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toy-0001
1
Answer directly. Do not explain your reasoning. For single-choice questions, answer with one option letter only, such as A. Game: missing_tiles Rules: The yellow highlighted square is the missing tile. A port or connector on a tile side means the visible path on that tile reaches that side of the square. Use each cand...
See option image A.
See option image B.
See option image C.
See option image D.
See option image E.
See option image F.
D
["D"]
single_choice
null
core_easy
Fine-grained Perception
missing_tiles
["benchmark/images/toy_game/fine_grained_perception/toy-0001-01.png","benchmark/images/toy_game/fine_grained_perception/toy-0001-02.png","benchmark/images/toy_game/fine_grained_perception/toy-0001-03.png","benchmark/images/toy_game/fine_grained_perception/toy-0001-04.png","benchmark/images/toy_game/fine_grained_percept...
["Puzzle board containing the missing tile to be completed."]
toy-0002
2
Answer directly. Do not explain your reasoning. For single-choice questions, answer with one option letter only, such as A. Game: missing_tiles Rules: The yellow highlighted square is the missing tile. A port or connector on a tile side means the visible path on that tile reaches that side of the square. Use each cand...
See option image A.
See option image B.
See option image C.
See option image D.
See option image E.
See option image F.
C
["C"]
single_choice
null
Easy-Bridge
Fine-grained Perception
missing_tiles
["benchmark/images/toy_game/fine_grained_perception/toy-0002-01.png","benchmark/images/toy_game/fine_grained_perception/toy-0002-02.png","benchmark/images/toy_game/fine_grained_perception/toy-0002-03.png","benchmark/images/toy_game/fine_grained_perception/toy-0002-04.png","benchmark/images/toy_game/fine_grained_percept...
["Puzzle board containing the missing tile to be completed."]
toy-0003
3
Answer directly. Do not explain your reasoning. For single-choice questions, answer with one option letter only, such as A. Game: missing_tiles Rules: The yellow highlighted square is the missing tile. A port or connector on a tile side means the visible path on that tile reaches that side of the square. Use each cand...
See option image A.
See option image B.
See option image C.
See option image D.
See option image E.
See option image F.
C
["C"]
single_choice
null
Hard-Bridge
Fine-grained Perception
missing_tiles
["benchmark/images/toy_game/fine_grained_perception/toy-0003-01.png","benchmark/images/toy_game/fine_grained_perception/toy-0003-02.png","benchmark/images/toy_game/fine_grained_perception/toy-0003-03.png","benchmark/images/toy_game/fine_grained_perception/toy-0003-04.png","benchmark/images/toy_game/fine_grained_percept...
["Puzzle board containing the missing tile to be completed."]
toy-0004
4
Answer directly. Do not explain your reasoning. For single-choice questions, answer with one option letter only, such as A. Game: missing_tiles Rules: The yellow highlighted square is the missing tile. A port or connector on a tile side means the visible path on that tile reaches that side of the square. Use each cand...
See option image A.
See option image B.
See option image C.
See option image D.
See option image E.
See option image F.
E
["E"]
single_choice
null
Scaling-Bridge
Fine-grained Perception
missing_tiles
["benchmark/images/toy_game/fine_grained_perception/toy-0004-01.png","benchmark/images/toy_game/fine_grained_perception/toy-0004-02.png","benchmark/images/toy_game/fine_grained_perception/toy-0004-03.png","benchmark/images/toy_game/fine_grained_perception/toy-0004-04.png","benchmark/images/toy_game/fine_grained_percept...
["Puzzle board containing the missing tile to be completed."]
toy-0005
5
Answer directly. Do not explain your reasoning. For single-choice questions, answer with one option letter only, such as A. Game: hidden_object Rules: Count sheep and cows as separate target classes; visually similar animals and scenery do not count. Region labels, colored overlays, and boundary lines are question ann...
Sheep=7
Sheep=12
Sheep=10
Sheep=11
Sheep=8
Sheep=9
F
[{"Cows":3,"Sheep":9}]
single_choice
null
Easy-Bridge
Fine-grained Perception
hidden_object
["benchmark/images/toy_game/fine_grained_perception/toy-0005-01.png"]
toy-0006
6
Answer directly. Do not explain your reasoning. For single-choice questions, answer with one option letter only, such as A. Game: hidden_object Rules: Count sheep and cows as separate target classes; visually similar animals and scenery do not count. Region labels, colored overlays, and boundary lines are question ann...
Sheep=9
Sheep=12
Sheep=10
Sheep=7
Sheep=8
Sheep=11
A
[{"Cows":3,"Sheep":9}]
single_choice
null
Easy-Bridge
Fine-grained Perception
hidden_object
["benchmark/images/toy_game/fine_grained_perception/toy-0006-01.png"]
toy-0007
7
Answer directly. Do not explain your reasoning. For single-choice questions, answer with one option letter only, such as A. Game: hidden_object Rules: Count sheep and cows as separate target classes; visually similar animals and scenery do not count. Region labels, colored overlays, and boundary lines are question ann...
Sheep=10; Cows=2
Sheep=11; Cows=3
Sheep=10; Cows=4
Sheep=9; Cows=3
Sheep=10; Cows=3
Sheep=11; Cows=4
E
[{"Cows":3,"Sheep":10}]
single_choice
null
Scaling-Bridge
Fine-grained Perception
hidden_object
["benchmark/images/toy_game/fine_grained_perception/toy-0007-01.png"]
toy-0008
8
Answer directly. Do not explain your reasoning. For single-choice questions, answer with one option letter only, such as A. Game: hidden_object Rules: Count sheep and cows as separate target classes; visually similar animals and scenery do not count. Region labels, colored overlays, and boundary lines are question ann...
Sheep=9; Cows=5
Sheep=10; Cows=6
Sheep=10; Cows=5
Sheep=10; Cows=4
Sheep=11; Cows=6
Sheep=11; Cows=5
C
[{"Cows":5,"Sheep":10}]
single_choice
null
Scaling-Bridge
Fine-grained Perception
hidden_object
["benchmark/images/toy_game/fine_grained_perception/toy-0008-01.png"]
toy-0009
9
Answer directly. Do not explain your reasoning. For single-choice questions, answer with one option letter only, such as A. Game: hidden_object Rules: Count sheep and cows as separate target classes; visually similar animals and scenery do not count. Region labels, colored overlays, and boundary lines are question ann...
Sheep=9; Cows=4
Sheep=10; Cows=3
Sheep=11; Cows=5
Sheep=10; Cows=5
Sheep=10; Cows=4
Sheep=11; Cows=4
E
[{"Cows":4,"Sheep":10}]
single_choice
null
Scaling-Bridge
Fine-grained Perception
hidden_object
["benchmark/images/toy_game/fine_grained_perception/toy-0009-01.png"]
toy-0010
10
Answer directly. Do not explain your reasoning. For single-choice questions, answer with one option letter only, such as A. Game: hidden_object Rules: Count sheep and cows as separate target classes; visually similar animals and scenery do not count. Region labels, colored overlays, and boundary lines are question ann...
Sheep=10; Cows=3
Sheep=10; Cows=4
Sheep=11; Cows=4
Sheep=9; Cows=3
Sheep=10; Cows=2
Sheep=11; Cows=3
A
[{"Cows":3,"Sheep":10}]
single_choice
null
Scaling-Bridge
Fine-grained Perception
hidden_object
["benchmark/images/toy_game/fine_grained_perception/toy-0010-01.png"]
toy-0011
11
Answer directly. Do not explain your reasoning. For single-choice questions, answer with one option letter only, such as A. Game: hidden_object Rules: Count sheep and cows as separate target classes; visually similar animals and scenery do not count. Region labels, colored overlays, and boundary lines are question ann...
Sheep=9; Cows=2
Sheep=10; Cows=4
Sheep=9; Cows=3
Sheep=10; Cows=3
Sheep=8; Cows=3
Sheep=9; Cows=4
C
[{"Cows":3,"Sheep":9}]
single_choice
null
Scaling-Bridge
Fine-grained Perception
hidden_object
["benchmark/images/toy_game/fine_grained_perception/toy-0011-01.png"]
toy-0012
12
Answer directly. Do not explain your reasoning. For single-choice questions, answer with one option letter only, such as A. Game: hidden_object Rules: Count sheep and cows as separate target classes; visually similar animals and scenery do not count. Region labels, colored overlays, and boundary lines are question ann...
Sheep=6
Sheep=8
Sheep=3
Sheep=5
Sheep=7
Sheep=14
B
[{"Cows":3,"Sheep":8}]
single_choice
null
Easy-Bridge
Fine-grained Perception
hidden_object
["benchmark/images/toy_game/fine_grained_perception/toy-0012-01.png"]
toy-0013
13
Answer directly. Do not explain your reasoning. For single-choice questions, answer with one option letter only, such as A. Game: hidden_object Rules: Count sheep and cows as separate target classes; visually similar animals and scenery do not count. Region labels, colored overlays, and boundary lines are question ann...
Cows=5
Cows=3
Cows=7
Cows=6
Cows=1
Cows=4
D
[{"Cows":6,"Sheep":6}]
single_choice
null
Easy-Bridge
Fine-grained Perception
hidden_object
["benchmark/images/toy_game/fine_grained_perception/toy-0013-01.png"]
toy-0014
14
Answer directly. Do not explain your reasoning. For single-choice questions, answer with one option letter only, such as A. Game: hidden_object Rules: Count sheep and cows as separate target classes; visually similar animals and scenery do not count. Region labels, colored overlays, and boundary lines are question ann...
Sheep=8
Sheep=13
Sheep=9
Sheep=2
Sheep=7
Sheep=12
E
[{"Cows":2,"Sheep":7}]
single_choice
null
Easy-Bridge
Fine-grained Perception
hidden_object
["benchmark/images/toy_game/fine_grained_perception/toy-0014-01.png"]
toy-0015
15
Answer directly. Do not explain your reasoning. For single-choice questions, answer with one option letter only, such as A. Game: hidden_object Rules: Count sheep and cows as separate target classes; visually similar animals and scenery do not count. Region labels, colored overlays, and boundary lines are question ann...
Cows=13
Cows=3
Cows=11
Cows=7
Cows=6
Cows=10
E
[{"Cows":6,"Sheep":7}]
single_choice
null
Easy-Bridge
Fine-grained Perception
hidden_object
["benchmark/images/toy_game/fine_grained_perception/toy-0015-01.png"]
toy-0016
16
Answer directly. Do not explain your reasoning. For single-choice questions, answer with one option letter only, such as A. Game: hidden_object Rules: Count sheep and cows as separate target classes; visually similar animals and scenery do not count. Region labels, colored overlays, and boundary lines are question ann...
Sheep=11; Cows=4
Sheep=7; Cows=0
Sheep=9; Cows=2
Sheep=10; Cows=3
Sheep=6; Cows=5
Sheep=12; Cows=4
C
[{"Cows":2,"Sheep":9}]
single_choice
null
Scaling-Bridge
Fine-grained Perception
hidden_object
["benchmark/images/toy_game/fine_grained_perception/toy-0016-01.png"]
toy-0017
17
Answer directly. Do not explain your reasoning. For single-choice questions, answer with one option letter only, such as A. Game: hidden_object Rules: Count sheep and cows as separate target classes; visually similar animals and scenery do not count. Region labels, colored overlays, and boundary lines are question ann...
Sheep=6; Cows=2
Sheep=3; Cows=3
Sheep=3; Cows=4
Sheep=4; Cows=5
Sheep=5; Cows=0
Sheep=5; Cows=1
A
[{"Cows":2,"Sheep":6}]
single_choice
null
Scaling-Bridge
Fine-grained Perception
hidden_object
["benchmark/images/toy_game/fine_grained_perception/toy-0017-01.png"]
toy-0018
18
Answer directly. Do not explain your reasoning. For single-choice questions, answer with one option letter only, such as A. Game: hidden_object Rules: Count sheep and cows as separate target classes; visually similar animals and scenery do not count. Region labels, colored overlays, and boundary lines are question ann...
Sheep=8; Cows=0
Sheep=8; Cows=3
Sheep=6; Cows=3
Sheep=6; Cows=0
Sheep=7; Cows=2
Sheep=7; Cows=6
B
[{"Cows":3,"Sheep":8}]
single_choice
null
Scaling-Bridge
Fine-grained Perception
hidden_object
["benchmark/images/toy_game/fine_grained_perception/toy-0018-01.png"]
toy-0019
19
Answer directly. Do not explain your reasoning. For single-choice questions, answer with one option letter only, such as A. Game: hidden_object Rules: Count sheep and cows as separate target classes; visually similar animals and scenery do not count. Region labels, colored overlays, and boundary lines are question ann...
Sheep=9; Cows=4
Sheep=9; Cows=3
Sheep=7; Cows=4
Sheep=9; Cows=1
Sheep=5; Cows=4
Sheep=8; Cows=2
F
[{"Cows":2,"Sheep":8}]
single_choice
null
Scaling-Bridge
Fine-grained Perception
hidden_object
["benchmark/images/toy_game/fine_grained_perception/toy-0019-01.png"]
toy-0020
20
Answer directly. Do not explain your reasoning. For single-choice questions, answer with one option letter only, such as A. Game: cube_net Rules: The left panel of the question image shows the complete unfolded cube net. The right panel shows the same cube in a folded 3D reference orientation. A diagonally hatched fac...
red
white
green
yellow
blue
orange
B
["B"]
single_choice
null
Easy-Bridge
Spatial Reasoning
cube_net
["benchmark/images/toy_game/spatial_reasoning/toy-0020-01.png"]
toy-0021
21
Answer directly. Do not explain your reasoning. For single-choice questions, answer with one option letter only, such as A. Game: cube_net Rules: The left panel of the question image shows the complete unfolded cube net. The right panel shows the same cube in a folded 3D reference orientation. A diagonally hatched fac...
red
blue
yellow
orange
white
green
C
["C"]
single_choice
null
Easy-Bridge
Spatial Reasoning
cube_net
["benchmark/images/toy_game/spatial_reasoning/toy-0021-01.png"]
toy-0022
22
Answer directly. Do not explain your reasoning. For single-choice questions, answer with one option letter only, such as A. Game: cube_net Rules: The left panel of the question image shows the complete unfolded cube net. The right panel shows the same cube in a folded 3D reference orientation. A diagonally hatched fac...
green
yellow
red
white
orange
blue
B
["B"]
single_choice
null
Easy-Bridge
Spatial Reasoning
cube_net
["benchmark/images/toy_game/spatial_reasoning/toy-0022-01.png"]
toy-0023
23
Answer directly. Do not explain your reasoning. For single-choice questions, answer with one option letter only, such as A. Game: cube_net Rules: The left panel of the question image shows the complete unfolded cube net. The right panel shows the same cube in a folded 3D reference orientation. A diagonally hatched fac...
yellow
blue
red
green
orange
white
A
["A"]
single_choice
null
Easy-Bridge
Spatial Reasoning
cube_net
["benchmark/images/toy_game/spatial_reasoning/toy-0023-01.png"]
toy-0024
24
Answer directly. Do not explain your reasoning. For single-choice questions, answer with one option letter only, such as A. Game: cube_net Rules: The left panel of the question image shows the complete unfolded cube net. The right panel shows the same cube in a folded 3D reference orientation. A diagonally hatched fac...
red
blue
orange
green
yellow
white
C
["C"]
single_choice
null
Easy-Bridge
Spatial Reasoning
cube_net
["benchmark/images/toy_game/spatial_reasoning/toy-0024-01.png"]
toy-0025
25
Answer directly. Do not explain your reasoning. For single-choice questions, answer with one option letter only, such as A. Game: rolling_cube Rules: Image 1 shows the board from above. Board directions are fixed relative to this displayed board: North is up, East is right, South is down, and West is left. The marker ...
Top=Diamond; South=Triangle
Top=Triangle; South=Triangle
Top=Circle; South=Square
Top=Triangle; South=Star
Top=Star; South=Square
Top=Triangle; South=Circle
B
[{"BottomCenter":"Diamond","EastCenter":"Circle","NorthCenter":"Square","SouthCenter":"Triangle","TopCenter":"Triangle","WestCenter":"Square"}]
single_choice
null
Scaling-Bridge
Spatial Reasoning
rolling_cube
["benchmark/images/toy_game/spatial_reasoning/toy-0025-01.png","benchmark/images/toy_game/spatial_reasoning/toy-0025-02.png"]
["Top-down view of the board and ordered roll path from the Start cell S to the End cell E.","Cube's initial 3x3 sticker layouts on the six world-facing sides before the first roll."]
toy-0026
26
Answer directly. Do not explain your reasoning. For single-choice questions, answer with one option letter only, such as A. Game: rolling_cube Rules: Image 1 shows the board from above. Board directions are fixed relative to this displayed board: North is up, East is right, South is down, and West is left. The marker ...
Top=Circle; South=Square
Top=Star; South=Square
Top=Triangle; South=Triangle
Top=Plus; South=Circle
Top=Plus; South=Square
Top=Plus; South=Star
F
[{"BottomCenter":"Diamond","EastCenter":"Triangle","NorthCenter":"Square","SouthCenter":"Star","TopCenter":"Plus","WestCenter":"Circle"}]
single_choice
null
Scaling-Bridge
Spatial Reasoning
rolling_cube
["benchmark/images/toy_game/spatial_reasoning/toy-0026-01.png","benchmark/images/toy_game/spatial_reasoning/toy-0026-02.png"]
["Top-down view of the board and ordered roll path from the Start cell S to the End cell E.","Cube's initial 3x3 sticker layouts on the six world-facing sides before the first roll."]
toy-0027
27
Answer directly. Do not explain your reasoning. For single-choice questions, answer with one option letter only, such as A. Game: rolling_cube Rules: Image 1 shows the board from above. Board directions are fixed relative to this displayed board: North is up, East is right, South is down, and West is left. The marker ...
Top=Star; South=Circle
Top=Square; South=Circle
Top=Square; South=Star
Top=Triangle; South=Diamond
Top=Square; South=Triangle
Top=Circle; South=Circle
C
[{"BottomCenter":"Square","EastCenter":"Plus","NorthCenter":"Circle","SouthCenter":"Star","TopCenter":"Square","WestCenter":"Square"}]
single_choice
null
Scaling-Bridge
Spatial Reasoning
rolling_cube
["benchmark/images/toy_game/spatial_reasoning/toy-0027-01.png","benchmark/images/toy_game/spatial_reasoning/toy-0027-02.png"]
["Top-down view of the board and ordered roll path from the Start cell S to the End cell E.","Cube's initial 3x3 sticker layouts on the six world-facing sides before the first roll."]
toy-0028
28
Answer directly. Do not explain your reasoning. For single-choice questions, answer with one option letter only, such as A. Game: rolling_cube Rules: Image 1 shows the board from above. Board directions are fixed relative to this displayed board: North is up, East is right, South is down, and West is left. The marker ...
Top=β– ; South=β˜…
Top=β– ; South=●
Top=β˜…; South=✚
Top=●; South=✚
Top=β–²; South=β–²
Top=β– ; South=✚
F
["F"]
single_choice
null
scaling_medium
Spatial Reasoning
rolling_cube
["benchmark/images/toy_game/spatial_reasoning/toy-0028-01.png","benchmark/images/toy_game/spatial_reasoning/toy-0028-02.png"]
["Top-down view of the board and ordered roll path from the Start cell S to the End cell E.","Cube's initial 3x3 sticker layouts on the six world-facing sides before the first roll."]
toy-0029
29
Answer directly. Do not explain your reasoning. For single-choice questions, answer with one option letter only, such as A. Game: rolling_cube Rules: Image 1 shows the board from above. Board directions are fixed relative to this displayed board: North is up, East is right, South is down, and West is left. The marker ...
Top=Square; South=Triangle
Top=Triangle; South=Diamond
Top=Square; South=Circle
Top=Square; South=Plus
Top=Star; South=Star
Top=Circle; South=Star
D
[{"BottomCenter":"Diamond","EastCenter":"Circle","NorthCenter":"Star","SouthCenter":"Plus","TopCenter":"Square","WestCenter":"Plus"}]
single_choice
null
Scaling-Bridge
Spatial Reasoning
rolling_cube
["benchmark/images/toy_game/spatial_reasoning/toy-0029-01.png","benchmark/images/toy_game/spatial_reasoning/toy-0029-02.png"]
["Top-down view of the board and ordered roll path from the Start cell S to the End cell E.","Cube's initial 3x3 sticker layouts on the six world-facing sides before the first roll."]
toy-0030
30
Answer directly. Do not explain your reasoning. For single-choice questions, answer with one option letter only, such as A. Game: rolling_cube Rules: Image 1 shows the board from above. Board directions are fixed relative to this displayed board: North is up, East is right, South is down, and West is left. The marker ...
Top=Circle; South=Star
Top=Circle; South=Circle
Top=Star; South=Star
Top=Triangle; South=Star
Top=Circle; South=Diamond
Top=Circle; South=Triangle
E
[{"BottomCenter":"Circle","EastCenter":"Plus","NorthCenter":"Star","SouthCenter":"Diamond","TopCenter":"Circle","WestCenter":"Square"}]
single_choice
null
Hard-Bridge
Spatial Reasoning
rolling_cube
["benchmark/images/toy_game/spatial_reasoning/toy-0030-01.png","benchmark/images/toy_game/spatial_reasoning/toy-0030-02.png"]
["Top-down view of the board and ordered roll path from the Start cell S to the End cell E.","Cube's initial 3x3 sticker layouts on the six world-facing sides before the first roll."]
toy-0031
31
Answer directly. Do not explain your reasoning. For single-choice questions, answer with one option letter only, such as A. Game: rolling_cube Rules: Image 1 shows the board from above. Board directions are fixed relative to this displayed board: North is up, East is right, South is down, and West is left. The marker ...
Top=Circle; South=Diamond
Top=Square; South=Triangle
Top=Square; South=Circle
Top=Square; South=Star
Top=Star; South=Diamond
Top=Square; South=Diamond
F
[{"BottomCenter":"Triangle","EastCenter":"Star","NorthCenter":"Diamond","SouthCenter":"Diamond","TopCenter":"Square","WestCenter":"Star"}]
single_choice
null
Hard-Bridge
Spatial Reasoning
rolling_cube
["benchmark/images/toy_game/spatial_reasoning/toy-0031-01.png","benchmark/images/toy_game/spatial_reasoning/toy-0031-02.png"]
["Top-down view of the board and ordered roll path from the Start cell S to the End cell E.","Cube's initial 3x3 sticker layouts on the six world-facing sides before the first roll."]
toy-0032
32
Answer directly. Do not explain your reasoning. For single-choice questions, answer with one option letter only, such as A. Game: rolling_cube Rules: Image 1 shows the board from above. Board directions are fixed relative to this displayed board: North is up, East is right, South is down, and West is left. The marker ...
Top=β—†
Top=β˜…
Top=●
Top=β–²
Top=β– 
Top=✚
A
[{"BottomCenter":"Square","EastCenter":"Square","NorthCenter":"Square","SouthCenter":"Star","TopCenter":"Diamond","WestCenter":"Square"}]
single_choice
null
Scaling-Bridge
Spatial Reasoning
rolling_cube
["benchmark/images/toy_game/spatial_reasoning/toy-0032-01.png","benchmark/images/toy_game/spatial_reasoning/toy-0032-02.png"]
["Top-down view of the board and ordered roll path from the Start cell S to the End cell E.","Cube's initial 3x3 sticker layouts on the six world-facing sides before the first roll."]
toy-0033
33
Answer directly. Do not explain your reasoning. For single-choice questions, answer with one option letter only, such as A. Game: rolling_cube Rules: Image 1 shows the board from above. Board directions are fixed relative to this displayed board: North is up, East is right, South is down, and West is left. The marker ...
Top=β˜…; South=β˜…
Top=●; South=●
Top=β—†; South=β—†
Top=✚; South=✚
Top=β– ; South=β– 
Top=β–²; South=β–²
E
[{"BottomCenter":"Square","EastCenter":"Square","NorthCenter":"Square","SouthCenter":"Square","TopCenter":"Square","WestCenter":"Circle"}]
single_choice
null
Scaling-Bridge
Spatial Reasoning
rolling_cube
["benchmark/images/toy_game/spatial_reasoning/toy-0033-01.png","benchmark/images/toy_game/spatial_reasoning/toy-0033-02.png"]
["Top-down view of the board and ordered roll path from the Start cell S to the End cell E.","Cube's initial 3x3 sticker layouts on the six world-facing sides before the first roll."]
toy-0034
34
Answer directly. Do not explain your reasoning. For single-choice questions, answer with one option letter only, such as A. Game: rolling_cube Rules: Image 1 shows the board from above. Board directions are fixed relative to this displayed board: North is up, East is right, South is down, and West is left. The marker ...
Top=β—†; South=β—†
Top=●; South=●
Top=β˜…; South=β– 
Top=β–²; South=β–²
Top=β– ; South=β– 
Top=✚; South=✚
C
[{"BottomCenter":"Star","EastCenter":"Diamond","NorthCenter":"Star","SouthCenter":"Square","TopCenter":"Star","WestCenter":"Diamond"}]
single_choice
null
Hard-Bridge
Spatial Reasoning
rolling_cube
["benchmark/images/toy_game/spatial_reasoning/toy-0034-01.png","benchmark/images/toy_game/spatial_reasoning/toy-0034-02.png"]
["Top-down view of the board and ordered roll path from the Start cell S to the End cell E.","Cube's initial 3x3 sticker layouts on the six world-facing sides before the first roll."]
toy-0035
35
Answer directly. Do not explain your reasoning. For single-choice questions, answer with one option letter only, such as A. Game: rolling_cube Rules: Image 1 shows the board from above. Board directions are fixed relative to this displayed board: North is up, East is right, South is down, and West is left. The marker ...
Top=β—†; South=β—†
Top=β– ; South=β– 
Top=β˜…; South=β˜…
Top=●; South=●
Top=✚; South=✚
Top=β–²; South=β–²
A
[{"BottomCenter":"Triangle","EastCenter":"Triangle","NorthCenter":"Diamond","SouthCenter":"Diamond","TopCenter":"Diamond","WestCenter":"Circle"}]
single_choice
null
Hard-Bridge
Spatial Reasoning
rolling_cube
["benchmark/images/toy_game/spatial_reasoning/toy-0035-01.png","benchmark/images/toy_game/spatial_reasoning/toy-0035-02.png"]
["Top-down view of the board and ordered roll path from the Start cell S to the End cell E.","Cube's initial 3x3 sticker layouts on the six world-facing sides before the first roll."]
toy-0036
36
Answer directly. Do not explain your reasoning. For single-choice questions, answer with one option letter only, such as A. Game: hexakai Rules: Use the token-to-digit legend displayed in the image to map every visible symbol or token to its corresponding digit. No digit may repeat on any straight line in any of the t...
Q1=2
Q1=6
Q1=1
Q1=7
Q1=8
Q1=5
D
["D"]
single_choice
null
Easy-Bridge
Constraint Reasoning
hexakai
["benchmark/images/toy_game/constraint_reasoning/toy-0036-01.png"]
toy-0037
37
Answer directly. Do not explain your reasoning. For single-choice questions, answer with one option letter only, such as A. Game: hexakai Rules: Use the token-to-digit legend displayed in the image to map every visible symbol or token to its corresponding digit. No digit may repeat on any straight line in any of the t...
Q1=4
Q1=6
Q1=9
Q1=1
Q1=2
Q1=3
C
["C"]
single_choice
null
Easy-Bridge
Constraint Reasoning
hexakai
["benchmark/images/toy_game/constraint_reasoning/toy-0037-01.png"]
toy-0038
38
Answer directly. Do not explain your reasoning. For single-choice questions, answer with one option letter only, such as A. Game: hexakai Rules: Use the token-to-digit legend displayed in the image to map every visible symbol or token to its corresponding digit. No digit may repeat on any straight line in any of the t...
Q1=6
Q1=4
Q1=2
Q1=8
Q1=1
Q1=3
B
["B"]
single_choice
null
Easy-Bridge
Constraint Reasoning
hexakai
["benchmark/images/toy_game/constraint_reasoning/toy-0038-01.png"]
toy-0039
39
Answer directly. Do not explain your reasoning. For single-choice questions, answer with one option letter only, such as A. Game: hexakai Rules: Use the token-to-digit legend displayed in the image to map every visible symbol or token to its corresponding digit. No digit may repeat on any straight line in any of the t...
Q1=2
Q1=1
Q1=5
Q1=9
Q1=3
Q1=7
E
["E"]
single_choice
null
Scaling-Bridge
Constraint Reasoning
hexakai
["benchmark/images/toy_game/constraint_reasoning/toy-0039-01.png"]
toy-0040
40
Answer directly. Do not explain your reasoning. For single-choice questions, answer with one option letter only, such as A. Game: hexakai Rules: Use the token-to-digit legend displayed in the image to map every visible symbol or token to its corresponding digit. No digit may repeat on any straight line in any of the t...
Q1=4
Q1=5
Q1=9
Q1=2
Q1=1
Q1=6
A
["A"]
single_choice
null
Scaling-Bridge
Constraint Reasoning
hexakai
["benchmark/images/toy_game/constraint_reasoning/toy-0040-01.png"]
toy-0041
41
Answer directly. Do not explain your reasoning. For single-choice questions, answer with one option letter only, such as A. Game: hexakai Rules: Use the token-to-digit legend displayed in the image to map every visible symbol or token to its corresponding digit. No digit may repeat on any straight line in any of the t...
Q1=4
Q1=9
Q1=1
Q1=2
Q1=3
Q1=8
C
["C"]
single_choice
null
Scaling-Bridge
Constraint Reasoning
hexakai
["benchmark/images/toy_game/constraint_reasoning/toy-0041-01.png"]
toy-0042
42
Answer directly. Do not explain your reasoning. For single-choice questions, answer with one option letter only, such as A. Game: hexakai Rules: Use the token-to-digit legend displayed in the image to map every visible symbol or token to its corresponding digit. No digit may repeat on any straight line in any of the t...
Q1=1
Q1=6
Q1=9
Q1=4
Q1=3
Q1=8
D
["D"]
single_choice
null
Scaling-Bridge
Constraint Reasoning
hexakai
["benchmark/images/toy_game/constraint_reasoning/toy-0042-01.png"]
toy-0043
43
Answer directly. Do not explain your reasoning. For single-choice questions, answer with one option letter only, such as A. Game: hexakai Rules: Use the token-to-digit legend displayed in the image to map every visible symbol or token to its corresponding digit. No digit may repeat on any straight line in any of the t...
Q1=3
Q1=6
Q1=1
Q1=8
Q1=2
Q1=9
E
["E"]
single_choice
null
Scaling-Bridge
Constraint Reasoning
hexakai
["benchmark/images/toy_game/constraint_reasoning/toy-0043-01.png"]
toy-0044
44
Answer directly. Do not explain your reasoning. For single-choice questions, answer with one option letter only, such as A. Game: hexakai Rules: Use the token-to-digit legend displayed in the image to map every visible symbol or token to its corresponding digit. No digit may repeat on any straight line in any of the t...
Q1=2
Q1=7
Q1=1
Q1=9
Q1=3
Q1=6
F
["F"]
single_choice
null
Scaling-Bridge
Constraint Reasoning
hexakai
["benchmark/images/toy_game/constraint_reasoning/toy-0044-01.png"]
toy-0045
45
Answer directly. Do not explain your reasoning. For single-choice questions, answer with one option letter only, such as A. Game: hexakai Rules: Use the token-to-digit legend displayed in the image to map every visible symbol or token to its corresponding digit. No digit may repeat on any straight line in any of the t...
Q1=1
Q1=4
Q1=8
Q1=5
Q1=3
Q1=9
B
["B"]
single_choice
null
Hard-Bridge
Constraint Reasoning
hexakai
["benchmark/images/toy_game/constraint_reasoning/toy-0045-01.png"]
toy-0046
46
Answer directly. Do not explain your reasoning. For single-choice questions, answer with one option letter only, such as A. Game: tapa Rules: Read the eight neighbor positions of a clue in the fixed cyclic order NW, N, NE, E, SE, S, SW, W. These directions are relative to the displayed board: NW is upper-left, N is up...
00000100
00001000
10000000
01000000
00000010
00000001
E
["E"]
single_choice
null
scaling_medium
Constraint Reasoning
tapa
["benchmark/images/toy_game/constraint_reasoning/toy-0046-01.png"]
toy-0047
47
Answer directly. Do not explain your reasoning. For single-choice questions, answer with one option letter only, such as A. Game: tapa Rules: Read the eight neighbor positions of a clue in the fixed cyclic order NW, N, NE, E, SE, S, SW, W. These directions are relative to the displayed board: NW is upper-left, N is up...
00000010
00001000
01000000
00100000
10000000
00000001
F
["F"]
single_choice
null
Scaling-Bridge
Constraint Reasoning
tapa
["benchmark/images/toy_game/constraint_reasoning/toy-0047-01.png"]
toy-0048
48
Answer directly. Do not explain your reasoning. For single-choice questions, answer with one option letter only, such as A. Game: tapa Rules: Read the eight neighbor positions of a clue in the fixed cyclic order NW, N, NE, E, SE, S, SW, W. These directions are relative to the displayed board: NW is upper-left, N is up...
10000000
00001000
00000100
00010000
00000010
00100000
A
["A"]
single_choice
null
Scaling-Bridge
Constraint Reasoning
tapa
["benchmark/images/toy_game/constraint_reasoning/toy-0048-01.png"]
toy-0049
49
Answer directly. Do not explain your reasoning. For single-choice questions, answer with one option letter only, such as A. Game: tapa Rules: Read the eight neighbor positions of a clue in the fixed cyclic order NW, N, NE, E, SE, S, SW, W. These directions are relative to the displayed board: NW is upper-left, N is up...
00000001
01000000
00001000
00000010
10000000
00000100
B
["B"]
single_choice
null
Scaling-Bridge
Constraint Reasoning
tapa
["benchmark/images/toy_game/constraint_reasoning/toy-0049-01.png"]
toy-0050
50
Answer directly. Do not explain your reasoning. For single-choice questions, answer with one option letter only, such as A. Game: tapa Rules: Read the eight neighbor positions of a clue in the fixed cyclic order NW, N, NE, E, SE, S, SW, W. These directions are relative to the displayed board: NW is upper-left, N is up...
00001001
00010100
00010001
00001010
00000101
00010010
B
["B"]
single_choice
null
Scaling-Bridge
Constraint Reasoning
tapa
["benchmark/images/toy_game/constraint_reasoning/toy-0050-01.png"]
toy-0051
51
Answer directly. Do not explain your reasoning. For single-choice questions, answer with one option letter only, such as A. Game: tapa Rules: Read the eight neighbor positions of a clue in the fixed cyclic order NW, N, NE, E, SE, S, SW, W. These directions are relative to the displayed board: NW is upper-left, N is up...
00001000
00000100
01000000
00000010
00100000
00000001
E
["E"]
single_choice
null
Easy-Bridge
Constraint Reasoning
tapa
["benchmark/images/toy_game/constraint_reasoning/toy-0051-01.png"]
toy-0052
52
Answer directly. Do not explain your reasoning. For single-choice questions, answer with one option letter only, such as A. Game: tapa Rules: Read the eight neighbor positions of a clue in the fixed cyclic order NW, N, NE, E, SE, S, SW, W. These directions are relative to the displayed board: NW is upper-left, N is up...
00000011
00000110
00011000
00110000
01100000
11000000
A
["A"]
single_choice
null
Easy-Bridge
Constraint Reasoning
tapa
["benchmark/images/toy_game/constraint_reasoning/toy-0052-01.png"]
toy-0053
53
Answer directly. Do not explain your reasoning. For single-choice questions, answer with one option letter only, such as A. Game: tapa Rules: Read the eight neighbor positions of a clue in the fixed cyclic order NW, N, NE, E, SE, S, SW, W. These directions are relative to the displayed board: NW is upper-left, N is up...
10000000
00001000
01000000
00100000
00000010
00000100
F
["F"]
single_choice
null
Easy-Bridge
Constraint Reasoning
tapa
["benchmark/images/toy_game/constraint_reasoning/toy-0053-01.png"]
toy-0054
54
Answer directly. Do not explain your reasoning. For single-choice questions, answer with one option letter only, such as A. Game: tapa Rules: Read the eight neighbor positions of a clue in the fixed cyclic order NW, N, NE, E, SE, S, SW, W. These directions are relative to the displayed board: NW is upper-left, N is up...
00000110
00001100
01100000
00000011
00110000
11000000
B
["B"]
single_choice
null
Hard-Bridge
Constraint Reasoning
tapa
["benchmark/images/toy_game/constraint_reasoning/toy-0054-01.png"]
toy-0055
55
Answer directly. Do not explain your reasoning. For single-choice questions, answer with one option letter only, such as A. Game: tapa Rules: Read the eight neighbor positions of a clue in the fixed cyclic order NW, N, NE, E, SE, S, SW, W. These directions are relative to the displayed board: NW is upper-left, N is up...
00010000
00001000
10000000
00100000
01000000
00000001
C
["C"]
single_choice
null
Hard-Bridge
Constraint Reasoning
tapa
["benchmark/images/toy_game/constraint_reasoning/toy-0055-01.png"]
toy-0056
56
Answer directly. Do not explain your reasoning. For single-choice questions, answer with one option letter only, such as A. Game: battleship Rules: Numbers printed outside the grid are row and column clues giving the total number of ship cells in that row or column. The Fleet panel lists the required ship lengths and ...
R4C4
R6C4
R2C4
R3C5
R4C5
R6C5
D
["D"]
single_choice
null
Hard-Bridge
Constraint Reasoning
battleship
["benchmark/images/toy_game/constraint_reasoning/toy-0056-01.png"]
toy-0057
57
Answer directly. Do not explain your reasoning. For single-choice questions, answer with one option letter only, such as A. Game: battleship Rules: Numbers printed outside the grid are row and column clues giving the total number of ship cells in that row or column. The Fleet panel lists the required ship lengths and ...
R2C6
R1C3
R6C4
R5C3
R7C1
R1C8
C
["C"]
single_choice
null
Scaling-Bridge
Constraint Reasoning
battleship
["benchmark/images/toy_game/constraint_reasoning/toy-0057-01.png"]
toy-0058
58
Answer directly. Do not explain your reasoning. For single-choice questions, answer with one option letter only, such as A. Game: battleship Rules: Numbers printed outside the grid are row and column clues giving the total number of ship cells in that row or column. The Fleet panel lists the required ship lengths and ...
R1C3
R7C7
R4C4
R3C6
R5C2
R2C4
F
["F"]
single_choice
null
Scaling-Bridge
Constraint Reasoning
battleship
["benchmark/images/toy_game/constraint_reasoning/toy-0058-01.png"]
toy-0059
59
Answer directly. Do not explain your reasoning. For single-choice questions, answer with one option letter only, such as A. Game: battleship Rules: Numbers printed outside the grid are row and column clues giving the total number of ship cells in that row or column. The Fleet panel lists the required ship lengths and ...
R4C1
R2C4
R3C3
R6C3
R6C5
R1C4
B
["B"]
single_choice
null
Scaling-Bridge
Constraint Reasoning
battleship
["benchmark/images/toy_game/constraint_reasoning/toy-0059-01.png"]
toy-0060
60
Answer directly. Do not explain your reasoning. For single-choice questions, answer with one option letter only, such as A. Game: block_island Rules: Cells sharing the same pastel background region belong to one region. The printed labels 01, 02, and so on are region identifiers only; they are not numeric clues and do...
Region 01: R4C4, R5C3, R5C4, R5C5 | Region 02: R2C4, R3C3, R3C4, R4C3
Region 01: R4C5, R5C3, R5C4, R5C5 | Region 02: R2C4, R3C3, R3C4, R4C3
Region 01: R4C5, R5C3, R5C4, R5C5 | Region 02: R2C3, R2C4, R3C3, R4C3
Region 01: R4C4, R4C5, R4C6, R5C4 | Region 02: R2C4, R3C3, R3C4, R4C3
Region 01: R4C5, R4C6, R5C4, R5C5 | Region 02: R2C4, R3C3, R3C4, R4C3
Region 01: R4C5, R5C3, R5C4, R5C5 | Region 02: R2C3, R3C2, R3C3, R4C3
B
["B"]
single_choice
null
Easy-Bridge
Constraint Reasoning
block_island
["benchmark/images/toy_game/constraint_reasoning/toy-0060-01.png"]
toy-0061
61
Answer directly. Do not explain your reasoning. For single-choice questions, answer with one option letter only, such as A. Game: block_island Rules: Cells sharing the same pastel background region belong to one region. The printed labels 01, 02, and so on are region identifiers only; they are not numeric clues and do...
R1C4
R7C6
R3C3
R5C1
R6C5
R3C6
B
["B"]
single_choice
null
core_easy
Constraint Reasoning
block_island
["benchmark/images/toy_game/constraint_reasoning/toy-0061-01.png"]
toy-0062
62
Answer directly. Do not explain your reasoning. For single-choice questions, answer with one option letter only, such as A. Game: block_island Rules: Cells sharing the same pastel background region belong to one region. The printed labels 01, 02, and so on are region identifiers only; they are not numeric clues and do...
Region 01: R4C4, R5C4, R5C5, R5C6 | Region 08: R5C3, R6C2, R6C3, R6C4
Region 01: R4C4, R5C4, R5C5, R5C6 | Region 08: R5C3, R6C3, R6C4, R7C3
Region 01: R4C4, R5C4, R5C5, R5C6 | Region 08: R6C3, R6C4, R7C2, R7C3
Region 01: R4C5, R4C6, R5C4, R5C5 | Region 08: R6C3, R6C4, R7C2, R7C3
Region 01: R4C5, R5C4, R5C5, R5C6 | Region 08: R6C3, R6C4, R7C2, R7C3
Region 01: R4C4, R4C5, R4C6, R5C5 | Region 08: R6C3, R6C4, R7C2, R7C3
C
["C"]
single_choice
null
Easy-Bridge
Constraint Reasoning
block_island
["benchmark/images/toy_game/constraint_reasoning/toy-0062-01.png"]
toy-0063
63
Answer directly. Do not explain your reasoning. For single-choice questions, answer with one option letter only, such as A. Game: block_island Rules: Cells sharing the same pastel background region belong to one region. The printed labels 01, 02, and so on are region identifiers only; they are not numeric clues and do...
Region 01: R4C4, R4C5, R4C6, R5C4 | Region 02: R5C1, R5C2, R5C3, R6C2
Region 01: R4C4, R4C5, R4C6, R5C4 | Region 02: R5C1, R5C2, R5C3, R6C3
Region 01: R2C5, R3C5, R4C4, R4C5 | Region 02: R5C1, R5C2, R5C3, R6C2
Region 01: R3C5, R4C4, R4C5, R5C4 | Region 02: R5C1, R5C2, R5C3, R6C2
Region 01: R4C4, R4C5, R4C6, R5C4 | Region 02: R5C1, R5C2, R5C3, R6C1
Region 01: R3C5, R4C4, R4C5, R4C6 | Region 02: R5C1, R5C2, R5C3, R6C2
A
["A"]
single_choice
null
Scaling-Bridge
Constraint Reasoning
block_island
["benchmark/images/toy_game/constraint_reasoning/toy-0063-01.png"]
toy-0064
64
Answer directly. Do not explain your reasoning. For single-choice questions, answer with one option letter only, such as A. Game: block_island Rules: Cells sharing the same pastel background region belong to one region. The printed labels 01, 02, and so on are region identifiers only; they are not numeric clues and do...
R8C1
R7C8
R5C3
R1C8
R5C5
R4C8
E
["E"]
single_choice
null
scaling_medium
Constraint Reasoning
block_island
["benchmark/images/toy_game/constraint_reasoning/toy-0064-01.png"]
toy-0065
65
Answer directly. Do not explain your reasoning. For single-choice questions, answer with one option letter only, such as A. Game: block_island Rules: Cells sharing the same pastel background region belong to one region. The printed labels 01, 02, and so on are region identifiers only; they are not numeric clues and do...
Region 01: R4C3, R4C4, R4C5, R5C3 | Region 05: R5C5, R6C4, R6C5, R7C5
Region 01: R4C3, R4C4, R4C5, R4C6 | Region 05: R5C5, R6C4, R6C5, R7C4
Region 01: R4C3, R4C4, R4C5, R4C6 | Region 05: R5C4, R5C5, R5C6, R6C5
Region 01: R3C5, R4C4, R4C5, R4C6 | Region 05: R5C5, R6C4, R6C5, R7C5
Region 01: R3C6, R4C4, R4C5, R4C6 | Region 05: R5C5, R6C4, R6C5, R7C5
Region 01: R4C3, R4C4, R4C5, R4C6 | Region 05: R5C5, R6C4, R6C5, R7C5
F
["F"]
single_choice
null
Scaling-Bridge
Constraint Reasoning
block_island
["benchmark/images/toy_game/constraint_reasoning/toy-0065-01.png"]
toy-0066
66
Answer directly. Do not explain your reasoning. For single-choice questions, answer with one option letter only, such as A. Game: block_island Rules: Cells sharing the same pastel background region belong to one region. The printed labels 01, 02, and so on are region identifiers only; they are not numeric clues and do...
Region 08: R3C1, R3C2, R3C3, R4C1 | Region 06: R1C1, R1C2, R1C3, R2C3
Region 08: R2C1, R3C1, R3C2, R4C1 | Region 06: R1C1, R1C2, R1C3, R2C2
Region 08: R3C1, R4C1, R4C2, R5C1 | Region 06: R1C1, R1C2, R1C3, R2C3
Region 08: R2C1, R3C1, R3C2, R4C1 | Region 06: R1C2, R1C3, R1C4, R2C3
Region 08: R2C1, R3C1, R4C1, R5C1 | Region 06: R1C1, R1C2, R1C3, R2C3
Region 08: R2C1, R3C1, R3C2, R4C1 | Region 06: R1C1, R1C2, R1C3, R2C3
F
["F"]
single_choice
null
Scaling-Bridge
Constraint Reasoning
block_island
["benchmark/images/toy_game/constraint_reasoning/toy-0066-01.png"]
toy-0067
67
Answer directly. Do not explain your reasoning. For single-choice questions, answer with one option letter only, such as A. Game: block_island Rules: Cells sharing the same pastel background region belong to one region. The printed labels 01, 02, and so on are region identifiers only; they are not numeric clues and do...
R8C7
R6C8
R2C5
R5C2
R7C1
R5C8
D
["D"]
single_choice
null
scaling_medium
Constraint Reasoning
block_island
["benchmark/images/toy_game/constraint_reasoning/toy-0067-01.png"]
toy-0068
68
Answer directly. Do not explain your reasoning. For single-choice questions, answer with one option letter only, such as A. Game: block_island Rules: Cells sharing the same pastel background region belong to one region. The printed labels 01, 02, and so on are region identifiers only; they are not numeric clues and do...
Region 05: R3C1, R3C2, R3C3, R3C4 | Region 08: R5C6, R6C6, R7C6, R7C7
Region 05: R3C1, R3C2, R4C2, R4C3 | Region 08: R5C7, R6C6, R6C7, R7C7
Region 05: R3C2, R3C3, R3C4, R4C2 | Region 08: R5C7, R6C6, R6C7, R7C7
Region 05: R3C1, R3C2, R3C3, R3C4 | Region 08: R5C7, R6C6, R6C7, R7C7
Region 05: R3C1, R3C2, R3C3, R3C4 | Region 08: R5C6, R6C6, R6C7, R7C7
Region 05: R3C2, R3C3, R3C4, R4C3 | Region 08: R5C7, R6C6, R6C7, R7C7
D
["D"]
single_choice
null
Scaling-Bridge
Constraint Reasoning
block_island
["benchmark/images/toy_game/constraint_reasoning/toy-0068-01.png"]
toy-0069
69
Answer directly. Do not explain your reasoning. For single-choice questions, answer with one option letter only, such as A. Game: block_island Rules: Cells sharing the same pastel background region belong to one region. The printed labels 01, 02, and so on are region identifiers only; they are not numeric clues and do...
Region 01: R4C4, R4C5, R5C5, R5C6 | Region 05: R5C2, R6C2, R6C3, R6C4
Region 01: R4C4, R4C5, R4C6, R5C5 | Region 05: R5C3, R6C3, R6C4, R6C5
Region 01: R4C5, R5C5, R5C6, R6C6 | Region 05: R5C3, R6C3, R6C4, R6C5
Region 01: R4C5, R5C4, R5C5, R5C6 | Region 05: R5C3, R6C3, R6C4, R6C5
Region 01: R4C4, R4C5, R5C5, R5C6 | Region 05: R5C3, R6C3, R6C4, R6C5
Region 01: R4C4, R4C5, R5C5, R5C6 | Region 05: R6C2, R6C3, R6C4, R6C5
E
["E"]
single_choice
null
Hard-Bridge
Constraint Reasoning
block_island
["benchmark/images/toy_game/constraint_reasoning/toy-0069-01.png"]
toy-0070
70
Answer directly. Do not explain your reasoning. For single-choice questions, answer with one option letter only, such as A. Game: block_island Rules: Cells sharing the same pastel background region belong to one region. The printed labels 01, 02, and so on are region identifiers only; they are not numeric clues and do...
R4C3, R6C2, R6C3, R6C4
R5C3, R6C3, R6C4, R7C3
R4C3, R5C3, R6C3, R6C4
R4C3, R6C2, R6C4, R7C3
R5C3, R6C2, R6C3, R7C3
R4C3, R5C3, R6C3, R7C3
E
["E"]
single_choice
null
Scaling-Bridge
Constraint Reasoning
block_island
["benchmark/images/toy_game/constraint_reasoning/toy-0070-01.png"]
toy-0071
71
Answer directly. Do not explain your reasoning. For single-choice questions, answer with one option letter only, such as A. Game: block_island Rules: Cells sharing the same pastel background region belong to one region. The printed labels 01, 02, and so on are region identifiers only; they are not numeric clues and do...
R1C2, R1C3, R1C4, R2C3
R1C2, R1C3, R2C3, R3C3
R1C2, R1C4, R2C4, R3C3
R1C2, R1C3, R1C4, R2C4
R1C2, R1C3, R1C4, R3C3
R1C2, R2C3, R2C4, R3C3
D
["D"]
single_choice
null
Easy-Bridge
Constraint Reasoning
block_island
["benchmark/images/toy_game/constraint_reasoning/toy-0071-01.png"]
toy-0072
72
Answer directly. Do not explain your reasoning. For single-choice questions, answer with one option letter only, such as A. Game: block_island Rules: Cells sharing the same pastel background region belong to one region. The printed labels 01, 02, and so on are region identifiers only; they are not numeric clues and do...
R2C7, R3C6, R3C7, R3C8
R1C8, R2C8, R3C6, R4C8
R1C8, R2C8, R3C6, R3C8
R2C7, R3C6, R3C7, R4C8
R3C6, R3C7, R3C8, R4C8
R1C8, R2C7, R3C8, R4C8
A
["A"]
single_choice
null
Easy-Bridge
Constraint Reasoning
block_island
["benchmark/images/toy_game/constraint_reasoning/toy-0072-01.png"]
toy-0073
73
Answer directly. Do not explain your reasoning. For single-choice questions, answer with one option letter only, such as A. Game: block_island Rules: Cells sharing the same pastel background region belong to one region. The printed labels 01, 02, and so on are region identifiers only; they are not numeric clues and do...
R5C5, R6C5, R6C6, R6C7
R4C5, R5C5, R6C5, R6C7
R6C5, R6C6, R6C7, R7C5
R4C5, R5C5, R6C5, R7C5
R5C5, R6C6, R6C7, R7C5
R4C5, R5C5, R6C5, R6C6
F
["F"]
single_choice
null
Easy-Bridge
Constraint Reasoning
block_island
["benchmark/images/toy_game/constraint_reasoning/toy-0073-01.png"]
toy-0074
74
Answer directly. Do not explain your reasoning. For single-choice questions, answer with one option letter only, such as A. Game: block_island Rules: Cells sharing the same pastel background region belong to one region. The printed labels 01, 02, and so on are region identifiers only; they are not numeric clues and do...
R5C1, R5C2, R6C2, R7C1
R5C1, R5C2, R6C3, R7C1
R5C2, R6C1, R6C3, R7C1
R5C1, R5C2, R6C1, R6C2
R5C1, R6C1, R6C2, R6C3
R5C2, R6C2, R6C3, R7C1
E
["E"]
single_choice
null
Hard-Bridge
Constraint Reasoning
block_island
["benchmark/images/toy_game/constraint_reasoning/toy-0074-01.png"]
toy-0075
75
Answer directly. Do not explain your reasoning. For single-choice questions, answer with one option letter only, such as A. Game: block_island Rules: Cells sharing the same pastel background region belong to one region. The printed labels 01, 02, and so on are region identifiers only; they are not numeric clues and do...
R1C7, R2C7, R3C6, R3C7
R1C8, R2C7, R3C6, R3C7
R1C7, R2C6, R2C7, R3C6
R1C7, R2C6, R3C6, R3C7
R1C7, R1C8, R2C6, R3C7
R1C7, R1C8, R3C6, R3C7
C
["C"]
single_choice
null
Hard-Bridge
Constraint Reasoning
block_island
["benchmark/images/toy_game/constraint_reasoning/toy-0075-01.png"]
toy-0076
76
Answer directly. Do not explain your reasoning. For single-choice questions, answer with one option letter only, such as A. Game: pipe Rules: The marker S is the water source and the marker E is the outlet. The external connector at S shows the side from which water enters the adjacent board cell; the external connect...
1) Rotate (4,3) clockwise three times; 2) Rotate (5,2) clockwise three times; 3) Rotate (5,3) clockwise three times; 4) Rotate (7,4) clockwise twice; 5) Rotate (3,2) clockwise once; 6) Rotate (6,6) clockwise once.
1) Rotate (6,6) clockwise once; 2) Rotate (3,2) clockwise twice; 3) Rotate (5,2) clockwise three times; 4) Rotate (5,3) clockwise three times; 5) Rotate (4,3) clockwise three times; 6) Rotate (7,4) clockwise once.
1) Rotate (3,2) clockwise twice; 2) Rotate (5,2) clockwise three times; 3) Rotate (7,4) clockwise once; 4) Rotate (5,3) clockwise three times; 5) Rotate (6,6) clockwise once; 6) Rotate (4,3) clockwise three times.
1) Rotate (7,4) clockwise once; 2) Rotate (7,4) clockwise once; 3) Rotate (5,3) clockwise three times; 4) Rotate (5,2) clockwise three times; 5) Rotate (4,3) clockwise three times; 6) Rotate (3,2) clockwise twice.
1) Rotate (6,6) clockwise once; 2) Rotate (5,3) clockwise three times; 3) Rotate (5,3) clockwise three times; 4) Rotate (5,2) clockwise three times; 5) Rotate (4,3) clockwise three times; 6) Rotate (3,2) clockwise twice.
1) Rotate (6,6) clockwise once; 2) Rotate (7,4) clockwise once; 3) Rotate (5,3) clockwise three times; 4) Rotate (5,2) clockwise three times; 5) Rotate (4,3) clockwise three times; 6) Rotate (3,2) clockwise twice.
F
["R6C6=x1; R7C4=x1; R5C3=x3; R5C2=x3; R4C3=x3; R3C2=x2"]
single_choice
null
Easy-Bridge
Constraint Reasoning
pipe
["benchmark/images/toy_game/constraint_reasoning/toy-0076-01.png"]
toy-0077
77
Answer directly. Do not explain your reasoning. For single-choice questions, answer with one option letter only, such as A. Game: pipe Rules: The marker S is the water source and the marker E is the outlet. The external connector at S shows the side from which water enters the adjacent board cell; the external connect...
1) Rotate (7,6) clockwise once; 2) Rotate (6,3) clockwise once; 3) Rotate (4,4) clockwise once; 4) Rotate (2,5) clockwise once; 5) Rotate (1,7) clockwise three times; 6) Rotate (1,4) clockwise once.
1) Rotate (4,4) clockwise once; 2) Rotate (1,4) clockwise once; 3) Rotate (7,6) clockwise once; 4) Rotate (6,3) clockwise once; 5) Rotate (1,7) clockwise three times; 6) Rotate (2,5) clockwise once.
1) Rotate (4,4) clockwise once; 2) Rotate (6,3) clockwise once; 3) Rotate (7,6) clockwise once; 4) Rotate (1,7) clockwise once; 5) Rotate (1,4) clockwise once; 6) Rotate (2,5) clockwise three times.
1) Rotate (1,7) clockwise once; 2) Rotate (6,3) clockwise three times; 3) Rotate (7,6) clockwise once; 4) Rotate (1,4) clockwise once; 5) Rotate (2,5) clockwise once; 6) Rotate (4,4) clockwise once.
1) Rotate (6,3) clockwise once; 2) Rotate (6,3) clockwise once; 3) Rotate (4,4) clockwise once; 4) Rotate (2,5) clockwise once; 5) Rotate (1,7) clockwise three times; 6) Rotate (1,4) clockwise once.
1) Rotate (7,6) clockwise once; 2) Rotate (4,4) clockwise once; 3) Rotate (4,4) clockwise once; 4) Rotate (2,5) clockwise once; 5) Rotate (1,7) clockwise three times; 6) Rotate (1,4) clockwise once.
A
["R7C6=x1; R6C3=x1; R4C4=x1; R2C5=x1; R1C7=x3; R1C4=x1"]
single_choice
null
Easy-Bridge
Constraint Reasoning
pipe
["benchmark/images/toy_game/constraint_reasoning/toy-0077-01.png"]
toy-0078
78
Answer directly. Do not explain your reasoning. For single-choice questions, answer with one option letter only, such as A. Game: pipe Rules: The marker S is the water source and the marker E is the outlet. The external connector at S shows the side from which water enters the adjacent board cell; the external connect...
R5C3=x3; R5C2=x3; R4C1=x1; R3C2=x3
R5C3=x1; R5C2=x3; R4C1=x1; R3C2=x3
R5C3=x1; R5C2=x3; R4C1=x3; R3C2=x3
R5C3=x1; R5C2=x1; R4C1=x1; R3C2=x3
R5C3=x1; R5C2=x3; R4C1=x1; R3C2=x2
R5C3=x1; R5C2=x3; R4C1=x2; R3C2=x3
A
["R5C3=x3; R5C2=x3; R4C1=x1; R3C2=x3"]
single_choice
null
Scaling-Bridge
Constraint Reasoning
pipe
["benchmark/images/toy_game/constraint_reasoning/toy-0078-01.png"]
toy-0079
79
Answer directly. Do not explain your reasoning. For single-choice questions, answer with one option letter only, such as A. Game: pipe Rules: The marker S is the water source and the marker E is the outlet. The external connector at S shows the side from which water enters the adjacent board cell; the external connect...
R5C5=x1; R2C4=x1; R1C3=x1
R2C4=x3; R5C5=x1; R1C3=x1
R5C5=x1; R1C3=x3; R2C4=x1
R5C5=x1; R2C4=x2; R1C3=x1
R5C5=x1; R1C3=x1; R2C4=x1
R5C5=x1; R1C3=x2; R2C4=x1
A
["R5C5=x1; R2C4=x1; R1C3=x1"]
single_choice
null
Scaling-Bridge
Constraint Reasoning
pipe
["benchmark/images/toy_game/constraint_reasoning/toy-0079-01.png"]
toy-0080
80
Answer directly. Do not explain your reasoning. For single-choice questions, answer with one option letter only, such as A. Game: laser Rules: Directions are defined relative to the displayed board: U = Up, R = Right, D = Down, and L = Left. RrCc denotes row r, column c; rows run top-to-bottom and columns left-to-righ...
R1C5=/; R6C2=/
R1C1=/; R6C2=/
R1C4=\; R6C2=/
R1C3=/; R6C2=/
R2C2=\; R6C2=/
R1C2=\; R6C2=/
E
["R2C2=\\; R6C2=/"]
single_choice
null
Easy-Bridge
Sequential Planning
laser
["benchmark/images/toy_game/sequential_planning/toy-0080-01.png"]
toy-0081
81
Answer directly. Do not explain your reasoning. For single-choice questions, answer with one option letter only, such as A. Game: laser Rules: Directions are defined relative to the displayed board: U = Up, R = Right, D = Down, and L = Left. RrCc denotes row r, column c; rows run top-to-bottom and columns left-to-righ...
R2C5=/; R5C5=/
R2C1=/; R5C5=/
R2C4=\; R5C5=/
R1C2=/; R5C5=/
R1C1=\; R5C5=/
R1C4=\; R5C5=/
A
["R2C5=/; R5C5=/"]
single_choice
null
Easy-Bridge
Sequential Planning
laser
["benchmark/images/toy_game/sequential_planning/toy-0081-01.png"]
toy-0082
82
Answer directly. Do not explain your reasoning. For single-choice questions, answer with one option letter only, such as A. Game: laser Rules: Directions are defined relative to the displayed board: U = Up, R = Right, D = Down, and L = Left. RrCc denotes row r, column c; rows run top-to-bottom and columns left-to-righ...
R1C1=\; R3C6=\
R3C4=/; R3C6=\
R1C4=\; R3C6=\
R1C3=/; R3C6=\
R2C3=\; R3C6=\
R2C1=/; R3C6=\
B
["R3C4=/; R3C6=\\"]
single_choice
null
Easy-Bridge
Sequential Planning
laser
["benchmark/images/toy_game/sequential_planning/toy-0082-01.png"]
toy-0083
83
Answer directly. Do not explain your reasoning. For single-choice questions, answer with one option letter only, such as A. Game: laser Rules: Directions are defined relative to the displayed board: U = Up, R = Right, D = Down, and L = Left. RrCc denotes row r, column c; rows run top-to-bottom and columns left-to-righ...
R1C5=/; R3C2=\
R2C2=\; R3C2=\
R3C1=/; R3C2=\
R1C4=\; R3C2=\
R1C3=/; R3C2=\
R1C2=\; R3C2=\
C
["R3C1=/; R3C2=\\"]
single_choice
null
Easy-Bridge
Sequential Planning
laser
["benchmark/images/toy_game/sequential_planning/toy-0083-01.png"]
toy-0084
84
Answer directly. Do not explain your reasoning. For single-choice questions, answer with one option letter only, such as A. Game: laser Rules: Directions are defined relative to the displayed board: U = Up, R = Right, D = Down, and L = Left. RrCc denotes row r, column c; rows run top-to-bottom and columns left-to-righ...
R2C2=/; R4C2=\
R3C2=/; R4C2=\
R1C3=/; R4C2=\
R1C4=\; R4C2=\
R1C1=\; R4C2=\
R2C3=\; R4C2=\
B
["B"]
single_choice
null
scaling_medium
Sequential Planning
laser
["benchmark/images/toy_game/sequential_planning/toy-0084-01.png"]
toy-0085
85
Answer directly. Do not explain your reasoning. For single-choice questions, answer with one option letter only, such as A. Game: laser Rules: Directions are defined relative to the displayed board: U = Up, R = Right, D = Down, and L = Left. RrCc denotes row r, column c; rows run top-to-bottom and columns left-to-righ...
R1C4=/; R3C6=/
R1C3=\; R3C6=/
R1C1=/; R3C6=/
R1C6=\; R3C6=/
R2C1=\; R3C6=/
R2C2=/; R3C6=/
D
["D"]
single_choice
null
scaling_medium
Sequential Planning
laser
["benchmark/images/toy_game/sequential_planning/toy-0085-01.png"]
End of preview. Expand in Data Studio

Game2Real-Bench

Game2Real-Bench provides a 1,400-sample multimodal evaluation benchmark and a 23,893-sample game-reasoning training dataset. The two collections are kept separate at the repository root:

  • benchmark/ contains the official Toy Game and Real World evaluation data.
  • dataset/ contains the training data and its images.

Overview

Collection Split Samples Image files
Benchmark toy_game 1,000 1,586
Benchmark real_world 400 779
Training dataset train 23,893 36,441

The benchmark aligns controlled visual games with real-world tasks across four capability groups: Fine-grained Perception, Spatial Reasoning, Constraint Reasoning, and Sequential Planning.

Repository structure

.
β”œβ”€β”€ benchmark/
β”‚   β”œβ”€β”€ data/
β”‚   β”‚   β”œβ”€β”€ toy_game.tsv
β”‚   β”‚   └── real_world.tsv
β”‚   β”œβ”€β”€ viewer/*.parquet
β”‚   β”œβ”€β”€ images/
β”‚   β”‚   β”œβ”€β”€ toy_game/<capability>/
β”‚   β”‚   └── real_world/
β”‚   β”œβ”€β”€ annotations/toy_game_open.jsonl
β”‚   └── metadata/
└── dataset/
    β”œβ”€β”€ train.jsonl
    β”œβ”€β”€ viewer/train.parquet
    β”œβ”€β”€ images/<task>/
    └── metadata/statistics.json

Loading the data

from datasets import load_dataset

benchmark = load_dataset("liuqa/Game2Real-Bench", "benchmark")
toy_game = benchmark["toy_game"]
real_world = benchmark["real_world"]

training = load_dataset("liuqa/Game2Real-Bench", "dataset", split="train")

The configurations use compact Parquet mirrors so both subsets work in the Hugging Face Dataset Viewer. The benchmark TSV files expose the same concise evaluation fields as the Viewer. The training Parquet mirror exposes the prompt, rules, ordered image paths, options, and canonical answer. Use dataset/train.jsonl for structured game state, solution trajectories, and the deterministic evaluator payload.

For concise browsing, the Viewer renders the first image of each sample. The complete ordered image references remain available in image_path or question_images. Compact 256-pixel previews are embedded only for the Viewer; model inputs should use the separately released original images.

Images are stored separately from the tables. Every image path is relative to the repository root and uses POSIX notation. Preserve the order listed in image_path or public.question_images when constructing multimodal inputs.

To download image assets with the Hub client:

from huggingface_hub import snapshot_download

snapshot_download(
    repo_id="liuqa/Game2Real-Bench",
    repo_type="dataset",
    allow_patterns=["benchmark/images/**", "dataset/images/**"],
)

Evaluation and answer policy

Evaluation code is maintained in the companion Game2Real-Bench GitHub repository. The Hugging Face repository contains data and annotations only.

The released data uses deterministic canonical answers. For Pipe Rotation, the target minimizes total rotation cost and then selects the lexicographically smallest execution by row, column, and clockwise click count. Rush Hour and Laser answers are replay-validated.

Licensing and attribution

Game2Real-Bench is a mixed-license collection. The repository-level license: other metadata does not replace upstream terms or relicense source material. Review benchmark/metadata/licensing.md, benchmark/metadata/attribution.md, and benchmark/metadata/sources.tsv before using or redistributing the Real World partition. Some sources impose non-commercial or source-specific restrictions.

Citation

Paper: arXiv:2610.18834. If you use Game2Real-Bench or Game2Real-Dataset, please cite:

@article{liu2026game2realbench,
  title   = {Game2Real-Bench: Do Toy Games Reveal and Transfer to Real-World Visual Reasoning?},
  author  = {Liu, Qingan and Feng, Juntong and Zhu, Yue and Cheng, Yujie and Han, Xinzhe and Hao, Shuai and Zhuge, Yunzhi and Diao, Haiwen and Lu, Huchuan},
  journal = {arXiv preprint arXiv:2610.18834},
  year    = {2026}
}
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