as separate target classes; visually similar animals and scenery do not count. Region labels, colored overlays, and boundary lines are question ann... | Sheep=9; Cows=4 | Sheep=9; Cows=3 | Sheep=7; Cows=4 | Sheep=9; Cows=1 | Sheep=5; Cows=4 | Sheep=8; Cows=2 | F | [{"Cows":2,"Sheep":8}] | single_choice | null | Scaling-Bridge | Fine-grained Perception | hidden_object | ["benchmark/images/toy_game/fine_grained_perception/toy-0019-01.png"] | ||
toy-0020 | 20 | Answer directly. Do not explain your reasoning.
For single-choice questions, answer with one option letter only, such as A.
Game: cube_net
Rules: The left panel of the question image shows the complete unfolded cube net. The right panel shows the same cube in a folded 3D reference orientation. A diagonally hatched fac... | red | white | green | yellow | blue | orange | B | ["B"] | single_choice | null | Easy-Bridge | Spatial Reasoning | cube_net | ["benchmark/images/toy_game/spatial_reasoning/toy-0020-01.png"] | ||
toy-0021 | 21 | Answer directly. Do not explain your reasoning.
For single-choice questions, answer with one option letter only, such as A.
Game: cube_net
Rules: The left panel of the question image shows the complete unfolded cube net. The right panel shows the same cube in a folded 3D reference orientation. A diagonally hatched fac... | red | blue | yellow | orange | white | green | C | ["C"] | single_choice | null | Easy-Bridge | Spatial Reasoning | cube_net | ["benchmark/images/toy_game/spatial_reasoning/toy-0021-01.png"] | ||
toy-0022 | 22 | Answer directly. Do not explain your reasoning.
For single-choice questions, answer with one option letter only, such as A.
Game: cube_net
Rules: The left panel of the question image shows the complete unfolded cube net. The right panel shows the same cube in a folded 3D reference orientation. A diagonally hatched fac... | green | yellow | red | white | orange | blue | B | ["B"] | single_choice | null | Easy-Bridge | Spatial Reasoning | cube_net | ["benchmark/images/toy_game/spatial_reasoning/toy-0022-01.png"] | ||
toy-0023 | 23 | Answer directly. Do not explain your reasoning.
For single-choice questions, answer with one option letter only, such as A.
Game: cube_net
Rules: The left panel of the question image shows the complete unfolded cube net. The right panel shows the same cube in a folded 3D reference orientation. A diagonally hatched fac... | yellow | blue | red | green | orange | white | A | ["A"] | single_choice | null | Easy-Bridge | Spatial Reasoning | cube_net | ["benchmark/images/toy_game/spatial_reasoning/toy-0023-01.png"] | ||
toy-0024 | 24 | Answer directly. Do not explain your reasoning.
For single-choice questions, answer with one option letter only, such as A.
Game: cube_net
Rules: The left panel of the question image shows the complete unfolded cube net. The right panel shows the same cube in a folded 3D reference orientation. A diagonally hatched fac... | red | blue | orange | green | yellow | white | C | ["C"] | single_choice | null | Easy-Bridge | Spatial Reasoning | cube_net | ["benchmark/images/toy_game/spatial_reasoning/toy-0024-01.png"] | ||
toy-0025 | 25 | Answer directly. Do not explain your reasoning.
For single-choice questions, answer with one option letter only, such as A.
Game: rolling_cube
Rules: Image 1 shows the board from above. Board directions are fixed relative to this displayed board: North is up, East is right, South is down, and West is left. The marker ... | Top=Diamond; South=Triangle | Top=Triangle; South=Triangle | Top=Circle; South=Square | Top=Triangle; South=Star | Top=Star; South=Square | Top=Triangle; South=Circle | B | [{"BottomCenter":"Diamond","EastCenter":"Circle","NorthCenter":"Square","SouthCenter":"Triangle","TopCenter":"Triangle","WestCenter":"Square"}] | single_choice | null | Scaling-Bridge | Spatial Reasoning | rolling_cube | ["benchmark/images/toy_game/spatial_reasoning/toy-0025-01.png","benchmark/images/toy_game/spatial_reasoning/toy-0025-02.png"] | ["Top-down view of the board and ordered roll path from the Start cell S to the End cell E.","Cube's initial 3x3 sticker layouts on the six world-facing sides before the first roll."] | |
toy-0026 | 26 | Answer directly. Do not explain your reasoning.
For single-choice questions, answer with one option letter only, such as A.
Game: rolling_cube
Rules: Image 1 shows the board from above. Board directions are fixed relative to this displayed board: North is up, East is right, South is down, and West is left. The marker ... | Top=Circle; South=Square | Top=Star; South=Square | Top=Triangle; South=Triangle | Top=Plus; South=Circle | Top=Plus; South=Square | Top=Plus; South=Star | F | [{"BottomCenter":"Diamond","EastCenter":"Triangle","NorthCenter":"Square","SouthCenter":"Star","TopCenter":"Plus","WestCenter":"Circle"}] | single_choice | null | Scaling-Bridge | Spatial Reasoning | rolling_cube | ["benchmark/images/toy_game/spatial_reasoning/toy-0026-01.png","benchmark/images/toy_game/spatial_reasoning/toy-0026-02.png"] | ["Top-down view of the board and ordered roll path from the Start cell S to the End cell E.","Cube's initial 3x3 sticker layouts on the six world-facing sides before the first roll."] | |
toy-0027 | 27 | Answer directly. Do not explain your reasoning.
For single-choice questions, answer with one option letter only, such as A.
Game: rolling_cube
Rules: Image 1 shows the board from above. Board directions are fixed relative to this displayed board: North is up, East is right, South is down, and West is left. The marker ... | Top=Star; South=Circle | Top=Square; South=Circle | Top=Square; South=Star | Top=Triangle; South=Diamond | Top=Square; South=Triangle | Top=Circle; South=Circle | C | [{"BottomCenter":"Square","EastCenter":"Plus","NorthCenter":"Circle","SouthCenter":"Star","TopCenter":"Square","WestCenter":"Square"}] | single_choice | null | Scaling-Bridge | Spatial Reasoning | rolling_cube | ["benchmark/images/toy_game/spatial_reasoning/toy-0027-01.png","benchmark/images/toy_game/spatial_reasoning/toy-0027-02.png"] | ["Top-down view of the board and ordered roll path from the Start cell S to the End cell E.","Cube's initial 3x3 sticker layouts on the six world-facing sides before the first roll."] | |
toy-0028 | 28 | Answer directly. Do not explain your reasoning.
For single-choice questions, answer with one option letter only, such as A.
Game: rolling_cube
Rules: Image 1 shows the board from above. Board directions are fixed relative to this displayed board: North is up, East is right, South is down, and West is left. The marker ... | Top=β ; South=β
| Top=β ; South=β | Top=β
; South=β | Top=β; South=β | Top=β²; South=β² | Top=β ; South=β | F | ["F"] | single_choice | null | scaling_medium | Spatial Reasoning | rolling_cube | ["benchmark/images/toy_game/spatial_reasoning/toy-0028-01.png","benchmark/images/toy_game/spatial_reasoning/toy-0028-02.png"] | ["Top-down view of the board and ordered roll path from the Start cell S to the End cell E.","Cube's initial 3x3 sticker layouts on the six world-facing sides before the first roll."] | |
toy-0029 | 29 | Answer directly. Do not explain your reasoning.
For single-choice questions, answer with one option letter only, such as A.
Game: rolling_cube
Rules: Image 1 shows the board from above. Board directions are fixed relative to this displayed board: North is up, East is right, South is down, and West is left. The marker ... | Top=Square; South=Triangle | Top=Triangle; South=Diamond | Top=Square; South=Circle | Top=Square; South=Plus | Top=Star; South=Star | Top=Circle; South=Star | D | [{"BottomCenter":"Diamond","EastCenter":"Circle","NorthCenter":"Star","SouthCenter":"Plus","TopCenter":"Square","WestCenter":"Plus"}] | single_choice | null | Scaling-Bridge | Spatial Reasoning | rolling_cube | ["benchmark/images/toy_game/spatial_reasoning/toy-0029-01.png","benchmark/images/toy_game/spatial_reasoning/toy-0029-02.png"] | ["Top-down view of the board and ordered roll path from the Start cell S to the End cell E.","Cube's initial 3x3 sticker layouts on the six world-facing sides before the first roll."] | |
toy-0030 | 30 | Answer directly. Do not explain your reasoning.
For single-choice questions, answer with one option letter only, such as A.
Game: rolling_cube
Rules: Image 1 shows the board from above. Board directions are fixed relative to this displayed board: North is up, East is right, South is down, and West is left. The marker ... | Top=Circle; South=Star | Top=Circle; South=Circle | Top=Star; South=Star | Top=Triangle; South=Star | Top=Circle; South=Diamond | Top=Circle; South=Triangle | E | [{"BottomCenter":"Circle","EastCenter":"Plus","NorthCenter":"Star","SouthCenter":"Diamond","TopCenter":"Circle","WestCenter":"Square"}] | single_choice | null | Hard-Bridge | Spatial Reasoning | rolling_cube | ["benchmark/images/toy_game/spatial_reasoning/toy-0030-01.png","benchmark/images/toy_game/spatial_reasoning/toy-0030-02.png"] | ["Top-down view of the board and ordered roll path from the Start cell S to the End cell E.","Cube's initial 3x3 sticker layouts on the six world-facing sides before the first roll."] | |
toy-0031 | 31 | Answer directly. Do not explain your reasoning.
For single-choice questions, answer with one option letter only, such as A.
Game: rolling_cube
Rules: Image 1 shows the board from above. Board directions are fixed relative to this displayed board: North is up, East is right, South is down, and West is left. The marker ... | Top=Circle; South=Diamond | Top=Square; South=Triangle | Top=Square; South=Circle | Top=Square; South=Star | Top=Star; South=Diamond | Top=Square; South=Diamond | F | [{"BottomCenter":"Triangle","EastCenter":"Star","NorthCenter":"Diamond","SouthCenter":"Diamond","TopCenter":"Square","WestCenter":"Star"}] | single_choice | null | Hard-Bridge | Spatial Reasoning | rolling_cube | ["benchmark/images/toy_game/spatial_reasoning/toy-0031-01.png","benchmark/images/toy_game/spatial_reasoning/toy-0031-02.png"] | ["Top-down view of the board and ordered roll path from the Start cell S to the End cell E.","Cube's initial 3x3 sticker layouts on the six world-facing sides before the first roll."] | |
toy-0032 | 32 | Answer directly. Do not explain your reasoning.
For single-choice questions, answer with one option letter only, such as A.
Game: rolling_cube
Rules: Image 1 shows the board from above. Board directions are fixed relative to this displayed board: North is up, East is right, South is down, and West is left. The marker ... | Top=β | Top=β
| Top=β | Top=β² | Top=β | Top=β | A | [{"BottomCenter":"Square","EastCenter":"Square","NorthCenter":"Square","SouthCenter":"Star","TopCenter":"Diamond","WestCenter":"Square"}] | single_choice | null | Scaling-Bridge | Spatial Reasoning | rolling_cube | ["benchmark/images/toy_game/spatial_reasoning/toy-0032-01.png","benchmark/images/toy_game/spatial_reasoning/toy-0032-02.png"] | ["Top-down view of the board and ordered roll path from the Start cell S to the End cell E.","Cube's initial 3x3 sticker layouts on the six world-facing sides before the first roll."] | |
toy-0033 | 33 | Answer directly. Do not explain your reasoning.
For single-choice questions, answer with one option letter only, such as A.
Game: rolling_cube
Rules: Image 1 shows the board from above. Board directions are fixed relative to this displayed board: North is up, East is right, South is down, and West is left. The marker ... | Top=β
; South=β
| Top=β; South=β | Top=β; South=β | Top=β; South=β | Top=β ; South=β | Top=β²; South=β² | E | [{"BottomCenter":"Square","EastCenter":"Square","NorthCenter":"Square","SouthCenter":"Square","TopCenter":"Square","WestCenter":"Circle"}] | single_choice | null | Scaling-Bridge | Spatial Reasoning | rolling_cube | ["benchmark/images/toy_game/spatial_reasoning/toy-0033-01.png","benchmark/images/toy_game/spatial_reasoning/toy-0033-02.png"] | ["Top-down view of the board and ordered roll path from the Start cell S to the End cell E.","Cube's initial 3x3 sticker layouts on the six world-facing sides before the first roll."] | |
toy-0034 | 34 | Answer directly. Do not explain your reasoning.
For single-choice questions, answer with one option letter only, such as A.
Game: rolling_cube
Rules: Image 1 shows the board from above. Board directions are fixed relative to this displayed board: North is up, East is right, South is down, and West is left. The marker ... | Top=β; South=β | Top=β; South=β | Top=β
; South=β | Top=β²; South=β² | Top=β ; South=β | Top=β; South=β | C | [{"BottomCenter":"Star","EastCenter":"Diamond","NorthCenter":"Star","SouthCenter":"Square","TopCenter":"Star","WestCenter":"Diamond"}] | single_choice | null | Hard-Bridge | Spatial Reasoning | rolling_cube | ["benchmark/images/toy_game/spatial_reasoning/toy-0034-01.png","benchmark/images/toy_game/spatial_reasoning/toy-0034-02.png"] | ["Top-down view of the board and ordered roll path from the Start cell S to the End cell E.","Cube's initial 3x3 sticker layouts on the six world-facing sides before the first roll."] | |
toy-0035 | 35 | Answer directly. Do not explain your reasoning.
For single-choice questions, answer with one option letter only, such as A.
Game: rolling_cube
Rules: Image 1 shows the board from above. Board directions are fixed relative to this displayed board: North is up, East is right, South is down, and West is left. The marker ... | Top=β; South=β | Top=β ; South=β | Top=β
; South=β
| Top=β; South=β | Top=β; South=β | Top=β²; South=β² | A | [{"BottomCenter":"Triangle","EastCenter":"Triangle","NorthCenter":"Diamond","SouthCenter":"Diamond","TopCenter":"Diamond","WestCenter":"Circle"}] | single_choice | null | Hard-Bridge | Spatial Reasoning | rolling_cube | ["benchmark/images/toy_game/spatial_reasoning/toy-0035-01.png","benchmark/images/toy_game/spatial_reasoning/toy-0035-02.png"] | ["Top-down view of the board and ordered roll path from the Start cell S to the End cell E.","Cube's initial 3x3 sticker layouts on the six world-facing sides before the first roll."] | |
toy-0036 | 36 | Answer directly. Do not explain your reasoning.
For single-choice questions, answer with one option letter only, such as A.
Game: hexakai
Rules: Use the token-to-digit legend displayed in the image to map every visible symbol or token to its corresponding digit. No digit may repeat on any straight line in any of the t... | Q1=2 | Q1=6 | Q1=1 | Q1=7 | Q1=8 | Q1=5 | D | ["D"] | single_choice | null | Easy-Bridge | Constraint Reasoning | hexakai | ["benchmark/images/toy_game/constraint_reasoning/toy-0036-01.png"] | ||
toy-0037 | 37 | Answer directly. Do not explain your reasoning.
For single-choice questions, answer with one option letter only, such as A.
Game: hexakai
Rules: Use the token-to-digit legend displayed in the image to map every visible symbol or token to its corresponding digit. No digit may repeat on any straight line in any of the t... | Q1=4 | Q1=6 | Q1=9 | Q1=1 | Q1=2 | Q1=3 | C | ["C"] | single_choice | null | Easy-Bridge | Constraint Reasoning | hexakai | ["benchmark/images/toy_game/constraint_reasoning/toy-0037-01.png"] | ||
toy-0038 | 38 | Answer directly. Do not explain your reasoning.
For single-choice questions, answer with one option letter only, such as A.
Game: hexakai
Rules: Use the token-to-digit legend displayed in the image to map every visible symbol or token to its corresponding digit. No digit may repeat on any straight line in any of the t... | Q1=6 | Q1=4 | Q1=2 | Q1=8 | Q1=1 | Q1=3 | B | ["B"] | single_choice | null | Easy-Bridge | Constraint Reasoning | hexakai | ["benchmark/images/toy_game/constraint_reasoning/toy-0038-01.png"] | ||
toy-0039 | 39 | Answer directly. Do not explain your reasoning.
For single-choice questions, answer with one option letter only, such as A.
Game: hexakai
Rules: Use the token-to-digit legend displayed in the image to map every visible symbol or token to its corresponding digit. No digit may repeat on any straight line in any of the t... | Q1=2 | Q1=1 | Q1=5 | Q1=9 | Q1=3 | Q1=7 | E | ["E"] | single_choice | null | Scaling-Bridge | Constraint Reasoning | hexakai | ["benchmark/images/toy_game/constraint_reasoning/toy-0039-01.png"] | ||
toy-0040 | 40 | Answer directly. Do not explain your reasoning.
For single-choice questions, answer with one option letter only, such as A.
Game: hexakai
Rules: Use the token-to-digit legend displayed in the image to map every visible symbol or token to its corresponding digit. No digit may repeat on any straight line in any of the t... | Q1=4 | Q1=5 | Q1=9 | Q1=2 | Q1=1 | Q1=6 | A | ["A"] | single_choice | null | Scaling-Bridge | Constraint Reasoning | hexakai | ["benchmark/images/toy_game/constraint_reasoning/toy-0040-01.png"] | ||
toy-0041 | 41 | Answer directly. Do not explain your reasoning.
For single-choice questions, answer with one option letter only, such as A.
Game: hexakai
Rules: Use the token-to-digit legend displayed in the image to map every visible symbol or token to its corresponding digit. No digit may repeat on any straight line in any of the t... | Q1=4 | Q1=9 | Q1=1 | Q1=2 | Q1=3 | Q1=8 | C | ["C"] | single_choice | null | Scaling-Bridge | Constraint Reasoning | hexakai | ["benchmark/images/toy_game/constraint_reasoning/toy-0041-01.png"] | ||
toy-0042 | 42 | Answer directly. Do not explain your reasoning.
For single-choice questions, answer with one option letter only, such as A.
Game: hexakai
Rules: Use the token-to-digit legend displayed in the image to map every visible symbol or token to its corresponding digit. No digit may repeat on any straight line in any of the t... | Q1=1 | Q1=6 | Q1=9 | Q1=4 | Q1=3 | Q1=8 | D | ["D"] | single_choice | null | Scaling-Bridge | Constraint Reasoning | hexakai | ["benchmark/images/toy_game/constraint_reasoning/toy-0042-01.png"] | ||
toy-0043 | 43 | Answer directly. Do not explain your reasoning.
For single-choice questions, answer with one option letter only, such as A.
Game: hexakai
Rules: Use the token-to-digit legend displayed in the image to map every visible symbol or token to its corresponding digit. No digit may repeat on any straight line in any of the t... | Q1=3 | Q1=6 | Q1=1 | Q1=8 | Q1=2 | Q1=9 | E | ["E"] | single_choice | null | Scaling-Bridge | Constraint Reasoning | hexakai | ["benchmark/images/toy_game/constraint_reasoning/toy-0043-01.png"] | ||
toy-0044 | 44 | Answer directly. Do not explain your reasoning.
For single-choice questions, answer with one option letter only, such as A.
Game: hexakai
Rules: Use the token-to-digit legend displayed in the image to map every visible symbol or token to its corresponding digit. No digit may repeat on any straight line in any of the t... | Q1=2 | Q1=7 | Q1=1 | Q1=9 | Q1=3 | Q1=6 | F | ["F"] | single_choice | null | Scaling-Bridge | Constraint Reasoning | hexakai | ["benchmark/images/toy_game/constraint_reasoning/toy-0044-01.png"] | ||
toy-0045 | 45 | Answer directly. Do not explain your reasoning.
For single-choice questions, answer with one option letter only, such as A.
Game: hexakai
Rules: Use the token-to-digit legend displayed in the image to map every visible symbol or token to its corresponding digit. No digit may repeat on any straight line in any of the t... | Q1=1 | Q1=4 | Q1=8 | Q1=5 | Q1=3 | Q1=9 | B | ["B"] | single_choice | null | Hard-Bridge | Constraint Reasoning | hexakai | ["benchmark/images/toy_game/constraint_reasoning/toy-0045-01.png"] | ||
toy-0046 | 46 | Answer directly. Do not explain your reasoning.
For single-choice questions, answer with one option letter only, such as A.
Game: tapa
Rules: Read the eight neighbor positions of a clue in the fixed cyclic order NW, N, NE, E, SE, S, SW, W. These directions are relative to the displayed board: NW is upper-left, N is up... | 00000100 | 00001000 | 10000000 | 01000000 | 00000010 | 00000001 | E | ["E"] | single_choice | null | scaling_medium | Constraint Reasoning | tapa | ["benchmark/images/toy_game/constraint_reasoning/toy-0046-01.png"] | ||
toy-0047 | 47 | Answer directly. Do not explain your reasoning.
For single-choice questions, answer with one option letter only, such as A.
Game: tapa
Rules: Read the eight neighbor positions of a clue in the fixed cyclic order NW, N, NE, E, SE, S, SW, W. These directions are relative to the displayed board: NW is upper-left, N is up... | 00000010 | 00001000 | 01000000 | 00100000 | 10000000 | 00000001 | F | ["F"] | single_choice | null | Scaling-Bridge | Constraint Reasoning | tapa | ["benchmark/images/toy_game/constraint_reasoning/toy-0047-01.png"] | ||
toy-0048 | 48 | Answer directly. Do not explain your reasoning.
For single-choice questions, answer with one option letter only, such as A.
Game: tapa
Rules: Read the eight neighbor positions of a clue in the fixed cyclic order NW, N, NE, E, SE, S, SW, W. These directions are relative to the displayed board: NW is upper-left, N is up... | 10000000 | 00001000 | 00000100 | 00010000 | 00000010 | 00100000 | A | ["A"] | single_choice | null | Scaling-Bridge | Constraint Reasoning | tapa | ["benchmark/images/toy_game/constraint_reasoning/toy-0048-01.png"] | ||
toy-0049 | 49 | Answer directly. Do not explain your reasoning.
For single-choice questions, answer with one option letter only, such as A.
Game: tapa
Rules: Read the eight neighbor positions of a clue in the fixed cyclic order NW, N, NE, E, SE, S, SW, W. These directions are relative to the displayed board: NW is upper-left, N is up... | 00000001 | 01000000 | 00001000 | 00000010 | 10000000 | 00000100 | B | ["B"] | single_choice | null | Scaling-Bridge | Constraint Reasoning | tapa | ["benchmark/images/toy_game/constraint_reasoning/toy-0049-01.png"] | ||
toy-0050 | 50 | Answer directly. Do not explain your reasoning.
For single-choice questions, answer with one option letter only, such as A.
Game: tapa
Rules: Read the eight neighbor positions of a clue in the fixed cyclic order NW, N, NE, E, SE, S, SW, W. These directions are relative to the displayed board: NW is upper-left, N is up... | 00001001 | 00010100 | 00010001 | 00001010 | 00000101 | 00010010 | B | ["B"] | single_choice | null | Scaling-Bridge | Constraint Reasoning | tapa | ["benchmark/images/toy_game/constraint_reasoning/toy-0050-01.png"] | ||
toy-0051 | 51 | Answer directly. Do not explain your reasoning.
For single-choice questions, answer with one option letter only, such as A.
Game: tapa
Rules: Read the eight neighbor positions of a clue in the fixed cyclic order NW, N, NE, E, SE, S, SW, W. These directions are relative to the displayed board: NW is upper-left, N is up... | 00001000 | 00000100 | 01000000 | 00000010 | 00100000 | 00000001 | E | ["E"] | single_choice | null | Easy-Bridge | Constraint Reasoning | tapa | ["benchmark/images/toy_game/constraint_reasoning/toy-0051-01.png"] | ||
toy-0052 | 52 | Answer directly. Do not explain your reasoning.
For single-choice questions, answer with one option letter only, such as A.
Game: tapa
Rules: Read the eight neighbor positions of a clue in the fixed cyclic order NW, N, NE, E, SE, S, SW, W. These directions are relative to the displayed board: NW is upper-left, N is up... | 00000011 | 00000110 | 00011000 | 00110000 | 01100000 | 11000000 | A | ["A"] | single_choice | null | Easy-Bridge | Constraint Reasoning | tapa | ["benchmark/images/toy_game/constraint_reasoning/toy-0052-01.png"] | ||
toy-0053 | 53 | Answer directly. Do not explain your reasoning.
For single-choice questions, answer with one option letter only, such as A.
Game: tapa
Rules: Read the eight neighbor positions of a clue in the fixed cyclic order NW, N, NE, E, SE, S, SW, W. These directions are relative to the displayed board: NW is upper-left, N is up... | 10000000 | 00001000 | 01000000 | 00100000 | 00000010 | 00000100 | F | ["F"] | single_choice | null | Easy-Bridge | Constraint Reasoning | tapa | ["benchmark/images/toy_game/constraint_reasoning/toy-0053-01.png"] | ||
toy-0054 | 54 | Answer directly. Do not explain your reasoning.
For single-choice questions, answer with one option letter only, such as A.
Game: tapa
Rules: Read the eight neighbor positions of a clue in the fixed cyclic order NW, N, NE, E, SE, S, SW, W. These directions are relative to the displayed board: NW is upper-left, N is up... | 00000110 | 00001100 | 01100000 | 00000011 | 00110000 | 11000000 | B | ["B"] | single_choice | null | Hard-Bridge | Constraint Reasoning | tapa | ["benchmark/images/toy_game/constraint_reasoning/toy-0054-01.png"] | ||
toy-0055 | 55 | Answer directly. Do not explain your reasoning.
For single-choice questions, answer with one option letter only, such as A.
Game: tapa
Rules: Read the eight neighbor positions of a clue in the fixed cyclic order NW, N, NE, E, SE, S, SW, W. These directions are relative to the displayed board: NW is upper-left, N is up... | 00010000 | 00001000 | 10000000 | 00100000 | 01000000 | 00000001 | C | ["C"] | single_choice | null | Hard-Bridge | Constraint Reasoning | tapa | ["benchmark/images/toy_game/constraint_reasoning/toy-0055-01.png"] | ||
toy-0056 | 56 | Answer directly. Do not explain your reasoning.
For single-choice questions, answer with one option letter only, such as A.
Game: battleship
Rules: Numbers printed outside the grid are row and column clues giving the total number of ship cells in that row or column. The Fleet panel lists the required ship lengths and ... | R4C4 | R6C4 | R2C4 | R3C5 | R4C5 | R6C5 | D | ["D"] | single_choice | null | Hard-Bridge | Constraint Reasoning | battleship | ["benchmark/images/toy_game/constraint_reasoning/toy-0056-01.png"] | ||
toy-0057 | 57 | Answer directly. Do not explain your reasoning.
For single-choice questions, answer with one option letter only, such as A.
Game: battleship
Rules: Numbers printed outside the grid are row and column clues giving the total number of ship cells in that row or column. The Fleet panel lists the required ship lengths and ... | R2C6 | R1C3 | R6C4 | R5C3 | R7C1 | R1C8 | C | ["C"] | single_choice | null | Scaling-Bridge | Constraint Reasoning | battleship | ["benchmark/images/toy_game/constraint_reasoning/toy-0057-01.png"] | ||
toy-0058 | 58 | Answer directly. Do not explain your reasoning.
For single-choice questions, answer with one option letter only, such as A.
Game: battleship
Rules: Numbers printed outside the grid are row and column clues giving the total number of ship cells in that row or column. The Fleet panel lists the required ship lengths and ... | R1C3 | R7C7 | R4C4 | R3C6 | R5C2 | R2C4 | F | ["F"] | single_choice | null | Scaling-Bridge | Constraint Reasoning | battleship | ["benchmark/images/toy_game/constraint_reasoning/toy-0058-01.png"] | ||
toy-0059 | 59 | Answer directly. Do not explain your reasoning.
For single-choice questions, answer with one option letter only, such as A.
Game: battleship
Rules: Numbers printed outside the grid are row and column clues giving the total number of ship cells in that row or column. The Fleet panel lists the required ship lengths and ... | R4C1 | R2C4 | R3C3 | R6C3 | R6C5 | R1C4 | B | ["B"] | single_choice | null | Scaling-Bridge | Constraint Reasoning | battleship | ["benchmark/images/toy_game/constraint_reasoning/toy-0059-01.png"] | ||
toy-0060 | 60 | Answer directly. Do not explain your reasoning.
For single-choice questions, answer with one option letter only, such as A.
Game: block_island
Rules: Cells sharing the same pastel background region belong to one region. The printed labels 01, 02, and so on are region identifiers only; they are not numeric clues and do... | Region 01: R4C4, R5C3, R5C4, R5C5 | Region 02: R2C4, R3C3, R3C4, R4C3 | Region 01: R4C5, R5C3, R5C4, R5C5 | Region 02: R2C4, R3C3, R3C4, R4C3 | Region 01: R4C5, R5C3, R5C4, R5C5 | Region 02: R2C3, R2C4, R3C3, R4C3 | Region 01: R4C4, R4C5, R4C6, R5C4 | Region 02: R2C4, R3C3, R3C4, R4C3 | Region 01: R4C5, R4C6, R5C4, R5C5 | Region 02: R2C4, R3C3, R3C4, R4C3 | Region 01: R4C5, R5C3, R5C4, R5C5 | Region 02: R2C3, R3C2, R3C3, R4C3 | B | ["B"] | single_choice | null | Easy-Bridge | Constraint Reasoning | block_island | ["benchmark/images/toy_game/constraint_reasoning/toy-0060-01.png"] | ||
toy-0061 | 61 | Answer directly. Do not explain your reasoning.
For single-choice questions, answer with one option letter only, such as A.
Game: block_island
Rules: Cells sharing the same pastel background region belong to one region. The printed labels 01, 02, and so on are region identifiers only; they are not numeric clues and do... | R1C4 | R7C6 | R3C3 | R5C1 | R6C5 | R3C6 | B | ["B"] | single_choice | null | core_easy | Constraint Reasoning | block_island | ["benchmark/images/toy_game/constraint_reasoning/toy-0061-01.png"] | ||
toy-0062 | 62 | Answer directly. Do not explain your reasoning.
For single-choice questions, answer with one option letter only, such as A.
Game: block_island
Rules: Cells sharing the same pastel background region belong to one region. The printed labels 01, 02, and so on are region identifiers only; they are not numeric clues and do... | Region 01: R4C4, R5C4, R5C5, R5C6 | Region 08: R5C3, R6C2, R6C3, R6C4 | Region 01: R4C4, R5C4, R5C5, R5C6 | Region 08: R5C3, R6C3, R6C4, R7C3 | Region 01: R4C4, R5C4, R5C5, R5C6 | Region 08: R6C3, R6C4, R7C2, R7C3 | Region 01: R4C5, R4C6, R5C4, R5C5 | Region 08: R6C3, R6C4, R7C2, R7C3 | Region 01: R4C5, R5C4, R5C5, R5C6 | Region 08: R6C3, R6C4, R7C2, R7C3 | Region 01: R4C4, R4C5, R4C6, R5C5 | Region 08: R6C3, R6C4, R7C2, R7C3 | C | ["C"] | single_choice | null | Easy-Bridge | Constraint Reasoning | block_island | ["benchmark/images/toy_game/constraint_reasoning/toy-0062-01.png"] | ||
toy-0063 | 63 | Answer directly. Do not explain your reasoning.
For single-choice questions, answer with one option letter only, such as A.
Game: block_island
Rules: Cells sharing the same pastel background region belong to one region. The printed labels 01, 02, and so on are region identifiers only; they are not numeric clues and do... | Region 01: R4C4, R4C5, R4C6, R5C4 | Region 02: R5C1, R5C2, R5C3, R6C2 | Region 01: R4C4, R4C5, R4C6, R5C4 | Region 02: R5C1, R5C2, R5C3, R6C3 | Region 01: R2C5, R3C5, R4C4, R4C5 | Region 02: R5C1, R5C2, R5C3, R6C2 | Region 01: R3C5, R4C4, R4C5, R5C4 | Region 02: R5C1, R5C2, R5C3, R6C2 | Region 01: R4C4, R4C5, R4C6, R5C4 | Region 02: R5C1, R5C2, R5C3, R6C1 | Region 01: R3C5, R4C4, R4C5, R4C6 | Region 02: R5C1, R5C2, R5C3, R6C2 | A | ["A"] | single_choice | null | Scaling-Bridge | Constraint Reasoning | block_island | ["benchmark/images/toy_game/constraint_reasoning/toy-0063-01.png"] | ||
toy-0064 | 64 | Answer directly. Do not explain your reasoning.
For single-choice questions, answer with one option letter only, such as A.
Game: block_island
Rules: Cells sharing the same pastel background region belong to one region. The printed labels 01, 02, and so on are region identifiers only; they are not numeric clues and do... | R8C1 | R7C8 | R5C3 | R1C8 | R5C5 | R4C8 | E | ["E"] | single_choice | null | scaling_medium | Constraint Reasoning | block_island | ["benchmark/images/toy_game/constraint_reasoning/toy-0064-01.png"] | ||
toy-0065 | 65 | Answer directly. Do not explain your reasoning.
For single-choice questions, answer with one option letter only, such as A.
Game: block_island
Rules: Cells sharing the same pastel background region belong to one region. The printed labels 01, 02, and so on are region identifiers only; they are not numeric clues and do... | Region 01: R4C3, R4C4, R4C5, R5C3 | Region 05: R5C5, R6C4, R6C5, R7C5 | Region 01: R4C3, R4C4, R4C5, R4C6 | Region 05: R5C5, R6C4, R6C5, R7C4 | Region 01: R4C3, R4C4, R4C5, R4C6 | Region 05: R5C4, R5C5, R5C6, R6C5 | Region 01: R3C5, R4C4, R4C5, R4C6 | Region 05: R5C5, R6C4, R6C5, R7C5 | Region 01: R3C6, R4C4, R4C5, R4C6 | Region 05: R5C5, R6C4, R6C5, R7C5 | Region 01: R4C3, R4C4, R4C5, R4C6 | Region 05: R5C5, R6C4, R6C5, R7C5 | F | ["F"] | single_choice | null | Scaling-Bridge | Constraint Reasoning | block_island | ["benchmark/images/toy_game/constraint_reasoning/toy-0065-01.png"] | ||
toy-0066 | 66 | Answer directly. Do not explain your reasoning.
For single-choice questions, answer with one option letter only, such as A.
Game: block_island
Rules: Cells sharing the same pastel background region belong to one region. The printed labels 01, 02, and so on are region identifiers only; they are not numeric clues and do... | Region 08: R3C1, R3C2, R3C3, R4C1 | Region 06: R1C1, R1C2, R1C3, R2C3 | Region 08: R2C1, R3C1, R3C2, R4C1 | Region 06: R1C1, R1C2, R1C3, R2C2 | Region 08: R3C1, R4C1, R4C2, R5C1 | Region 06: R1C1, R1C2, R1C3, R2C3 | Region 08: R2C1, R3C1, R3C2, R4C1 | Region 06: R1C2, R1C3, R1C4, R2C3 | Region 08: R2C1, R3C1, R4C1, R5C1 | Region 06: R1C1, R1C2, R1C3, R2C3 | Region 08: R2C1, R3C1, R3C2, R4C1 | Region 06: R1C1, R1C2, R1C3, R2C3 | F | ["F"] | single_choice | null | Scaling-Bridge | Constraint Reasoning | block_island | ["benchmark/images/toy_game/constraint_reasoning/toy-0066-01.png"] | ||
toy-0067 | 67 | Answer directly. Do not explain your reasoning.
For single-choice questions, answer with one option letter only, such as A.
Game: block_island
Rules: Cells sharing the same pastel background region belong to one region. The printed labels 01, 02, and so on are region identifiers only; they are not numeric clues and do... | R8C7 | R6C8 | R2C5 | R5C2 | R7C1 | R5C8 | D | ["D"] | single_choice | null | scaling_medium | Constraint Reasoning | block_island | ["benchmark/images/toy_game/constraint_reasoning/toy-0067-01.png"] | ||
toy-0068 | 68 | Answer directly. Do not explain your reasoning.
For single-choice questions, answer with one option letter only, such as A.
Game: block_island
Rules: Cells sharing the same pastel background region belong to one region. The printed labels 01, 02, and so on are region identifiers only; they are not numeric clues and do... | Region 05: R3C1, R3C2, R3C3, R3C4 | Region 08: R5C6, R6C6, R7C6, R7C7 | Region 05: R3C1, R3C2, R4C2, R4C3 | Region 08: R5C7, R6C6, R6C7, R7C7 | Region 05: R3C2, R3C3, R3C4, R4C2 | Region 08: R5C7, R6C6, R6C7, R7C7 | Region 05: R3C1, R3C2, R3C3, R3C4 | Region 08: R5C7, R6C6, R6C7, R7C7 | Region 05: R3C1, R3C2, R3C3, R3C4 | Region 08: R5C6, R6C6, R6C7, R7C7 | Region 05: R3C2, R3C3, R3C4, R4C3 | Region 08: R5C7, R6C6, R6C7, R7C7 | D | ["D"] | single_choice | null | Scaling-Bridge | Constraint Reasoning | block_island | ["benchmark/images/toy_game/constraint_reasoning/toy-0068-01.png"] | ||
toy-0069 | 69 | Answer directly. Do not explain your reasoning.
For single-choice questions, answer with one option letter only, such as A.
Game: block_island
Rules: Cells sharing the same pastel background region belong to one region. The printed labels 01, 02, and so on are region identifiers only; they are not numeric clues and do... | Region 01: R4C4, R4C5, R5C5, R5C6 | Region 05: R5C2, R6C2, R6C3, R6C4 | Region 01: R4C4, R4C5, R4C6, R5C5 | Region 05: R5C3, R6C3, R6C4, R6C5 | Region 01: R4C5, R5C5, R5C6, R6C6 | Region 05: R5C3, R6C3, R6C4, R6C5 | Region 01: R4C5, R5C4, R5C5, R5C6 | Region 05: R5C3, R6C3, R6C4, R6C5 | Region 01: R4C4, R4C5, R5C5, R5C6 | Region 05: R5C3, R6C3, R6C4, R6C5 | Region 01: R4C4, R4C5, R5C5, R5C6 | Region 05: R6C2, R6C3, R6C4, R6C5 | E | ["E"] | single_choice | null | Hard-Bridge | Constraint Reasoning | block_island | ["benchmark/images/toy_game/constraint_reasoning/toy-0069-01.png"] | ||
toy-0070 | 70 | Answer directly. Do not explain your reasoning.
For single-choice questions, answer with one option letter only, such as A.
Game: block_island
Rules: Cells sharing the same pastel background region belong to one region. The printed labels 01, 02, and so on are region identifiers only; they are not numeric clues and do... | R4C3, R6C2, R6C3, R6C4 | R5C3, R6C3, R6C4, R7C3 | R4C3, R5C3, R6C3, R6C4 | R4C3, R6C2, R6C4, R7C3 | R5C3, R6C2, R6C3, R7C3 | R4C3, R5C3, R6C3, R7C3 | E | ["E"] | single_choice | null | Scaling-Bridge | Constraint Reasoning | block_island | ["benchmark/images/toy_game/constraint_reasoning/toy-0070-01.png"] | ||
toy-0071 | 71 | Answer directly. Do not explain your reasoning.
For single-choice questions, answer with one option letter only, such as A.
Game: block_island
Rules: Cells sharing the same pastel background region belong to one region. The printed labels 01, 02, and so on are region identifiers only; they are not numeric clues and do... | R1C2, R1C3, R1C4, R2C3 | R1C2, R1C3, R2C3, R3C3 | R1C2, R1C4, R2C4, R3C3 | R1C2, R1C3, R1C4, R2C4 | R1C2, R1C3, R1C4, R3C3 | R1C2, R2C3, R2C4, R3C3 | D | ["D"] | single_choice | null | Easy-Bridge | Constraint Reasoning | block_island | ["benchmark/images/toy_game/constraint_reasoning/toy-0071-01.png"] | ||
toy-0072 | 72 | Answer directly. Do not explain your reasoning.
For single-choice questions, answer with one option letter only, such as A.
Game: block_island
Rules: Cells sharing the same pastel background region belong to one region. The printed labels 01, 02, and so on are region identifiers only; they are not numeric clues and do... | R2C7, R3C6, R3C7, R3C8 | R1C8, R2C8, R3C6, R4C8 | R1C8, R2C8, R3C6, R3C8 | R2C7, R3C6, R3C7, R4C8 | R3C6, R3C7, R3C8, R4C8 | R1C8, R2C7, R3C8, R4C8 | A | ["A"] | single_choice | null | Easy-Bridge | Constraint Reasoning | block_island | ["benchmark/images/toy_game/constraint_reasoning/toy-0072-01.png"] | ||
toy-0073 | 73 | Answer directly. Do not explain your reasoning.
For single-choice questions, answer with one option letter only, such as A.
Game: block_island
Rules: Cells sharing the same pastel background region belong to one region. The printed labels 01, 02, and so on are region identifiers only; they are not numeric clues and do... | R5C5, R6C5, R6C6, R6C7 | R4C5, R5C5, R6C5, R6C7 | R6C5, R6C6, R6C7, R7C5 | R4C5, R5C5, R6C5, R7C5 | R5C5, R6C6, R6C7, R7C5 | R4C5, R5C5, R6C5, R6C6 | F | ["F"] | single_choice | null | Easy-Bridge | Constraint Reasoning | block_island | ["benchmark/images/toy_game/constraint_reasoning/toy-0073-01.png"] | ||
toy-0074 | 74 | Answer directly. Do not explain your reasoning.
For single-choice questions, answer with one option letter only, such as A.
Game: block_island
Rules: Cells sharing the same pastel background region belong to one region. The printed labels 01, 02, and so on are region identifiers only; they are not numeric clues and do... | R5C1, R5C2, R6C2, R7C1 | R5C1, R5C2, R6C3, R7C1 | R5C2, R6C1, R6C3, R7C1 | R5C1, R5C2, R6C1, R6C2 | R5C1, R6C1, R6C2, R6C3 | R5C2, R6C2, R6C3, R7C1 | E | ["E"] | single_choice | null | Hard-Bridge | Constraint Reasoning | block_island | ["benchmark/images/toy_game/constraint_reasoning/toy-0074-01.png"] | ||
toy-0075 | 75 | Answer directly. Do not explain your reasoning.
For single-choice questions, answer with one option letter only, such as A.
Game: block_island
Rules: Cells sharing the same pastel background region belong to one region. The printed labels 01, 02, and so on are region identifiers only; they are not numeric clues and do... | R1C7, R2C7, R3C6, R3C7 | R1C8, R2C7, R3C6, R3C7 | R1C7, R2C6, R2C7, R3C6 | R1C7, R2C6, R3C6, R3C7 | R1C7, R1C8, R2C6, R3C7 | R1C7, R1C8, R3C6, R3C7 | C | ["C"] | single_choice | null | Hard-Bridge | Constraint Reasoning | block_island | ["benchmark/images/toy_game/constraint_reasoning/toy-0075-01.png"] | ||
toy-0076 | 76 | Answer directly. Do not explain your reasoning.
For single-choice questions, answer with one option letter only, such as A.
Game: pipe
Rules: The marker S is the water source and the marker E is the outlet. The external connector at S shows the side from which water enters the adjacent board cell; the external connect... | 1) Rotate (4,3) clockwise three times; 2) Rotate (5,2) clockwise three times; 3) Rotate (5,3) clockwise three times; 4) Rotate (7,4) clockwise twice; 5) Rotate (3,2) clockwise once; 6) Rotate (6,6) clockwise once. | 1) Rotate (6,6) clockwise once; 2) Rotate (3,2) clockwise twice; 3) Rotate (5,2) clockwise three times; 4) Rotate (5,3) clockwise three times; 5) Rotate (4,3) clockwise three times; 6) Rotate (7,4) clockwise once. | 1) Rotate (3,2) clockwise twice; 2) Rotate (5,2) clockwise three times; 3) Rotate (7,4) clockwise once; 4) Rotate (5,3) clockwise three times; 5) Rotate (6,6) clockwise once; 6) Rotate (4,3) clockwise three times. | 1) Rotate (7,4) clockwise once; 2) Rotate (7,4) clockwise once; 3) Rotate (5,3) clockwise three times; 4) Rotate (5,2) clockwise three times; 5) Rotate (4,3) clockwise three times; 6) Rotate (3,2) clockwise twice. | 1) Rotate (6,6) clockwise once; 2) Rotate (5,3) clockwise three times; 3) Rotate (5,3) clockwise three times; 4) Rotate (5,2) clockwise three times; 5) Rotate (4,3) clockwise three times; 6) Rotate (3,2) clockwise twice. | 1) Rotate (6,6) clockwise once; 2) Rotate (7,4) clockwise once; 3) Rotate (5,3) clockwise three times; 4) Rotate (5,2) clockwise three times; 5) Rotate (4,3) clockwise three times; 6) Rotate (3,2) clockwise twice. | F | ["R6C6=x1; R7C4=x1; R5C3=x3; R5C2=x3; R4C3=x3; R3C2=x2"] | single_choice | null | Easy-Bridge | Constraint Reasoning | pipe | ["benchmark/images/toy_game/constraint_reasoning/toy-0076-01.png"] | ||
toy-0077 | 77 | Answer directly. Do not explain your reasoning.
For single-choice questions, answer with one option letter only, such as A.
Game: pipe
Rules: The marker S is the water source and the marker E is the outlet. The external connector at S shows the side from which water enters the adjacent board cell; the external connect... | 1) Rotate (7,6) clockwise once; 2) Rotate (6,3) clockwise once; 3) Rotate (4,4) clockwise once; 4) Rotate (2,5) clockwise once; 5) Rotate (1,7) clockwise three times; 6) Rotate (1,4) clockwise once. | 1) Rotate (4,4) clockwise once; 2) Rotate (1,4) clockwise once; 3) Rotate (7,6) clockwise once; 4) Rotate (6,3) clockwise once; 5) Rotate (1,7) clockwise three times; 6) Rotate (2,5) clockwise once. | 1) Rotate (4,4) clockwise once; 2) Rotate (6,3) clockwise once; 3) Rotate (7,6) clockwise once; 4) Rotate (1,7) clockwise once; 5) Rotate (1,4) clockwise once; 6) Rotate (2,5) clockwise three times. | 1) Rotate (1,7) clockwise once; 2) Rotate (6,3) clockwise three times; 3) Rotate (7,6) clockwise once; 4) Rotate (1,4) clockwise once; 5) Rotate (2,5) clockwise once; 6) Rotate (4,4) clockwise once. | 1) Rotate (6,3) clockwise once; 2) Rotate (6,3) clockwise once; 3) Rotate (4,4) clockwise once; 4) Rotate (2,5) clockwise once; 5) Rotate (1,7) clockwise three times; 6) Rotate (1,4) clockwise once. | 1) Rotate (7,6) clockwise once; 2) Rotate (4,4) clockwise once; 3) Rotate (4,4) clockwise once; 4) Rotate (2,5) clockwise once; 5) Rotate (1,7) clockwise three times; 6) Rotate (1,4) clockwise once. | A | ["R7C6=x1; R6C3=x1; R4C4=x1; R2C5=x1; R1C7=x3; R1C4=x1"] | single_choice | null | Easy-Bridge | Constraint Reasoning | pipe | ["benchmark/images/toy_game/constraint_reasoning/toy-0077-01.png"] | ||
toy-0078 | 78 | Answer directly. Do not explain your reasoning.
For single-choice questions, answer with one option letter only, such as A.
Game: pipe
Rules: The marker S is the water source and the marker E is the outlet. The external connector at S shows the side from which water enters the adjacent board cell; the external connect... | R5C3=x3; R5C2=x3; R4C1=x1; R3C2=x3 | R5C3=x1; R5C2=x3; R4C1=x1; R3C2=x3 | R5C3=x1; R5C2=x3; R4C1=x3; R3C2=x3 | R5C3=x1; R5C2=x1; R4C1=x1; R3C2=x3 | R5C3=x1; R5C2=x3; R4C1=x1; R3C2=x2 | R5C3=x1; R5C2=x3; R4C1=x2; R3C2=x3 | A | ["R5C3=x3; R5C2=x3; R4C1=x1; R3C2=x3"] | single_choice | null | Scaling-Bridge | Constraint Reasoning | pipe | ["benchmark/images/toy_game/constraint_reasoning/toy-0078-01.png"] | ||
toy-0079 | 79 | Answer directly. Do not explain your reasoning.
For single-choice questions, answer with one option letter only, such as A.
Game: pipe
Rules: The marker S is the water source and the marker E is the outlet. The external connector at S shows the side from which water enters the adjacent board cell; the external connect... | R5C5=x1; R2C4=x1; R1C3=x1 | R2C4=x3; R5C5=x1; R1C3=x1 | R5C5=x1; R1C3=x3; R2C4=x1 | R5C5=x1; R2C4=x2; R1C3=x1 | R5C5=x1; R1C3=x1; R2C4=x1 | R5C5=x1; R1C3=x2; R2C4=x1 | A | ["R5C5=x1; R2C4=x1; R1C3=x1"] | single_choice | null | Scaling-Bridge | Constraint Reasoning | pipe | ["benchmark/images/toy_game/constraint_reasoning/toy-0079-01.png"] | ||
toy-0080 | 80 | Answer directly. Do not explain your reasoning.
For single-choice questions, answer with one option letter only, such as A.
Game: laser
Rules: Directions are defined relative to the displayed board: U = Up, R = Right, D = Down, and L = Left. RrCc denotes row r, column c; rows run top-to-bottom and columns left-to-righ... | R1C5=/; R6C2=/ | R1C1=/; R6C2=/ | R1C4=\; R6C2=/ | R1C3=/; R6C2=/ | R2C2=\; R6C2=/ | R1C2=\; R6C2=/ | E | ["R2C2=\\; R6C2=/"] | single_choice | null | Easy-Bridge | Sequential Planning | laser | ["benchmark/images/toy_game/sequential_planning/toy-0080-01.png"] | ||
toy-0081 | 81 | Answer directly. Do not explain your reasoning.
For single-choice questions, answer with one option letter only, such as A.
Game: laser
Rules: Directions are defined relative to the displayed board: U = Up, R = Right, D = Down, and L = Left. RrCc denotes row r, column c; rows run top-to-bottom and columns left-to-righ... | R2C5=/; R5C5=/ | R2C1=/; R5C5=/ | R2C4=\; R5C5=/ | R1C2=/; R5C5=/ | R1C1=\; R5C5=/ | R1C4=\; R5C5=/ | A | ["R2C5=/; R5C5=/"] | single_choice | null | Easy-Bridge | Sequential Planning | laser | ["benchmark/images/toy_game/sequential_planning/toy-0081-01.png"] | ||
toy-0082 | 82 | Answer directly. Do not explain your reasoning.
For single-choice questions, answer with one option letter only, such as A.
Game: laser
Rules: Directions are defined relative to the displayed board: U = Up, R = Right, D = Down, and L = Left. RrCc denotes row r, column c; rows run top-to-bottom and columns left-to-righ... | R1C1=\; R3C6=\ | R3C4=/; R3C6=\ | R1C4=\; R3C6=\ | R1C3=/; R3C6=\ | R2C3=\; R3C6=\ | R2C1=/; R3C6=\ | B | ["R3C4=/; R3C6=\\"] | single_choice | null | Easy-Bridge | Sequential Planning | laser | ["benchmark/images/toy_game/sequential_planning/toy-0082-01.png"] | ||
toy-0083 | 83 | Answer directly. Do not explain your reasoning.
For single-choice questions, answer with one option letter only, such as A.
Game: laser
Rules: Directions are defined relative to the displayed board: U = Up, R = Right, D = Down, and L = Left. RrCc denotes row r, column c; rows run top-to-bottom and columns left-to-righ... | R1C5=/; R3C2=\ | R2C2=\; R3C2=\ | R3C1=/; R3C2=\ | R1C4=\; R3C2=\ | R1C3=/; R3C2=\ | R1C2=\; R3C2=\ | C | ["R3C1=/; R3C2=\\"] | single_choice | null | Easy-Bridge | Sequential Planning | laser | ["benchmark/images/toy_game/sequential_planning/toy-0083-01.png"] | ||
toy-0084 | 84 | Answer directly. Do not explain your reasoning.
For single-choice questions, answer with one option letter only, such as A.
Game: laser
Rules: Directions are defined relative to the displayed board: U = Up, R = Right, D = Down, and L = Left. RrCc denotes row r, column c; rows run top-to-bottom and columns left-to-righ... | R2C2=/; R4C2=\ | R3C2=/; R4C2=\ | R1C3=/; R4C2=\ | R1C4=\; R4C2=\ | R1C1=\; R4C2=\ | R2C3=\; R4C2=\ | B | ["B"] | single_choice | null | scaling_medium | Sequential Planning | laser | ["benchmark/images/toy_game/sequential_planning/toy-0084-01.png"] | ||
toy-0085 | 85 | Answer directly. Do not explain your reasoning.
For single-choice questions, answer with one option letter only, such as A.
Game: laser
Rules: Directions are defined relative to the displayed board: U = Up, R = Right, D = Down, and L = Left. RrCc denotes row r, column c; rows run top-to-bottom and columns left-to-righ... | R1C4=/; R3C6=/ | R1C3=\; R3C6=/ | R1C1=/; R3C6=/ | R1C6=\; R3C6=/ | R2C1=\; R3C6=/ | R2C2=/; R3C6=/ | D | ["D"] | single_choice | null | scaling_medium | Sequential Planning | laser | ["benchmark/images/toy_game/sequential_planning/toy-0085-01.png"] |
Game2Real-Bench
Game2Real-Bench provides a 1,400-sample multimodal evaluation benchmark and a 23,893-sample game-reasoning training dataset. The two collections are kept separate at the repository root:
benchmark/contains the official Toy Game and Real World evaluation data.dataset/contains the training data and its images.
Overview
| Collection | Split | Samples | Image files |
|---|---|---|---|
| Benchmark | toy_game |
1,000 | 1,586 |
| Benchmark | real_world |
400 | 779 |
| Training dataset | train |
23,893 | 36,441 |
The benchmark aligns controlled visual games with real-world tasks across four capability groups: Fine-grained Perception, Spatial Reasoning, Constraint Reasoning, and Sequential Planning.
Repository structure
.
βββ benchmark/
β βββ data/
β β βββ toy_game.tsv
β β βββ real_world.tsv
β βββ viewer/*.parquet
β βββ images/
β β βββ toy_game/<capability>/
β β βββ real_world/
β βββ annotations/toy_game_open.jsonl
β βββ metadata/
βββ dataset/
βββ train.jsonl
βββ viewer/train.parquet
βββ images/<task>/
βββ metadata/statistics.json
Loading the data
from datasets import load_dataset
benchmark = load_dataset("liuqa/Game2Real-Bench", "benchmark")
toy_game = benchmark["toy_game"]
real_world = benchmark["real_world"]
training = load_dataset("liuqa/Game2Real-Bench", "dataset", split="train")
The configurations use compact Parquet mirrors so both subsets work in the
Hugging Face Dataset Viewer. The benchmark TSV files expose the same concise
evaluation fields as the Viewer. The training Parquet mirror exposes the prompt,
rules, ordered image paths, options, and canonical answer. Use
dataset/train.jsonl for structured game state, solution trajectories, and the
deterministic evaluator payload.
For concise browsing, the Viewer renders the first image of each sample. The
complete ordered image references remain available in image_path or
question_images. Compact 256-pixel previews are embedded only for the Viewer;
model inputs should use the separately released original images.
Images are stored separately from the tables. Every image path is relative to
the repository root and uses POSIX notation. Preserve the order listed in
image_path or public.question_images when constructing multimodal inputs.
To download image assets with the Hub client:
from huggingface_hub import snapshot_download
snapshot_download(
repo_id="liuqa/Game2Real-Bench",
repo_type="dataset",
allow_patterns=["benchmark/images/**", "dataset/images/**"],
)
Evaluation and answer policy
Evaluation code is maintained in the companion Game2Real-Bench GitHub repository. The Hugging Face repository contains data and annotations only.
The released data uses deterministic canonical answers. For Pipe Rotation, the target minimizes total rotation cost and then selects the lexicographically smallest execution by row, column, and clockwise click count. Rush Hour and Laser answers are replay-validated.
Licensing and attribution
Game2Real-Bench is a mixed-license collection. The repository-level
license: other metadata does not replace upstream terms or relicense source
material. Review benchmark/metadata/licensing.md,
benchmark/metadata/attribution.md, and benchmark/metadata/sources.tsv before
using or redistributing the Real World partition. Some sources impose
non-commercial or source-specific restrictions.
Citation
Paper: arXiv:2610.18834. If you use Game2Real-Bench or Game2Real-Dataset, please cite:
@article{liu2026game2realbench,
title = {Game2Real-Bench: Do Toy Games Reveal and Transfer to Real-World Visual Reasoning?},
author = {Liu, Qingan and Feng, Juntong and Zhu, Yue and Cheng, Yujie and Han, Xinzhe and Hao, Shuai and Zhuge, Yunzhi and Diao, Haiwen and Lu, Huchuan},
journal = {arXiv preprint arXiv:2610.18834},
year = {2026}
}
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